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Return of the Lazy Dungeon Master

Return of the Lazy Dungeon Master


Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. Refined for five years after the release of the Lazy Dungeon...   [click here for more]
SlyFlourish  $7.99

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Secrets of the Weird Wizard

Secrets of the Weird Wizard


The Ultimate Guide for running Shadow of the Weird Wizard Games! This PDF is a PRERELEASE. As a result, it features no layout, no art, and proofing has not been completed. If you purchase this PRERELEASE, you will gain access to updates and the final product. THIS PRODUCT WAS MADE BY HUMANS. No AI was used in the production of this book. The talented team of artists involved includes the...   [click here for more]
Schwalb Entertainment  $19.99

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The Lazy DM's Companion

The Lazy DM's Companion


The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D games. Sitting alongside Return of the Lazy Dungeon Master and The Lazy DM's Workbook, the Lazy DM's Companion streamlines play and fires off your imagination to build awesome and unique worlds for you and your players to explore....   [click here for more]
SlyFlourish  $9.99

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Crucible of Legend

Crucible of Legend


The Exalted stand astride Creation, ready to remake the world in their own image. From the mightiest Solar to the lowliest Exigent, they are heroes one and all. Yet Creation is vast, and the stories it can hold innumerable. Herein are the tools of the forge where heroes are made, the grand crucible in which the story of the Exalted can be told.  Crucible of Legend presents Storytellers and...   [click here for more]
Onyx Path Publishing  $16.99

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Old-School Essentials Advanced Fantasy Referee's Tome

Old-School Essentials Advanced Fantasy Referee's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures! Referee's Tome of Monsters and Treasures This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern...   [click here for more]
Necrotic Gnome  $15.00

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Talislanta Atlas & GMs Guide - Epic Edition

Talislanta Atlas & GMs Guide - Epic Edition


Talislanta Atlas & GM’s Guide: Unveil the Secrets of an Ancient World Embark on a journey through the mystical lands of Talislanta with the Atlas & GM’s Guide, a treasure trove for Game Masters and players alike. This guide is your comprehensive map to the wonders and mysteries of a world unlike any other. Delve into detailed histories and rich descriptions...   [click here for more]
Everything Epic  $19.99

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Fallout: The Roleplaying Game - Gamemaster's Toolkit (PDF)

Fallout: The Roleplaying Game - Gamemaster's Toolkit (PDF)


In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise, a civilization you will shape. Welcome to the Wasteland. Welcome to the world of Fallout. A post-nuclear roleplaying game needs the best storytellers and material to bring the Wasteland to life. With the Gamemaster...   [click here for more]
Modiphius  $10.00 $6.70

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Talislanta Bestiary - Epic Edition

Talislanta Bestiary - Epic Edition


Explore the Alien High Fantasy Universe with the Talislanta Bestiary Dive into the heart of Talislanta, an alien-high fantasy universe brimming with wonder and danger through the pages of the Bestiary. This comprehensive collection showcases hundreds of creatures, monsters, and exotic flora and fauna, each vividly brought to life with stunning full-color illustrations—a...   [click here for more]
Everything Epic  $19.99

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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Campfire | An Elegant Travel System

Campfire | An Elegant Travel System


TARUK TOSSED HIS GEAR LADEN SATCHEL onto the soft grass at the side of the dirt trail that they had been following all day and slumped down on a log beside it. The weather had not been kind to them on this day and his boots were soaked clean through. He swatted a mosquito away from his pale grey skin and looked up towards the roiling, clouded sky. They still had three more days on the road...   [click here for more]
AbyssalBrews  $4.99

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Advanced Knavery

Advanced Knavery


Advanced Knavery introduces additional rules, tables, and items for Knave Second Edition, by Ben Milton. The rules presented here are also mostly compatible with other OSR systems, especially systems that offer slot-based encumbrance (Old-School Essentials, Lamentations of the Flame Princess, Shadowdark, etc.) The book includes: New PC Creation...   [click here for more]
Incante  $1.99

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Call of Cthulhu 7th Edition - Keeper's Rulebook

Call of Cthulhu 7th Edition - Keeper's Rulebook


Chaosium's Horror Roleplaying in the Worlds of H. P. Lovecraft The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When...   [click here for more]
Chaosium  $27.95

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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HYPERBOREA Referee's Manual

HYPERBOREA Referee's Manual


HYPERBOREA 3E Referee's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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Esper Genesis 5E Master Technician's Guide

Esper Genesis 5E Master Technician's Guide


Make the Universe Your Own! The Master Technician's Guide is the third rulebook for Esper Genesis — the comprehensive sci-fi rules system for the 5th Edition of the world's greatest roleplaying game. This book provides game masters with the tools to create fun, exciting, heroic adventures set in their own sci-fi galactic setting. Create, Expand, and Upgrade! Inside...   [click here for more]
Alligator Alley Entertainment  $24.95

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The GameMaster's Apprentice: Fantasy Deck

The GameMaster's Apprentice: Fantasy Deck


Adventure Awaits! The GameMaster's Apprentice: Fantasy is a system-neutral (compatible with any edition of any game!) deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart...   [click here for more]
Larcenous Designs, LLC  $9.99

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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters

NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters


Batten Down the Hatches! Are you looking to run exciting, fast-paced naval encounters where all your players have something to do each turn? Do you want to run cinematic sea battles between ships and terrify your players with sea monster attacks? I wrote this guide after running a weekly seafaring campaign for 5th edition for over a year. NAVAL ENCOUNTERS provides...   [click here for more]
Tribality Publishing  $3.99 $1.95

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Trinity Continuum: Adventure!

Trinity Continuum: Adventure!


“Don’t try to pin my success on mind-reading, kid. Nothing beats hard work and worn soles for getting to the bottom of a good story. I was a success well before I covered the Hammersmith affair. The only thing that’s done for me is make the world a much more exciting place to get a scoop.” — Helen Perkins, Mesmerist Trinity Continuum: Adventure! is a game of pulp action...   [click here for more]
Onyx Path Publishing  $24.99

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Dreams And Machines: Gamemasters Guide (PDF)

Dreams And Machines: Gamemasters Guide (PDF)


Something is Waking on Evera Prime Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machines Gamemaster’s Guide PDF gives you the rules and tools to immerse yourself and your players into the history and setting of Evera...   [click here for more]
Modiphius  $18.00

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UNE, The Universal NPC Emulator (rev.)

UNE, The Universal NPC Emulator (rev.)


UNE is the Universal NPC Emulator. With just a handful of dice rolls, UNE can help create a surprising non-player character (NPC) with its own motivations. A few more dice rolls, and UNE can provide more direction to place the newly-created NPC smack dab in the center of the story. It can even help determine the NPC’s general mood towards the player characters. Best of all UNE...   [click here for more]
Conjecture Games  Pay What You Want

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Interface Zero 3.0: The Game Master's Guide to 2095

Interface Zero 3.0: The Game Master's Guide to 2095


The job of the game master can be daunting. You have a story to tell, and to do so, you must wear many hats. You’re a storyteller, a world builder, a referee and more. While certainly a challenge, your job can be incredibly rewarding. There’s nothing like looking across the game table at a group of players on the edge of their seats waiting to see what happens next; nothing like listening to them...   [click here for more]
Gun Metal Games  $14.99

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The GameMaster's Apprentice 2e: Cyberpunk Deck

The GameMaster's Apprentice 2e: Cyberpunk Deck


Alright, runners, ready to hit the 'net? The GameMaster's Apprentice 2e: Cyberpunk Deck is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. Freshly augmented and better than ever, this new edition of the GMA is the first of the 2e line! You can view the cards' complete instructions for...   [click here for more]
Larcenous Designs, LLC  $9.99

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Star Trek Adventures Gamemaster's Guide - PDF

Star Trek Adventures Gamemaster's Guide - PDF


THESE ARE THE VOYAGES… The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new rules options to enhance their missions and campaigns. All content in this book is new and supplements...   [click here for more]
Modiphius  $18.00

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta Green...   [click here for more]
Arc Dream Publishing  $29.99

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Forbidden Rules

Forbidden Rules


Forbidden Rules provides a comprehensive set of variant and optional rules for use with Shadow of the Demon Lord, letting you reshape the game in a variety of different ways. Whether you’re looking for a points-based casting system or basic rules to kick off games beyond level 10, this supplement has it. Inside this book, you’ll find:   Dice rules that range from cooperative tasks...   [click here for more]
Schwalb Entertainment  $8.00

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Hopefinder Narrator's Guide

Hopefinder Narrator's Guide


Hopefinder is a Modern Zombie Apocalypse Survival Hack of Pathfinder Second Edition The world came to an end in October, 2022, when a parasitic plague caused the dead to rise up and consume the living. Within weeks the Z Plague spread to every corner of the globe and within six months the undead outnumbered the living. The year is 2032 and humanity is hanging on by a thread. You are the NARRATOR...   [click here for more]
Minotaur Games  $6.99

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Dogs

Dogs


DOGS is a genre and setting agnostic roleplaying game that uses a dice pool and betting system to resolve Conflicts of all types. The mechanics are heavily intertwined with the narrative, and while any kind of game can be played using DOGS, it's especially ideal for games where the players are solving mysteries, settling disputes, and making moral and/or ethical decisions.  (if you just want the...   [click here for more]
KN Obaugh  $9.00 $6.75

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should...   [click here for more]
Monte Cook Games  $2.39

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Into the Unknown - Book 4: Running the Game

Into the Unknown - Book 4: Running the Game


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 4, the Game Master's guide to running sandboxes and dungeon crawls in the Old School way. What does the Game have? The game is divided into five digest-sized...   [click here for more]
O5R Games  $5.99

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Realms of Peril - Game Master's Handbook

Realms of Peril - Game Master's Handbook


Halt! Who goes there? Tread no further, knaves! Turn back while you still can. For what lies inside this dusty tome is meant only for the most ambitious and committed among you. The secrets locked inside these passages reveal that which was not meant for mere mortals to behold. Flee now, and let there be a veil that shrouds the inner workings of the universe! Are you yet undaunted?...   [click here for more]
Spellsword Studios  $4.99

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Bullet Journaling for Gamemasters

Bullet Journaling for Gamemasters


If you enjoyed this book, check out Campaign Journaling. Bullet Journaling for Gamemasters provides you with tips for using the popular dot journal method to organize and run tabletop roleplaying games. Like roleplaying itself, what you get out of it is a matter of how much you put into it. Take what works, ignore the rest, and use the basic principles to create whatever you need to...   [click here for more]
Lightspress Media  $5.00 $3.00

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Scarier Horror Play

Scarier Horror Play


Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares. The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night. This book is a collection of tips, advice, and examples on running scarier horror games. This book grew out of a run of blog articles...   [click here for more]
Parts Per Million  $7.99 $4.99

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GODS - Book of the Oracle English Version

GODS - Book of the Oracle English Version


" The Gods were blind to the world around them. In their genocidal hubris, they did not see that the corruption had taken hold of them. Akhat shed one last tear for this doomed world before expiring." – A Prophecy of a Thousand Year (fragments) This tome hands the Oracle the keys to the world of GODS. In this book you will discover, among other terrible things,...   [click here for more]
Arkhane Asylum Publishing  $45.00 $22.50

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Nerzugal's Game Master Toolkit

Nerzugal's Game Master Toolkit


This is the second Toolkit I have created to help out Game Masters new and old for 5E. Similar to the first, you will find fully detailed dungeons and one-shot adventures, most of which can be dropped in any traditional fantasy world with minimal effort. This Toolkit also comes with 100 new monsters as part of Nerzugal’s Extended Bestiary with numerous unique creatures as well as expansions upon...   [click here for more]
Nerzugal Role-Playing  Pay What You Want

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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas on how...   [click here for more]
White Wolf  $3.99

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By This Axe: The Cyclopedia of Dwarven Civilization

By This Axe: The Cyclopedia of Dwarven Civilization


In this tome you will find the secrets of the great and proud race of dwarves, compiled, codified, and curated for use in your favorite old-school fantasy role-playing game. With the Cyclopedia, you get:  270 pages of lore and rules bounded in a stitch-bound hardcover and PDF edition A full-color painted cover by Michael Syrigos A full-color interior layout with full- and half-page art Compatibility...   [click here for more]
Autarch  $20.00

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The GameMaster's Apprentice: Sci Fi

The GameMaster's Apprentice: Sci Fi


"Plot generators to maximum, chief!" The GameMaster's Apprentice: Sci Fi is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. This variant deck is aimed at science fiction of every kind, from shiny space operas to the grim, dark streets of a megacorp-dominated Earth. You can view the cards'...   [click here for more]
Larcenous Designs, LLC  $9.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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Savage Worlds Adventure Edition: World Builder and Game Master's Guide

Savage Worlds Adventure Edition: World Builder and Game Master's Guide


Want to create your own world? Looking for tips and advice from those who have been running Savage Worlds for over 15 years? The World Builder and Game Master’s Guide does all that and more! Inside you’ll find articles directly from Pinnacle’s staff, freelancers, and favorite Game Masters on such topics as: running Savage Worlds for All Ages, Risks &...   [click here for more]
Pinnacle Entertainment  $9.99

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had gone through...   [click here for more]
Wizards of the Coast  $4.99

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D&D Companion Set (BECMI Ed.) (Basic)

D&D Companion Set (BECMI Ed.) (Basic)


This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert...   [click here for more]
Wizards of the Coast  $4.99

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Demon Storyteller's Guide

Demon Storyteller's Guide


Does the mouse in the maze think: “Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”? Does it? I think not.  I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit. It knows all routes lead to the same end. You know it, too. You left,...   [click here for more]
Onyx Path Publishing  $14.99

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MythCraft: MythCrafter's Guide

MythCraft: MythCrafter's Guide


AN EPIC ROLE-PLAYING SAGA Craft Your Own Legendary Myths! The MythCrafter’s Guide equips you with the tools that you need to design exciting MythCraft campaigns. Full of tips, tricks, tools, and tables, this book will get your imagination pumping and will offer you guidelines as you create memorable adventures for your party of eager heroes. The MythCrafter’s Guide offers guidance...   [click here for more]
QuasiReal House  $30.00 $15.00

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GODS - Le Livre de l'Oracle - VF

GODS - Le Livre de l'Oracle - VF


« Les dieux ont été aveugles à ce qu’il se passait, trop fiers d’eux, satisfaits d’avoir perpétré un génocide, incapables de voir que la corruption avait déjà posé la main sur eux. Alors, Akhat versa une dernière larme pour ce monde condamné avant de succomber. »   Une Prophétie de Mille Ans (Fragment)   Oracle, les plus grands secrets de...   [click here for more]
Arkhane Asylum Publishing  $47.76 $23.88

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Darker Shadows

Darker Shadows


Torches are burning low as the group of adventurers prepares to descend another steep staircase into parts unknown. A quick inventory tells them that they have a few torches left, which should be more than enough to explore one more level. But there is something these adventurers don’t know—you have built this dungeon level using Darker Shadows, a guide designed to make the darkness even more perilous!...   [click here for more]
ThrowiGames  $3.00

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D&D Immortals Set (BECMI ed.) (Basic)

D&D Immortals Set (BECMI ed.) (Basic)


Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ...   [click here for more]
Wizards of the Coast  $4.99

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Savage Rifts: Game Master's Handbook (SWADE Edition)

Savage Rifts: Game Master's Handbook (SWADE Edition)


(This is the new, updated SWADE edition of the Rifts® Game Master's Handbook.)    WELL, THAT ESCALATED QUICKLY! Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the...   [click here for more]
Pinnacle Entertainment  $9.99

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Night Horrors: Enemy Action

Night Horrors: Enemy Action


"Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown....   [click here for more]
Onyx Path Publishing  $14.99

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Listen Up You Primitive Screwheads!!!!!

Listen Up You Primitive Screwheads!!!!!


LISTEN UP, YOU WHINY SCREWHEADS!!! "Bob's super-Solo's killing everything he meets!" "My players always start the adventure in a bar!" "Why can't I get anyone to play Netrunners??" Does this sound like YOU? Refs. Let's be honest. You've heard this kind of whining before -- and aren't you sick of it? I mean just fed up to here ... so much that you wanted to leap across the table and kill the...   [click here for more]
R. Talsorian Games Inc.  $5.25

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $9.99

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