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Adventure Framework 47: Blight Over Brynderwold

Adventure Framework 47: Blight Over Brynderwold


Danger: Low. Pages: 16 (exc cover & credits). Map: Yes Pinkscab Palsy is spreading throughout the isolated outpost of Brynderwold, bringing death and debilitation to inhabitants. Can the party uncover the source of infection, defeat the plague bringers, and save the settlement? Probably not. But for 400 gold crowns, it's worth a try... Isn't it?    Blight...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 48: Tower of Baal

Adventure Framework 48: Tower of Baal


Danger: Low to Moderate. Pages: 11 (exc cover & credits). Map: Yes The Tower of Baal, high on the Rock of Gorzat, is a monument to fallen warriors of old. Abandoned for long centuries, the dead have begun to rise, resuming their ancient patrols and threatening the nearby outpost of Fronbury. What is causing the necromantic disturbance? Can it be stopped? And precisely...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 49: Nest Beyond the Stars

Adventure Framework 49: Nest Beyond the Stars


Danger: Moderate. Pages: 12 (exc cover & credits). Map: Yes Master Ballard, scholar and artefact hunter, has a problem. The last expedition he sent searching for the Quotaal Ziggurat in the Suurat Jungle vanished without a trace, and he's in need of a second crew to go find them (and the pyramid, not...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 50: Night at the Green Goblin

Adventure Framework 50: Night at the Green Goblin


Danger: Low to Moderate. Pages: 15 (exc cover & credits). Map: Yes "The Green Goblin Inn & Taphouse? Yeah, I ‘eard of it, down on Cinder Street if I remember right. What are you after the Goblin for? Not peace and quiet I hope. No? Didn’t think so. Well, luck o’ the Silver Wolf to you my friend. You’ll be needin’ it."   Night at the Green...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 51: Assault on Dunmark

Adventure Framework 51: Assault on Dunmark


Danger: Moderate to High. Pages: 15 (exc cover & credits). Map: Yes "Aye, you heard it right; Lady Petria slew young Moson in a drunken duel – now Lord Foster is rallying his army to march on Dunmark, raze the keep, and execute his son’s killer. Word is they’re after sellswords to bolster their ranks. Good time to be a mercenary, I guess?"   In...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 52: A Creeping Tide

Adventure Framework 52: A Creeping Tide


Danger: Moderate. Pages: 12 (exc cover & credits). Map: Yes "Saxford you say? Yea I know it.  Small outpost on the far side o’ Lake Argos. Sure you want to go there, stranger? Lot o’ death in Saxford, I hear. Nay, not by beastmen nor barbarian… Saxfords’ are taking their own lives. Why? Har! Might as well ask why the sun sets at dusk, eh? Wodon knows, wanderer....   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 53: The Deck of Many Things

Adventure Framework 53: The Deck of Many Things


Danger: Moderate. Pages: 15 (exc cover & credits). Map: Yes “Good and mighty Sirs and Madams! What an honour this is! Please forgive my intrusion, but Master Rogarth, the esteemed Keeper of Relics, has urgent need of your services. I implore you, follow me now to Master Rogarth’s home that he may speak with you immediately. I regret to inform that time is already...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 54: Rise of the Starborn

Adventure Framework 54: Rise of the Starborn


Danger: Moderate to High. Pages: 13 (exc cover & credits). Map: Yes Rumour has it Lady Shae, a wealthy metal merchant in Crow’s Keep, is looking to hire private investigators to sail to Arran Isle. Situated on the eastern shores of Lake Argos, Shae’s son was a navy guard stationed on the island when he went missing. She wants him found ASAP. Rise...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 55: Well of Demons

Adventure Framework 55: Well of Demons


Danger: Moderate. Pages: 12 (exc cover & credits). Map: Yes There are whispers in quiet corners that Sister Millicent, of Northgate’s Order of the Anointed, is seeking stalwart mercenaries to escort her into the Sunstone Ranges. She is hoping to locate an abandoned observatory. Well of Demons is a moderate to high danger wilderness trek & dungeon...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 56: Shadow Over Wistwood

Adventure Framework 56: Shadow Over Wistwood


Danger: Moderate. Pages: 11 (exc cover & credits). Map: Yes Worn by the first, and last, Magus Queen of Bahsait, the Crown of Belidbarazûl is a relic of the Second Age; a golden coronet with curling wings and a tapered spire. Before the Queen was executed by her own people, Belidbarazûl’s sorcery all but erased the city of Nephtkir, swallowing it beneath the...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 57: Fens of Molot Baat

Adventure Framework 57: Fens of Molot Baat


Danger: Moderate to High. Pages: 13 (exc cover & credits). Map: No Sibling mercenaries Myrra and Cason are seeking stalwart warriors to accompany them into the Trackless Moors to plunder the ancient ruins of Mölot Baat… and perhaps rescue their friend, who was taken prisoner by barbarians two weeks earlier. Course, the ruins are very large. She could...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 58: Cliffs of Elletarn

Adventure Framework 58: Cliffs of Elletarn


Danger: Moderate to High. Pages: 15 (exc cover & credits). Map: Yes Swig Kerrit, one of many bounty hunters working the seedy underbelly of Port Brax, is in need of strong backs for his next mission. This one’s an out of towner job. Beast wrangling in fact. Griffon, actually. Yep, the half lion, half eagle brutes with a vicious...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 59: Prophet of the Pit People

Adventure Framework 59: Prophet of the Pit People


Danger: Moderate to High. Pages: 20 (exc cover & credits). Map: Yes Maunt Thamond, a dying cartographer in Dol-Karok, seeks a reading from a soothsayer living in the Pit of Belmogg; a lost temple to a lost god in the Ironhull Mountains. Finding the ruin is easy enough... But when the PCs arrive,...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 60: Winterwold

Adventure Framework 60: Winterwold


Danger: Moderate to High. Pages: 13 (exc cover & credits). Map: Yes It is said that the last of the elves died in the Second Age, eradicated by the serpentmen in their genocidal war against the fey. Whilst it is true that no living elf remains in the Midlands, that is not to say they are without...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 62: Barrow of the Broken

Adventure Framework 62: Barrow of the Broken


Danger: Moderate Pages: 16 Map: Yes Aye, that’s the report from Ol’ Walloc. Some kind of giant reptile, preying on the farm stock, tearing down fencing, you know how it goes. Along the border lands, o’ course; beast’s no threat to the folk sheltering behind Northgate’s walls. Still, we can’t...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 64: Seven Doors of Memnos

Adventure Framework 64: Seven Doors of Memnos


Danger: Moderate Pages: 26  Map: Yes Prepare for some frostbitten tomb raiding, in search of seven witch idols from the Second Age... Total 26 pages, including seven mini tomb maps and Pregens. Pause the video or check the preview PDF for more ;)  3 x PDFs included: Colour, Parchment and B&W,...   [click here for more]
Pickpocket Press  $2.99

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Adventure Framework 67: Sky Tower of Belk Xos

Adventure Framework 67: Sky Tower of Belk Xos


This one's FREE y'all! :)  We're trying a new format; hopefully presenting the info in a clearer way to make running the adventure easier - any feedback gratefully received! (here or our Discord is probably best, but we also have a website and Reddit too). As always, Adventure Frameworks are just that - adventure sites and scenarios with enough meat to run a session or three,...   [click here for more]
Pickpocket Press   FREE 

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Adventure Location 001 - The Abandoned Tavern

Adventure Location 001 - The Abandoned Tavern


The forest holds many dark secrets, its bark, boughs and branches privy to the passage of time in a way people don't comprehend. It is an unavoidable space between the civilised pockets of the land. The local people make their way along the well-worn tracks and roads of the area. They know they should never stray from the path and they don't want to contemplate what foul creatures...   [click here for more]
Garblag Games  $4.00

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Adventure Location 002 - The Smuggler's Hideout

Adventure Location 002 - The Smuggler's Hideout


The canal was created to increase the waterfront of the city and improve its trade prospects. In this way the guilds of the city paid respect to the gods of trade and rivers, but also allowed for many more traders to conduct swift and effective commerce. This led to a period of financial growth for the city and the canal is seen as a symbol of prosperity and one of the few times the guilds collaborated...   [click here for more]
Garblag Games  $4.00

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Adventure Location 003 - The Mountain Tollkeep

Adventure Location 003 - The Mountain Tollkeep


For a century the only safe land route between the two nations was to go all the way around the Great Central Mountains. The sea route wasn’t been much better, with stormy seas around the peninsula barring the path of all but the bravest captains. So when the Mountain Pass was hewn from the rock of those great peaks a short, and important, route was finally available. To ensure that this route...   [click here for more]
Garblag Games  $4.00

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Adventure Location 004 - The Bandit Camp

Adventure Location 004 - The Bandit Camp


In the wake of the breakup of the Kingdom and the division into separate states the iron grip of law and order slackened just enough across the borderlands. This coupled with the fractured nature of the local economy and the ravaging of farmlands in the brief bloody rebellion, has left the people of the region desperate. The few merchants travelling the area have been forced to raise prices due...   [click here for more]
Garblag Games  $4.00

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Adventure Location 005 - The Roadside Temple

Adventure Location 005 - The Roadside Temple


Those that worship the sun god often place moveable crystals, mirrors and reflectors atop their temples. This serves many purposes. It can form a beacon of light to travellers in the night, much like a lighthouse for lost ships. It can bring light down into the temple itself for times of prayer and sermon. However, it’s greatest function is to cast the last sunlight on the graves of the dead...   [click here for more]
Garblag Games  $4.00

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Battle Troopers Codex

Battle Troopers Codex


This set contains 11 unit types in 3 color skemes with over 850 unit weapons variations  this pdf has 309 pages Battle Troopers Units Captain  Champion  Engineer  Psychic Path Finders  Battle Troopers  Jet Pack Troopers  Support Troopers  Path Finder Bikers Battle Bikers  Destroyers Print, fold, glue and cut out! This is a Digital product...   [click here for more]
CARDWARS  $4.99

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Belltower Island

Belltower Island


A well kept secret about a forgotten place in the Old World! A portal leading to a dark realm and a tower to destroy the portal and the monster that emerge from it. Oh, and a dwarf named Gorrick Hardgut! ...   [click here for more]
Creative Fosse   FREE 

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DIY Dungeon Deck

DIY Dungeon Deck


The DIY dungeon deck introduces a unique and fun approach to building your next dungeon map. Each card is patterned with a grid representing the floor of a dungeon. You can use a permanent marker to colour in areas of the cards to create walls, hallways and rooms. Using a fine tip marker you can also add details and notes to your dungeon. I created these cards as a fast and flexible way to plan...   [click here for more]
Custom Terrain  $7.99

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Galestorm Isles

Galestorm Isles


A map of a group of islands drawn using Wonderdraft and Gimp 2.10. Size: 5475x3675 pixels Resolution: 300 ppi Formats included: PDF ...   [click here for more]
Talion Games  $3.00

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Living Plants Bestiary

Living Plants Bestiary


A bestiary of Living Plants for RPG. No specified system - descriptions and pictures plus some extra data (magical use and properties, tactics, environment, etc.).  A tool for GM to use and develop. Ideas and inspiration for adventures, side quests, encounters or enemies. ...   [click here for more]
Dead Fly Press  $1.99

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One Dungeon per Sheet #1

One Dungeon per Sheet #1


One Dungeon per Sheet #1 underground jail area A map, description and encounters, all in one retro style page. Check it, and if you like it, you may buy it for real ;)  Enjoy ...   [click here for more]
Dead Fly Press  Pay What You Want

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Rogue Trader: Battlefleet Koronus

Rogue Trader: Battlefleet Koronus


Beyond the gates of the Maw, savage enemies raise arms against the Imperium. Rogue Traders, backed by the might of the Imperial Navy, must arm their vessels to wrest fortunes from their enemies in bloody warfare! Battlefleet Koronus is an extensive sourcebook about the starships that traverse the Koronus Expanse. With new rules on Nova Cannons, torpedoes, attack crafts, and squadrons, plus new options...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Rogue Trader: Into The Storm

Rogue Trader: Into The Storm


Many a foolhardy Rogue Trader has passed through the Maw, never to be seen again. Avoid their fate!  Equip yourselves with the tools and abilities any worthy Rogue Trader needs to survive. Into the Storm offers a host of new character options, allowing for increased personalization with the new expanded Origin Path and Alternate Career Ranks. Plus, play as a character from beyond the Imperium with...   [click here for more]
Cubicle 7 Entertainment Ltd.  $24.95

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Rogue Trader: The Citadel of Skulls

Rogue Trader: The Citadel of Skulls


On the hunt to discover the cause of vanishing settlements and increased xenos sightings, you and your fellow Explorers are thrust on a perilous journey. A great beast has awakened from beyond the edges of the Koronus Expanse, hungering to fulfill its dark purpose. Before you and your fellow Explorers can attempt to seek it out and ultimately destroy it, you must uncover what and where it is. Finding...   [click here for more]
Cubicle 7 Entertainment Ltd.  $12.50

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Rogue Trader: The Frozen Reaches

Rogue Trader: The Frozen Reaches


The Frozen Reaches is an adventure for Rogue Trader that throws the Explorers before an impending Ork invasion as they work to save the planet of Damaris. But first, they will need to organize squabbling factions and establish a united front. This is no easy task, as powerful forces are working against them from the shadows... Use all your charm and influence to prepare a planet’s defences as the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $12.50

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Rogue Trader: The Koronus Bestiary

Rogue Trader: The Koronus Bestiary


Humanity may have settled untold worlds in the Koronus Expanse, but only the most audacious of Rogue Traders would dare claim that it asserts any true dominion over this lawless region of space. For every conquered planet there are dozens more under the control of vile aliens. Explorers operating in the Expanse are sure to encounter these threats in their journeys, either by accident or design, and...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Rogue Trader: The Navis Primer

Rogue Trader: The Navis Primer


The warp is a domain of nightmares, filled with insanity made manifest and ethereal predators hungry for souls. Yet it is this shadowy realm that a Rogue Trader must tread to seek fame and fortune amongst the stars. The Navis Primer is a powerful supplement for Rogue Trader! This powerful volume reveals the secret history of the Koronus Expanse’s Navigator Houses, while unveiling the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.95

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Something Rotten in Kislev The Enemy Within Part 4

Something Rotten in Kislev The Enemy Within Part 4


Something is rotten in Kislev. Beastmen are raiding, killing and burning. The dead are walking the streets of remote cities, and entire colonies are rejecting the Tsar's rule. But are these mysteries linked, and if so, how?   Sent by Graf Boris of Middenheim to 'help' the Tsar, the adventurers will find themselves contending not only with undead and beastmen but also with ghosts,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Ultra Violente vol.1

Ultra Violente vol.1


Ultra Vilolente — тематический фанатский журнал о ролевых играх, который исследует гримдарк-эстетику вне зависимости от сеттинга и игровой системы. В этом выпуске: + Генератор убогих NPC + Таблица случайных предметов для (WFRP) +...   [click here for more]
Ultra Violente   FREE 

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Warhammer Fantasy 4º ed. - Algo nos llama

Warhammer Fantasy 4º ed. - Algo nos llama


Durante los últimos siete años, un tramo del río ha sido objeto de misteriosos ataques piratas. Los barcos son encontrados a la deriva, desprovistos de carga y tripulación, y sólo quedan signos de violencia. A pesar de las patrullas y de varias investigaciones, los guardianes del río locales no han logrado descubrir la causa. De hecho, un buen grupo de ellos ha desaparecido recientemente, encontrándose...   [click here for more]
Devir   FREE 

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Warhammer Fantasy 4º ed. - Altdorf, la corona del Imperio

Warhammer Fantasy 4º ed. - Altdorf, la corona del Imperio


Altdorf es la capital del Imperio, el lugar donde nació Sigmar Heldenhammer. Se trata de la ciudad más populosa del Viejo Mundo y alberga muchos puntos de referencia conocidos y majestuosos. El Palacio Imperial y la Gran Catedral de Sigmar son edificios monumentales, mayores que barrios enteros de ciudades más pequeñas. Los Colegios de Magia dominan los bancos...   [click here for more]
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Warhammer Fantasy 4º ed. - Aventuras en marcha en Reikland

Warhammer Fantasy 4º ed. - Aventuras en marcha en Reikland


Los ganchos de aventuras presentados en este PDF sirven para inspirar a los DJs a construir sus propias aventuras utilizando las ubicaciones que se encuentran en el Capítulo 10: El glorioso Reikland del reglamento de WJdR, y para proporcionar detalles adicionales sobre Reikland en su conjunto. La ubicación sugerida para cada idea de la historia está marcada en negrita, pero se puede mover o reutilizar...   [click here for more]
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Warhammer Fantasy 4º ed. - Aventuras en Ubersreik

Warhammer Fantasy 4º ed. - Aventuras en Ubersreik


SEIS AVENTURAS SOMBRÍAS Y PELIGROSAS EN EL DUCADO DE UBERSREIK Bienvenidos al ducado de Ubersreik, donde el rechinar de las botas de los soldados del Ejército Estatal resuena por las empedradas calles mientras, a puerta cerrada, se ponen a prueba viejas lealtades. Hay oportunidades en abundancia detrás de cada esquina. Aventuras en Ubersreik ofrece seis escenarios para Warhammer Juego...   [click here for more]
Devir  $14.46

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Warhammer Fantasy 4º ed. - Ayudas de juego para El Enemigo en las sombras

Warhammer Fantasy 4º ed. - Ayudas de juego para El Enemigo en las sombras


Ayudas de juego y material para los jugadores de El Enemigo en la sombra, primera parte de la campaña El enemigo interior. ...   [click here for more]
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Warhammer Fantasy 4º ed. - Ayudas de juego para Muerte en el Reik

Warhammer Fantasy 4º ed. - Ayudas de juego para Muerte en el Reik


Ayudas de juego y material para los jugadores de Muerte en el Reik, segunda parte de la campaña El enemigo interior. ...   [click here for more]
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Warhammer Fantasy 4º ed. - Caja de iniciación

Warhammer Fantasy 4º ed. - Caja de iniciación


La Caja de iniciación de Warhammer el Juego de rol de fantasía contiene todo lo necesario para dar vida al mundo de Warhammer. Tanto si juegas por vez primera como si te preparas para tu próxima campaña épica, esta caja es el punto inicial perfecto para cualquiera que esté interesado en Warhammer el Juego de rol de fantasía. El Libro de aventuras invita a jugadores de cualquier...   [click here for more]
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Warhammer Fantasy 4º ed. - Edificios de Reikland

Warhammer Fantasy 4º ed. - Edificios de Reikland


Los edificios de Reikland son tan variados como su gente. Los que se detallan aquí son ejemplos comunes de su tipo, y se proporcionan para inspirar tus propias creaciones. Incluye edificios comerciales, domicilios, posadas y tabernas, edificios municipales y edificios religiosos. ...   [click here for more]
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Warhammer Fantasy 4º ed. - El enemigo en las sombras (aventura)

Warhammer Fantasy 4º ed. - El enemigo en las sombras (aventura)


EL ENEMIGO EN LAS SOMBRAS: PARTE 1 DE LA CAMPAÑA EL ENEMIGO INTERIOR A la hora señalada, surgiremos de nuestros escondites y derribaremos los pueblos y ciudades del Imperio. El Caos cubrirá la tierra, y nosotros, los Siervos Elegidos, seremos exaltados a Sus ojos. ¡Salve a Tzeentch, el Que Cambia las Cosas! ¡Njawrr’thakh Lzimbarr Tzeentch! El Enemigo en las Sombras es...   [click here for more]
Devir  $14.47

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Warhammer Fantasy 4º ed. - El enemigo en las sombras - Compendio

Warhammer Fantasy 4º ed. - El enemigo en las sombras - Compendio


COMPENDIO DE EL ENEMIGO EN LAS SOMBRAS PARTE 1 DE EL ENEMIGO INTERIOR A la hora señalada, surgiremos de nuestros escondites y derribaremos los pueblos y ciudades del Imperio. El Caos cubrirá esta tierra, y nosotros, los Siervos Elegidos, seremos exaltados a Sus ojos. ¡Salve a Tzeentch, El Que Cambia las Cosas! ¡Njawrr’thakh Lzimbarr Tzeentch!   El Compendio de El...   [click here for more]
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Warhammer Fantasy 4º ed. - El espíritu de Mondstille

Warhammer Fantasy 4º ed. - El espíritu de Mondstille


Esta aventura tiene lugar durante el periodo de Mondstille en un hostal aislado en la vieja aldea minera de Kupferal, en lo alto de las Montañas Grises, por encima de Hugeldal, en Reikland. ...   [click here for more]
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Warhammer Fantasy 4º ed. - El infierno cabalga hacia Hallt

Warhammer Fantasy 4º ed. - El infierno cabalga hacia Hallt


Sólo los condenados y los necios viajan en Noche Bruja, ya que el cambio de año despierta a los muertos, llamándolos a salir de tumbas sin nombre y de lugares de reposo no consagrados. Los sacerdotes de Morr son los únicos que están a salvo, y su solitaria vigilia es la única protección contra los muertos inquietos. Así que, ¿quién eres tú?: ¿un necio, un alma condenada o un sacerdote...   [click here for more]
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Warhammer Fantasy 4º ed. - El poder tras el trono - aventura

Warhammer Fantasy 4º ed. - El poder tras el trono - aventura


EL PODER TRAS EL TRONO PARTE 3 DE LA CAMPAÑA EL ENEMIGO INTERIOR A la hora señalada, nos levantaremos de nuestros lugares secretos y derribaremos los pueblos y ciudades del Imperio. El caos cubrirá esta tierra, y nosotros, los Siervos Elegidos, seremos exaltados a Sus ojos. ¡Salve Tzeentch, El Que Cambia las Cosas! ¡Njawrr’thakh Lzimbarr Tzeentch! El Poder tras el Trono es...   [click here for more]
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Warhammer Fantasy 4º ed. - El poder tras el trono - Compendio

Warhammer Fantasy 4º ed. - El poder tras el trono - Compendio


EL PODER TRAS EL TRONO PARTE 3 DE EL ENEMIGO INTERIOR A la hora señalada, nos alzaremos de nuestros lugares secretos y derribaremos los pueblos y ciudades del Imperio. El Caos cubrirá esta tierra, y nosotros, los Siervos Elegidos, seremos exaltados a sus ojos. ¡Salve a Tzeentch, El Que Cambia las Cosas! ¡Njawrr’thakh Lzimbarr Tzeentch! El Compendio de El Poder tras el...   [click here for more]
Devir  $13.37

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