Agua Sangrienta is an adventure module for the PRINT THE LEGEND roleplaying game in which the players roam the New Mexico Territory in search of the lost sword of conquistador Hernan Cortes. ... [click here for more]
An Inescapable Place
Welcome to the kingdom’s most notorious jail. Velgate is a panoptic prison, an architectural design so cunning that a single guard can observe all prisoners simultaneously. The inmates can make no move that isn’t monitored, so they have no hope of escape. This terrible and ingenious panopticon houses the land’s most feared and dangerous... [click here for more]
Presented here are seven original kits to expand your selections when building a fighter character in Second Edition AD&D. Following a general description, the kits are broken down into several components, detailed below.
Role: How does this particular character type fit into an adventuring party? What skills or insights does he or she bring to the group? What are their motivations?... [click here for more]
The Svirfneblin Effect is an encounter that may be inserted into any existing dungeon or played as a brief standalone adventure.
The deep gnomes are building a dangerous apparatus and worshiping an even more dangerous idol. Can their dark plans be thwarted?
For levels 5 to 7, The Svirfneblin Effect is designed for First Edition but may be played with any OSR product line (OSRIC,... [click here for more]
No fantasy gamer can ever have enough new spells or magic items. This book seeks to enrich any OSR campaign by presenting dozens of spells, wondrous items, mystical objects, incantations, and fabulous artifacts from far-flung realms.
Contained herein are many new and original spells, rules, and items, unique to this book. All told, you now have over 70 exciting magic items, 40 spells, and one new... [click here for more]
FORTUNE’S CHILDE is a fantasy roleplaying game designed for one player and one gamemaster. The player assumes the role of the Fool, a lighthearted wanderer adrift through life, whose personal quest is the same as all our quests: to attain wisdom and good fortune while avoiding ill events and staving off death. At the beginning of each game session, the player decides whether his character is... [click here for more]
In PRINT THE LEGEND, players assume the role of characters in the year 1866, being guided through a series of scrapes, gunfights, and escapades by the gamemaster, or GM. The setting is historical; the action is not. It’s up to you to tame the New Mexico Territory through any means necessary: driving cattle, defending homesteads, digging graves, robbing banks, catching outlaws, or making a stand... [click here for more]