The trains don't run through this part of town anymore. Not since someone stood on the tracks and tried to rob one. Thirteen years ago, he would've just ended up in the obituaries, but instead he melted the engine with an energy blast from his hand and thirty-seven people were injured. Downtown, they have “Peacekeepers” to prevent that.... [click here for more]
Three years ago, civilization fell. A parasite, previously undiscovered, simultaneously struck several global population centers and transit hubs. Those infected by it became frenzied with the urge to feed, spreading the contagion through their bites and scratches. As if anticipating every attempt at a cure, the parasite mutated faster than could be tracked. Society imploded and there was no one left... [click here for more]
Players create agents who belong to a covert tactical response organization, called the Factory. The Factory was created to protect America from Threats both Foreign and Domestic. Are they officially known? To the general public, this organization does not exist. For those in the field of intelligence they are fully aware of the Factories existence. The Factory’s reach... [click here for more]
At 21:05 a stiff comes into the morgue.
He's middle-aged. White. No ID. Covered in lacerations.
At 21:15 he reanimates and tries to take a chunk out of the medical examiner. Luckily, the medical examiner is a necromancer, and she's one of your people, so that's how you get the call. The stiff is still thrashing when you get there, despite him being harpooned to the floor with an Angel-forged... [click here for more]