Title |
Publisher |
Price |
Hard cover print copies of The Black Hack Second Edition and boxed sets are now available and may be ordered from the Squarehex website here:
https://www.squarehex.co.uk/collections/the-black-hack
The Black Hack Second Edition
New expanded Second Edition rules now include a wealth of extra material and tools for every Black Hack GM. The main rules still only take up 30 pages, but the full edition... [click here for more] |
Gold Piece Publications |
$6.00
|
Nine haunting tracks and nine associated encounter hooks, all created under the third-party Mörk Borg license.
Designed as a 12" vinyl record, this package includes:
A PDF of the record's outer sleeve.
A PDF of the inner sleeve, which includes encounter hooks for some of the tracks.
A PDF of the double-sided 11" x 22" insert that includes encounter hooks for the remaining... [click here for more] |
Philip Reed Games |
$4.95
|
No more boring fights!
How many times have your combats happened in a bland 2D map with no interesting tactical options? If you have time to prepare an encounter, you can craft a detailed map with flavorful options and a varied environment. If you're improvising or playing solo, you won't have that luxury. Usually, in this kind of games we don’t plan our encounters (or almost anything) in advance,... [click here for more] |
Crimson Scholar Press |
$2.12
|
The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further!
The Black Hack is a fast playing game and the rules can be picked... [click here for more] |
Gold Piece Publications |
$2.00
|
INDEX CARD RPG gives you 100 unique pieces of dungeon art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and dungeon building creativity tool! Just two easy cuts per page makes 4 cards.
Also included is a full card title and description listing to get your devious imagination turning!
SECOND EDITION... [click here for more] |
RUNEHAMMER GAMES |
$3.50
|
 Learn to Build Worlds with Titans of Fantasy and Tabletop!
The Kobold Guide to Worldbuilding, Volume 2, features 15 stars of tabletop roleplaying games and fantasy fiction, including Gail Simone, Keith Baker, Veronica Roth, Ken Liu, Kate Elliott, Mike Shea, Tobias S. Buckell, Shanna Germain, Gabe Hicks, the Dungeon Dudes (Monty Martin & Kelly McLaughlin), Jeff Grubb, and more.
Middle-Earth,... [click here for more] |
Kobold Press |
$14.99
|
Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.
In this issue, we prove that burglary, larceny, robbery, embezzlement, keelhauling... [click here for more] |
Autarch |
$3.99 $3.19
|
Dungeon Vault Magazine - Issue 20
Published by Elven Tower
This is issue No. 20 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$5.95 $4.76
|
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly... [click here for more] |
SlyFlourish |
$5.99 $3.59
|
The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games.
The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.
In this issue, all creatures great and small...
Creating Custom... [click here for more] |
Autarch |
$3.99 $3.19
|
Run Your Best Campaign Yet
Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion.
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for... [click here for more] |
Kobold Press |
$9.99 $5.99
|
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best... [click here for more] |
Encoded Designs |
$9.95
|
Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.
In this issue, Machinery to the Max, we unveil updated rules for automatons.... [click here for more] |
Autarch |
$3.99 $3.19
|
 Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.
In this issue, the empyrean and the chthonic, the sun and the stars, go hand... [click here for more] |
Autarch |
$3.99 $3.19
|
Hero Pack 1 - Epic Isometric
This set is made possible by my Patreon and kickstarter backers.
More characters and heros for your adventures.
5 packs of themed heros/villains in png format perfect for digital tabletops and other Epic Isometric sets
Barbarian Warriors
Includes Barbarian swordsmen, greataxe fighter with shield, spearman hunter, warpick , female... [click here for more] |
WarDrumRPG |
$10.00 $6.00
|
Rescue a powerful amulet from the clutches of an evil cult in this adventure for fifth edition!
This one-shot adventure for 4th level characters will bring your party into the dangerous Spiritlands, a deserted area in Freebone Vale. There, a group of cultists that have split off from the Church of Enas have managed to take over a temple. Can you recover the amulet of the watcher before... [click here for more] |
T.M. van Dalen RPG |
$4.95 $3.96
|
Once, in the time before the gods forgot their names, when the world was flat and floated on a sea of chaos, there was an age of gleaming cities, untamed wilderness, enlightened devils, greedy spirits, and mighty heroes. This was the age of the Exalted, champions empowered by the highest of gods.
Tomb of Dreams will jumpstart your group’s Exalted game—all you... [click here for more] |
Onyx Path Publishing |
$1.99
|
Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago.
This first issue contains:
* Rules for using black powder firearms
* Rules for horses in the Frozen City
* Rules for Knightly Orders which add variety to your knights and templars
* Alone in the Crypt – a solo Frostgrave scenario... [click here for more] |
Joseph A. McCullough |
$5.00
|
Dungeon Vault Magazine - Issue 18
Published by Elven Tower
This is issue No. 18 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$6.95 $5.56
|
The Essential Elements for Building a World
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now,... [click here for more] |
Kobold Press |
$14.99
|
Welcome to the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu based on a Dark Ages fantasy version of the Mediterranean and the lands surrounding it! It is set a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on... [click here for more] |
Skirmisher Publishing |
$29.99
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago.
This issue contains:
* Rules for Dragons in Frostgrave, including a co-operative scenario.
* Traps in Ghost Archipelago, including a solo scenario.
* Frostgrave Mech War, rules and a scenario for fighting... [click here for more] |
Joseph A. McCullough |
$6.00
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
|
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to... [click here for more] |
Encoded Designs |
$11.95
|
Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series!
As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit... [click here for more] |
Skirmisher Publishing |
$0.99
|
Speed Round speeds up “roll-play” to make more time for “role-play.”
Moving from a live tabletop to a virtual online setting requires patience and, at least initially, some effort, and a bit of advance preparation will pay off during the game session. This publication enhances the flow of play in D&D 5E by reducing administrative overhead and shifting the spotlight away from the... [click here for more] |
Skirmisher Publishing |
$9.99 $7.99
|
The One Page Dungeon Compendium
A collection of dungeons with all of the 2021 One Page Dungeon Contest entries. This contains all of the dangerous dungeons, exciting encounters, amazing adventures, and wonderous worlds. Each one is contained on a single page of the compendium.
There are 74 entries to this year's contest. You get the compiled compendium and a zip file containing each of the individual... [click here for more] |
Spiel Knights |
$5.99 $4.99
|
Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds!
Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned... [click here for more] |
Skirmisher Publishing |
$1.99 $1.19
|
In the Footsteps of Hercules is a system-free sourcebook devoted to a pilgrimage trail that can be used in conjunction with any fantasy role-playing game. This book describes the various sections of the trail and the prevailing terrain and conditions associated with them; how most pilgrims travel them; alternate ways some pilgrims choose to approach the trail overall or specific parts of it;... [click here for more] |
Skirmisher Publishing |
$9.99
|
 Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.
In this issue, macabre monsters, twisted temples, and grim guardians await...... [click here for more] |
Autarch |
$3.99 $3.19
|
Kicked out of home at the cruelly young age of 60, you're left to fend for yourself in the wilds surrounding Bilgeton. You are the Bastard Elf: embark on an epic quest in search of your human father and his fabled couch upon which you might crash, or blow that off as soon as something better comes along. Can you survive in this strange and vicious fantasy realm?
The Sword of the Bastard... [click here for more] |
Two-Fisted Fantasy |
$4.99
|
An extraordinary metal lighter than common steel and more precious than gold. The object of quests and the cause of war. Only one place holds this treasure: the Savage Coast. This grand frontier is also home to the Red Curse, and ancient bane that hideously deforms some victims, while mysteriously granting powers to others. Here, player characters can acquire wondrous abilities, even as they seek to... [click here for more] |
Wizards of the Coast |
$4.95 $3.96
|
Step back into the Dark Ages...
...into a time when the clans, high and low, battle for blood and power.
Welcome to The Cainite Conspiracies
This collection of short stories inspired by the 20th Anniversary edition of Vampire: The Masquerade Dark Ages features tales by Vampire developers such as Justin Achilli, Eddy Webb, David A. Hill, Jr., and... [click here for more] |
Onyx Path Publishing |
$4.99
|
Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago.
This issue contains:
* Expanded rules for rangifer, including rangifer shamans with their own spell list, new rangifer soldier types, and a two-scenario solo campaign.
* Rules for making deals with thieves’ guilds in Frostgrave.... [click here for more] |
Joseph A. McCullough |
$6.50
|
Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway?
Well, wonder no longer. The Angry Game Master is here to explain it all.
Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing... [click here for more] |
Angry Games, Inc. |
$15.00
|
Blood & Treasure
Your world is crumbling at the edges, pressed in on all sides by the savage and pitiless darkness—monsters and other evils that prey upon light and life. Most of your people huddle behind walls, convincing themselves that your civilization will persevere and conquer this land.
But you don’t have that luxury. There’s naught for you... [click here for more] |
Burning Wheel |
$15.00
|
Codex is the monthly RPG magazine published by The Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout.
Inside Codex - Gold:
True Beauty Gold An expansion for True Beauty, originally published in Codex - Joy 2. True Beauty is a campaign framework for Monsterhearts 2 that sets the game in the... [click here for more] |
The Gauntlet |
$9.00
|
Micro Dungeons is a short selection of small dungeons for both new and experienced players of 5E DnD, that can be played in a few hours, with an old school feel.
Sometimes you need a quick dungeon for a one-shot adventure. Or maybe you need a way to show a new player how to play. Sometimes you could also need a dungeon to insert into a bigger adventure that you are already running. Micro Dungeons... [click here for more] |
Xacur |
$2.00 $1.60
|
Decades of GMing Experience at Your Fingertips!
“Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls
Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create... [click here for more] |
Kobold Press |
$9.99
|
 Dungeon Vault Magazine - Issue 17
Published by Elven Tower
This is issue No. 17 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$6.95 $5.56
|
 Dungeon Vault Magazine - Issue 21
Published by Elven Tower
This is issue No. 21 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template... [click here for more] |
Elven Tower |
$6.95 $5.56
|
"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power.
Would you trust... [click here for more] |
White Wolf |
$5.95
|
Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need!
Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get... [click here for more] |
Kobold Press |
$14.99 $8.99
|
“Stories from the Northern Myths” delves into some of the tales that directly influenced 20th century fantasy literature in general and its most famous exemplar, The Lord of the Rings, in particular. This historical reprint covers legends that include the cursed hoard of the Rhine Gold and the ring associated with it that corrupts and transforms its owners; the adventures of the Germanic... [click here for more] |
Skirmisher Publishing |
$3.99
|
The Brukesian Duchy
Hexcrawl by Elven Tower
Go Here for the Free Preview
The Brukesian Duchy is a human territory by the northern border of a kingdom. The kingdom’s capital is so far south that the crown’s influence is negligible. It is surrounded by dangerous forests that a court of cruel fey princes rule. The regional map is generic in its contents and geography. It requires little effort... [click here for more] |
Elven Tower |
$4.95 $3.96
|
DELVE: A Solo Map Drawing Game is a map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. This 44 page zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. It has a simple turn-based combat system, rules for building your hold and optional... [click here for more] |
WhisperingWizard |
$7.00
|
Black is Back!
All the essential rules you need (excluding monsters) to play The Black Hack Second Edition in a 26 page booklet format. If you're a player then this is all you need to play. If you're a GM then this will give you faster access to the most common rules you need during a game.
If you want the full edition of the rules you can find it here:
https://www.rpgnow.com/product/255088/The-Black-Hack-Second-Edition... [click here for more] |
Gold Piece Publications |
$2.00
|
The Black Hack Sorrowset & GM's Screen bundles two great supplements together for use with The Black Hack RPG.
The Queer and Deadly Town of Sorrowset is a procedurally generated urban micro-setting. Although it is designed with The Black Hack in mind it can easily be used with any Fantasy RPG.
The Black Hack GM's Screen is a PDF version of the printed... [click here for more] |
Gold Piece Publications |
$1.50
|