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Deep Magic for 5th Edition
by Kobold Press
Command 700 New Spells for 5th Edition!

Magic is the heart of fantasy—and nothing says magic like a massive tome of spells. This tome collects, updates,and expands spells from years of the Deep Magic for 5th Edition series—more than 700 new and revised spells, 19 divine domains, more than 20 new subclasses for wizards, sorcerers, bards, warlocks, plus new familiars and much more!

Deep Magic for 5th Edition
 
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A Dark and Stormy Knight (3.5)

A Dark and Stormy Knight (3.5)


The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace. The PCs discover hidden perils inside the isolated tor where they have taken shelter...   [click here for more]
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A Frigid Demise (3.0)

A Frigid Demise (3.0)


A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta. Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like. Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging...   [click here for more]
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Alfeimur - Chakbash - Humans of the Eternal Night

Alfeimur - Chakbash - Humans of the Eternal Night


Chakbash - Humans of the Eternal Night is the complete guide to Chakbash characters. Designed to be used in the Alfeimur fantasy setting, the guide can be used with no effort in any campaign setting, enabling players to role-play humans who have evolved useful skills to survive underground... at a cost. And what if that cost is their own humanity? Useful for DMs and players alike,...   [click here for more]
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Amazons vs Valkyries: Domains

Amazons vs Valkyries: Domains


  The Daughters of Ares and the Daughters of Odin…  A Mythic World of Chaos and War…   Amazons vs Valkyries: Domains   Pages: 26 Game System: OGL/5e Genre: Classical Age (Greek/Norse Mythology) The file features nine new divine domains designed for priestesses, seers, and oracles of the ancient world. Within these pages are the following domains: ...   [click here for more]
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Amazons vs Valkyries: Races (5e)

Amazons vs Valkyries: Races (5e)


  The Daughters of Ares and the Daughters of Odin…  A Mythic World of Chaos and War…   Amazons vs Valkyries: Races   Pages: 25 Game System: OGL 5e  Genre: Classical Age (Greek/Norse Mythology) This file features 6 new races for players including: Fauns: Hedonistic and playful fairies who protect the wilderness from harm....   [click here for more]
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Amazons vs Valkyries: The Priestess (5e)

Amazons vs Valkyries: The Priestess (5e)


  The Daughters of Ares and the Daughters of Odin…  A Mythic World of Chaos and War…   Amazons vs Valkyries: The Priestess   Pages: 27 Game System: OGL/5e Genre: Classical Age (Greek/Norse Mythology) The priestess is an essential part of every society. Volvas, oracles, prophets, and seers shape the fate of heroes and cultures. They advise...   [click here for more]
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An Eye for an Eye (3.0)

An Eye for an Eye (3.0)


When your ire has been raised, when you have been wronged, when someone has crossed you too many times -- it's time to contact the Council of Wrath. This small but extremely efficient band specializes in vengeance. And woe to those who find them looking in their direction. The Council of Wrath is an organization of mercenaries that fulfills a need: revenge. Mainly made up of assassins,...   [click here for more]
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Bad Light (3.5)

Bad Light (3.5)


What's happened to the Pearl Tower -- an ancient lighthouse built to warn ships away from a treacherous reef? Ships are disappearing, and the busy part of the trading season is just about to start. Could someone have taken over the lighthouse and wrecked the ships? Drop the latest miniadventure for D&D v.3.5 by Owen K. C. Stephens into any coastal region of your campaign world that has a...   [click here for more]
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Bad Moon Waning (3.5)

Bad Moon Waning (3.5)


When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just...   [click here for more]
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Base of Operations (3.0)

Base of Operations (3.0)


A group of vile humanoids has taken over an old, ruined keep within a day's walk of the nearest town. Local leaders greet this news with alarm, for they don't wish to see a stronghold for evil humanoids so close to their settlement. So they offer a deal to your group of adventurers: Root out the humanoids and you can have the keep as your own base of operations. Base of Operations, a short adventure...   [click here for more]
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Cave of the Spiders (3.5)

Cave of the Spiders (3.5)


Bandits have been preying on the caravan trade of late, and the number of burglaries and kidnappings is on the rise. Such events might not seem all that unusual, except for the bandits' calling card -- webbing! Can the PCs penetrate the bandit lair and slay the leader before any more locals vanish? Drop the latest miniadventure for D&D v3.5 by Skip Williams into any spot in your campaign world...   [click here for more]
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Crypts & Creatures - Beyond Shaleria: The Lunar Handbook

Crypts & Creatures - Beyond Shaleria: The Lunar Handbook


Beyond Shaleria: The Lunar Handbook Welcome to Azrah Shaleria's verdant moon; the crystal jewel of the cosmos. A place where psionics reign over magic. Explore a realm with over 5000 years of history. Azrah contains many wonders, some natural, some decidedly not. Can you defeat the ravenous Mukeeru Psionic Constructs? Perhaps you'll uncover the secrets of the long-forgotten...   [click here for more]
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Crypts & Creatures - Beyond Shaleria: The Planar Handbook - CC1013

Crypts & Creatures - Beyond Shaleria: The Planar Handbook - CC1013


Beyond Shaleria: Book Two The Planar Handbook Live the Adventure Welcome the Outlands, a place where strange magic is common, and poor planar politics can land you in hot water the most powerful of Gods! Each Realm a place in the heavens, and always prepared to defend it from those who threaten. Have you ever wanted to venture to the most chaotic of realms, travel to Ucurom,...   [click here for more]
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Crypts & Creatures Shaleria Campaign Setting

Crypts & Creatures Shaleria Campaign Setting


Shaleria Campaign Setting Welcome to the greatest land of High adventure! The role-playing fantasy world of Shaleria is a place where the wildest adventures and the greatest stories meet. Here the most ferocious magical beasts roam and conniving villains plot their most evil schemes; where magic can be your ally, but a good sword is your best friend. Inside is everything that...   [click here for more]
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Environmental Impact (3.0)

Environmental Impact (3.0)


A mad druid named Drylle holds a grudge against the forest village of Sumpter, which he views as an unlawful encroachment of civilization upon wild lands. In an effort to drive the villagers away, he has brought unseasonably hot and rainy weather to the area. As a result, the nearby river and lake have flooded several times, and crops in the village gardens and orchards have rotted from excessive moisture....   [click here for more]
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Fallen Angel (3.0)

Fallen Angel (3.0)


In the light of a brilliant new star, a young man arrived mysteriously in the hamlet of Elton. Seemingly in need of aid but unable to communicate with the natives, he was adopted by the village, whose people quickly grew to love him. But after a few short weeks, he was kidnapped in a raid by horrid, buglike monsters led by a blue-skinned ogre. Can the PCs save him before the leader can carry out...   [click here for more]
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Fang, Beak, and Claw (3.0)

Fang, Beak, and Claw (3.0)


Fang, Beak, and Claw involves an evil druid of Malar, his cronies, and a tamed owlbear. Living in a sheltered grove altered by the druid's spells, they are using the beast to harass loggers in the woods and help in their cruel hunts. Fang, Beak, and Claw is a short Dungeons & Dragons adventure for four characters of about 8th level, one of whom should be a ranger or have some skill at tracking....   [click here for more]
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Hasken's Manor (3.5)

Hasken's Manor (3.5)


The residents of Haskenport are worried -- someone is living at the old manor house. The local druid says it's a band of hobgoblins. Are they just looking for a temporary shelter before moving on? Or do they plan to bring a whole tribe to live there when the place is secured? Or do they work for an even worse creature that no one has seen yet? Whatever their reasons for being there, the situation can't...   [click here for more]
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House of the Harpies (3.0)

House of the Harpies (3.0)


A new mini-module by Owen K.C. Stephens challenges PCs with an invigorating adventure. It's not often that a theives' guild needs help. Drop this adventure into your campaign in any wilderness setting or just outside any city. Suitable for four 6th-level characters. Adventure Preview The local thieves' guild survives by hiding outside of town, in the nearby forest. Since the...   [click here for more]
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Into the Frozen Waste (3.0)

Into the Frozen Waste (3.0)


From the publisher's website: A druid in a small frontier town at the edge of the tundra is gathering stalwart companions for a trading venture across the ice. Only the bravest need apply, he says, for survival in this harsh environment is not easy. But is there more to his venture than he lets on? What's a druid doing in the trading business? Who is his mysterious sorcerer client?...   [click here for more]
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Jungle Secrets (3.5)

Jungle Secrets (3.5)


An Adventure for Four to Six 10th-Level Characters Secrets of Xen'drik opened up the unknown continent of Xen’drik, which we first read about in the Eberron Campaign Setting. While not every nook and cranny of the vast continent revealed itself in this relatively recent tome, more than enough information exists to allow for adventure and exploration. Xen’drik, an exciting place full of...   [click here for more]
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Legend of the Silver Skeleton (3.5)

Legend of the Silver Skeleton (3.5)


An Adventure for Four to Six 6th-level Characters Last summer, we ran our first Creature Competition: Head-to-Head, with sixteen deadly competitors battling for player's favorite. At the conclusion, the lovely succubus paladin Eludecia took the crown. With the conclusion of our Creature Competition: Dragons event, we felt it was finally time to offer the online adventure Eludecia has long been...   [click here for more]
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Lest Darkness Rise (3.5)

Lest Darkness Rise (3.5)


The town of Night Falls is in the business of death, and a profitable business it is, too. The nearby Tomb Steppe, a protected graveyard built by a local hero of old, can keep the most restless dead at rest -- or can it? An ancient evil is about to be unleashed upon Night Falls. The wards within a protected tomb have somehow been compromised, and if they aren't restored before nightfall, the ghost...   [click here for more]
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Manifesting: A Tale (3.0)

Manifesting: A Tale (3.0)


Mystery surrounds the fortress of Melinas -- Lord Prisius' daughter has vanished. To find her, the PCs must navigate a fortress full of ghostly manifestations and strange NPCs. This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 3rd to 4th level. ...   [click here for more]
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One Last Riddle (3.0)

One Last Riddle (3.0)


When the great sphinx Ujaset is slain, his ghost offers treasure to any heroes brave enough to avenge his death. Can your party solve his One Last Riddle to discover and defeat his killers? Game designer David Eckelberry offers the latest in our series of adventures. This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 5th to 7th level. Adventure...   [click here for more]
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Shoals of Intrigue (3.0)

Shoals of Intrigue (3.0)


Spies are common in the coastal cities, and the overlords depend on them to gain information about one another's plans. One such spy has gained vital information that could prevent a war and stabilize the entire coastal region, but his ship was lost at sea before he could deliver his message. Was it an accident, or could some evil force have an interest in preventing his information from reaching its...   [click here for more]
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Something's Cooking (3.5)

Something's Cooking (3.5)


If you're looking for a light-hearted adventure, you've come to the right place. Can a wizard and her beloved chef live a quiet life of baking and brewing, or is trouble destined to enter their innocent kitchen? It's up to the player characters to see what these two have cooked up before things get too hot to handle (without potholders, anyhow). Game designer Andy Collins offers the latest in our...   [click here for more]
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Spirit Warrior

Spirit Warrior


The Spirit Warrior Pages: 5 Illustrations: 4 Game System: OGL 3.5 The spirit warrior is a primitive hero who can call upon the divine aspects of the animal kingdom and the souls of his ancestors for power. With a quick prayer the spirit warrior becomes infused with the essence of an iconic animal, gaining the wisdom of the owl, the...   [click here for more]
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Start at the End (3.0)

Start at the End (3.0)


Designer Rich Redman takes us to an inside-out crypt. Who, or what, uncovered this forgotten crypt? What lurks inside? Drop this adventure into your campaign and find out what happens when the dragon encounter is only the beginning. This miniadventure can take place in rural areas in your campaign -- just set it where it will work best for your current needs. This is a good side trek scenario: It's...   [click here for more]
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Tarus's Banquet (3.5)

Tarus's Banquet (3.5)


A Short Adventure for Libris Mortis: The Book of Undead For Four 10th-Level Player Characters Libris Mortis is all about undead-their abilities, how to fight them, how to improve them, and how best to use them in your campaign. This short scenario uses feats, spells, and monsters from that book to build campaign elements that involve undead. Tarus’s Banquet is a short D&D adventure...   [click here for more]
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Test of the Demonweb (3.0)

Test of the Demonweb (3.0)


Delve into more Year of the Drow adventure! Designer Ramon Arjona spins a tangled web in this new minimodule. Two weeks ago, a group of four 4th-level NPC adventurers set out from the small town of Lerick and have not been heard from since. The missing adventures were the town's only protection, and their protracted absence is very unusual. None of the villagers can guess their fate, and all fear that...   [click here for more]
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The Alchemist's Eyrie (3.0)

The Alchemist's Eyrie (3.0)


In The Alchemist's Eyrie, the player characters are sent to a dwarf alchemist to procure some medicine. Sounds easy. What could possibly go wrong? Game designer and author Edward Bolme brings us the fifth in our series of adventures. This original Dungeons & Dragons scenario is suitable for a party of four characters who together have between 24 and 28 levels of experience. Adventure...   [click here for more]
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The Burning Plague (3.5)

The Burning Plague (3.5)


For 4-6 1st Level Characters A sickness has come unto the simple mining community of Duvik's Pass, poisoning their wells and blighting their crops. With the pestilence leaving the strongest men of the town's guard a few short days away from death, the burden of descending into the mines and purging the wellspring of whatever evil has settled there falls to an intrepid band of adventurers....   [click here for more]
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The Crumbling Hall of the Frost Giant Jarl (3.0)

The Crumbling Hall of the Frost Giant Jarl (3.0)


"Crumbling Hall of the Frost Giant Jarl" is a Dungeons & Dragons adventure for 10th-level characters in the style of 1st Edition AD&D classics such as the "Against the Giants" series. The player characters must stand against the machinations of Gungir, self-styled Jarl of the Frost Giants, while simultaneously discovering what evil lurks within Gungir's ancestral home. Adventure...   [click here for more]
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The Ettin's Riddle (3.0)

The Ettin's Riddle (3.0)


An ettin has begun terrorizing the hamlet of Newkeep, stealing cattle and smashing homes -- and flattening anyone who tries to stop him. Meanwhile, a mysterious riddle has appeared on the walls of the local shrine -- a riddle which may hold the key to vanquishing the ettin." Next in our series of monthly free adventures, JD Wiker gives us The Ettin's Riddle, an original Dungeons & Dragons...   [click here for more]
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The Eye of the Sun (3.5)

The Eye of the Sun (3.5)


A strange light shines at random times from a distant hilltop in the Khud-Al Jungle. Unexplained fires plague the town of Tooj-Reh, on the border of the jungle. Is it a coincidence that the fires happen only while the strange light shines? Drop this adventure for D&D v3.5 by Eric Cagle into an area of your campaign world where an isolated town might exist on the fringe of a jungle. Suitable...   [click here for more]
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The Ghosts of Aniel (3.0)

The Ghosts of Aniel (3.0)


In The Ghosts of Aniel, a small elven village in the Celadon forest suddenly becomes haunted. Since every resident of the peaceful town has vanished, no one knows if other settlements are in danger. Can the player characters unearth the ghostly truth behind the village's curse? Game designer Steve Kenson brings us the sixth in our series of monthly adventures. This original Dungeons & Dragons...   [click here for more]
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The Ministry of Winds (3.0)

The Ministry of Winds (3.0)


Deep in the heart of the city lies that strange edifice. Everyone knows about it or, that is to say, everyone knows it is there. No one ever really seems to have much more information about the granite structure, except that it has no windows or doors, and it is surrounded by swirling wind. Most people call it the Obelisk of the Winds. Tales are told of its secrets, but none of them seems to hold the...   [click here for more]
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The Sea Witch (3.0)

The Sea Witch (3.0)


Designer Jason Carl takes us to an intriguing lighthouse. This miniadventure can take place in remote areas or near any coastal city in your campaign -- just set it where it will work best for your current needs. This is a good side trek adventure -- it's easy to insert it into an existing campaign any time the player characters (PCs) are traveling in a coastal region where fishing and shipping...   [click here for more]
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The Secret of the Windswept Wall (3.0)

The Secret of the Windswept Wall (3.0)


A new mini-module by Abashima Press publisher Eric Haddock takes PCs to the Hidden Coast, where they discover the truth behind a mysterious excavation and what it has revealed. Drop this free online adventure, The Secret in the Windswept Wall, into any setting you like. Sionaas, a powerful wizard, started construction of a tower and dungeon in the nearby mountain range, the Windswept Wall. He recruited...   [click here for more]
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The Temple of Redcliff (3.0)

The Temple of Redcliff (3.0)


Andalor, the mayor of the town of Redcliff, has mysteriously disappeared. Reports indicate that he may have gone to the long-abandoned Temple of Heironeous. But why? The place is haunted and cursed, and recently strange sounds and lights have emanated from it at night. The circumstances are worthy of investigation to be sure, but the mayor wouldn't venture up there of his own volition -- not at his...   [click here for more]
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The Tower of Deception (3.0)

The Tower of Deception (3.0)


You thought you were teleporting home, but instead you've landed in a githyanki's trap. May's free online adventure -- The Tower of Deception, by Monte Cook -- can be used as a challenging stand-alone Dungeons & Dragons scenario for four 9th-level characters, or DMs can insert it into their campaigns when their players least expect it! Monte, author of the Dungeon Master's Guide, drew inspiration...   [click here for more]
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The Treasure of the Black Veils (3.0)

The Treasure of the Black Veils (3.0)


Today, the citizens of the town of Fiore say that the spirit of the dread bandit Mollie McTynker still haunts the ruins of the abbey church. On moonlit nights, they say, one can see her diamond-bright eyes gazing upon the spot where her treasure lies. What mysterious presence haunts the ruins of the old abbey in the fens? Is it in fact the cunning remains of Mollie McTynker and her Band of the Black...   [click here for more]
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The Unwavering Path (3.5)

The Unwavering Path (3.5)


A Multiclassing Quest for Monks and Paladins Levels 3-5 From the website: The Players Handbook II (D&D 3.5e) introduces the idea of rebuild quests for when players want to alter their characters more extensively than retraining can accommodate. The multiclassing quest of this article is somewhat different in that it deals specifically with granting characters the ability to...   [click here for more]
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The Vessel of Stars (3.0)

The Vessel of Stars (3.0)


The Vessel of Stars is a Dungeon & Dragons adventure suitable for four 4th-level player characters. Player characters find themselves escorting a child monarch to a mysterious location in an area stalked by extraplanar horrors, alien assassins, and secret forces. Two unallied group seek the queen. One wishes to kill her. The other wants to capture her alive. The players characters are...   [click here for more]
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Tiger's Palace (3.0)

Tiger's Palace (3.0)


Pit your PCs against a formidable rakshasa villain in Tiger's Palace, an adventure from designer Owen K.C. Stephens. Use this scenario as a site-based adventure the characters simply stumble across, or build up the wily Bhishana Bhaga as a recurring villain, with this module serving as a climactic final confrontation. It's suitable for four 9th- or 10th-level characters. Bhishana Bhaga is an old...   [click here for more]
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To Quell the Rising Storm (3.5)

To Quell the Rising Storm (3.5)


The gnolls are too quiet -- and when they're quiet, it usually means they're up to no good. But their raids have always been poorly organized before. Have they found a new leader capable of using their abilities and ferocity to advantage? And if so, can they be stopped before lives are lost? Like many other towns, Evenfall has just begun to heal from the war that ravaged the countryside for so many...   [click here for more]
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Tower in the Ice (3.5)

Tower in the Ice (3.5)


A round building with an impossibly tall, conical roof seemingly rises from a frozen lake. Is this structure really as small as it looks, or does more of this building lie hidden beneath the water's icy surface? What secrets does this odd structure conceal? Are its inhabitants harmless eccentrics or deadly foes? Download this adventure by Skip Williams and find out what's really happening in this...   [click here for more]
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White Plume Mountain Revised (3.5)

White Plume Mountain Revised (3.5)


White Plume Mountain, the new revised adventure by Andy Collins, Gwendolyn F.M. Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5. So if you've been looking for a classic adventure that you can use with the newest rules, download...   [click here for more]
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Wreck Ashore (3.5)

Wreck Ashore (3.5)


The number of ships docking at the coastal town of Seawell has suddenly dropped, and raids by the local lizardfolk are increasing. The missing ships were all approaching from the reef side of the peninsula, so something must have happened to the lighthouse that normally guides ships safely past the danger. But what? Drop the latest miniadventure for D&D v3.5 by Robert Wiese into any coastal area...   [click here for more]
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