Title |
Publisher |
Price |
The fifth and final installment in White Wolf's Storyteller Series! A Storytelling game of modern fantasy, Changeling takes you into the secret kingdom of the faeries on Earth. Although they live in this world, they participate in a fantastic world of make-believe come to life, one that they share with all the monstrous and wonderful creations of their own dreams and immaginations. Half-human, half-fae,... [click here for more] |
White Wolf |
$9.99
|
Neither Fully Fae
The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible... [click here for more] |
White Wolf |
$9.99
|
A Storytelling Game of Modern Magic
The closing of a millennium is at hand. We have been crushed in a vice, Trapped between rigid law and black chaos. All we have wrought with magick is forgotten.
The Technocracy, Rational Resolute Ruthless It rules the crystalline earth And suffocates us in webs of steel.
The Marauders, Unknowable Unpredictable Unholy They rule the outcast realms And drown us in... [click here for more] |
White Wolf |
$9.99
|
Reality Overthrown!
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of... [click here for more] |
White Wolf |
$17.99
|
An Epic Game of Reality on the Brink
Magick is not dead. Open your eyes and see with mystick sight. A War rages, A Reconing is at hand. On one side stand the Others, Who would twist our world with their mad designs; On the other hand, the snare of Pride, And Power's lure, Await an Inner Fall. Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken. ... [click here for more] |
White Wolf |
$9.99
|
ENnie Nominee Best Writing
The Power to Remake the World In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms... [click here for more] |
White Wolf |
$19.99
|
ENnie Nominee Best Free Product or Web Enhancement
Gloria Mundi Gazing Into You
The first scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play... [click here for more] |
White Wolf |
FREE
|
Gloria Mundi Driving Angry
The second scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play your first game of Mage: The Awakening, White Wolf's all-new... [click here for more] |
White Wolf |
FREE
|
A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf's historical World of Darkness games, following the tradition of Vampire and Werewolf. Players now have the chance to found the Council of Traditions-or bring it crashing down. High magick, faith, and reason collide to decide the fate of the world.... [click here for more] |
White Wolf |
$9.99
|
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$17.99
|
'This is Radio Free Death
The Voice of the Afterlife. Science thinks its shattered the barrier between life and death, but its only opened the floodgates. Stop meddling with the affairs of ghosts and close the doors before something follows you back through. You should have left some secrets buried, because now they wont go back to sleep without a fight.
I See Dead People
Its called projecting,... [click here for more] |
White Wolf |
$14.99
|
The Power to Remake the World
You were a normal person before you Awoke to the infinite possibilities of reality. Your life was turned upside down when you carved your secret name into the mystical Watchtower, but now you hold the power to remake the world, the power of true magic. The mysteries of the universe are unveiled before your eyes.
You are a mage now. You can do anything.
And you are... [click here for more] |
White Wolf |
$9.95
|
"Time is a cycle. Beginning. Middle. End. All part of the cycle. Genesis mandates conclusion; a start necessitates a closure. The tims is nigh for the conclusion. This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe and terror. Legacies:... [click here for more] |
White Wolf |
$16.99
|
That Old Black Magic The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. A Sourcebook for Mage:... [click here for more] |
White Wolf |
$16.99
|
"Since the times of the Exile and dispersion from that great polis have the Awakened formed together in unity and purpose. These cabals are the cornerstones of our society, the blocks from which shall be built a new city. Each sanctum is a part of this shining, dispersed city, each Hallow a jewel in its treasury. Let it be known that no... [click here for more] |
White Wolf |
$16.99
|
Glimpses of a Higher World When a mage Awakens, she touches one of the five legendary Watchtowers. The Atlantean kings erected these mystical spires in ages past to call out to slumbering souls, beckoning them to claim their birthright: the power of magic. A Guide to Paths for Mage: The Awakening™ • Details on the histories, practices and societies of the five... [click here for more] |
White Wolf |
$16.99
|
"You who would harness thunder to the chariot of your will and wield the winds with your breath - do you think these things are owed to you? That they will yield to the investigations of your mind, as a ripe fruit to the knife? Does the water obey the stone? No, the water, with its supple flow, carves the stone. So does magic carve your soul. As the sea hides its secrets from the land, so magic... [click here for more] |
White Wolf |
$17.99
|
"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret - and... [click here for more] |
White Wolf |
$18.99
|
"The Exarchs are real. The Dethroned Queen, cast out of the Heavens by wiser gods than she, proves they’re real. You can doubt her existence, but doing so only proves your ignorance. The Dethroned Queen was real. Soon you’ll see. Soon you’ll get it. Then you’ll believe." — Jonah Reed, Seer of the Throne, prior to his execution This book includes:
A... [click here for more] |
White Wolf |
$16.99
|
Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,... [click here for more] |
White Wolf |
$14.99
|
A Sheet for Everything The Awakened struggle to rebuild their societies and carve out their own kingdoms on Earth. Witch, technomancer, shaman - which one are you? A Play Aid for Mage: The Awakening * Preprinted character sheets, customized for every playable path and order. * No need to photocopy your rulebook. * Every player needs a sheet, making this a valuable play aid. ... [click here for more] |
White Wolf |
FREE
|
Reflections on the world’s reflection
A Guided Tour of the Umbra is an exploration of the umbral realms for Werewolf: the Apocalypse. Take an in-character tour through the realms, learn new gifts, find new totems, new talens, new fetishes, new rituals, and rules for traveling between realms and surviving within them.
Want to go on a trip?
Hey there, mate. My name is Isaac... [click here for more] |
White Wolf |
$4.99
|
Accursed Heirs: Dhampirs is a sourcebook for V20 building upon the rules presented in Time of Thin Blood and Beckett's Jyhad Diary that expands the role of half-vampires in the World of Darkness.
Please note: this is a fan-made title, though I've made every effort to emulate the style and quality of an official release!
Children of the Dead
Born half-shrouded... [click here for more] |
White Wolf |
$13.99
|
The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has remained... [click here for more] |
White Wolf |
$17.99
|
I'll Stand Beside You
Custos are boon companions, the acolytes, familiars, servants and sidekicks who follow mages on the mystick pursuits. Though unversed in the arts of True Magick, custos form a valuable part of mage society. These followers are more than simple "allies" - they ofter spell the difference between survival and damnation!
Though Heaven and Hell May Rise Against Us!... [click here for more] |
White Wolf |
$9.99
|
Believe!
Welcome to Bawlmer city, hon. It’s a city of tremendous Glamour and terrifying nightmares to match. Once ruled by the Thallain, there is a new resurgence in Baltimore as the Kithain seek to reclaim lost freeholds. Welcome to the fight! Join the Search…
Awakenings is the first in a series of interconnected adventures and stories set in Baltimore City. Several mortal children have... [click here for more] |
White Wolf |
$3.99
|
Under the World Tree Axis Mundi. The World Tree. The spiritual center of the world. The Garou know it well, for they must place themselves at the Tree, the center of creation, to work their rituals. And in the branches and among the roots, the spirits await, ready to assist those who speak the right words... or to punish those who walk the wrong path.
The Unseen Hosts Gather Axis Mundi:... [click here for more] |
White Wolf |
$9.99
|
Mirrors are more than just a place to check your hair or your air guitar technique. Behind every Mirror. Behind every reflecting window. Under every still pond. Behind every chrome bumper... lies another world. In Myths and Fairy Tales Mirrors are often a mystical thing-- half of this world and half of another. Reflections are not simple images, they're windows into every world that is, that ever might... [click here for more] |
White Wolf |
$7.40
|
It doesn't end with death. David Robinson's life has taken several turns for the worse: first his daughter dies, then his marriage crumbles and his career as a mystery writer falls apart. But after he is killed in a hit-and-run accident, David quickly learns that he will face his most harrowing challenges - as a Wraith in the Shadowlands. Unable to contact or influence the world of the living, David's... [click here for more] |
White Wolf |
$4.99
|
"A must-have guide for anyone who wants to write for Vampire: The Requiem." --Onyx Path
Power. Danger. Mystery. Romance.
Hi, I'm Rose, and I know a lot about vampires.
I'm the longest-serving developer of any of White Wolf's Vampire lines. I worked for the original Games Studio, CCP, Onyx Path, the whole nine. With a top... [click here for more] |
White Wolf |
$9.99
|
The Road to Ascension Is Long
A mage faces many perils on the path of enlightenment. The Technocracy, Nephandi, creatures from outside our universe, and the missteps of hubris and Paradox all wait to crush an upstart mage. Even the personal choice of magic is endangered. In these perilous days, mere disciples are the last bastion of the Traditions. Ascension awaits the wise and valiant, but is there... [click here for more] |
White Wolf |
$10.77
|
The Sabbat are coming.
You've seen the signs. Shapes watching you down dark streets. Hang-up calls at strange hours (who is awake at two in the afternoon?). Last night someone left poor Wendell, the Nosferatu, lying in front of the dance club where you hunt, with a stake in his heart and his fangs yanked out and a note nailed to his forehead. It said: "get out of town."
So it's flee or fight.... [click here for more] |
White Wolf |
$4.95
|
This story about consequences, murder, lies, and the ethics of guilt pits players against the tangled motives of vengeful vampires. Does it compound the sin of a crime to benefit from it? Is it a new sin to deny a victim her vengeance, when you’re guilty of the crime she’s avenging? Will you hold onto your Humanity by accepting punishment or use your own sins for personal gain in the Danse Macabre?... [click here for more] |
White Wolf |
$8.99
|
Awash in Blood
Centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two established an uneasy truce until now. Desperate to reclaim its heritage, the Order of Hermes declares war on its errant kin, while the vampires hope to trap the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the end for both or the beginning of... [click here for more] |
White Wolf |
$8.99
|
Darkness Lives in Lands Beyond...
...the corridors of Doissetep or the steaming jungles of Moreauvia, where mages ply their trade. In custom-built Horizon Realms, these wizards build Chantries, strongholds of their might and monuments to their vanity.
Bearers of the Light Beware!
Intrigue and betrayal, madness and hubris, greet visitors to these hidden lands. The Path to Ascencsion takes many... [click here for more] |
White Wolf |
$10.80
|
Walking Secrets...
Once, I met a Chinese woman with hobbled feet and ancient eyes. Once, I fought a knight whose armor shone like burnished light. In the streets of Cairo, sharp-toothed men gnaw sinners' bones; in Haitian midnights, the Loa dance.
Not all magi go to war, my young friend. Many dwell in the Titans' shade, the shadows of shadows. These so-called "Orphans" have families,... [click here for more] |
White Wolf |
$9.99
|
This book offers new Arts and other lost information on the fae, as well as complete crossover rules for introducing Changeling to any Storyteller chronicle.... [click here for more] |
White Wolf |
$9.99
|
Old Dreams Die
The dreams of Concordia lie broken in the wake of the High King's disappearance. For commoner and noble fae alike, anarchy spreads across the land and threatens the very changeling world. Yet those who believe that the worst has transpired now recognize a new threat: The gates of Arcadia swing wide once again.
New Nightmares Begin
The five sidhe houses left behind in Arcadia return... [click here for more] |
White Wolf |
$10.80
|
The Darkness has Teeth
Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night: Nephandi, the Corrupters Marauders, the Foot-Soldiers of Chaos Demons, the Renders of Souls Paradox Spirits, the Mage's Bane Umbrood, the Living Mysteries
What are they? Why are they? Can we stand against them... [click here for more] |
White Wolf |
$9.99
|
"Wow! Cool Game" Mage: The Ascension takes place in an epic world loaded with dangers, intrigues and contradictions, a world where nothing is ever what it seems to be. Within the exotic realm of the Awakened, wizards plot, demons rise and reality itself shudders in pain and rapture. "Now How Do I Run It?" Intriguing as it may be, Mage offers the would-be Storyteller a host of challenges. Fortunately,... [click here for more] |
White Wolf |
$9.99
|
By My Will, So It Is Done!
"We are the shapers of reality, the masters of the Path. We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks.
"Now if we could only cooperate, we'd be in business!"
- Porthos, Drui'shi Master of the Order of Hermes
Magickal Lore of the Ages
A Book of Shadows is a journal of the Path, a tome of revelations... [click here for more] |
White Wolf |
$9.99
|
A 64 page sourcebook with a Changeling:The Dreaming storytellers screen. The Book of Storytellers Secrets offers new material to enliven and enrich the world of changelings. Learn the secrets of creating paths and uncover new Bunk and Nightmares.... [click here for more] |
White Wolf |
$9.99
|
La version française du Bordeaux by Night - Players Guide est maintenant disponible!
Ce livre fait partie d'un projet de deux livres par Secrets of the Masquerade.
Le Guide du Joueur est destiné aux joueurs et contient les informations publiques et connues de tous.
Le Guide du Conteur (disponible en anglais ici, en français à venir) contiendra les secrets, les amorces, les... [click here for more] |
White Wolf |
$14.99
|
Updated on November 26th, 2020 with better compression, a few image changes, and some typo fixes/rewordings. Mayor/elections updated due to elections.
The new, revised layout version of best selling master project Bordeaux by Night is now available!
This new layout fixes some accessibility issues, including when it comes to reading the maps and the coterie charts (now fully PDF-friendly and... [click here for more] |
White Wolf |
$14.99
|
Bordeaux by Night, Storytellers Guide now gets the updated, polished Revised treatment!
You'll find in these new pages a complete reorganization of the book, important fixes as well as a much more accessible version of the book. It is hyperlinked through and through, so you can just click (or tap) on most names and they'll take you to the genealogy or to the character directly.
This Storytellers... [click here for more] |
White Wolf |
$9.99
|
This kit includes a 15 page full color section containing additional guidelines for using Bunks in your Changeling game, as well as a listing of new Bunks specifically designed for each kith. These additional rules are provided to help clarify the rules provided in the Changeling rulebook, as well as to offer some alternative methods for using the Bunk system. This booklet is divided into two sections,... [click here for more] |
White Wolf |
$9.99
|
A World of Dreams
Changeling: The Dreaming is the game of faeries, hidden magic, strange realms and imagination, all set in the modern world. Thats a lot of stuff a lot more than we could ever hope to fit into one rulebook. The Changeling Storytellers Guide therefore fulfills every gaming groups dream no pun intended. It picks up where the Changeling rulebook leaves off and offers... [click here for more] |
White Wolf |
$9.99
|
Welcome to Changeling: The Dreaming
Changeling: The Dreaming is a roleplaying game. It is a beautifully illustrated, full-color book that explores the hidden world of the faerie folk trapped on Earth. It gives you rules for creating your own changeling character, and describes the setting and history of the fae. What happens next is up to you.
This booklet is a simplified version of Changeling:... [click here for more] |
White Wolf |
FREE
|
Shield your cryptic die rolls and notes from prying players' eyes, and have the wisdom of the Lost available at a glance.
With this beautiful slice of the Hedge between Storyteller and players, the game table will have that extra touch of dangerous fae beauty ... [click here for more] |
White Wolf |
$1.99 $1.19
|
Samual Haight, arch-enemy of all Garou and target of the Verbena, has latched onto a secret that could begin Gehenna. All over the World of Darkness, mages, Kindred, Garou rush to intercept him. Some would kill him. Others would maim him... This is a multi-level crossover for Vampire, Werewolf, and Mage and includes a sourcebook for Mexico City, backwater of the Technocracy and headquarters of the... [click here for more] |
White Wolf |
$9.00
|