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Vampire: The Masquerade 1st EditionVampire: The Masquerade 2nd EditionVampire: The Masquerade Revised
Vampire 20Vampire: Victorian AgeDark Ages
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The Books of Sorcery Vol. II - The White and Black Treatises

The Books of Sorcery Vol. II - The White and Black Treatises


A Guide to Sorcery and Necromancy The White Treatise and The Black Treatise are the definitive tomes of sorcery and necromancy in the Age of Sorrows. Featuring 160 pages chock full of all the spells an Exalt might wield to exert her will over Creation, this supplement reintroduces to the new edition all the spells made popular in Exalted First Edition, as well as introducing a number...   [click here for more]
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Tome of the Watchtowers: A Guide to Paths

Tome of the Watchtowers: A Guide to Paths


Glimpses of a Higher World When a mage Awakens, she touches one of the five legendary Watchtowers. The Atlantean kings erected these mystical spires in ages past to call out to slumbering souls, beckoning them to claim their birthright: the power of magic. A Guide to Paths for Mage: The Awakening™ • Details on the histories, practices and societies of...   [click here for more]
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World of Darkness: Antagonists

World of Darkness: Antagonists


Deep in the Shadows The night is not alone. Even those few who see into the shadows of the World of Darkness are surprised and horrified at what lurks there. Not every corpse that walks is a vampire. Not every mortal who chants in reverence to a greater power is a mage. Some of these beings are creatures born of fear and hunger… and some defy definition altogether. Monsters...   [click here for more]
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Requiem Chronicler's Guide

Requiem Chronicler's Guide


"My story is the same as every vampire's: blood, pain and the dance. Only thing that makes me special is the way I tell it." -- Rembrandt, The Vampire of Druid Hill This book includes: * Guidelines for new and old Storytellers alike, making it easy and exciting to create your own unique Vampire chronicles * New ways to play Vampire, including new game mechanics and optional rules...   [click here for more]
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Tome of the Mysteries

Tome of the Mysteries


"You who would harness thunder to the chariot of your will and wield the winds with your breath - do you think these things are owed to you? That they will yield to the investigations of your mind, as a ripe fruit to the knife? Does the water obey the stone? No, the water, with its supple flow, carves the stone. So does magic carve your soul. As the sea hides its secrets from the land, so...   [click here for more]
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World of Darkness: Mysterious Places

World of Darkness: Mysterious Places


Realms Foul and Forgotten Down neglected roads or beyond hidden doors lie places in the World of Darkness that are best left unknown. These mysterious locales, tainted sites and corrupt settings all bear the mark of some unmentionable crime or horrific transgression. Ordinary people go ignorant to the existence of these places, all the better to preserve their mortal, fragile minds....   [click here for more]
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Blasphemies

Blasphemies


"Is there some sort of appeal to being ignorant? Do you sleep better without the knowledge of things outside your tiny boundaries? Perhaps it suits you not knowing why you should be afraid. If you die having only known a single beautiful lie, perhaps you'll be happier. Or perhaps that will be the worst regret to haunt you in hell." -- Olivia Citysmith Blasphemies is a supplement...   [click here for more]
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Carthians

Carthians


Idealism and Blood They are the young idealists and passionate revolutionaries of the Damned, rallying in the dark against the jagged, outdated social chains of Kindred society. When Carthians have their way, the Danse Macabre plays out on a level floor still sticky with blood. Come together and change the night! A Covenant Guide for Vampire: The Requiem™ ...   [click here for more]
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Mythologies

Mythologies


I don't know if I believe. But I know I'm scared. That makes it real enough. - Dutch, A Herald of Portland The Legends of the Damned Where do vampires come from? What creatures of myth do they fear? What legends do they tell about the Blood? Find out. Hear tales of the monsters that hunt the Kindred. Read the legends of the Roman vampires who founded the clans. Learn...   [click here for more]
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Territories

Territories


“I don’t give a damn if you think you have some sort of right to this place. I don’t care what the Shadow looked like before you got here, and I don’t care if you’re the best thing to happen to this land since the Fall. The only thing that matters is if you can stop me and mine from taking this place from you. If you can do that, then it’s yours by right. If...   [click here for more]
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Circle of the Crone

Circle of the Crone


"We don't worship the same gods, you and I, but we're more alike than you think. Together, we are keeping something alive - something that has lived for thousands of years despite the wavering faith of mortal men. The old gods are not dead. They live within us. We give them life, warm blood, and they keep us from death. That's our covenant, our promise. Everything else is fashion."...   [click here for more]
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Guardians of the Veil

Guardians of the Veil


"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret -...   [click here for more]
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World of Darkness: Skinchangers

World of Darkness: Skinchangers


"Ahahaha! You, too? I knew I wasn’t alone! Oh, look at you — you’re magnificent. Where did you get those wolf pelts? Mine isn’t nearly as pretty, and I couldn’t find a wolf, but look! Let me show you!" — Fred Gahagan, Skinthief This book includes: * A detailed look at the skinthieves who achieve animal transformation on...   [click here for more]
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Reign of the Exarchs

Reign of the Exarchs


"The Exarchs are real. The Dethroned Queen, cast out of the Heavens by wiser gods than she, proves they’re real. You can doubt her existence, but doing so only proves your ignorance. The Dethroned Queen was real. Soon you’ll see. Soon you’ll get it. Then you’ll believe." — Jonah Reed, Seer of the Throne, prior to his execution This...   [click here for more]
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Secrets of the Ruined Temple

Secrets of the Ruined Temple


Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,...   [click here for more]
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World of Darkness: Ghost Stories

World of Darkness: Ghost Stories


Death Is Not the End “I see you. You go about your life like nothing ever happened. You think you’re safe now that it’s done, like a problem that you’ve solved once and for all. You’re wrong. I remember what you did. You might have killed me, but I’m not gone. I stayed behind… and I won’t go until you’ve paid.” A...   [click here for more]
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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5


Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your...   [click here for more]
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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles...   [click here for more]
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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8


The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed...   [click here for more]
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The Imperfect Lotus

The Imperfect Lotus


The Imperfect Lotus is a PDF-exclusive (not available in print) Exalted Second Edition supplement to the upcoming release, Scroll of the Monk. Many rare and exotic martial arts are practiced in Creation. Within this tome are enclosed some of the rarest, arts uncommon even compared to their rarified brethren. When your Exalt's back is against the wall and all hope seems lost, these styles' unexpected...   [click here for more]
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Exalted Second Edition: Character Sheet Pad

Exalted Second Edition: Character Sheet Pad


Your Characters Should Have Character With the world in ruin, how do you sort friend from foe? How can the Exalted stand up and be counted, their worth and deeds displayed to all before them? On new character sheets, of course! White Wolf continues its support the new Exalted Second Edition rules with this indispensable collection of character sheets. The pad contains 1 copy of each...   [click here for more]
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Mage: The Awakening Character Sheet Pad

Mage: The Awakening Character Sheet Pad


A Sheet for Everything The Awakened struggle to rebuild their societies and carve out their own kingdoms on Earth. Witch, technomancer, shaman - which one are you? A Play Aid for Mage: The Awakening * Preprinted character sheets, customized for every playable path and order. * No need to photocopy your rulebook. * Every player needs a sheet, making this a valuable play aid. ...   [click here for more]
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Vampire: The Requiem Character Sheet Pad

Vampire: The Requiem Character Sheet Pad


Keeping Track The danse macabre is set to the tune of secrets. Who knows them, who keeps them and who's willing to share - for a price. Now you have a place to keep all of your Vampire character's secrets. Just beware the player looking over your shoulder. No More Photocopies Continuing its line of tools for the Storytelling System™, White Wolf provides this indispensable...   [click here for more]
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Werewolf: The Forsaken Character Sheet Pad

Werewolf: The Forsaken Character Sheet Pad


Know Your Tribe Descended from Luna and Father Wolf, werewolves are the heirs of a mythic and glorious heritage. Or, they would be if not for their grievous ancestral crime against nature itself. How does the shame of being forsaken stain your character's soul and character sheet? Make your Mark Continuing its line of tools for the Storytelling System™, White Wolf provides...   [click here for more]
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World of Darkness: Character Pad

World of Darkness: Character Pad


Don’t Go Into the dark Alone Imagine a world where the truth is obscured and all is not what it seems. Keep track of your character and all your eldritch discoveries with the expanded sheets in this pad. Play Aid for the World of Darkness® • Perfect for games with mortal protagonists, this character sheet includes space for all your game traits, equipment, and...   [click here for more]
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Exalted

Exalted


You've Heard the Rumors Before the Impergium before the Mythic Ages before the Sundering before there was a World of Darkness there was something else. And now it is revealed, at last. Come adventure in the Second Age of the World, the fantastic world of the Exalted. Now Play the Game Though thematically related to the modern-day World of Darkness, Exalted begins a whole new line of fantasy products...   [click here for more]
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Exalted Storytellers Companion

Exalted Storytellers Companion


True Wisdom Requires Knowledge The world of Exalted is a treacherous one, and the Threshold teems with danger. It springs from the alien might of spirits and the machinations of the Dragon-Blooded, from the raw power of elementals and the ancient fury of the Lunar Exalted. Whatever road the newly reborn Solar Exalted walk, they face many challenges. True Strength Requires Wisdom...   [click here for more]
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The Book of 3 Circles

The Book of 3 Circles


The Power of Sorcery Is Limitless In the golden days of the First Age, the Exalted mastered the secrets of sorcery the art of reshaping Creation itself through Essence and force of will. They conjured diamonds from the air and rode across the sky in burning chariots. But the Age of Splendor is no more. All that remains are fragments of past knowledge. Can you reclaim the heritage of...   [click here for more]
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Creatures of the Wyld

Creatures of the Wyld


The Dangers of the Wyld are Many From the icy wastes of the North to the blasted deserts of the South, from the wood-shaded depths of the far East to the mirror expanse of the Western sea, Creation teems with beasts both wondrous and terrible. There are sorcerous prodigies and Wyld-tainted mutants, automata of the First Age and the great Behemoths from the morning of the world. Do...   [click here for more]
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Exalted Players Guide

Exalted Players Guide


Until five short years ago, the Realm was the undisputed ruler of Creation. The only ones still willing to argue the point were hill-men savages and the glorified bandits that populate the Scavenger Lands. The Empress had it all, a never-ending reign. And then, she vanished. Now, it seems like the Realm’s dominion is nothing but a fading memory. The world tears itself apart. Great...   [click here for more]
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Savant and Sorcerer

Savant and Sorcerer


The Ancient Secrets of Sorcery Are Known Only to a FewDuring the First Age, Creation swarmed with sorcerers, magicians and savant-engineers. These Exalted and mortal miracle workers made the world a place of wonder. Now, at the sunset of the Second Age of Man, Creation is a place of ignorance, whose splendors lie in ruin and whose secrets are lost or forgotten. Yet, here and there...   [click here for more]
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Book of Bone and Ebony

Book of Bone and Ebony


The Black Power of Necromancy Although the Solars alone can wield the mighty power of Solar Circle Sorcery, they are not alone in wielding magic. The Deathlords and their Abyssal slaves can focus the vast power of the Malfeans into the black miracles of Necromancy, evil magic equal to the mightiest wizardry in Creation. The Sorcery of the Dead The Book of Bone and...   [click here for more]
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Bastions of the North

Bastions of the North


Havens from the Cold North of the Realm and beyond the White Sea exist some of the harshest environs in Creation. Bitter cold, savage monsters and barbarian raiders threaten all who dwell in this frozen wasteland, promising only short lives and brutal deaths. Yet, bulwarks of civilization exist even here, offering security and hope to those who dwell within their cities’ sturdy...   [click here for more]
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Exalted: The Dragon-Blooded

Exalted: The Dragon-Blooded


Born in Splendor Sophisticated, decadent, cruel and fabulously wealthy, the Dragon-Blooded are spiritually akin to the Elemental Dragons themselves and are Exalted above the mass of humanity. Through their bloodlines, these queens and princes of Creation control all of the world that's worth owning. Yet dark times are at hand for the Realm, and the kingdom teeters on the brink...   [click here for more]
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Exalted: The Lunars

Exalted: The Lunars


Born in Savagery Cunning, ruthless and barbaric, the shapechanging Lunar Exalted are feral scourges who lurk at the edge of civilization. Beyond the borders of the Threshold lie vast tracts of wilderness inhabited by these hot-blooded barbarians. Now, as the Realm teeters on the brink of civil war, the Lunar call their children and followers to rise. This is their hour of triumph....   [click here for more]
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Exalted: The Abyssals

Exalted: The Abyssals


Born in the ShadowlandsBlack disciples of the Deathlords, the Abyssal Exalted are the mailed fist of the dead. And yet they are also human, and many are tormented by the curse of their unholy power. Some walk among men as harbingers of the Deathlords, while others rebel against their destiny and ride as forlorn heroes of the living. Are the Abyssal Exalted the ultimate weapon of Oblivion or its ultimate...   [click here for more]
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Exalted: The Sidereals

Exalted: The Sidereals


Born Beneath the Stars of Prophecy They travel among the gods as officials of high station, and walk secretly among men as the servants of the Maidens. For them, destiny and fate run like wax. Yet for all their might the Sidereals are mortal, and Heaven as well as Creation has entered a time of tumult. Will the Sidereal Exalted retain their station or perish in a celestial civil war?...   [click here for more]
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Exalted: The Fair Folk

Exalted: The Fair Folk


Lords of Chaos Once, the great lords of madness fielded an army vast beyond all reckoning. They scoured the corners of chaos for warriors to throw against the hateful edifice of shaped reality. When the wards around Creation wavered during the Great Contagion, the Fair Folk rushed forward to ensure cataclysm… and were defeated. Princes of the Wyld...   [click here for more]
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Exalted: The Autochthonians

Exalted: The Autochthonians


Children of the Machine God Outside Creation, the great Primordial forge-god Autochthon is dying. But, millions of worshippers live within his metal body, and they will not allow their god to perish. Wrest open the gates of Creation, and traverse the endless distances of Elsewhere to reach the resources and souls that your iron deity needs to survive. A Core Expansion for...   [click here for more]
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Scavenger Sons

Scavenger Sons


Born from the Horror of the They crawled from the ruins of the First Realm and carved themselves a place amid the rubble. When the army of the Realm arrived demanding tribute, the would-be overlords were given the only response such an insult deserved a sound thrashing. Since then, the Realm has coveted the Scavenger Lands and their caches of First-Age relics. The Scavenger Lands...   [click here for more]
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Time of Tumult

Time of Tumult


In a World of Savage AdventureThe Solar Exalted have returned to a world of turmoil and war. A great empire teeters on the edge of ruin. Vast fortunes and great power await those who are able reap the whirlwind. Death awaits those who cannot. It Is the Dawn of the Age of SorrowsTaking characters from the farthest North to the uttermost East, from the slums of Nexus...   [click here for more]
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Savage Seas

Savage Seas


The Life of a Sailor is Jade and Glory The seas of Creation are a great road on which the riches of a hundred nations and the Realm itself travel. Yet they are also a place of grave danger, full of pirates, reefs and alien and unpredictable spirits of the waves. Many seek their fortunes there but few survive to enjoy them. His Death Is Blood in the Wine-Dark Sea...   [click here for more]
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Games of Divinity

Games of Divinity


The Paw of the Little Gods is Vast From the farthest reaches of the Elemental Poles to the heartland of the Realm, the world of Exalted teems with spirits, elementals and demons. Some still serve the Celestial Bureaucracy or are held in check by the Immaculate Order. Where the powers that restrain them are weak, the little gods rule men as princes, and their demands for worship and...   [click here for more]
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Ruins of Rathess

Ruins of Rathess


Ruins of the Dragon Kings They teem with terrible predatory lizards, poisonous plants and hobgoblins. Yet men come to the ruins of Rathess, the last, great city of the Dragon-Kings, to hunt among its tumbled towers for trinkets of power. This is the fallen capital of a race of god-lizards that were old when man was young. To those who can uncover its secrets, Rathess is a fortress...   [click here for more]
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Manacle & Coin

Manacle & Coin


Merchant Princes of Creation Many hate and revile them, yet none turn away from their visits. They are members of the Guild, a mercantile organization whose caravans and trading ships cross the face of Creation. They care not for the will of princes or Exalts, but only for profit. Some despise it, while others idolize it, but in truth, the Guild cares not if it is loved or hated, so long as those...   [click here for more]
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