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Talislanta Atlas & GMs Guide - Epic Edition

Talislanta Atlas & GMs Guide - Epic Edition


Talislanta Atlas & GM’s Guide: Unveil the Secrets of an Ancient World Embark on a journey through the mystical lands of Talislanta with the Atlas & GM’s Guide, a treasure trove for Game Masters and players alike. This guide is your comprehensive map to the wonders and mysteries of a world unlike any other. Delve into detailed histories and rich descriptions...   [click here for more]
Everything Epic  $19.99

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Talislanta Bestiary - Epic Edition

Talislanta Bestiary - Epic Edition


Explore the Alien High Fantasy Universe with the Talislanta Bestiary Dive into the heart of Talislanta, an alien-high fantasy universe brimming with wonder and danger through the pages of the Bestiary. This comprehensive collection showcases hundreds of creatures, monsters, and exotic flora and fauna, each vividly brought to life with stunning full-color illustrations—a...   [click here for more]
Everything Epic  $19.99

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Esper Genesis 5E Master Technician's Guide

Esper Genesis 5E Master Technician's Guide


Make the Universe Your Own! The Master Technician's Guide is the third rulebook for Esper Genesis — the comprehensive sci-fi rules system for the 5th Edition of the world's greatest roleplaying game. This book provides game masters with the tools to create fun, exciting, heroic adventures set in their own sci-fi galactic setting. Create, Expand, and Upgrade! Inside...   [click here for more]
Alligator Alley Entertainment  $24.95

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Forbidden Rules

Forbidden Rules


Forbidden Rules provides a comprehensive set of variant and optional rules for use with Shadow of the Demon Lord, letting you reshape the game in a variety of different ways. Whether you’re looking for a points-based casting system or basic rules to kick off games beyond level 10, this supplement has it. Inside this book, you’ll find:   Dice rules that range from cooperative tasks...   [click here for more]
Schwalb Entertainment  $8.00

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Dogs

Dogs


DOGS is a genre and setting agnostic roleplaying game that uses a dice pool and betting system to resolve Conflicts of all types. The mechanics are heavily intertwined with the narrative, and while any kind of game can be played using DOGS, it's especially ideal for games where the players are solving mysteries, settling disputes, and making moral and/or ethical decisions.  (if you just want the...   [click here for more]
KN Obaugh  $9.00 $6.75

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should...   [click here for more]
Monte Cook Games  $2.39

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Realms of Peril - Game Master's Handbook

Realms of Peril - Game Master's Handbook


Halt! Who goes there? Tread no further, knaves! Turn back while you still can. For what lies inside this dusty tome is meant only for the most ambitious and committed among you. The secrets locked inside these passages reveal that which was not meant for mere mortals to behold. Flee now, and let there be a veil that shrouds the inner workings of the universe! Are you yet undaunted?...   [click here for more]
Spellsword Studios  $4.99

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GODS - Book of the Oracle English Version

GODS - Book of the Oracle English Version


" The Gods were blind to the world around them. In their genocidal hubris, they did not see that the corruption had taken hold of them. Akhat shed one last tear for this doomed world before expiring." – A Prophecy of a Thousand Year (fragments) This tome hands the Oracle the keys to the world of GODS. In this book you will discover, among other terrible things,...   [click here for more]
Arkhane Asylum Publishing  $45.00 $22.50

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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MythCraft: MythCrafter's Guide

MythCraft: MythCrafter's Guide


AN EPIC ROLE-PLAYING SAGA Craft Your Own Legendary Myths! The MythCrafter’s Guide equips you with the tools that you need to design exciting MythCraft campaigns. Full of tips, tricks, tools, and tables, this book will get your imagination pumping and will offer you guidelines as you create memorable adventures for your party of eager heroes. The MythCrafter’s Guide offers guidance...   [click here for more]
QuasiReal House  $30.00 $15.00

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GODS - Le Livre de l'Oracle - VF

GODS - Le Livre de l'Oracle - VF


« Les dieux ont été aveugles à ce qu’il se passait, trop fiers d’eux, satisfaits d’avoir perpétré un génocide, incapables de voir que la corruption avait déjà posé la main sur eux. Alors, Akhat versa une dernière larme pour ce monde condamné avant de succomber. »   Une Prophétie de Mille Ans (Fragment)   Oracle, les plus grands secrets de...   [click here for more]
Arkhane Asylum Publishing  $47.76 $23.88

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Symbaroum - Game Master's Guide

Symbaroum - Game Master's Guide


It was dead silent in the ranks, so breathlessly tense that the creaking of our leather armor felt deafening; just as silent as our Davokar outpost had been for the past three weeks. Even the sellswords that our Lord had hired in an attempt to tip the scales in his favor seem to appreciate the gravity of the situation – they made up the rear of the column, atypically in line,...   [click here for more]
Free League Publishing  $19.98

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Bottom Feeders: Combat Pack

Bottom Feeders: Combat Pack


Combat Pack Bottom Feeders This is supplementary material for Bottom Feeders. This expands the base combat system to provide a deeper and more tactical experience for the more strategically inclined tables. Contents Expanded combat rules. Weapon & Armor types. 5 new Backgrounds & 4 new combat focused Specialists. Few additional combatant oriented tokens. ...   [click here for more]
Jani Hietikko  $1.00

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Mutants & Masterminds Deluxe Gamemaster's Guide

Mutants & Masterminds Deluxe Gamemaster's Guide


THE GM'S BEST FRIEND The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including: Villains! Detailed information on how to create, design, and run villainous foes for your M&M...   [click here for more]
Green Ronin Publishing  $23.95

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Fading Suns 4 - Universe Book

Fading Suns 4 - Universe Book


A Far-Future Passion Play It is the sixth millennium. Humanity spread across the stars and built a republic of advanced technology and universal emancipation — and then squandered it, fought over it, and lost it. As the light of the stars began to slowly fade, a New Dark Age descended upon the Known Worlds. Then, from the ashes of war and ruin, Emperor Alexius rose to power and ushered in a new...   [click here for more]
Ulisses Spiele  $17.49

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Micro Chapbook RPG: Advanced Dungeon Guide

Micro Chapbook RPG: Advanced Dungeon Guide


Are you wanting to take your Micro Chapbook RPG dungeons to the next level? With new more detailed dungeon generation options, new monster generation options, new tactical choices in battle, and a slew of randomized search tables, the Micro Chapbook RPG Advanced Dungeon Guide is sure to beef up your dungeon crawling game.  This Advanced Dungeon Rulebook contains all the rules for building complex...   [click here for more]
Micro RPG  $14.99 $4.99

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POLARIS RPG - Core Rulebook: 2 - ENGLISH

POLARIS RPG - Core Rulebook: 2 - ENGLISH


"For centuries, wars and climatic catastrophes have ravaged the surface of the earth, making it uninhabitable by all but the mutated and monstrous. Humanity, searching for refuge, combs the worlds oceans and finds sanctuary...and more. Welcome to Polaris!"   From the French publishers of the award-winning Pathfinder RPG comes the Polaris RPG. A brand...   [click here for more]
Black Book Editions  $15.00 $7.50

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DoubleZero: Worldbuilding

DoubleZero: Worldbuilding


DoubleZero: Modern Roleplaying offers a fresh take on the roleplaying experience, where characters are grounded in reality without relying on magic or supernatural abilities. Dive into modern genres like crime, mystery, espionage, horror, romance, and science fiction, and watch your characters thrive. Our skill-driven system, utilizing two 10-sided dice, ensures dynamic play with degrees...   [click here for more]
Lightspress Media  $5.00 $3.00

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DoubleZero: Adventures

DoubleZero: Adventures


DoubleZero: Modern Roleplaying offers a fresh take on the roleplaying experience, where characters are grounded in reality without relying on magic or supernatural abilities. Dive into modern genres like crime, mystery, espionage, horror, romance, and science fiction, and watch your characters thrive. Our skill-driven system, utilizing two 10-sided dice, ensures dynamic play with degrees...   [click here for more]
Lightspress Media  $5.00 $3.00

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Fading Suns 4 - Gamemasters Book

Fading Suns 4 - Gamemasters Book


A Far-Future Passion Play It is the sixth millennium. Humanity spread across the stars and built a republic of advanced technology and universal emancipation — and then squandered it, fought over it, and lost it. As the light of the stars began to slowly fade, a New Dark Age descended upon the Known Worlds. Then, from the ashes of war and ruin, Emperor Alexius rose to power and ushered in a new...   [click here for more]
Ulisses Spiele  $14.99

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing...   [click here for more]
Green Ronin Publishing  $17.95

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The Shadowroth Dynasties Judges Guide

The Shadowroth Dynasties Judges Guide


The Shadowroth Dynasties Judges Guide The Shadowroth Dynasties Role Playing Game: A d6 based high fantasy roleplaying game that uses a 3d6 mechanic, allowing for number combinations in almost every die roll that trigger all manner of extra complications, skill triggers and unforeseen effects. The Shadowroth Dynasties Judges Guide is twofold. Part One: A Judges guide to the Players Grimoire...   [click here for more]
Shadowroth Press  $1.93 $1.45

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Rifts® Game Master Guide

Rifts® Game Master Guide


Rifts® Game Master Guide The ultimate Rifts® reference and sourcebook All the weapons, equipment, body armor, power armor, robots, vehicles, skills and psionics from Rifts® World Books 1-22, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected into one big reference. Plus maps, lists of O.C.C.s and R.C.C.s, and more. 503 weapons, including explosives, plus E-Clips and ammo notes. 300...   [click here for more]
Palladium Books  $13.49

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Fading Suns 4 - Faction Book

Fading Suns 4 - Faction Book


Yearning to Rise The Royal Houses, the Church, and the Merchant League conspire to control all avenues of power. Despite centuries of rule, they just can’t manage it all. A number of minor noble houses still exist, clinging to dwindling fiefs and fading titles, resisting other houses’ attempts to subsume them. Smaller orders and sects strive to gain converts among the forlorn, forgotten, and heretical....   [click here for more]
Ulisses Spiele  $14.99

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RuneQuest - GameMaster Screen Pack

RuneQuest - GameMaster Screen Pack


Guide your players into a World of Adventure! The RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glorantha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one. The gamemaster screen itself is a landscape, full-color, four-panel cardboard screen, 34 inches wide and 8.5 inches tall,...   [click here for more]
Chaosium  $14.99

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Heroes & Hardships: GM's Guide Vol. 1

Heroes & Hardships: GM's Guide Vol. 1


The Heroes & Hardships GM's Guide Vol. 1 softcover is available at the publisher's website. Any Setting! Any Character! Any Adventure! Anything You Can Imagine! The Heroes & Hardships GM's Guide Vol. 1 includes 28-pages of optional rules for Heroes & Hardships. With these rules you can play the game in even more ways. In the Heroes & Hardships GM's Guide Vol. 1 you will find: Power...   [click here for more]
Earl of Fife Games  $9.99

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Magister’s Guide

Magister’s Guide


THE MAGISTER’S GUIDE is the essential gamesmaster supplement for Spire: the City Must Fall. This book is packed with advice, new systems, and additional materials for the core game that should make running each session more enjoyable than ever and provide exciting new options for seasoned GMs and players alike. Featured within are: New advances, equipment, fallout and specialised adversaries for every Spire...   [click here for more]
Rowan, Rook & Decard  $7.50

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ASSIGNMENT: DANGER! EZD6 Contingency Plans [Randomized Tables for Espionage Thriller Inspirations]

ASSIGNMENT: DANGER! EZD6 Contingency Plans [Randomized Tables for Espionage Thriller Inspirations]


Find ASSIGNMENT: DANGER! Espionage Thriller by Clicking Above Title Clandestine Cabals and insidious syndicates are lurking in the shadows, vying for power and control. Shrouded in mystery, these villainous organizations operate underground, their motives veiled in deception. They have surreptitiously infiltrated high levels of government and mega-corporations,...   [click here for more]
Hounds and Jackals Games and Magic  $3.99

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The Good Fight - Designing Better Combat in 7th Sea

The Good Fight - Designing Better Combat in 7th Sea


How do you make great combat in 7th Sea?  How do you make things challenging when you're dealing with duelists? GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get the most...   [click here for more]
Chaosium  $1.00

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DoubleZero Companion: Guides

DoubleZero Companion: Guides


A supplement for DoubleZero: Modern Roleplaying formerly titled DoubleZero: Gamemaster Guide Like most tabletop roleplaying aficionados, my formative experiences in the hobby were with Dungeons & Dragons. You build a character, fight things, and gain treasure and experience. Unlike most players, those weren’t my only, or then my most important, moments. Soon...   [click here for more]
Lightspress Media  $5.00 $3.00

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Rifts® Adventure Guide

Rifts® Adventure Guide


Rifts® Adventure Guide™ The ultimate Rifts® reference on creating and running adventures Over 150 adventure ideas. How to create, design, plot and run role-playing game adventures by Palladium’s top game designers and writers Kevin Siembieda, Erick Wujcik and Bill Coffin. From finding ideas and getting started, to adventure structure and character archetypes. Examples...   [click here for more]
Palladium Books  $24.95 $12.49

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Deep Morphean Transmissions

Deep Morphean Transmissions


"Hello? Mission control? This is Agent McCormack reporting in. Location... deep dreamscape, second layer, reflection of East-London dockyards. Requesting urgent support. Entire team pinned in combat with unknown assailants."  "At least [fragment missing] on our position. Seemingly human, emerging from the harbour, most with fish-like alterations, many armed. ...I don't know, give me...   [click here for more]
Dying Stylishly Games  $5.00

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Absolute Power - Book Two: Essentials (Silver Age Sentinels Second Edition) - JPG831

Absolute Power - Book Two: Essentials (Silver Age Sentinels Second Edition) - JPG831


The Silver Age has come and gone. Superpowers now bring fear as often as comfort, and shades of grey cast the world in shadow, muting the shining colours of yesteryear. Villains have become stronger, and their influence is felt in every nation. The need for heroes is greater than ever. Can you balance superhuman gifts with humility, compassion, and hope? Do you have what it takes to...   [click here for more]
Dyskami Publishing Company  $29.99

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7th Sea: Game Master's Guide

7th Sea: Game Master's Guide


Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book. The Theah Sourcebook: Detailed essays and maps o­n Theah's nations, cultures, secret societies...   [click here for more]
Chaosium  $29.99

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Galactic Odyssey Game Master's Guide

Galactic Odyssey Game Master's Guide


Let the Odyssey Begin! Galactic Odyssey is a fast paced game of daring space battles, swashbuckling adventures, and intriguing personal conflict set in the far future of the Milky Way galaxy. The Terrans have found their way into the stars, and though they proclaim to be an “advanced” species, they haven’t lost their lust for dominance or greed for wealth. Scheming to conquer each new world...   [click here for more]
Keck Publishing  $7.99

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Earthdawn Fourth Edition Game Master's Guide

Earthdawn Fourth Edition Game Master's Guide


The Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors, foul...   [click here for more]
FASA  $22.45

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Fading Suns 4 - St. Paulus' Guide to Spacecraft

Fading Suns 4 - St. Paulus' Guide to Spacecraft


The Jumproad Goes Ever On The Society of St. Paulus provides a host of benefits for its wayfaring members, including a series of field guides on all manner of topics of interest to explorers. Herein we find their Field Guide to Spacecraft, with advice and inside information on a variety of starships for those who would ply the stars, whether as merchants, scouts, lawgivers, or — Pancreator forbid!...   [click here for more]
Ulisses Spiele  $14.99

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Fading Suns 4 - Vuldrok Space

Fading Suns 4 - Vuldrok Space


Barbarians at the Jumpgate Before the Fall of the Second Republic, many outlying worlds created a variety of cultural experiments. Some brought ancient traditions with them, altered by time and distance, while others intentionally created their own lifeways, utopian experiments standing against the monoculture of the core worlds. To the feudal society of the Known Worlds, these other star-faring cultures...   [click here for more]
Ulisses Spiele  $22.49

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Fading Suns 4 - Streamlined Rules Booklet

Fading Suns 4 - Streamlined Rules Booklet


The Fading Suns 4th edition rules presented in the Character Book provide a robust way to resolve all sorts of actions your characters might take, while giving players a lot of freedom for how they spend their resources (mainly, victory points). But all those resources can prove a bit difficult to handle when you’re playing away from the table. Hence, this streamlined version of the rules! The goal...   [click here for more]
Ulisses Spiele  Pay What You Want

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Spielleitung 1x1 - Fakten und Fälle

Spielleitung 1x1 - Fakten und Fälle


City of Mist: Spielleitung 1x1. Fakten und Fälle bietet eine Einführung ins Leiten von City of Mist, eine Übersicht über die SL-Aktionen und einen Ausblick über die Planungen der Storypunks für die Spiellinie. Dazu gibt es zwei Fälle, um das Gelesene gleich in die Tat umzusetzen. Enthalten sind: Ein erklärendes Kapitel mit Aktionen für die Spielleitung und...   [click here for more]
Storypunks Publishing  $2.11

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The Network - The Cell Handler Manual

The Network - The Cell Handler Manual


The Network is a live action role-playing spy game. As the Spy Cell Handler, you will create a cellular spy organization, recruit players, and create communication links within the town or campus where you live. You will develop missions using real trade-craft, design an adversary for your Operators, and then send them on real world missions. Our Mission Folders assist the Cell Handler with missions...   [click here for more]
Odin Krieger Gaming  $13.00

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Campaign System - Hero Kids Compatible

Campaign System - Hero Kids Compatible


This supplement will allow you to implement an ongoing campaign into Hero Kids, rather than simply treating each adventure as a one-shot.  New features include: Ability to scale up to 6 Heroes Ongoing campaign system with XP values for all official scenarios as well as guidelines for creating your own Robust and improved character creation rules including classes Levelling rewards and character...   [click here for more]
Nailthorn Studios  $4.99

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Fading Suns 4 - Lost worlds

Fading Suns 4 - Lost worlds


Adventures on the Fringe As the Phoenix Empire encroaches further into barbarian space, its explorers — Questing Knights, missionaries, traders, spies, and dissidents — rediscover worlds that were once part of humanity’s spacefaring commonwealth, lost during the Fall. The intervening centuries have greatly changed these systems and their inhabitants. Will reconnecting with them bring prosperity...   [click here for more]
Ulisses Spiele  $17.99

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Deadlands Classic: Marshal's Handbook

Deadlands Classic: Marshal's Handbook


The Marshal's Handbook is the gamemaster's guide to the world of Deadlands. It tells you how to rope your amigos into your adventures and keep 'em on the run from the insidious horrors of the Weird West. It's also got a whole passel o' nasty critters to throw at those do-gooders, all in glorious full-color. The Deadlands Classic: Player's Guide is also required for those who plan on being heroes in...   [click here for more]
Pinnacle Entertainment  $9.99

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3Deep Supers

3Deep Supers


3Deep Supers This title requires the 3Deep Core rulebook When I first published 3Deep in 2016, I intended to release the setting-neutral rules and follow it up quickly with splatbooks that tweaked the game to fit each setting and genre. I produced two books, one of which I wrote myself, and one was an adaption of No GM’s Sky by Todd Zircher. Ironically, supers...   [click here for more]
Parts Per Million  $4.99

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Fireborn: Gamemaster's Handbook

Fireborn: Gamemaster's Handbook


The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn...   [click here for more]
EDGE Studio  $4.95

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Heroes Unlimited™ Game Master’s Guide

Heroes Unlimited™ Game Master’s Guide


Heroes Unlimited™ Game Master’s Guide This “guide” to comic book style heroic adventure is full of tips, suggestions, and examples on how to create, run and play adventures. To start the G.M. and players off, we include 10 fully fleshed out adventures, plus all kinds of guidelines, random tables, lists, and background data. Game Master (and player) tips. Rampage combat rules...   [click here for more]
Palladium Books  $12.49

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Draconicus RPG - Game Master's Handbook

Draconicus RPG - Game Master's Handbook


DRACONICUS - GAME MASTER'S HANDBOOK Welcome to Draconicus – a world of enchantment, adventure and dragon magic. In this game, players can assume the roles of miscellaneous characters – heroes and villains, nobles and fools – who inhabit the world of Draconicus, and go on adventures and quests in which they can change the outcome, solve the quest, and win...   [click here for more]
The Yellow Hand  $6.99

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ANARCHY: The Role Playing Game

ANARCHY: The Role Playing Game


"The game is easy to pick up and play but extremely hard to set down. With the D6 rules the game flows beautifully, and sets you up with hours upon hours of fun." - 5 Star Amazon Review "Cool, fun, easy to use game. Well laid out and user friendly. I love the art as well." - 5 Star Amazon Review ...   [click here for more]
dicegeeks  $6.99 $4.99

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Darwin's World 2: Campaign Guide

Darwin's World 2: Campaign Guide


Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new edition is focused on separating the mechanics from the setting, making Darwins World the definitive guide to building post-apocalyptic campaigns, whether you are playing in the...   [click here for more]
RPG Objects  $10.00

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