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#WIP is Bloat Games monthly digital-only zine/ newsletter/ catalog/ community forum/ stream of consciousness/ brain-vomit/ whatever. The idea behind this is to find a way to effectively communicate with our friends and fans (I hate that term) of BG providing them an inside scoop of what’s all going down behind the scenes, the status of upcoming projects, and a place to really get... [click here for more] |
Bloat Games |
$2.00
|
 At last!! We present the Labyrinth Lord version of The Mines of Valdhum! This new version of our first module has all of its numbers adjusted to LL from BECMI (not that there was a huge difference...), swaps out the spells used by the troglodyte shaman to those in ME004 "The Magic of Chaos," and does away with the excessive boxed text for referees who prefer to weave the fabric... [click here for more] |
Mithgarthr Entertainment |
$4.99
|
10 Downing is a 50-page campaign for Mausritter, the epic sword-and-whiskers RPG published by Losing Games. The campaign includes a complete setting with 11 integrated questlines and 5 ready-to-play quests that create a cohesive story throughout the location.
Available in hardcover from the Ten Acre Games website.
For as long... [click here for more] |
Ten Acre Games |
$11.00
|
 This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 This is a collection of 100 baubles, and in a few cases prices verging into objets d'art, that could be looted from a body. Most are barely valuable, but in enough quantity this value can mount up. Some of the items also have actual uses, being capable of doing tasks or helping with them. They can be used to generate loot for fallen foes to carry. This PDF supports Adobe layers and the page backgrounds... [click here for more] |
ZWEIHANDER Games |
$1.99
|
 This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or... [click here for more] |
ZWEIHANDER Games |
$1.99
|
 Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
*MANY Adventures for Mid... or High... or very High level players*
A powerful Wizard named Timothy the Wise has cloned himself a hundred times, and all of the clones have run amok, eager to differentiate themselves from the original Tim; they need to be special unique individuals. This has led to absolute chaos in the Wizard's infinite tower, but that's quite alright. Timothy... [click here for more] |
Five Cataclysms |
$5.00
|
 Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this... [click here for more] |
Azukail Games |
$1.49 $1.25
|
 Adventuring in dungeons can be dangerous, and characters can easily come across the bodies of former adventurers who visited the dungeon prior to them, but failed in their quest, or perhaps the bodies of monsters that fell victim to more successful adventurers. This list provides 100 different corpses that can be used to flesh out a dungeon, and not just a dungeon but other places as well. Some are... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous... [click here for more] |
ZWEIHANDER Games |
$1.99
|
 This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure... [click here for more] |
ZWEIHANDER Games |
$1.99
|
 This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
ZWEIHANDER Games |
$1.99
|
The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are... [click here for more] |
ZWEIHANDER Games |
$1.99
|
 This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
ZWEIHANDER Games |
$1.99
|
 This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers... [click here for more] |
ZWEIHANDER Games |
$1.99
|
 Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
ZWEIHANDER Games |
$1.99
|
 This supplement has 100 different encounters that characters could have in the old or current farmlands of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 This supplement has 100 different encounters that characters could have on the rivers of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in ruined cities and towns in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
ZWEIHANDER Games |
$1.99
|
 This supplement has 100 different encounters that characters could have in the hills of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 This supplement has 100 different encounters that characters could have in the moors and heaths of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 This supplement has 100 different encounters that characters could have on the plains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 This supplement has 100 different encounters that characters could have in the swamps of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 Fey can be strange, sometimes dangerous and sometimes helpful. Fey are also strongly associated with forests, and these forests can be places of wonder and danger. When travelling through such areas, characters can stumble across the strange and weird signs of the fey, or the fey themselves. Some of the encounters are potentially beneficial, some are potentially harmful and some have the potential... [click here for more] |
Azukail Games |
$2.49 $1.99
|
 In a fantasy setting, characters may sometimes travel through the skies by one means or another, or perhaps even visit the Plane of Air. This supplement has 100 things for them to encounter in the air, from the relatively normal to other travellers using various means to the odd and bizarre. These can be used as background colour when travelling or as potential adventure hooks. This PDF supports Adobe... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 Here's everything that a cart/wagon for hire might be carrying in a fantasy setting.
Sometimes getting the cargo can be an adventure in and of itself.
I hope y'all like it.
Enjoy
Corzo Creations, LLC ... [click here for more] |
Donovan D. Corzo |
$1.50
|
 Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
ZWEIHANDER Games |
$1.99
|
 Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
ZWEIHANDER Games |
$1.99
|
 Floors. All dungeons will have them at some point. In some cases, the floors may be important, relevant or dangerous. In others, the floors will simply be scenery. This supplement has 100 different floors that can be used within a dungeon to flesh out a room. Some of them may appear important or puzzling, but none have any game effect unless the GameMaster decides otherwise. This PDF supports Adobe... [click here for more] |
Azukail Games |
$1.49 $1.25
|
 Dungeons can be dangerous places, but it isn't just monsters, intelligent creatures and traps that make them dangerous. There can be a whole host of hazards that can affect characters, from environmental to disease to dangerous substances. This supplement has 100 different hazards that could affect players. They are typically non-magical in nature and, whilst a few involve creatures, most do not.... [click here for more] |
Azukail Games |
$1.79 $1.49
|
 This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here... [click here for more] |
Azukail Games |
$2.49 $1.99
|
 This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here... [click here for more] |
Azukail Games |
$2.49 $1.99
|
 This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here... [click here for more] |
Azukail Games |
$2.49 $1.99
|