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Fate Plus #1—Horror (PDF+EPUB+MOBI)

Fate Plus #1—Horror (PDF+EPUB+MOBI)


Do not close your eyes now. The horror is here. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to create your own horror adventures in Fate; How to create interesting characters for horror adventures; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs...   [click here for more]
Pluma Press  $4.00

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Fate Plus #2—Supers (PDF+EPUB+MOBI)

Fate Plus #2—Supers (PDF+EPUB+MOBI)


You're a superhero. Save the world! This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to create your own supers adventures in Fate; How to create interesting supers characters; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing...   [click here for more]
Pluma Press  $4.00

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Fate Plus #3 - Martial Arts (PDF+EPUB+MOBI)

Fate Plus #3 - Martial Arts (PDF+EPUB+MOBI)


Your next move can be deadly. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: Martial Styles in Fate; Create groups, gangs and factions; Define your combat style using Fate rules; Create martial arts as extras. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules...   [click here for more]
Pluma Press  $4.00

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Fate Plus #4 - Apocalypse (PDF+EPUB+MOBI)

Fate Plus #4 - Apocalypse (PDF+EPUB+MOBI)


The apocalypse has arrived. You are going to survive? This product contains files in PDF, EPUB and MOBI format. In this issue you will find: Rules for zombie apocalypse, infection, cure, etc .; Rules for a nuclear wasteland: radiation, radioactive consequences, etc .; Rules for alien invasion; Rules to stocking and spend resources. Fate Plus...   [click here for more]
Pluma Press  $4.00

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Fate Plus #5—Espionage (PDF+EPUB+MOBI)

Fate Plus #5—Espionage (PDF+EPUB+MOBI)


You are trained to be the best. To do the impossible ... and you can not fail. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to build secret agencies; How to create conflicts between secret organizations; How to create spy characters in Fate; How to create missions and adventures using the Fate Fractal rule; How...   [click here for more]
Pluma Press  $4.00

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Fate Plus #6—Space Colony (PDF+EPUB+MOBI)

Fate Plus #6—Space Colony (PDF+EPUB+MOBI)


Exploring the unknown. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to create space colonization campaigns; How to create an interactive space colony; New rules: dramatic actions; Microbial Life in Space. Fate Plus and Fate Adventures is a monthly zine that creates new ideas,...   [click here for more]
Pluma Press  $4.00

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Jester David’s How-To Guide to Fantasy Worldbuilding

Jester David’s How-To Guide to Fantasy Worldbuilding


Inside this 150-page tome you will learn how to: Sculpt a continent Design a nation Plan a city or village Create a Pantheon And build your owm fantasy world! Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture...   [click here for more]
5 Minute Workday Publishing  $4.00

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Shards: Worldbuilding Zine - Issue #5

Shards: Worldbuilding Zine - Issue #5


Shards provides advice and content for all sorts of worldbuilders, and for all sorts of worlds. In this issue: Three fragments to drop into your worlds The Gods of Karenna, a complete pantheon The Golden Feather, a magic shop Paragon Industries, an inter-planetary corporation Advice on building your own worlds Prejudice, and how to handle it in your world Captain...   [click here for more]
Artemis Games  $4.00

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Shards: Worldbuilding Zine - Issue #6

Shards: Worldbuilding Zine - Issue #6


Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive. In this issue: Three fragments to drop into your worlds The settlement of Last Stand The Lifecycle of the kraken Doc Carson’s Airship Fair and Circus Advice on building your own worlds How to create and use gods Captain Magpie...   [click here for more]
Artemis Games  $4.00

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Avalon Art, Pose Book 1

Avalon Art, Pose Book 1


Many young artist and experienced illustrators often find it hard to get started on an image, or to find the right poses for these figures. Avalon is here to help. Using our fast and easy to use Pose Books you can simply trace or copy the pose you want, and get right to work. Use the poses in this and our other books to build scenes, compose figures images and to create dynamic character art. ...   [click here for more]
Avalon Game Company  $4.50

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Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs

Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs


Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support. This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium Magazine,...   [click here for more]
WMB Saltworks  $4.95

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Game Publishing Lessons

Game Publishing Lessons


When I published my first RPG in 2013, I often felt lost. I knew I needed to conquer the Kickstarter dragon if I wished to find my horde of gold (which I'm still looking for, by the way), and I had all sorts of questions about things that other publishers just weren't talking about yet. The best advice I could find online at the time was "If you want to be a writer, you just need to write. If you...   [click here for more]
Accessible Games  $4.95

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OBS Footer Code for OneBookShelf Publishers

OBS Footer Code for OneBookShelf Publishers


The OBS Footer Code: Your Way to Increasing Sales on OneBookShelf Sites EDIT: Note that due to changes RPGNow/Drivethru have implemented, the details on adding affiliate code no longer applies. The website now automatically filters this out of any footer code. Think of any major ecommerce website you frequent (including this one.) You will notice they are constantly pitching...   [click here for more]
Misfit Studios  $4.95

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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s...   [click here for more]
Rogue Genius Games  $4.95

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Affinity Publisher Basics - User Guide & Template

Affinity Publisher Basics - User Guide & Template


This publisher's resource contains the Affinity Publisher Basics - A Beginner's Guide to Using Affinity Publisher for SWAG (PDF) and an Affinity Publisher Template (.afpub) to help you make PDFs for Savage Worlds Adventurers Guild. Inside you will find a template with all the paragraph styles, backgrounds, and images needed to create PDFs...   [click here for more]
Pinnacle Entertainment  $4.99

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Be Awesome At Freelance Game Design

Be Awesome At Freelance Game Design


Want to break into freelance game design, but don’t know where to start? Have you already had a crack at pitching a project and failed? If so, this is the book for you! Inside, Creighton Broadhurst publisher at Raging Swan Press and an ENnie Award winning game designer reveals his hints, tips and strategies for a successful career in freelance game design. This book covers such subjects as:...   [click here for more]
Raging Swan Press  $4.99

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Echelon Expansions: Draconic Bloodlines

Echelon Expansions: Draconic Bloodlines


Great-grandma was seduced by a dragon, When she became the dragon’s reeve. You might think there’s no such thing as dragons, But as for me and my dad, we believe. — The Wyrmish Rovers While direct, if distant, descent from a dragon is a common explanation for a sorcerer’s draconic bloodline, others are possible. Long association...   [click here for more]
Echelon Game Design  $4.99

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Fantasy Map Making - a step-by-step guide for worldbuilders

Fantasy Map Making - a step-by-step guide for worldbuilders


Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature. This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers....   [click here for more]
Jesper Schmidt - Fantasy Publishing  $4.99

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Literary RPG Structure

Literary RPG Structure


In this booklet we’ll be approaching role-playing games like an exercise in collaborative storytelling. The GM and players are authors in more-or-less equal measure, though the GM bears perhaps a little more responsibility than the others in terms of keeping everything organized. These tips are based on the author’s career experience as a screenwriter and author of genre fiction. ...   [click here for more]
Taoscordian Games  $4.99

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Renegade Rules for PDF Publishing: #1 - The Short PDF: Revolution to Evolution

Renegade Rules for PDF Publishing: #1 - The Short PDF: Revolution to Evolution


From the company that brought you the RPG publishing Gauntlet series, comes the next evolution of the PDF publisher resource and development. Renegade Rules for PDF Publishing are ideas and concepts that will put you on the "bleeding edge" of RPG Publishing development and marketing. Many of the ideas in concepts in Renegade Rules for PDF Publishing are the unorthodox and unconventional...   [click here for more]
LPJ Design  $4.99

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RPG Publishing Gauntlet #1

RPG Publishing Gauntlet #1


In 2005, Louis Porter Jr. Design created the RPG Publishing Gauntlet podcast series to help stay on the "bleeding edge" of RPG Publishing Marketing ad development. This podcast series was the first of its kind and helped many new RPG Publishers get the knowledge they need to get off the ground. The RPG Publishing Gauntlet was regular series hosted and produced by Louis Porter, Jr. to help...   [click here for more]
LPJ Design  $4.99

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RPG Publishing Gauntlet #2

RPG Publishing Gauntlet #2


In 2005, Louis Porter Jr. Design created the RPG Publishing Gauntlet podcast series to help stay on the “bleeding edge” of RPG Publishing Marketing ad development. This podcast series was the first of its kind and helped many new RPG Publishers get the knowledge they need to get off the ground. The RPG Publishing Gauntlet was regular series hosted and produced by Louis Porter, Jr. to help...   [click here for more]
LPJ Design  $4.99

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RPG Publishing Gauntlet #3

RPG Publishing Gauntlet #3


In 2005, Louis Porter Jr. Design created the RPG Publishing Gauntlet podcast series to help stay on the "bleeding edge" of RPG Publishing Marketing ad development. This podcast series was the first of its kind and helped many new RPG Publishers get the knowledge they need to get off the ground. The RPG Publishing Gauntlet was regular series hosted and produced by Louis Porter, Jr. to help...   [click here for more]
LPJ Design  $4.99

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RPG Publishing Gauntlet #4

RPG Publishing Gauntlet #4


In 2005, Louis Porter Jr. Design created the RPG Publishing Gauntlet podcast series to help stay on the “bleeding edge” of RPG Publishing Marketing ad development. This podcast series was the first of its kind and helped many new RPG Publishers get the knowledge they need to get off the ground. The RPG Publishing Gauntlet was regular series hosted and produced by Louis Porter, Jr. to help...   [click here for more]
LPJ Design  $4.99

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RPG Publishing Gauntlet #5

RPG Publishing Gauntlet #5


In 2005, Louis Porter Jr. Design created the RPG Publishing Gauntlet podcast series to help stay on the "bleeding edge" of RPG Publishing Marketing ad development. This podcast series was the first of its kind and helped many new RPG Publishers get the knowledge they need to get off the ground. The RPG Publishing Gauntlet was regular series hosted and produced by Louis Porter, Jr. to help...   [click here for more]
LPJ Design  $4.99

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RPG Publishing Gauntlet #6

RPG Publishing Gauntlet #6 (audio product)


In 2005, Louis Porter Jr. Design created the RPG Publishing Gauntlet podcast series to help stay on the "bleeding edge" of RPG Publishing Marketing ad development. This podcast series was the first of its kind and helped many new RPG Publishers get the knowledge they need to get off the ground. The RPG Publishing Gauntlet was regular series hosted and produced by Louis Porter, Jr. to help...   [click here for more]
LPJ Design  $4.99

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Terra Incognito: A Guide to Building the Worlds of Your Imagination

Terra Incognito: A Guide to Building the Worlds of Your Imagination


Lao Tzu said, “A journey of a thousand miles begins with a single step.” But the journey of imagination begins with a single idea—one that can shape entire worlds, if you so choose. And no one knows that better than bestselling fantasy author Richard C. White, who brings his expertise for world building to this reference guide for writers interested in crafting their own storytelling...   [click here for more]
Starwarp Concepts  $12.99 $4.99

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Adventure Design - The Basic Structure

Adventure Design - The Basic Structure


Whether you're a seasoned, professional writer or a neophyte, adventure writing can be tricky. This book is the first in a series, and it takes the approach of writing adventures for publication. However, even those who simply want to write adventures for their personal game tables, for shop game days, or for conventions can all find some great information with in these pages. This book addresses...   [click here for more]
Silver Gryphon Games  $5.00

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Instant Universe

Instant Universe


Exploring strange new worlds and alien civilizations is one of the most exciting aspects of science fiction. In many cases, though, these worlds are only slight variations of our own, with cultures and technology not much further advanced. =GALACTIC BAROQUE= INSTANT UNIVERSE will vastly expand your horizons. Not merely a rulebook for random solar system creation, this guide generates...   [click here for more]
Galactic Baroque Publishing  $5.00

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Torn From the Pages of Curtiss Wright Flyleaf & History

Torn From the Pages of Curtiss Wright Flyleaf & History


From the Introduction In 1966 or there about, Tom Vivirit was closing his lumber yard and he was gracious enough to give me many different turn of the century (circa 1914 to 1919) Frank Leslie’s Magazines. In this batch of printed treasure was a Curtiss Wright Flyleaf from about 1917. At least that is the date often used in these pages. The Flyleaf included pages 5 through 18. No cover was...   [click here for more]
LMW Works  $8.00 $5.00

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [click here for more]
Raging Swan Press  $5.95

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Be Awesome At Designing NPCs

Be Awesome At Designing NPCs


Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional...   [click here for more]
Raging Swan Press  $5.99

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How to be a Master GM

How to be a Master GM


Mastery Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper. And they are right in one sense - the tools of Mastery aren't about making a game more fun and exciting. Instead, the tools of Mastery are about making the game memorable. Any...   [click here for more]
Avalon Game Company  $5.99

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How to Spice Up Your Game

How to Spice Up Your Game


When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,...   [click here for more]
Avalon Game Company  $5.99

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How to Use Religion in Your Game

How to Use Religion in Your Game


Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance...   [click here for more]
Avalon Game Company  $5.99

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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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The RPG Handbook

The RPG Handbook


UPDATE - A full colour version has just been added on 30/4/13 :) The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players...   [click here for more]
Thistle Games  $9.99 $5.99

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Accessible Guide to RPG Layout

Accessible Guide to RPG Layout


Why This Book Exists Less than 10% of all printed material is available in an alternate format accessible to people with print disabilities. With the increasing dependence on digital tools for creating books and publishing digital formats, that simply isn't an acceptable number. The good news is: if you're a publisher, you can be part of the solution. It's easier than you might think, and we've...   [click here for more]
Accessible Games  $7.99

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Comics Writing: Communicating with Comic Books

Comics Writing: Communicating with Comic Books


Comics Writing: Communicating With Comic Books unveils the basics in comics writing from Steven Philip Jones, a professional comic book writer and instructor. Comics Writing shows you the step-by-step process of creating a comics script and how it is turned into a finished comics page. With the help of examples and comic book illustrations, this book will introduce you to: the different...   [click here for more]
Caliber Comics  $14.99 $7.99

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [click here for more]
Gameplaywright  $7.99

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[Bundle] How-To Cultures Collection

[Bundle] How-To Cultures Collection


This special bundle product contains the following titles. How-To: Far North Peoples Regular price: $2.95 Bundle price: $2.36 Format: Watermarked PDF Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy...   [click here for more]
WMB Saltworks  $8.85 $7.08

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Friendly Local Game Store: A Five-Year Path to a Middle-Class Income

Friendly Local Game Store: A Five-Year Path to a Middle-Class Income


Build the Store Your Community Deserves. Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you. In Friendly Local Game Store, you’ll learn what you need...   [click here for more]
Gameplaywright  $9.95

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Meeples Together: How and Why Cooperative Board Games Work

Meeples Together: How and Why Cooperative Board Games Work


"This is the single most valuable resource to date for the design of cooperative games." — Raph Koster, author of A Theory of Fun "Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers." — Richard Launius, designer of Arkham Horror “Required reading for game designers of any kind, bursting at...   [click here for more]
Gameplaywright  $9.95

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical...   [click here for more]
McFarland  $19.99 $9.99

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include: * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing &...   [click here for more]
Skirmisher Publishing  $9.99

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How To Self-Publish Comics Not Just Create Them Master Edition

How To Self-Publish Comics Not Just Create Them Master Edition


Josh Blaylock's ultimate guide to self-publishing is updated to include the newest conditions in the industry, most notably the rise of digital comics, changes in the book store landscape, and crowd source funding. This guide is a must for anyone seeking the real scoop on just what it takes to get your comic book ideas out into the world. ...   [click here for more]
Devil's Due Entertainment  $9.99

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Ibu: The Emerald Canopy

Ibu: The Emerald Canopy


A new land. New creatures. New hope. Ibu: The Emerald Canopy is the first wilderness hexcrawl sandbox campaign designed for use with Taoscordian Games's Hexbox system. Sent on a mission of exploration and discovery to a new land across the sea, the PCs find themselves in a mysterious jungle inhabited by strange creatures. Ibu: The Emerald Canopy includes: A 5,000 square...   [click here for more]
Taoscordian Games  $9.99

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House...   [click here for more]
Kobold Press  $14.95 $9.99

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KOBOLD Guide to Game Design, Vol. 2

KOBOLD Guide to Game Design, Vol. 2


Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including How to pitch your work How to survive a killer deadline, How to make an impression with magic items How to set up a mystery. Learn what makes a good playtest, What makes a design matter to a wide audience, And many more! With insights...   [click here for more]
Kobold Press  $18.99 $9.99

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $15.99 $9.99

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