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Publisher |
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Big Eyes, Small Mouth is a multi-genre RPG, inspired by the dynamic characters and stories found in Japanese animation. Comedy or horror, fantasy or science-fiction...if you can imagine it, you can play it! The game rules accurately reflect the "anime atmosphere" by emphasizing role playing rather than numbers and charts. Additionally, character creation can take less than ten minutes,... [click here for more] |
White Wolf |
$8.37
|
The two-time Origins Award nominated multi-genre Japanese anime RPG is now available in a more compact Revised Second Edition format! BESM is inspired by the dynamic settings and stories found in a wide range of anime shows, allowing players to create characters from any genre or sub-genre. Comedy or horror, fantasy or science-fiction, mecha action or passionate romance...if you can image... [click here for more] |
White Wolf |
$14.97
|
Abundant access to firedust, the overflowing coffers of the Arbani family’s firewand trade, and no small amount of ingenuity have given birth to a new mixture: firepowder. Scroll of Firearms offers rules options for introducing firearms and explosives as an emergent technology to your Exalted: Second Edition campaign!
MORE FROM TRAVIS LEGGE:
DMs... [click here for more] |
White Wolf |
$1.50
|
This is a subscription to the White Wolf Blogcast. This is NOT a podcast feed -- check out podcast.white-wolf.com for that. This is a way to get regular updates on new episodes of the White Wolf Blogcast as they are uploaded to DriveThruRPG.com. ... [click here for more] |
White Wolf |
$4.95
|
Beast: The Primordial provides a number of options for Anathema that can be included in your game. The section on Anathema also includes a sidebar regarding creating your own Anathema. In the interest of providing the Storyteller a wide array of tools, Anathema: Tools of the Hero offers additional Anathema that can be used in your campaign. There are also specific... [click here for more] |
White Wolf |
$1.50
|
An Alternate Take
Angels of Death: Lore of the Slayers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Death, Lore of the Spirit, and Lore of the Realms.
Streamlined for the Anniversary Edition
The purpose behind... [click here for more] |
White Wolf |
$2.95
|
Demons lead a dangerous existence. Demons are hunted by the agents of the God-Machine, at perpetual risk of exposure, and frequently alone apart from a few close allies. Some demons form or join rings for mutual protection and security. They amass influence in the world around them through cults. They maintain one or more Covers to insulate themselves from the prying eyes of the God-Machine and its... [click here for more] |
White Wolf |
$1.50
|
The multi-genre anime and manga game Returns!!! * Featuring an expanded and streamlined version of the Tri-Stat System, offering enhanced character options without sacrificing ease of use. * Modular toolkits for races, occupations, and archetypes will make the game faster and easier for new players to explore, helping them turn their initial concepts into final character designs.... [click here for more] |
White Wolf |
$19.99
|
Bloodlines of the New Millennium focuses on bloodlines that have risen in recent years. Many of these bloodlines are small, insular gatherings of Kindred with specific agendas and actionable goals. Still, from time to time Kindred of these bloodlines occasionally find cause to become involved with the Danse Macabre. Storytellers can include members of these bloodlines as antagonists... [click here for more] |
White Wolf |
$3.95
|
The fifth and final installment in White Wolf's Storyteller Series! A Storytelling game of modern fantasy, Changeling takes you into the secret kingdom of the faeries on Earth. Although they live in this world, they participate in a fantastic world of make-believe come to life, one that they share with all the monstrous and wonderful creations of their own dreams and immaginations. Half-human, half-fae,... [click here for more] |
White Wolf |
$9.99
|
Neither Fully Fae
The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible... [click here for more] |
White Wolf |
$9.99
|
An overview of the Nahema and the first three levels of the Phantasm Discipline are now included in BLOODLINES FROM THE VAULT vol. 1!
The childer of Malakai, twin sister of Malkav, have hidden among the Malkavians since the 15th Century. Paranoid and terrified, the Nahema have always found comfort in the presence of their Malkavian cousins. Now, for the first time, the secrets of... [click here for more] |
White Wolf |
$3.95
|
Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new... [click here for more] |
White Wolf |
$1.95
|
Humankind has been fascinated with death since the beginning.
Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new,... [click here for more] |
White Wolf |
$1.95
|
The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and... [click here for more] |
White Wolf |
$17.99
|
A World Connected
The internet has grown exponentially over the course of the past three decades. The Clear Web, which represents the internet that is indexed by search engines, such as Google, is estimated to contain over 1.2 million terabytes of data. Yet, this is the tip of the iceberg when it comes to what is actually on the internet. Beneath this surface lurks... [click here for more] |
White Wolf |
$2.95
|
Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world. Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels... [click here for more] |
White Wolf |
$17.99
|
Sex, Blood, and Rock `n Roll
Los Angeles, 1977. A Camarilla spy has infiltrated the Sabbat. When an investigation into leaked information came to the domain, he fled. The trail to bring him back will take the characters from Southern California to Las Vegas and then Tijuana in a seedy, action-packed adventure inspired by the works of Hunter S. Thompson, Martin Scorcese,... [click here for more] |
White Wolf |
$4.99
|
An Alternate Take
Flames of Perdition: Lore of the Devils revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Celestials, Lore of Flames, and Lore of Radiance.
Streamlined for the Anniversary Edition
The purpose... [click here for more] |
White Wolf |
$1.95
|
The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do?
FOR THE DAMNED
Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring... [click here for more] |
White Wolf |
$14.99
|
Take Back The Night
For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history.
Nothing lasts forever.
From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness... [click here for more] |
White Wolf |
$17.99
|
May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers... [click here for more] |
White Wolf |
$14.99
|
Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the... [click here for more] |
White Wolf |
$1.50
|
A Storytelling Game of Modern Magic
The closing of a millennium is at hand. We have been crushed in a vice, Trapped between rigid law and black chaos. All we have wrought with magick is forgotten.
The Technocracy, Rational Resolute Ruthless It rules the crystalline earth And suffocates us in webs of steel.
The Marauders, Unknowable Unpredictable Unholy They rule the outcast realms And drown us in... [click here for more] |
White Wolf |
$9.99
|
Reality Overthrown!
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of... [click here for more] |
White Wolf |
$17.99
|
An Epic Game of Reality on the Brink
Magick is not dead. Open your eyes and see with mystick sight. A War rages, A Reconing is at hand. On one side stand the Others, Who would twist our world with their mad designs; On the other hand, the snare of Pride, And Power's lure, Await an Inner Fall. Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken. ... [click here for more] |
White Wolf |
$9.99
|
ENnie Nominee Best Writing
The Power to Remake the World In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms... [click here for more] |
White Wolf |
$19.99
|
A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf's historical World of Darkness games, following the tradition of Vampire and Werewolf. Players now have the chance to found the Council of Traditions-or bring it crashing down. High magick, faith, and reason collide to decide the fate of the world.... [click here for more] |
White Wolf |
$9.99
|
The Vigil sets hunters against all types of monsters. Some are supernatural, while others are mere mortals who find a taste of power in the darkness. The Carver family is one such group. For generations, the Carver family has lived on a remote farm in Southern Wisconsin. When crop yields were lean and hunting was poor, the family turned to cannibalism.
Meet the Carvers introduces... [click here for more] |
White Wolf |
$1.95
|
Mirrors: Fantasy Folk is a sourcebook for Chronicles of Darkness: Mirrors.
Chapter Three of Mirrors introduces a number of alternate takes on the Chronicles of Darkness setting. Among these alternate takes are example rules for Fantasy Peoples.
Mirrors: Fantasy Folk expands the list of Fantasy Peoples you might draw... [click here for more] |
White Wolf |
$2.95
|
Gabriel’s Horn is a sourcebook for Chronicles of Darkness: Mirrors.
This book presents a slightly different view of the setting, placing a strong emphasis on psychological horror, with a supernatural bent. Stories using this book do not occur within the core setting of the Chronicles of Darkness, but instead inside a mirror universe defined by the... [click here for more] |
White Wolf |
$3.95
|
Volume 2 is NOW AVAILABLE at https://www.storytellersvault.com/product/269053/Mission-Reports-Volume-2
Orpheus was crafted as a bold experiment in tabletop roleplaying games. Each book in the series advances a broad and world-changing metaplot in addition to introducing new systems and mechanics. Individual troupes may decide to introduce metaplot elements at their... [click here for more] |
White Wolf |
$3.95
|
Orpheus was crafted as a bold experiment in tabletop roleplaying games. Each book in the series advances a broad and world-changing metaplot in addition to introducing new systems and mechanics. Individual troupes may decide to introduce metaplot elements at their own pace, change the presentation of events, or ignore the metaplot entirely, keeping the focus of the game on the paranormal... [click here for more] |
White Wolf |
$3.95
|
Osiris Awakens. The Undying Rise Anew
Given the choice of life or death, we choose to live again as soldiers of Osiris. We are stronger and more alive than any mortal in the union of ancient wisdom and modern will. The Lands of Faith have been plundered by agents of Set and Apophis for long enough. Their time is over. Those who violate the principles of justice and balance are our prey, and... [click here for more] |
White Wolf |
$14.99
|
Note: The new World of Darkness game line is now called Chronicles of Darkness, get the new core rule book from Onyx Path Publishing here at DriveThruRPG.com.
Where the Shadows Grow Long
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the... [click here for more] |
White Wolf |
$14.99
|
This document compiles all the character creation options from the Orpheus line of books into one series of quick-reference charts. The following abbreviations are used for each book throughout this document:
Orpheus Core Book (OR) Crusade of Ashes (CA) Shades of Gray (SH) Shadow Games (SG) The Orphan Grinders (OG)... [click here for more] |
White Wolf |
$1.95
|
Everything that exists has a reflection in the world of the Shadow, it is said. When new ideas and technologies are introduced in the physical realm, they birth new spirits to accommodate them. Only the rarest of concepts or creations bring about the birth of a truly new spirit. Most are simply older spirit forms, redressed to fit the new iteration of their platonic state.
Pain, Rage, and... [click here for more] |
White Wolf |
$1.50
|
Everything that exists has a reflection in the world of the Shadow, it is said. When new ideas and technologies are introduced in the physical realm, they birth new spirits to accommodate them. Only the rarest of concepts or creations bring about the birth of a truly new spirit. Most are simply older spirit forms, redressed to fit the new iteration of their platonic state.
Pain, Rage, and... [click here for more] |
White Wolf |
$1.50
|
A Righteous and Thankless Calling
The Order of Reason is founded on ideals of strength, unity, and safety through shared vision and indefatigable purpose. Despite this solid foundation, a schism has formed in the Order once in the past. The departure of the Solificati led the Maximi to form a secret Convention, bound to act as the conscience of the Order.
Secrets of the... [click here for more] |
White Wolf |
$3.95
|
The existence of the Arisen is a confusing staccato journey through time. Precious context and basic comprehension of the world around them is denied the Arisen by the rigors of the Rite of Return. Most Arisen are fortunate enough to have a cult to draw upon for a connection to the living world.
ANATOMY OF A CULT As described in Mummy: The Curse, there are three core components that... [click here for more] |
White Wolf |
$1.50
|
Morality has always played an important role in Vampire. Whether playing a kind-hearted Kindred who desperately clings to Humanity, or a monstrous Cainite who follows the Path of Power and the Inner Voice, the character relies on morality to keep their personality intact and keep the Beast from taking control. Any vampire who has not fallen to the Wassail subscribes to some form of... [click here for more] |
White Wolf |
$1.50
|
Elevate Your Game This full-color strategy guide and exhaustive encyclopedia of cards offers both new and veteran VTES players insight into the strategies and tactics of the game. Every card is included and every strategy examined. A Strategy Guide and Visual Encyclopedia
Over 100 pages of strategy advice from the world’s top rated players, including sample... [click here for more] |
White Wolf |
$9.99
|
Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar.
You, along... [click here for more] |
White Wolf |
$9.99
|
They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires\' grand Masquerade is imperiled, and the night... [click here for more] |
White Wolf |
$17.97
|
Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more] |
White Wolf |
$29.99
|
Welcome to the Danse Macabre
Since time immemorial, the Kindred — vampires — have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the... [click here for more] |
White Wolf |
$19.99
|
ENnie Nominee Best Art, Cover Best Writing Best Adversary/Monster Product
You don't believe me? You think I am lying? You think I would lie to my Prince about something like this? Seven did this to your people liege. Here, tonight, the truth was in this room. It stood here and cut up your subjects - my sire! - to speak to us, and still you doubt it? Seven is real. This is the... [click here for more] |
White Wolf |
$16.99
|
When the teenage daughter of a local Hermetic mage dies in a terrible accident, the mourning father goes to unconscionable lengths to see his child again. The sheer hubris and potency of his willwork call down immense Paradox, driving him into permanent Quiet. It falls to the players to deal with the repercussions of this newborn Marauder’s actions, contain the damage brought about by his wild magics,... [click here for more] |
White Wolf |
$3.95
|
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$17.99
|
The Storytelling game of Death and Damnation. A complete RPG of death and damnation for use with the Storyteller series.
Play a frail spirit with powerful knowledge of the arcane secrets of the dead. Your Shadow, the intelligent personification of your darkness, taunts, torments, teases and threatens you. Can you rise up out of death into the reward that was originally promised you?
Includes 14... [click here for more] |
White Wolf |
$9.99
|