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Gehenna

Gehenna


The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring...   [click here for more]
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Vii

Vii


ENnie Nominee Best Art, Cover Best Writing Best Adversary/Monster Product You don't believe me? You think I am lying? You think I would lie to my Prince about something like this? Seven did this to your people liege. Here, tonight, the truth was in this room. It stood here and cut up your subjects - my sire! - to speak to us, and still you doubt it? Seven is real. This is the...   [click here for more]
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Lancea Sanctum

Lancea Sanctum


I am God's holy monster, the drinker of mankind. For so long, I could not see the role I would play, because I looked for it with human, mortal eyes. So I put forth the truth in these pages, for you who seek as I have sought. I am not some godless beast who stalks beneath the dark grandeur of sanctity. I am the grandeur. I am sanctified.   - The Testament of Longinus Lancea Sanctum...   [click here for more]
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World of Darkness: Tales from the 13th Precinct

World of Darkness: Tales from the 13th Precinct


The weirdness and long shadows of the World of Darkness don't go unnoticed. For every vampire attack, werewolf rampage, sorcerous outburst, or other strange event, someone at the police station is going to get a call about it. Here, then, is how the law deals with the mysterious and supernatural, from investigation through prosecution. Usable with any World of Darkness...   [click here for more]
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Dark Ages: Mage

Dark Ages: Mage


An Age of Terrifying Mysteries It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable...   [click here for more]
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Orpheus: Crusade of Ashes

Orpheus: Crusade of Ashes


The Eve of Twilight An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercenaries with the powers of the dead. With their old lives shattered and the authorities in pursuit, can the characters survive what lies next? Pray they do, because the alternative offers no hope...   [click here for more]
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The 1000 Hells

The 1000 Hells


The Hell of the Upside-Down Sinners All of Asia's Kuei-jin share a common experience - the agony of torture after death in one of the Thousand Hells. Beyond pain, beyond the end of existence, their very souls are flayed for their sins in the living world. Only the most powerful escape to rise again as vampires, but not even they can forget their suffering. The domains of the Yama Kings wait...   [click here for more]
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Wraith: The Great War

Wraith: The Great War


The First World War Is Over Outside the walls of Stygia, the Fourth Great Maelstrom rages. In the skies overhead, ghostly pilots engage in dogfights against shrieking Spectres. The gates of the Necropoli slam shut. And at the heart of the empire of the dead, a traitor works to topple what Oblivion never could. Civil war is about to strike Stygia, and Charon - the one wraith who can prevent...   [click here for more]
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Orpheus: Shades of Gray

Orpheus: Shades of Gray


'This is Radio Free Death ... the voice of the afterlife. Hundreds have died from taking tainted pigment, but what the media doesn't know is that all those addicts have become ghosts. We have an epidemic of lost souls on our hands, and the scavengers are coming out of the woodwork. What you've got to wonder, my loyal listeners, is who poisoned the drugs and why are Spectres building hives?'...   [click here for more]
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Dark Ages: Inquisitor

Dark Ages: Inquisitor


In this Age of Darkness Satan's get infest the world. Blood-drinking demons and savage creatures prey on good Christians or lead them to heresy. Even the Holy Mother Church itself teems with devils in man's flesh. But God Almighty has seen fit to choose some to stand against the tide of darkness. With sword and torch in hand, we search out the evil that lurks in the night. We are...   [click here for more]
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Laws of the Wyld West

Laws of the Wyld West


Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner? This Ain't Yer Momma's Live-Action Game Just when you thought it was safe to wear basic black again, it's Laws of the Wyld...   [click here for more]
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Orpheus: Shadow Games

Orpheus: Shadow Games


When God Tore the Sky It came from nowhere, a spectral shard from beyond the Stormwall, where the lands of the dead are scoured by winds. They say the other side is a blistering hell of storms. Well, you're about to find out because there's a hole in the sky and the other side is leaking through... into the land of the living. Queen of the Dead Shadow Games, the next episode in the...   [click here for more]
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Dark Ages: Players Guide to the Low Clans

Dark Ages: Players Guide to the Low Clans


Cursed Among the Cursed Foreigners in the lands of the High Clans. Vassals, serfs, lepers, madmen. The Low Clans have always done the tasks that their lords disdained. But in the wake of the War of Princes, the fallen Cainites question the Divine Right by which the High Clans rule. The low-blooded have seen the world from the underside and they are quite willing to share their revelations....   [click here for more]
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Dark Ages: Players Guide to the High Clans

Dark Ages: Players Guide to the High Clans


In the Blood Is Power The Salubri have fallen. Now we are only six, although we do not stand united. Indeed, kings seldom do. But we are the rulers of the night, by divine ordinance and by the power of Caines blood. If the Low Clans have forgotten their place, surely it is time we reminded them. The War of Princes will not end with madmen on thrones! The Learned and Lordly Dead The...   [click here for more]
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Dark Ages: Fae

Dark Ages: Fae


Oaths of Gold and Iron You promised us, when we gave you the world to go to war, that you would remember your vows. You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied. The Truce Falls with the Blackened Sun Dark...   [click here for more]
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The Shining Host

The Shining Host


Enchantment and Honor There has to be light to cast shadows. While vampires skulk, werewolves rage and ghosts haunt the living, someone has to have a good time. Changelings do. They're creatures of imagination and enchantment, faerie souls hiding in mortal bodies, maybe even yours. Bedlam and Cold Iron Vampires and werewolves have had their turns. Now it's time...   [click here for more]
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Laws of the Hunt: Players Guide

Laws of the Hunt: Players Guide


The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Gypsies and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the Night...   [click here for more]
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Mind's Eye Theatre: The Requiem

Mind's Eye Theatre: The Requiem


There’s Music in the Night As the sun fades into memory and the world falls into darkness, the haunting notes of the danse macabre echo, calling the undead to play their nightly games. From turf wars in the streets to cutting remarks at society parties, old grudges spill fresh blood as vampires vie for power and prominence. It’s a world without pity, a world of predators. Now that...   [click here for more]
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Dark Ages: Inquisitor Companion

Dark Ages: Inquisitor Companion


Heaven's Fury No matter how many demons we slay, more rise to take their place. No matter how many of their servants we put to the torch, Satan corrupts more. Yet we shall not fall into despair, for God is on our side, and faith can - and shall - move mountains. Let the fiends be the ones to cower, for we are coming, and nothing shall stay our righteous hand. Amen. Smite...   [click here for more]
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Laws of the Hunt

Laws of the Hunt


Saving The Mortal World In a world twisted by dark magic and despair, supernatural creatures rule from behind the scenes. Vampires pull strings in their deadly games while werewolves roam the woods. Mere mortals are playthings and puppets - until they decide to fight back. Some people know the truth, and they plan to make a difference, to save humanity from the...   [click here for more]
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Laws of the East

Laws of the East


For centuries, Asia has defied Kindred attempts at incursion, a mighty jade monolith, from high-tech Tokyo to the jungles of the Pacific Islands. Those of Caine's brood who manage to survive there whisper tales beyond belief. But a new age rises, one of great darkness, when a demon lord shall claim the throne of Heaven. The sleeping dragons awake. May You Live in Interesting Times Laws of the East...   [click here for more]
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Laws of the Night: Camarilla Guide

Laws of the Night: Camarilla Guide


For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for...   [click here for more]
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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide


Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,...   [click here for more]
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Dark Ages: Europe

Dark Ages: Europe


Shadowed Kingdoms The peace of the Long Night is over, and we must fight for our very survival. Each of us, the so-called lords of the night, claims domains and influence across this fractured continent. Some of us stand as feudal lords, others as gods, but it is over these lands and these hearts that we do battle. Bloodied Battlefields Dark Ages Europe...   [click here for more]
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Dark Ages: British Isles

Dark Ages: British Isles


The Land Is Ancient Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other....   [click here for more]
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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
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Laws of Ascension

Laws of Ascension


Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human limits,...   [click here for more]
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Laws of the Wild: Changing Breeds 2

Laws of the Wild: Changing Breeds 2


During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or have...   [click here for more]
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Mind's Eye Theatre Dark Epics

Mind's Eye Theatre Dark Epics


So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed with interesting...   [click here for more]
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Mind's Eye Theatre: Book of the Wyrm

Mind's Eye Theatre: Book of the Wyrm


We Have Met the Enemy... The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have...   [click here for more]
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Mind's Eye Theatre: The Awakening

Mind's Eye Theatre: The Awakening


The Power to Remake the World You were a normal person before you Awoke to the infinite possibilities of reality. Your life was turned upside down when you carved your secret name into the mystical Watchtower, but now you hold the power to remake the world, the power of true magic. The mysteries of the universe are unveiled before your eyes. You are a mage now. You can do anything. And you...   [click here for more]
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Road of the Beast

Road of the Beast


Let Loose the Animal Within From the earliest nights, we Ferals have stalked our prey. Let others speak of damnation, curses from God and the need for repentance. We know the truth. We are predators. The others delude themselves with civilization, but we see clearly. In the end, they are all sheep awaiting the wolf. And Hunt Your Prey In the first of the Road Books for Dark Ages: Vampire,...   [click here for more]
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The Shining Host: Players Guide

The Shining Host: Players Guide


The Magic Still Exists From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster...   [click here for more]
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Road of Kings

Road of Kings


Cursed to the Night Caines Curse is a grand responsibility that we dare not shirk. We have been made into the highest order of being on this Earth and we must accept it. But rulership is not simply a matter of inheritance - it demands will to uphold this dark legacy. You are a vampire, but are you strong enough to be a Scion? Destined to Rule It In the second of the Road Books for Dark...   [click here for more]
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Road of Heaven

Road of Heaven


Chosen or Cursed? God cursed Caine, but also laid His mark upon our Dark Father. We Cainites bear that mark even now. Many undead ignore our responsibility to the Almighty, but som eo fus do God's work here on Earth, night after night, until He sees fit to release us. We are agents of divine justice, mercy and retribution. We are the Faithful. Devils or Angels? In the third of the...   [click here for more]
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Laws of Ascension Companion

Laws of Ascension Companion


Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance...   [click here for more]
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Road of Sin

Road of Sin


The Wage of Sin The followers of the Road of Sin are reviled, sometimes tolerated, and sometimes persecuted. But rare is the Cainite who, his Beast howling for sweet vitae, has not given in to that longing. The Sinners have been soothing that Beast for centuries - they know that mastery of the Beast is an illusion. Only through acquiescence can one be truly free. Only through sin can a Cainite...   [click here for more]
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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
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Road of Humanity

Road of Humanity


Banished from Life We are still human. We might be damned, but we still look upon the works of God and Man with joy in our hearts. Fate has seen fit to grant us eternity. Whether this is a blessing or a curse remains to be seen, but we will let the children of Seth guide us. They are the truly favored of God, after all. The Prodigals Return The last of the Road...   [click here for more]
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Laws of the Resurrection

Laws of the Resurrection


We are the Immortal. We are the Undying Once the world was in balance between the material and spirit. Then Sets jealousy threw all into chaos with the murder of Osiris. But Osiris returned to the world and brought with him the secret of immortality. Now his children, blessed by his gift, stand against the chaos and corruption that Set has wrought. The time to act is now. We Are the Hands...   [click here for more]
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Hengeyokai: Way of the Beast Courts

Hengeyokai: Way of the Beast Courts


This is Not Your Land, Gai-jin For centuries, the hengeyokai - the secretive shapeshifters of the East - have resisted the incursions of the Western world. Tales of goblin spiders, mischievous fox-women, chattering ravens and mighty dragons abound from Indias rivers to the islands of Japan. But as the West and its creatures invade the sacred homelands, the hengeyokai watch the Wheel of Ages grind...   [click here for more]
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Faith and Fire

Faith and Fire


In the Courts, On the Battlefields The year is 1230, the hour is midnight, and all is not well. In the courts, princes chafe for territory. In the gardens, ladies manipulate love into games of life and death. In the cloisters, zealots of God and heresy turn on one another. In the shadows, vampires walk and feed, but at great peril. There are stranger things than themselves in the Dark Medieval...   [click here for more]
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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
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Vampire by Gaslight

Vampire by Gaslight


An Age of Romance and Gothic Elegance From decadent dinner parties to foggy cobblestone streets, the world of the 19th century remains a place of superstition and mystery, where ancient legends mix with modern penny dreadfuls, and the most scientific minds still explore the spirit realm. Here the Kindred, long since banished to mere folklore, find themselves newly crowned celebrities,...   [click here for more]
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Dark Ages: Right of Princes

Dark Ages: Right of Princes


Claim Your Birthright Whether by inheritance, force or divine ordinance, the land is yours to control and its inhabitants yours to command. You might rule over a vast forest, or your word may be law in a city. The resources of the place are yours and the people look to you for guidance and leadership. In the Dark Medieval, land is power. What will you do with yours? Rule the Dark Medieval Right...   [click here for more]
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Dark Ages: Spoils of War

Dark Ages: Spoils of War


To the Victors Go the Spoils Whether its a Holy War or battle of succession, strife brings opportunity. The inhabitants of the Dark Medieval, mortal and supernatural, are rarely satisfied with what they have. Call it what you like a righteous cause or an ancient grudge war is hell, but the rewards can be worth the risks. Do you have the courage, the intelligence and the skill to lead an army to...   [click here for more]
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Laws of the Wild: Changing Breeds 4

Laws of the Wild: Changing Breeds 4


From the Rivers Whisper After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very much alive. To...   [click here for more]
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World of Darkness: Blood & Silk

World of Darkness: Blood & Silk


Visit an Age of Wonder and Terror The year is 1197. It is the Fourth Age of the World, and much that is beautiful or holy is dying. Cainites and other monsters take new steps along the Silk Road, while in the Middle Kingdom, the Wan Kuei rage against the heavens. It is a time of majesty and fear, of magic and blood and it beckons you. Enter a World That Is Not Your Own World...   [click here for more]
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Laws of Judgment

Laws of Judgment


Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]
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Coteries

Coteries


Strange Bedfellows The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. How, then, do its members reconcile their bestial urges with the demands...   [click here for more]
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