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Changeling: the Dreaming Introductory Kit

Changeling: the Dreaming Introductory Kit


Welcome to Changeling: The Dreaming Changeling: The Dreaming is a roleplaying game. It is a beautifully illustrated, full-color book that explores the hidden world of the faerie folk trapped on Earth. It gives you rules for creating your own changeling character, and describes the setting and history of the fae. What happens next is up to you. This booklet is a simplified version of Changeling:...   [click here for more]
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Convention Book: N.W.O [Redacted] Preview

Convention Book: N.W.O [Redacted] Preview


Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through...   [click here for more]
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Dark Ages Basic Rules

Dark Ages Basic Rules


These basic rules for the Dark Ages line are intended to allow players to use any of the core supplementary rulebooks (Dark Ages: Mage, Dark Ages: Werewolf, Dark Ages: Inquisitor and Dark Ages: Fae) without having to purchase Dark Ages: Vampire. These rules have been excerpted from Dark Ages: Vampire, but have had most of the vampire-specific information and rules removed. They contain only...   [click here for more]
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Mage: The Ascension (Revised) Quickstart

Mage: The Ascension (Revised) Quickstart


Reality Overthrown! Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of yesteryears mystic...   [click here for more]
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Mind's Eye Theatre Introductory Kit

Mind's Eye Theatre Introductory Kit


A brief look into our classic Mind's Eye Theatre system. This free booklet gives you a taste of the mechanics for our original live-action roleplaying system. If you like what you see, you can purchase our complete Mind's Eye Theatre books here on DriveThruRPG.com! ...   [click here for more]
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The Monsters: A Vampire: the Masquerade 5th Edition Quickstart

The Monsters: A Vampire: the Masquerade 5th Edition Quickstart


Want start a V5 chronicle fast? The V5 Quickstart "The Monsters" is now available! In a small American town, someone is killing people and taking their blood, which is always a problem for vampires. If it is a human being, it might draw attention to the true predators of the night. If it is Kindred, the Masquerade is in jeopardy. If it is something else... In this quickstart...   [click here for more]
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Vampire The Masquerade (Revised) Quickstart

Vampire The Masquerade (Revised) Quickstart


They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires' grand Masquerade is imperiled, and the night...   [click here for more]
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Werewolf the Apocalypse - Free Introductory Kit

Werewolf the Apocalypse - Free Introductory Kit


Welcome to the world of Werewolf: the Apocalypse. Werewolf: The Apocalypse is a roleplaying game - a book that details the lives of a society of werewolves that live outside the bounds of human civilization. It offers rules for creating your own werewolf character and describes the world around your werewolf and the war that threatens to engulf him or her. The rest is up to you. ...   [click here for more]
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Drums Around the Fire

Drums Around the Fire


Legends of the Garou Gaia is in pain. The Earth Mother is torn by the vile talons of the Wyrm, the dragon of destruction. Only her children can stand before it - only the Garou, the werewolves, can hope to stop it. The Garou live in a dying world, a wilderness ravaged by the forces of greed and corruption. From the heroic Silver Fangs to the techno-savvy Glass Walkers, the 13 tribes...   [click here for more]
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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas...   [click here for more]
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Half-Damned Dhampyr

Half-Damned Dhampyr


The Children of the Living and the Dead They are born with the torment of Yomi in their veins and the hatred of the living as their birthright. They are destined to be servants to those who should call them kin, and monsters to those who should embrace them. But they will not be denied their birthright.
Their Age Is Here What does it take to be one of the mortal children
...   [click here for more]
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Storytellers Handbook to the Sabbat (WW2225)

Storytellers Handbook to the Sabbat (WW2225)


Are You Afraid? One cannot know the vampires of the Sabbat. Tehy are the darkest of the dark, the vampires other vampires fear. Whether they are rabid packs of silent assassins, all undead quake at the thought of their dark ways. Good. But there is more to this deadly sect than its followers' atrocities. Its secrets go deep, deep into the ninght. Its intrigues...   [click here for more]
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The Rose Witch

The Rose Witch


Set in the year 900. A young woman is transformed into a Cainite, after which her whole world is turned around completely. ...   [click here for more]
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Fountains of Bright Crimson

Fountains of Bright Crimson


The Holy City Gone Mad In 1099, the victorious Crusaders captured Jerusalem and then embarked on an epic frenzy of slaughter and destruction. Now, a century later, the seeds watered by that bloody harvest finally blossom. A madman stalks the nights. An ancient vampire stirs in his slumber. A holy spring weeps tears of blood. Unless someone can learn Jerusalem's darkest secret, the slaughter...   [click here for more]
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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5


Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your...   [click here for more]
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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles...   [click here for more]
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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8


The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed...   [click here for more]
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Killing Streets

Killing Streets


With Blood in the Gutters The Middle Kingdom's glimmering high-rises and endless slums provide a vast tapestry for the Cathayans who prey on the living. Violence, abuse and death crowd together in a sea of pain and filth, in which the Kuei-jin swim like sharks. The Hungry Dead Play Their Games Killing Streets explores the dark corners of Asian cities, and the places Cathayans...   [click here for more]
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Blood Bond

Blood Bond


The Tie that Binds Is the Tie that Kills Some mortals say love is the most powerful emotion. The Kindred know better. Far more powerful than love is the force of blood. When drunk from another Vampire three times, it creates an obsession none can resist. Now the characters learn just how strong the blood bond can be and at the same time deal with the Prince of Chicago, stange new Kindred...   [click here for more]
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Clash of Wills

Clash of Wills


A story for Vampire: The Dark Ages The Earl of Galtre lies on his deathbed and his lands hang in the balance. Fearing for his immortal soul, the earl wills his lands to the Church in exchange for absolution or does he? His son produces what appears to be a valid will that designates him as the heir to his father's lands. Add the players' characters under the direction of Mithras,...   [click here for more]
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Hidden Lore

Hidden Lore


From our Archives... to your table: a pack of mystick goodies. A Storyteller's work is never done. A few helpful charts, secrets and reference sheets, however, can make his (or her) life a whole lot easier. Hidden Lore contains a host of helpful hints and useful magicks, including: Easy-access charts and tables, and full-page Sphere descriptions. A complete Chantry set in Seattle, Washington. A...   [click here for more]
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The Hunters Hunted (WW2205)

The Hunters Hunted (WW2205)


Revenge is a Dish Best Served Cold... Until now it has been the Vampire who stalked the cities, feasting at will from any they desired. Confident in their Masquerade, sure no mortal could threaten their rule, they have walked without fear. But now their nights are numbered. Eat Napalm Corpse! The Hunters' hour has come! Add to your Vampire Chronicle with fully detailed hunters, ready and waiting...   [click here for more]
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Three Shades of Night

Three Shades of Night


Shadows Run Deep There is a taint in Chicago, a barely suppressed shiver of horror that touches all who make their home in the city. In this collection of three connected novellas, vampire, werewolves and mages all pursue their visions of power. Each novella tells part of the story of the hidden monsters of the Windy City. A World of Darkness® Novel Author...   [click here for more]
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Werewolf Storytellers Companion

Werewolf Storytellers Companion


A World Full of Enemies So many different problems plague the Garou. They must defend two different worlds from violation. They must contend not only with the forces of the Wyrm and the Weaver, but also with the rival denizens of the World of Darkness. How much can they honestly be expected to bear? A Book Full of Help The Werewolf Storytellers Companion contains tons of extra information...   [click here for more]
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Order of Reason

Order of Reason


Slay the Dragons of Ignorance and Fear Born in a dark age, the Order of Reason stretches from the palaces of Cathay to ships bound for new and wondrous worlds. Like beacons in a storm, the Eight Conventions of Daedalus guide mankind to a higher state. But there are many enemies in the night, and the worst of them may hide within the Order of Reason itself! Build Castles of Strength and Wisdom While...   [click here for more]
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Penance by Firelight

Penance by Firelight


Enter the Dark Medieval world Much needs to be done. The War of Princes thunders between the undead lords of the night. The werewolves war on each other for land and power, and lash out at the Leeches who dare to venture too close to their ancestral homes., The wizards hunger for knowledge and power, while the church tries - ostensibly - to save the souls of the mortals caught in the...   [click here for more]
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Alien Hunger

Alien Hunger


A Taste for Death Ripped from your comfortable mortality, thrown into a pit of blood and death, you strive with every ounce of your being to hold onto the last bits of your humanity, all the while feeling the inexorbable pull of the beast within. A mile high where the air is thin, an ancient genius has been snuffed out by an even older evil. Now you are alone, your old world stolen from you...   [click here for more]
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Ashes to Ashes

Ashes to Ashes


When the Fire Burns Low Only the Ashes Remain... The forged in steel chronicle continues: Ordered by Modias, the prince of Gary, to present themselves to Lodin, the Prince of Chicago, a group of neonates find themselves shoved headlong into a maelstrom of Kindred Intrigue. While the characters desperately search for Lodin, the Prince inexplicably disappears, and one of his lieutenants...   [click here for more]
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Diablerie

Diablerie


A Taste That's To Die For.... Diablerie - the anathema of the Camarilla. The law cannot be broken. The bane of all powerfull vampires. The temptation of all neonates. To drink the blood of your elders is to gain their power, but it is also to risk destruction. Who can resist the sweetest vita off all? Over and Over Again Diablerie combines the most dangerous adventures...   [click here for more]
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Heresies of the Way

Heresies of the Way


The Mad Dance For centuries, the Quincunx has advocated its truths as absolute and without peer, destroying all those who would refute its ways. For centuries, however, a handful of dharmas have survived the Quincunx's tyranny, following belief structures alien to the Middle Kingdom. Now, with the Sixth Age nigh, the so-called heretical dharmas grow in strength. Do they herald an even...   [click here for more]
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Love Beyond Death

Love Beyond Death


Better To Have Loved And Lost... The fiery passion of love denied form knows no bounds, and for those who choose to risk the pain of loss for the chance for a tender caress, life-in-death is endlessly bittersweet pain. In such a bleak and hopeless existence, the promise of love is one of the only beacons of hope in the face of Oblivion. Than Never to Have Loved at All!...   [click here for more]
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Awakening: Diablerie: Mexico

Awakening: Diablerie: Mexico


Lying deep in torpor beneath the Mayan tombs is a most-ancient Methuselah. Sleeping away the ages until his time to arise finally comes, he guards himself, and his potent blood, most assiduously. But you have learned where he rests -- and so you search for him. Soon his essence will be yours. They may have rules against what you are about to do, but they might as well try to stop the thirst itself....   [click here for more]
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Bloody Hearts: Diablerie: Britain

Bloody Hearts: Diablerie: Britain


Absolute Power Can corrupt The thirst for the most powerful blood can drive any vampire mad with desire. Its taste, bouquet, smell and texture are like nothing else the Kindred can experience. The feeling of it as it flows past undead lips is exquisite beyond belief. And the power it provides ... Even Those Already Corrupted But its consumption destroys the predator as surely as the prey....   [click here for more]
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Clanbook: Assamite - 1st Edition

Clanbook: Assamite - 1st Edition


Feared by all yet courted by many, refusing outside allegiances yet willing to hunt Kindred for a payment of blood, the Assamites are among the most reclusive clans. Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan....   [click here for more]
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Clanbook: Brujah - 1st Edition

Clanbook: Brujah - 1st Edition


Once they built monuments to eternal peace. Once they spent their time in contemplation of the infinite. There is little more beautiful than the work of those with vision. There is little more deadly than a dreamer betrayed. The betrayers tore down the monuments. The brief life of eternal peace sank into the ravages of time. The hope for infinity burned to ash. Now when the pounding begins,...   [click here for more]
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Clanbook: Gangrel - 1st Edition

Clanbook: Gangrel - 1st Edition


The Gangel relish their reputation as the most mysterious of the Camirilla clans, but even their secrecy cannot stand forever. Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them....   [click here for more]
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Clanbook: Giovanni - 1st Edition

Clanbook: Giovanni - 1st Edition


Bury yourself in this book... You've matched wits with Malkavians and done business with Ventrue. You've survived the soirees of the Nosferatu and the dungeons of the Tzimisce. Now, in this final clanbook, descend into the nightmare crypts of the incestuous Giovanni. ...It's an offer you just can't refuse. Baptized in blood and treachery, this sinister clan of necromancers worms its way...   [click here for more]
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Clanbook: Lasombra - 1st Edition

Clanbook: Lasombra - 1st Edition


From their webs of shadows the Lasombra guide the destiny of the dread Sabbat. Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine alike. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, no other clan so embodies what it means to be a vampire. ...   [click here for more]
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Clanbook: Nosferatu - 1st Edition (WW2054)

Clanbook: Nosferatu - 1st Edition (WW2054)


Hideously deformed, hiding from the world's eyes in their dank holes, the Nosferatu thrive despite their ostracism from vampiric society. But what are they plotting in their dark caverns? What schemes are brewing in the nether regions of the night? The Nosferatu watch everyone else, but who watches them? Clanbook: Nosferatu includes: The history of the clan and its true role...   [click here for more]
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Clanbook: Ravnos - 1st Edition

Clanbook: Ravnos - 1st Edition

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Clanbook: Setites - 1st Edition (WW2060)

Clanbook: Setites - 1st Edition (WW2060)


Shaper than a Serpant's tooth... I wish you joy o'th' Worm! "We are the small voice that whispers to you in the lonely hours of the night. We call to the darkness within all of you. We came from the dark, and to the dark we shall all return..." Called the corrupt by even the most crooked Ventrue, the Setites are almost universally mistrusted and feared by the clans of the Camarilla, and...   [click here for more]
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Clanbook: Toreador - 1st Edition (WW2056)

Clanbook: Toreador - 1st Edition (WW2056)


Potentially the mightiest of the vampire clans, Toreador is also the most divided clan, paralyzed by bitter infighting. For millennia, their world-shaking battles within the clan have been just as intense as their relentless struggles against other Kindred. no other clan has had such an effect on the world of mortals. No other clan can match the effect of the Toreador. Calnbook: Toreador includes: the...   [click here for more]
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Clanbook: Tremere - 1st Edition (WW2057)

Clanbook: Tremere - 1st Edition (WW2057)


Majesty and mystery - the two words are synonymous with the word "Tremere." Born of murder and greed, created for power and destruction, they are the most feared of the Camarilla clans. they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten...   [click here for more]
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Clanbook: Tzimisce - 1st Edition (WW2061)

Clanbook: Tzimisce - 1st Edition (WW2061)

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Clanbook: Ventrue - 1st Edition (WW2058)

Clanbook: Ventrue - 1st Edition (WW2058)


Eternity is not merely about power. Power makes up only one part of the Ventrue's world, though it is an extremely important part. The vampires of Clan Ventrue understand that power has value only as a means to an end, not an end in itself. Thus they use their vast resources to extend their reach, all the while watching and waiting for the right moment - the right moment to strike. For there are even...   [click here for more]
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