It's the far future, Old Earth is lost and shrouded in legend, and the children of paleo-humanity have long ago populated the stars, branching into new forms and strange cultures. Adventure is measured in light-years!
STRANGE STARS is a setting for any game where modern transhuman science fiction meets classic 70s space opera. Join a salvage mission to steal ancient tech... [click here for more]
It's the far future, Old Earth is lost and shrouded in legend, and the children of paleo-humanity have long ago populated the stars, branching into new forms and strange cultures. Adventure is measured in light-years!
STRANGE STARS is a setting where modern transhuman science fiction meets classic 70s space opera. Now you can explore the STRANGE STARS... [click here for more]
Welcome to the City...
The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town. You think you got what it takes? Grab your gun or grimoire and find out.
Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era. It's a world where hobogoblins hop trains, gargoyles... [click here for more]
After turning himself into a manticore, the self-style wizard-artiste, Mortzengersturm, moved to the crystalline peak of Mount Geegaw to practice his transformation magic without interference. You've been hired to snatch his most prized artifact, the Whim-Wham Stone--or at least some of its eldritch light. A menagerie of magic hybrids, a self-absorbed vampire, more than a few hippogriffs, and of course,... [click here for more]
It's the far future, Old Earth is lost and shrouded in legend, and the children of paleo-humanity have long ago populated the stars, branching into new forms and strange cultures. Adventure is measured in light-years!
STRANGE STARS is a setting where modern transhuman science fiction meets classic 70s space opera. Now you can explore the STRANGE STARS... [click here for more]
Explore the Land of the Azurth with the Azurth Adventures Digest! This full color premier issue focuses on the Boundless Sea to the west of Azurth and includes:
A survey of the Motley Isles, home of notorious pirates, and other islands of interest.
Random tables for generating Motley Pirates and their equally colorful captains.
Random Boundless Sea encounters.
Three NPCs: Captain... [click here for more]
This issue is filled with kick-ass stuff. Douglas Cole and Peter V. Dell'Orto wrote a fantastic piece, Old School Grappling. They present a set of rules that will make all those tavern brawls a blast.
Trey Causey gives us a sneak peek at his incredible Strange Stars.
And I have added my own spin on Hirelings. A... [click here for more]
EL FUTURO ESTÁ EN TUS MANOSÚnete a una misión para recuperar tecnología arcaica de los restos de una nave de guerra inteligente (y completamente loca). Conviértete en un piloto de salto en la megaciudad sin ley de Interzone. Planea un robo a una bóveda de datos en un planeta hecho de diamante. Combate contra los Corsarios... [click here for more]
Want to sample the pulp fantasy setting Weird Adventuresbefore you buy?Strange Trails has eight articles on the world of Weird Adventures from the From the Sorcerer's Skull blog, expanded, annotated, and illustrated--plus an "Appendix N" that offers an extensive... [click here for more]