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Ever wanted to create your own spells? Or roleplay a wizard with truly scientific understanding of magic? Or even just explore the hidden relationships between the spells of 5e? Then this is the book you need to take your role play wizarding to the next level! The Theory of Magic is a scientific approach to the magic seen in 5e created after a succesful kickstarter (£6.5k raised!). In this book we... [click here for more] |
The Gorilla Of Destiny |
$9.99 $4.99
|
This expansion for Hero Kids includes ten new All Hallows' Eve heroes for your game:
Jester Alchemist - The jester always gets the last laugh against anyone nearby
Bear Brute - The bear brute is a formidable combatant
Satyr Druid - The satyr can channel powerful druidic healing
Krampus Duelist - Terrifying in stature and in combat
Raven Hunter - The raven harries enemies from a distance
Gorgon... [click here for more] |
Hero Forge Games |
$2.99
|
This expansion for Hero Kids includes ten new monstrous pets for your game:
• Beguiler - The beguiler's eyestalks unleash powerful and versatile magic • Boar - The battle-boar carries stalwart heroes into battle • Gorilla - Enemies' attacks only strengthen the gorilla's attacks • Griffon - The griffon swoops down to carry off its prey • Hydra - Each of the hydra's three heads... [click here for more] |
Hero Forge Games |
$2.99
|
This expansion for Hero Kids includes ten new monstrous heroes for your game:
Gargoyle Ambusher - The gargoyle hides in plain sight and swoops to attack
Bugbear Brute - The bugbear brute swings a tree-trunk club
Frogling Hunter - The frogling's sticky tongue pulls enemies closer
Minotaur Knight - This bovine beast can charge with fierce horns
Mummy Mage - The withering mummy terrifies enemies
Goblin... [click here for more] |
Hero Forge Games |
$2.99
|
This expansion for Hero Kids includes ten new forest heroes for your game:
Spear Bearer - This ferret hero uses his spear to keep enemies at bay
Knight - The turtle's armor protects him from enemy attacks, which enrage his replies
Rogue - The shrew moves like a shadow and strikes distracted enemies
Brute - This badger is a ferocious combatant who specializes in knocking down enemies
Warlock... [click here for more] |
Hero Forge Games |
$2.99
|
This expansion for Hero Kids includes eleven new pets for your game:
Pixie - The pixie's small frame holds powerful magic
Hound - The hound fights even more fiercely when hurt
Eagle - Eagles attack their targets with swooping attacks
Fox - The tiny fox responds to attacks with a vicious bite
Bear - The bear's best defense is a strong friend at its back
Lynx - This large feline transforms... [click here for more] |
Hero Forge Games |
$2.99
|
This expansion for Hero Kids includes ten new Heroes From Out of Time for your game:
Athlete - The athlete's massive strength and imposing frame makes them a formidable sight
Ghost - Practiced in passing unnoticed, Ghost uses an improvised surujin to strike at distant foes
Goth - The goth's unique style belies her knowledge of herbal healing remedies
Hick - This country boy never travels... [click here for more] |
Hero Forge Games |
$2.99
|
This expansion for Hero Kids includes ten new heroes for your game:
Acrobat - Perform spectacular flips and tumbles to get in and out of trouble
Alchemist - This bomb thrower is dangerous to enemies and allies
Brute (Female) - The female brute is big enough to take on any enemy
Healer (Male) - Trained in the forests of the Brecken Vale, the healer is a great addition to any group of heroes
Hunter... [click here for more] |
Hero Forge Games |
$2.99
|
This expansion for Hero Kids includes ten new exotic heroes for your game:
Arbalest - The dwarf arbalest's powerful crossbow can shoot right through enemies
Blade Dancer - The scything blades of this dragon-kin can attack two enemies
Blade Dancer - With two blades, this drow blade dancer is a fearsome attacker
Brute (Male) - This unstoppable dragon-kin trades off armor for a heavy blade
Druid... [click here for more] |
Hero Forge Games |
$2.99
|
When you’re stalking the streets of Night City, it pays to know the locals and where they’re lurking. One wrong move and you could end up as Bozo bait or worse. And when you’re the GM of a Cyberpunk RED game, knowing the score is even more important. Otherwise, your RED adventure might bog down in a ton of tiny stuff that can make or break a... [click here for more] |
R. Talsorian Games Inc. |
$8.00
|
Night City’s voracious, choomba! It needs more places, more people, more things. More! More! More! It’s never satisfied and we know you aren’t either. Your campaigns can always use a little something extra to push it right over the Edge.
That’s what Interface RED is all about. In this first volume you’ll find a collection of short articles custom-crafted to improve... [click here for more] |
R. Talsorian Games Inc. |
$8.50
|
The third issue of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, previews of in-development products, short adventures, and more!
In This Issue
New classes:... [click here for more] |
Necrotic Gnome |
$7.50
|
Once upon a time, you fled through the Thorns, wanting nothing more than to get away, to get home.
But the place you ran through along the way was more than just the brambles that catch and tear. The Hedge is home to hobgoblins and faerie creatures, a source of wonders and delights even as it’s home to snarling, snapping briarwolves.
You just had to... [click here for more] |
Onyx Path Publishing |
$16.99
|
Issue 2 of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, news, previews of in-development products, short adventures, and more!
In This Issue
New classes and races:... [click here for more] |
Necrotic Gnome |
$7.50
|
The first issue of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, news, previews of in-development products, short adventures, and more!
In This Issue
New classes: Six new... [click here for more] |
Necrotic Gnome |
$7.50
|
Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the Codex of the Black Sun.
In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign. Advice... [click here for more] |
Sine Nomine Publishing |
$9.99
|
Open the Tome--if you dare!
In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options--and magnifies their peril--with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week "Roadhouse Regulars" online community.
Tome of Mysteries... [click here for more] |
Evil Hat Productions |
$12.00
|
Winds of Magic From the shattered warpgates at the poles of the world raw energies of Chaos flow into the world, powering works of sorcery and sustaining Daemonic entities. This is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$29.99
|
Magicians and Mentalists
The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their... [click here for more] |
Onyx Path Publishing |
$15.99
|
Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creationís greatest artificers forged unimaginable wonders and miracle-machines.
Now, in the Age of Sorrows, kingdoms go to war over potent artifacts,... [click here for more] |
Onyx Path Publishing |
$14.99
|
Tales of magic and monsters as told by The World's Greatest Bard!
Adventure across the world of The Witcher, uncovering its secrets, slaying its monsters, and bringing its stories to life, as entirely and truthfully recollected by the famed bard Dandelion.
In this book, you'll travel from the could mountains of Kovir to the wine soaked region of Toussaint in Nilfgaard,... [click here for more] |
R. Talsorian Games Inc. |
$15.00
|
A Celebration of the Art, Chaos, and Science of Magic!
It’s said that magic is equal parts art, chaos, and science. That it’s a blessing, a curse, and progress itself. Through the notes of escaped Nilfgaardian Director of Magic, Glynnis var Treharne, you’ll put that saying to the test, uncovering the secrets of the primal forces of magic. How will you use this primordial chaos, and how... [click here for more] |
R. Talsorian Games Inc. |
$17.50
|
Did they tell you magic is sealed away by the Abyss? That the Supernal Realm can’t affect the Fallen? That you’ll never see the Watchtower again?
Nothing is ever that simple.
The curse keeps Sleepers from seeing it, but we are Awakened. We see past the Lie with our Sight every day, grasp the Supernal with our spells and seek the Mysteries. And what Mysteries we find!
Artifacts... [click here for more] |
Onyx Path Publishing |
$14.99
|
EXPLORE A SYSTEM FORSAKEN BY THE GREAT RIFT
Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
You can’t predict a changeling by their kith. We’re not so easily defined.
But we are connected to others who fashioned themselves the same way. You meet another Playmate’s eye and know you share something no one else can understand. In a way, you’re kin.
This is the Lost struggle. Did They take me apart so thoroughly that putting me back together... [click here for more] |
Onyx Path Publishing |
$16.99
|
Lore of the Clans
My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets... [click here for more] |
Onyx Path Publishing |
$19.99
|
Enter the World of Shadow
Trinity Continuum: Assassins transports players to the Contiuum’s underworld where well-dressed killers-for-hire use high-tech weapons and gear to eliminate their targets. Assassins join hidden Societies, each unified by their preferred method of doing violence. Their lives are brutal, blood-stained, and glamorous.
The Trinity... [click here for more] |
Onyx Path Publishing |
$19.99
|
The blessing of the Unconquered Sun unlocks the potential within each of his Chosen, allowing their heroic skills to become expressions of divinity. More than any other Exalted, the Charms of a Solar express who she is and what shape her legend will burn into the world.
This book contains over 80 new Solar Charms embodying a range of concepts and stories dreamed up by players of Exalted and meticulously... [click here for more] |
Onyx Path Publishing |
$4.99
|
Become a Master of Magic!
The biggest, most extensive, most ambitious release for Shadow of the Demon Lord so far, Occult Philosophy kicks down the doors and unleashes over 800 spells into your games. With new options for the 39 existing traditions plus the brand-new Madness tradition, this book is a must have for master, novices, and, yes, even expert fans of... [click here for more] |
Schwalb Entertainment |
$15.99
|
A Practical Guide
Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more – all presented... [click here for more] |
Onyx Path Publishing |
$14.99
|
"Of course it hurts. Everything hurts. If you're alive, you hurt. Don't think of yourself as bleeding out; think of yourself as more alive."
Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice and marking... [click here for more] |
Onyx Path Publishing |
$14.99
|
Awakening is a blessing. It's pure enlightenment, arcane knowledge, untold Mysteries, unimaginable power.
Awakening is a curse. It's all-consuming addiction, existential despair, desperate loneliness, dangerous hubris.
Awakening is knowing you can do whatever you want, and then doing it. Damn the consequences if you like, but your damnation doesn't erase them. Bending reality to your will intoxicates... [click here for more] |
Onyx Path Publishing |
$14.99
|
The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.
As such, I provide this corollary to my original study.... [click here for more] |
Onyx Path Publishing |
$9.99
|
Gold Ennie Award winner for Best Free Game, 2016
WELCOME TO THE APOCALYPSE
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta... [click here for more] |
Arc Dream Publishing |
$6.99
|
Quick reference for Old-School Essentials Advanced Fantasy, compiling the most important tables, rules, and procedures into a convenient 32-page booklet:
Game procedures: Summaries of the core rules of the game, including the procedures for dungeon, wilderness, and waterborne adventuring, and combat.
Monsters: Complete dungeon encounter tables and monsters listed... [click here for more] |
Necrotic Gnome |
$5.00
|
More Than Magick
For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.
Enter the Annex
Building upon the M20 core rulebook, this Book of Secrets... [click here for more] |
Onyx Path Publishing |
$14.99
|
Unlock the Words of Creation for the Godbound role-playing game and arm yourself with mighty tools for the forging of new faiths for whatever games you play.
The Lexicon of the Throne is a sourcebook that contains not only a host of new Words of Creation for your Godbound game, but also extensive guidelines for creating new... [click here for more] |
Sine Nomine Publishing |
$9.99
|
Welcome to the Future
As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains. Despite global telecommunications,... [click here for more] |
Onyx Path Publishing |
$19.99
|
Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief,... [click here for more] |
Onyx Path Publishing |
$14.99
|
A deluxe Loremaster’s screen in landscape format for the second edition of The One Ring™ roleplaying game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Loremaster’s schemes hidden from the eyes of inquisitive players.
The Rivendell compendium contains information about The Last Homely House, including a map of... [click here for more] |
Free League Publishing |
$9.99
|
The original 1985 release of Unearthed Arcana™ changed Dungeons & Dragons® forever by introducing new races, classes, magical items, and rules written by Gary Gygax. This new printing will appeal to nostalgic D&D® fans looking to add this classic to their collections. The most complete version of Unearthed Arcana ever printed!
The original Unearthed Arcana was... [click here for more] |
Wizards of the Coast |
$9.99
|
Your team gets stronger... the world gets weirder!
Unite your party of hunters with new team playbooks and take your supernatural adventures into alternate genres and fresh settings with this huge expansion for the acclaimed Monster of the Week RPG!
Hunters: Choose from 15 different team playbooks and give your... [click here for more] |
Evil Hat Productions |
$20.00
|
Mutants & Masterminds PDF Mega-Bundle
56 57 M&M PDF Products for just $75.00!
A PDF archive of almost everything released for Mutants & Masterminds first edition and second edition! That’s 56 PDF-format books for a bit over 50 cents each!
7 PDF books from Mutants & Masterminds first edition, including the core rulebook... [click here for more] |
Green Ronin Publishing |
$521.91 $75.00
|
You have been chosen by a Dragon, gifted with magic and the incredible ability to shape shift into one of their terrible and awesome forms. In a World of myth, yours has been rewritten time and again, and yet Dragons remember all truths. You are an agent in an ancient war, working behind the lines and preparing for a battle for the fate of The World.
Discover the Truth. Find yourself. Make your... [click here for more] |
Onyx Path Publishing |
$19.99
|
Command 400 New Spells for 5th Edition!
No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than a massive tome of spells.
Deep Magic Volume 1 collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 400 new and revised spells and other options:
Theurge base class, blending the arcane and the divine in one caster
16... [click here for more] |
Kobold Press |
$34.99
|
WFRP Blood and Bramble
Before ever Teclis pondered the notion of Human wizards, and long before Magnus the Pious laid the foundation for the Colleges of Magic, there was still magic in the land that would become the Empire. To the Witch Hunter it is all base witchery, and its practitioners worthy of little consideration and a good deal of kindling. Those who know a little better recognise that there... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$4.99
|
The Order of Reason spreads its wings, and the world burns. We tell ourselves this is for Enlightenment. We tell ourselves this is for the greater good. We tell ourselves this is for humanity.
We lie to ourselves.
The great engines of the Empire are all-consuming beasts, heedless of anything but their own hunger — for riches, for lives, for land.
Everything falls... [click here for more] |
Onyx Path Publishing |
$29.99
|
Take the guesswork out of creating new classes for B/X-style RPGs
The B/X Options: Class Builder is the only race-as-class creation system 100% compatible with the classic fantasy classes presented in the core rules. Infinitely scalable for any setting or genre, the B/X Options: Class Builder lets you create new (or modify existing) classes guaranteed to match the level progression rates of the canon.... [click here for more] |
The Welsh Piper LLC |
$9.99
|
The point about hope is that it is something that occurs in very dark moments. It is like a flame in the darkness; it isn’t like a confidence and a promise.
— John Berger
Keeping the Vigil is a choice. Nothing stops them from going home, locking the door, putting out the light, and pretending that all is right with the world. Billions of people do just that every day.
But the hunter... [click here for more] |
Onyx Path Publishing |
$7.99
|
Archeological Intelligence
Some analysts develop signals intelligence or SIGINT. Some develop human intelligence, HUMINT. Delta Green deals in older secrets. It needs archeological intelligence. ARCHINT: a study of appalling dangers left in hidden places. It needs agents to look into horrors so that others can turn away. Agents like yours.
Featuring:
The Amulet of the Ai-Apa
Blood of the Feeder
The... [click here for more] |
Arc Dream Publishing |
$4.99
|