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Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains za Hospice. Behind its imposing walls, troubled souls receive succour, and a lucky few find respite.
One of its denizens, the ‘Lady’ Isabella, worries her carers. Her quill is ceaseless, though few can say what she writes. Despite the best efforts of the hospice staff, strange... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Sullasara’s Spells of Unrivalled Utility
When Teclis decided to instruct the humans of the Empire in the use of magic, there was much grumbling. Some thought it madness; while others saw the grim necessity of it. However, the Elf High Mage Sullasara saw it as an excellent opportunity to educate the Empire’s unfortunates in the ways of their betters. To this end, she scribed a short grimoire of... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$2.99
|
The Empire in Ruins Companion is the fifth and final of our five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any WFRP games set within the fractured nation.
Empire... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$17.99
|
Deep in the Drakwald forest, beyond remote and wary forester’s villages, past the roving herds of Beastmen, and the trails of nameless creatures lies the Black Pit, secret and sacred lair of Night Goblins. Around them lies the territory of the Cluster-Eye Tribe, a confederation of Forest Goblin warbands who deal with the Black Pit for precious iron weaponry. Those few who know of this corner... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$3.99
|
In the year 1765 BC, King Zimri-Lim of Mari emerged from a planning session with his aides and summoned his personal scribe. As he paced the courtyard in his palace in the city of Tuttul, he dictated a letter to the scribe, who used the cut end of a reed to press the message into a warm clay tablet. That letter, which was to be sent within the hour by speedy messenger, said:
"To my wife, Šibtu,... [click here for more] |
Design Mechanism |
$17.99
|
Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains a Hospice. Behind its imposing walls, troubled souls are given succour, and a lucky few find respite.
Not so for one of its denizens, however, who is tireless in her mission to compile a record to outlive the world — her Archives of the Empire.
The... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Five Shrines of Sigmar
The Old World is steeped in staunch spiritual beliefs, some of which have sparked battles and incited wars. Though they may differ in importance and prominence, all ensure reverence and honour. Shrines of Sigmar offers a selection of unique and mysterious shrines from around the Empire. They are perfect for dropping into an ongoing Warhammer Fantasy Roleplay campaign, or can... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$3.99
|
Five Grim and Perilous Monuments of The Old World
Monuments of the Reikland offers five unique memorials, statues, and towers, perfect for dropping into an ongoing Warhammer Fantasy Roleplay campaign, or used to kick start a new adventure. Each one is packed with colour and detail, beautifully illustrated, and laced with intrigue.
Wherever you travel in the Empire, monuments peer down on you. They... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$3.99
|
Patrons of the Old World I
Steeped in subterfuge, machinations and kingdom building, stepping into the Old World is no task for the fainthearted — even with an esteemed mentor to guide you across the Reikland’s rough terrain — there’s no guarantee that some might lead you down a dark alley. Amidst the daily struggle for survival, some remarkable, resilient, and deeply ambitious individuals... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$3.99
|
WFRP: Death on the Reik Companion
The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals.
Death on the Reik Companion includes:
Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik.... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$17.99
|
"Breezy fun…. [Deadball] captures the spirit and feel of the sport." —Baseball Prospectus
"With Deadball you can simulate America’s Pastime during any season, no matter where you are." —Sports Illustrated Kids
Deadball: Year II is an expansion to the bestselling Deadball: Baseball With Dice. Featuring new rules, a franchise generator,... [click here for more] |
W.M. Akers |
$10.00
|
 This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Everything that exists has an essence: a set of instructions from the Akashic Records within the aether on how to look, behave and function. Alchemists can draw these essences out of an object, purify and isolate them, and then imbue them into an alchemical concoction to create powerful arcane affects on the material plane. With enough study, forethought and imagination, any alchemist can have the... [click here for more] |
Stormforge Productions |
$4.99
|
"Breezy fun…. [Deadball] captures the spirit and feel of the sport." —Baseball Prospectus
"With Deadball you can simulate America’s Pastime during any season, no matter where you are." —Sports Illustrated Kids
Deadball: Year III is an expansion to the bestselling Deadball: Baseball With Dice. Inspired by the cheats and scoundrels... [click here for more] |
W.M. Akers |
$10.00
|
Castaways Guide to Cragbarren Expanded
This is the newly updated and expanded castaways guide given to characters by Cedric as they first arrive on the island. This new edition includes:
New Map of Cragbarren
Complete Guide to the City of Gnarling
New Weapons and Armour
Guilds that characters can join
Two new classes, The Alchemist and the Necromancer
Necromancer spell lists
Map Pack as a separate... [click here for more] |
FeralGamersInc |
$7.99
|
 This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Between the green pastures and the rugged Asturian mountains, legends and myths come to life in this new supplement for Aquelarre, the acclaimed medieval demonic game.
Illustrated in full color, Asturies Medievalia is the first in a series of geographical supplements, filling in details of different parts of the Iberian peninsular geography.
Written by Ricard Ibáñez, the creator of the game, and... [click here for more] |
Nocturnal Media |
$14.99
|
"And I saw the world battling against blackness; against the waves of destruction from ultimate space ..."
◊
The APOCTHULHU roleplaying game has been especially designed to transport gamers into terrifying, devastated worlds where the forces of the Cthulhu Mythos have gained control. Usually to the utter detriment of mankind.
This supplemental volume brings together... [click here for more] |
Cthulhu Reborn |
$19.99
|
"Breezy fun…. [Deadball] captures the spirit and feel of the sport." —Baseball Prospectus
"With Deadball you can simulate America’s Pastime during any season, no matter where you are." —Sports Illustrated Kids
Deadball: Year IV is an expansion to the bestselling Deadball: Baseball With Dice. It requires either the original game... [click here for more] |
W.M. Akers |
$10.00
|
Land of the Rising Sun
For centuries, the Japanese have called their islands the Land of the Rising Sun. Set in Feudal Age Japan, this sourcebook for 5th edition of Chivalry & Sorcery features the Japan of legend, with brave samurai, stealthy ninja, crafty cat spirits, terrifying demons, awe-inspiring Kami and Buddhas, and lovely geisha.... [click here for more] |
Brittannia Game Designs Ltd |
$19.95
|
Welcome to RU57 also known as Rust. Once a corporate paradise where various different industries could develop weapons, cybernetics and medical marvels with the help of an eager and legally binding prison population. But those days of outside galactic law shenanigans has now ended and the corporations and their most loyal and important employees have left the planet, and placed a huge blockade around... [click here for more] |
FeralGamersInc |
$7.99
|
Byzantium, Queen of Cities, Constantinople, bridging Europe and Asia like a jewel, the epicentre of medieval culture. The year is 1450 or, as the Byzantines reckon it, the 6,958th year since Creation.
This is an age of exploration and invention; an age of intrigue, and an age of empires. The known world congregates here: mercenaries from England and Russia; the wealthy merchants of Genoa, Venice and... [click here for more] |
Design Mechanism |
$13.99
|
What if...
The Martians really did invade Earth in 1897? And again, in 1938?
Venus really is a lush jungle planet, where dinosaurs still roam?
Psionics are a reality? Crystal Technology an everyday fact of life?
Rockets ply the spacelanes between Mars, Earth, Venus and the asteroids?
The year is 1959?
Worlds United is... [click here for more] |
Design Mechanism |
$15.99
|
 This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven... [click here for more] |
Azukail Games |
$1.49 $1.25
|
The shadows have always been with us, and so have those who dwell within: the sorcerers, the fae, the lycanthropes and, darkest of them all, the vampires. All have secretly lived alongside humanity, veiled from mortal view, for milennia, but now they are exposed to the light, and the supernatural walks among us.
Early in the 21st Century, the US Government discovered the existence of vampires and... [click here for more] |
Design Mechanism |
$12.99
|
For centuries, the Japanese have called their islands the Land of the Rising Sun. Set in Feudal Age Japan, this sourcebook for 5th edition of Chivalry & Sorcery features a Bestiary drawn from the folklore of the Japan of legend.
Within these pages you will find details of more than a hundred yokai, or creatures from Japanese folklore, along with game stats for Land of the Rising Sun.
This... [click here for more] |
Brittannia Game Designs Ltd |
$17.99
|
 Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals... [click here for more] |
Azukail Games |
$1.49 $1.25
|
The world that we see, air we breathe, the food we taste, and even those around us are nothing more than projections and reflections of the true face of reality. And this reality is as beautiful and intricate as it is cold and logical. The true nature of existence is the music of creation, and cosmos is simply the voice of the language of the gods.
Through alchemical fuelled visions, I have learnt... [click here for more] |
Stormforge Productions |
$4.99
|
A complete adventure for Mythic Britain, this scenario takes the characters into the extensive fenlands of eastern Britain, where the cultures of Celt and Saxon merge, and the broad expanse of the fenlands hold many secrets. The goddesses and spirits of these lands have fallen silent; the curlews, once so numerous, have all but vanished. And in Caer Daun, a bride awaits a husband, while others plot... [click here for more] |
Design Mechanism |
$5.99
|
 This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous... [click here for more] |
Azukail Games |
$1.49 $1.25
|
All the Misery, Collected in One Place.
Convicts & Cthulhu is a sourcebook designed to allow Call of Cthulhu Keepers and players to run scenarios and campaigns set in the penal colonies of early Australia. It particularly targets the historical period from 1795 to 1810, a time in which law and order played second-fiddle to greed and corruption. This was the... [click here for more] |
Cthulhu Reborn |
$5.00
|
 The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This campaign guide is intended for use with The Age of Shadow: Role-playing Game, and is presented in such a way as to quickly familiarise both players and GMs with the specifics of the setting, as well as providing a starting point from which many tales and adventures may arise.
Within these pages you will find:
• a brief history of the land and its people. • a full colour map of the... [click here for more] |
Crooked Staff Publishing |
$2.99
|
 Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp... [click here for more] |
Azukail Games |
$1.49 $1.25
|
 This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Kales Pegonites is the man that everyone wants. He’s gone missing, and there are several people looking for him for different reasons. But finding him is only part of the deal: Kales has found himself mixed up in a mystery as old as The City itself.
Life’s Long Consequences is intended to showcase some features of Mythic Constantinople, particularly the seedier side of life. It is suitable for... [click here for more] |
Design Mechanism |
$4.99
|
Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals... [click here for more] |
Azukail Games |
$1.49 $1.25
|
The Empire is the heartland of Warhammer Fantasy Roleplay and its portrayal is key to the success of any campaign. Sigmar's Heirs brings the Empire to life like no other sourcebook, detailing the greatest nation of the Old World in all its glory and majesty — as well as its vulnerabilities and failings. This is the definitive reference for the Empire. Inside this book you'll find:
• A history... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$14.95
|
Swords and flintlocks, alchemy and clockwork, fanatics and freedom-fighters... and the occasional ghoul!
1645: England has descended into civil war. Prince Rupert and his alchemist-cavaliers fight on behalf of their exiled king against the clockwork war machines of Oliver Cromwell and the New Model Army. Between them, a host of political and religious factions struggle for survival.
Clockwork &... [click here for more] |
Cakebread & Walton |
$24.99
|
***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.***
Conspiracies and conspiracy theories are a weird beast. There have been enough true conspiracies out there that we should be inherently skeptical. And it comes from a natural place. Recent studies have suggested that the major reason human... [click here for more] |
Mystical Throne Entertainment |
$5.00
|
Grosk's Tavern is an apparently former temple that has since been converted into a tavern for those who are down on their luck. The beer has absolutely nothing to recommend it but the clientele have an oddly military demeanour. For Grosk's is actually a place to hire mercenaries and the tavernkeeper is not just that either. Those starting a fight in the tavern may well regret it. This is aimed at... [click here for more] |
Azukail Games |
$1.25
|
 Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Caught between the sprawling Empire to the south and the maddening wastes of Chaos is Kislev, Realm of the Ice Queen. Legendary for its doughty peoples who stand fast against the ravenous hordes of Chaos spilling out of the north, who endure the incredible cold and the barren bleakness that defies their land and yet persevere, surviving against all odds. Yet, Kislev is more than appalling winters... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$17.50
|
To Bretonnia! Enter the land of Knights and Ladies, a land devoted to the might and majesty of the Fey Enchantress. Renowned throughout the Old World the Grail Knights of this green land are some of the greatest Warriors. But there's more to this land than Questing Knights and damsels in distress. Bretonnia harbours its share of sinister secrets, peril and adventure. Knights of the Grail is the definitive... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$14.99
|
Encounters in the Northlands is a collection of adventures and encounters for use with the (free) Age of Shadow fantasy role-playing game. Within its pages you will find the following four scenarios: The Enchanted Forest The Enchanted Forest covers rules for traversing areas of accursed woodland, and features a number of different (and often treacherous)... [click here for more] |
Crooked Staff Publishing |
$3.99
|
This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Horror Roleplaying in the world of Clockwork & Chivalry
“Then she did confesse that she gained her powers from a Devill which did come to her out of the baye on moonless nights. And upon examination, we did find the markes of evill upon her, for she bore scales like unto a fish about her bodie. And so was she hanged as a witche, and upon the scaffolde she did crie out... [click here for more] |
Cakebread & Walton |
$29.99 $17.99
|
Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced... [click here for more] |
Azukail Games |
$1.49 $1.25
|
The City of Spiders is a short location that can be dropped into an existing campaign. The city is dominated by bthe Spider Cult, and is host to many thousands of spiders and covered in their webbing. There are several different adventure hooks that could lead characters to the city. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$0.50
|