Our world is crumbling. Demon armies have marched through their horrid portals on a genocidal campaign. As if the blood-thirsty monsters were not enough, a plague swept over the lands and claimed nearly every human left standing. Fate gave us control over the mysterious magical forces fueling the demon troops; those of us left may yet survive. Our civilization is ruined, our leaders are dead, and our... [click here for more]
Control the world, one story at a time.Number of Players: 4-12
Playing Time: 30-90 minutes
Recommended Ages: 10+
At a Glance:
· Rules-light, GM-less, one-off storytelling games
· Free-form world building ensures the same story will never be told twice
· Hidden roles... [click here for more]
Few places are truly safe from the demons and their horrid plague. Rumors spread amongst survivors of a maximum security prison that has become a fortress for humanity, though the denizens may be more frightening than the horde. "Rehabilitation" follows the players' flight from their shelter in an old sporting-goods store as they attempt to find a safe haven and cure to the plague.
This... [click here for more]
The Human-Demon War has pushed America to its breaking point. Two new nations have emerged to combat the horde, though their ideological differences fuel strife despite our species' suffering. "Civil Unrest" follows the players' journey as neutral mercenaries trying to preserve these fragile alliances.
This guide aids game masters in directing a Catalyst campaign. "Civil Unrest" takes 3-5 players... [click here for more]
In the post-demon world, humanity protects itself in the shells of metropolitan cities connected by rail. The town of Flagstaff hosts brave mercenaries dedicated to protecting these trains and keeping the demons at bay. "Fourth World" follows the players as they arrive in Northern Arizona and become embroiled in local politics, sinister plots, and ancient secrets that may save us once and for all.... [click here for more]
Over a year has passed since the demons took Earth from humanity. Survivors cling to life outside of the demon-controlled cities, struggling to find food, warmth, and security. "Runaways" follows the players through this harsh reality as they escape a demon slave market and chase rumors of a safe haven across the Rocky Mountains.
This guide aids game masters in directing a Catalyst campaign. "Runaways"... [click here for more]
Secret societies control the fate of humanity. A select few know magic, demons, and unlimited power exist. Some strive to bring forth these demons; others exist to protect our species. "Shadow Parliament" follows the players' induction into the Shadows and their clandestine efforts to prevent the cataclysm.
This guide aids game masters in directing a Catalyst campaign. "Shadow Parliament" takes... [click here for more]