Behold Wonders and Relics
A book of magical items for the World of Darkness.
Inside this product are fifty new charms, relics, artifacts, and assorted enchanted objects for use in your Vampire the Masquerade Chronicle. Each item is given a description, including a snippit of its history as well as rules for its use. Advice is given on using these occult items in your Chronicle... [click here for more]
Expanded Options for the Haven Background
Why hide from the breaking dawn in the trunk of your battered '70s muscle car when you could dwell in the comfort of a forgotten subway car, turn an abandoned school into a personal palace, hide out in an abandoned water tower, or even just cruise around in a hearse.
Designed for the 5th Edition of Vampire the Masquerade, included in this... [click here for more]
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &... [click here for more]
”They say we are inbred and perverse. They say we are amoral, evil. They are not wrong. But we are chosen.” – Benedetto, Sangiovanni Prodigy These vampires shouldn’t exist. Arrogant, violent, and proud, their notorious bloodlines discolor the weave of Kindred society. They are feared and reviled, cursed and low – and almost every single one of them identifies as an extraordinary... [click here for more]
Advanced Rules Miscellany is a 23-page softcover booklet containing five plug-in rules modules designed to enhance your 5th edition games! These new rules include archery contests, random battlefield events, rules for herbalism, exciting new chase rules, and new hirelings to help your on your adventures.
Archery Contests. Running and conducting large archery tournaments... [click here for more]
Meet the apothecary, cook, interpreter, minstrel, porter, scholar, squire, teamster, and torchbearer! These hirelings provide your adventurer with additional benefits—as long as you pay them and keep them safe! Additional traits, quirks, and motives help bring your hirelings to life.
This is the 36th article of EN5ider... [click here for more]
Houston Rockets vs. the Transit Board by Steve WinterAssassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power.
Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most... [click here for more]