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Complete Craftsman
by Mage Hand Press

The Complete Craftsman is the book you need to play a master crafter! Not only does the book contain a new base class and more subclasses than your hands have fingers, it introduces exotic equipment to 5e, and provides advanced crafting rules for magic items, golems, and anything else you could possibly imagine!

Complete Craftsman
 
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Star Fleet Times #46-#50

Star Fleet Times #46-#50


Star Fleet Times was the official newsletter for the Star Fleet Universe from 1995-2000. It ceased publication with issue #50 because the Internet had made it obsolete. SFT was published about 10 times a year. Each issue included current events, announcements, tactics, questions and answers, tournament listings, playtest ships and scenarios, etc. Contents for issues #46-#50:...   [click here for more]
Amarillo Design Bureau  $5.00

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Star Fleet Times #6-#10

Star Fleet Times #6-#10


Star Fleet Times was the official newsletter for the Star Fleet Universe from 1995-2000. It ceased publication with issue #50 because Internet had made it obsolete. SFT was published about 10 times a year. Each issue included current events, announcements, tactics, questions and answers, tournament listings, playtest ships and scenarios, etc. Contents for issues #6-#10: #6:...   [click here for more]
Amarillo Design Bureau  $5.00

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Star Fleet Universe Coloring Book #1: Starships

Star Fleet Universe Coloring Book #1: Starships


For many years our fans have asked for a collection of line art. Now it is available to you! The drawings range from fairly simple to more complex, so there is something for every skill level. This first book focuses on starships and includes the following starships. Federation: Heavy cruiser, Dreadnought, Light cruiser, Frigate, War destroyer, Police cutter, Battlecruiser, Galactic survey...   [click here for more]
Amarillo Design Bureau  $1.95

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Starmada Admiral Edition: Battleships Armada

Starmada Admiral Edition: Battleships Armada


The most powerful ships in the galaxy have been unleashed and are now free to rain havoc upon their enemies! The fifth book in our Starmada series, this adds battleships, as well as various dreadnoughts and other ships for 11 different empires. Enjoy flying over 40 new ships. This is the Admiral edition of Starmada.   Battleships Armada...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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Starmada Admiral Edition: Distant Armada

Starmada Admiral Edition: Distant Armada


"Captain, what's that strange sphere?" "I don't know, but all hands brace for impact!" On the far side of the Klingon Empire are more kingdoms and empires with strange and deadly new technologies. The fourth book in our Starmada series, this adds in the Hydran Kingdom, WYN Cluster,...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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Starmada Admiral Log

Starmada Admiral Log


Starmada Admiral players, you asked for it and now you have it. You wanted the pages from Captain’s Log that were about Starmada and you wanted the ships as well. This booklet has those, including the Federation battleship and the Klingon B10 battleship. It also has the playtest rules for the ISC, Vudar, and Andromedans that will become the core of Rumors of Wars....   [click here for more]
Amarillo Design Bureau  $4.95

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Starmada Nova Edition: Battleships Armada

Starmada Nova Edition: Battleships Armada


The most powerful ships in the galaxy have been unleashed and are now free to rain havoc upon their enemies! The fifth book in our Starmada series, this adds battleships, as well as various dreadnoughts and other ships for 11 different empires. Enjoy flying over 40 new ships. This is the Nova edition of Starmada.   Battleships Armada is...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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Starmada Nova Edition: Distant Armada

Starmada Nova Edition: Distant Armada


"Captain, what's that strange sphere?" "I don't know, but all hands brace for impact!" On the far side of the Klingon Empire are more kingdoms and empires with strange and deadly new technologies. The fourth book in our Starmada series, this adds in the Hydran Kingdom, WYN Cluster,...   [click here for more]
Amarillo Design Bureau  $16.95 $13.95

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Starmada Nova Log

Starmada Nova Log


Starmada Nova players, you asked for it and now you have it. You wanted the pages from Captain’s Log that were about Starmada and you wanted the ships as well. This booklet has those, including the Federation battleship and the Klingon B10 battleship. We included the information pages from Captain’s Log #40-#42, even though those were primarily about the Admiral...   [click here for more]
Amarillo Design Bureau  $3.95

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Xeno File Issue 10: The Midnight File (Starfinder)

Xeno File Issue 10: The Midnight File (Starfinder)


Halo News Presents: Behind the Music XENO FILE Issue 10: This issue focuses on the tidally locked planet known as Draaft. Living on the surface of Draaft is a lost Union space mission crew and their fey-touched offspring, the Bysylun. Long after they are gone, the legends of the species bysylun live on among the brightest and most brilliant stars. Hailing from the tidally...   [click here for more]
Amora Game  $1.25

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Xeno File Issue 2: Dyson Alehouse (Starfinder)

Xeno File Issue 2: Dyson Alehouse (Starfinder)


Q: What space bar is the best place to lay low and make under the table plans? A: Dyson Alehouse! Q: Does it have the best drinks in the quadrant? A: Darn right, it does! Xeno File is a monthly PDF designed to EXPAND your Starfinder Roleplaying Game & Starjammer experience. Taking a salute to penny dreadful and monthly pulp comics, Xeno Files...   [click here for more]
Amora Game  $1.25

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Xeno File Issue 3: Halloween edition (Starfinder/PFRPG)

Xeno File Issue 3: Halloween edition (Starfinder/PFRPG)


Halloween comes early...in Space! XENO FILE Issue 3: The 3rd issue of the Galaxy's best Pulp Digital Ezine takes a look at Symbiotes, Rendeians, and the organization of ACE. Rendeians are thralls to the qlippoth lord Sessr’vatn, these warped creatures worship no gods but the Abyss itself. Relying on abyssal, magical and technological augmentations to their body, they seek...   [click here for more]
Amora Game  $2.25

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Xeno File Issue 4: Titans, Sluagh, Death Pits (Starfinder/PFRPG)

Xeno File Issue 4: Titans, Sluagh, Death Pits (Starfinder/PFRPG)


Titans, the Sluagh, and Death Pits, OH MY! XENO FILE Issue 4: Our fourth issue contains a race of giants, a gladiatorial planet, a multisystem organization, 2 new themes, feats, items, and a pulp plot device focused around a shady organization. Titans: On a high gravity gas-giant called Rephaite, lives a peaceful humanoid race of mythic proportions altered after years...   [click here for more]
Amora Game  $2.25

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Xeno File Issue 5: Monsters as BIG as Starships!

Xeno File Issue 5: Monsters as BIG as Starships!


Monsters as BIG as Starships!! XENO FILE Issue 5: Our 5th issue contains three very large, living starships that traverse the Void. Egocentric elemental asteroids, electric-loving jellyfish, and mischievous space dolphins make their debut in the Xeno’verse. We introduce stat blocks of magnitude and include encounters for each...   [click here for more]
Amora Game  $1.25

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Xeno File Issue 6: What IF...

Xeno File Issue 6: What IF...


What IF the Xeno 'Verse went SAVAGE? XENO FILE Issue 6: Our 6th issue contains transferred materiel from past issues to the Savage Worlds System involving the Sol System. Details on the United Star Systems (the Union), Accelerated Certification of Explorers (ACE) and how it all came to be. Also Inside this Issue:   Ever wanted to play a droid...   [click here for more]
Amora Game  $1.50 $1.00

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Xeno File Issue 7: Brace for the Sluagh

Xeno File Issue 7: Brace for the Sluagh


Brace for the Sluagh? XENO FILE Issue 7: Issue 7 takes the adventure seeds of the Sluagh from Xeno File Issue 4, and brings them to the Savage Worlds rules. The Sluagh: Learn the secrets of Jonas Sluagh and his twisted organization formally known as the Sluagh Research Group. Follow the rumors of the Sluagh Company's dark findings...   [click here for more]
Amora Game  $1.25

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Xeno File Issue 8: Generation Ships (Starfinder)

Xeno File Issue 8: Generation Ships (Starfinder)


Generation Starships!! XENO FILE Issue 8: These titanic vessels have been classified as Generation Ships. The following pages contain an article for Game‐Masters, Players, and Sci‐Fi Fans that will inspire you to run adventures living on or coming across these colossal feats of engineering. Found orbiting stars that are said to house a god, or when tripping the rift, Generation...   [click here for more]
Amora Game  $1.25

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Xeno File Issue 9: Azan & Ker-Azan (Starfinder)

Xeno File Issue 9: Azan & Ker-Azan (Starfinder)


Techno-Magicians, the Azan! XENO FILE Issue 9: Azani are an ancient race of child-like magician-scientists, driven across the universe by their curiosity and their overconfidence. Ages ago, they became adepts of both magic and technology, using them together to shape themselves into a form they deemed intellectually superior. A brand new race for the Starfinder Roleplaying...   [click here for more]
Amora Game  $1.25

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Xeno File: Umvee (Starfinder)

Xeno File: Umvee (Starfinder)


WHO ARE THE UMVEE? WHERE DO THEY COME FROM? WILL THEY EAT YOUR BABIES? Xeno File is a monthly PDF designed to EXPAND your Starfinder Roleplaying Game experience. Taking a salute to a penny dreadful and monthly pulp comics, Xeno Files will introduce races, organizations, and worlds to explore and incorporate into your Sci-Fi games for pocket change. XENO...   [click here for more]
Amora Game  $1.25

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Dryden: Hero or Horror

Dryden: Hero or Horror


Dryden: Hero or Horror What are the Dryden? Fertility spirits of the dark forest primeval? Being born of a Pandora's womb of science? Base and lustful demons from beyond the known stars? You decide! The Dryden is an 'adults only' product for gamers who like their games without limits. Offering dozens of ways to use the Dryden in your game, this book contains rules for the never-before seen...   [click here for more]
Ancient Awakenings Publications  $0.99

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Corrine's Star

Corrine's Star


Starpoint Military Academy is shocked by the news our solar system will be visited by the rogue planet Omnis. Three cadets, who barely tolerate one another, are selected for an extraordinary exploratory mission; Xia Green a tech gifted metahuman, Troy Alexander a natural leader from Mars and Corrine Marcus the beguiling heir to a vast Ares Corp Empire. The visiting exoplanet becomes a devil’s...   [click here for more]
Anderian Designs Ltd  $6.99

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Oz Is Drowning!

Oz Is Drowning!


Every civilization is born, grows and declines, and one day it will perish. This setting, an alternate-1950s inspired by vintage movies and stories, lets our civilization crumble in slow motion under the pressure of the actions of ocean-dwelling aliens. The aliens are incomprehensible and invisible. They make no contact, they seek no communication, they are outside our understanding. All we know is...   [click here for more]
Anders Blixt  $1.00

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Cave of the Cybersteed

Cave of the Cybersteed


In the quiet and unsuspecting village of Ek-Wyne, the residents go about their daily and mundane tasks not realizing that a terror from above has come to call. One by one the frightened mutant inhabitants disappear in a flash of light. Will those who remain pick up the pieces and carry on or will they seek out and discover who or what is behind this sinister act? Enter the Cave of the Cybersteed!...   [click here for more]
Angelic Doctor Games  $6.99

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Descent

Descent


The subroutine has made its second move. The second episode of this adventure path will see the PCs fighting to save the station from destruction, taking them to the surface of one of the planet that form the star system. They have to travel unnoticed and manually land. Will their ship, the Sawshark, endure the harsh planet atmosphere ? Will the PCs survive to what they'll find out there ? They won't...   [click here for more]
ANGRY GOLEM GAMES  $9.99

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Distress Call

Distress Call


"Everything was going as planned, the deuterium arrived on time and was shipped as expected. It was mostly a game of filling the time until the automatic distress call from the Sawshark that is! The players are sent to investigate a mystery aboard the hi-tech mining vessel. All attempts to contact the Sawshark have gone unanswered. A rescue shuttle is arranged for you to take to investigate the state...   [click here for more]
ANGRY GOLEM GAMES  $1.99

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Distress Call - SWN Compatible

Distress Call - SWN Compatible


STARS WITHOUT NUMBER COMPATIBLE ADVENTURE "Everything was going as planned, the deuterium arrived on time and was shipped as expected. It was mostly a game of filling the time until the automatic distress call from the Sawshark that is! The players are sent to investigate a mystery aboard the hi-tech mining vessel. All attempts to contact the Sawshark have gone unanswered. A rescue shuttle is arranged...   [click here for more]
ANGRY GOLEM GAMES  $6.99

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First Strike

First Strike


In this episode the PCs have reached safely the Cerberus station and successfully saved the whole crew. They have the chance to study the artifact retrieved on the underground plant and, depending on the choices made in From Beyond - DESCENT Ep.2 they probably came back with some unexpected allies. A couple of creepy events occurs on board and the PCs, possibly aided by the NPCs from the previous episode,...   [click here for more]
ANGRY GOLEM GAMES  $9.99

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STARSHIPS SERIE vol.I- HOBGOBLIN BATTLESHIP

STARSHIPS SERIE vol.I- HOBGOBLIN BATTLESHIP


STARSHIPS SERIE vol.I THE DRESDNER HOBGOBLIN BATTLESHIP ...   [click here for more]
ANGRY GOLEM GAMES  $2.99

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Mechs Into Plowshares

Mechs Into Plowshares


(Check out the podcast review here: https://www.a-ent.co/podcast/1) After several long years of war on the border, you have earned the right to buy your mech from the military. Use it to eke out a solitary life doing manual labor on your farm to pay back the loan before your machine is repossessed. All the while, the Enemy from across the border looms, threatening to strike at any moment. Follow...   [click here for more]
Anomalous Entertainment Co  $7.69

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-U- Settings: EMP

-U- Settings: EMP


A Setting for any game system and a mini-RPG, with stats for -U- the Game of Stories! The world of Ethra has been built on an fantastic mix of science and magic. Amazing chariots fly with rockets and levitation. Doctors use nanites and healing spells to cure ailments. It is an amazing, modern world. Keeping order in this world is left up to the Electro-Magical Police....   [click here for more]
AnSR Games  $1.99

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Gen-Cell System (™) Quickstart Victorian Complete [BUNDLE]

Gen-Cell System (™) Quickstart Victorian Complete [BUNDLE]


This special bundle product contains the following titles. Gen-Cell System (™) Quickstart Rules Regular price: $1.00 Bundle price: $0.00 Format: Watermarked PDF The Antagonist Games Gen-Cell System Quickstart rules are a rules-lite version of the Gen-Cell System (™) that are currently being used to demo the game at conventions. The rules are simple and...   [click here for more]
Antagonist Games, Inc.  $4.00 $1.00

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Gen-Cell System (™) Quickstart Victorian Starter [BUNDLE]

Gen-Cell System (™) Quickstart Victorian Starter [BUNDLE]


This special bundle product contains the following titles. Gen-Cell System (™) Quickstart Rules Regular price: $1.00 Bundle price: $0.00 Format: Watermarked PDF The Antagonist Games Gen-Cell System Quickstart rules are a rules-lite version of the Gen-Cell System (™) that are currently being used to demo the game at conventions....   [click here for more]
Antagonist Games, Inc.  $2.00 $0.00

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Gen-Cell System Vampire Quickstart Starter [BUNDLE]

Gen-Cell System Vampire Quickstart Starter [BUNDLE]


This special bundle product contains the following titles. Gen-Cell System (™) Quickstart Rules Regular price: $1.00 Bundle price: $0.00 Format: Watermarked PDF The Antagonist Games Gen-Cell System Quickstart rules are a rules-lite version of the Gen-Cell System (™) that are currently being used to demo the game at conventions. The rules are simple and...   [click here for more]
Antagonist Games, Inc.  $2.00 $1.00

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Unstable Node (Aetherium Adventure)

Unstable Node (Aetherium Adventure)


The Aetherium RPG is a tabletop roleplaying game set in a cyberpunk future that offers easy to understand rules that focus on creativity and story. Unstable Node is an adventure is a one-shot scenario for the game that includes 5 pregenerated characters. This adventure focuses on characters that have been contracted with the RezX to help investigate a Node that is behaving...   [click here for more]
Anvil 8 Games  $5.00

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Temporal Probability Agency Core

Temporal Probability Agency Core


ENnie Award Nominated for Best Electronic Product! Get in a fight with mall security. The fate of the world depends on it. Temporal Probability Agency takes place in an alternate present day. Since the year 2000, the TPA has been protecting humanity. They've prevented 9/11, wars around the world, and the global financial crisis. Now it's your turn. Agents are selected from the world's population...   [click here for more]
Apathy Games  $4.99

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After Zombies Apex Predator

After Zombies Apex Predator


After Zombies: Apex Predator A host of the deadliest predators. A gauntlet of fiendish traps. A fearsome weapon of a bygone age. Can your survivors enter Apex Ordnance, find a prototype weapon and emerge unscathed? Apex Predator was written by Darrin Drader (d20 Apocalypse) with art by Jon Gibbons (USHER Dossiers). ...   [click here for more]
Apocalyptic Games  $1.00

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After Zombies Mod Kit 1: Robo-pocalypse

After Zombies Mod Kit 1: Robo-pocalypse


NOTE: This product requires the base game AZ: After Zombies to play Welcome to Mod Kit #1 for AZ: After Zombies! Using the material found in this book, plus that found in AZ, you will be able to run a robo-pocalypse, or for a real horror show, add murderous robots to your already existing zombie apocalypse. Mod Kit #1 contains a brief set-up for one robo-pocalypse, along with discussions...   [click here for more]
Apocalyptic Games  $2.99

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After Zombies Ship of Nightmares

After Zombies Ship of Nightmares


After Zombies: Ship of Nightmares Explore a derelict freighter which might hold the key to saving humanity. Leave Solace Valley to seek a freighter stranded on the banks of the Potomac. The reward is great but the dangers, as well as the motives of your mysterious benefactor remain unknown. Will the Valkyrie take your group to heaven or stright to hell? ...   [click here for more]
Apocalyptic Games  $1.00

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After Zombies Siege at West Lake Middle School

After Zombies Siege at West Lake Middle School


A radio. You’re not sure why you turn it on, but you’ve turned it on a time or two over the last few days, hoping to hear something other than static and the occasional automated emergency broadcast. Suddenly, you hear something strong. Something close. Little girl: “H- hello? Is anyone there? Is this thing even on?” Little boy: “I told you it’s on already!...   [click here for more]
Apocalyptic Games  Pay What You Want

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After Zombies: Adventure Locale 3 Ellis Island - APG0010

After Zombies: Adventure Locale 3 Ellis Island - APG0010


An After Zombies adventure for Experienced Survivors (Level 5 and up) “Things were going ok until that damn rain. Wild dogs I can handle. Hell, I was born handling wild dogs. Then those weird quiet zeds came out of the fog. We were surrounded. That was an interesting day to say the least.” Hello and welcome to Adventure Locale #3: Ellis Island! In the latest adventure...   [click here for more]
Apocalyptic Games  $1.99

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After Zombies: Leaving Solace, Part 1

After Zombies: Leaving Solace, Part 1


An After Zombies adventure for Experienced Survivors (Level 4 and up) Wexler doesn’t look like most people. Especially not these days. His hair is entirely silver and he wears it in a distinct “high and tight”. Most people no longer bother with personal grooming these days, but between his hair and his crisp, clean-shaven face, Wexler definitely stands out. “Some...   [click here for more]
Apocalyptic Games  $1.99

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After Zombies: Leaving Solace, Part 2

After Zombies: Leaving Solace, Part 2


An After Zombies adventure for Experienced Survivors (Level 4 and up) Journey north in a desperate attempt to give Solace Valley a fighting chance for survival. Like the first adventure in this series, it is assumed that the survivors are experienced (4th to 5th level) and well-equipped. If that isn’t the case, run other adventures to bring them up to the requirements of...   [click here for more]
Apocalyptic Games  $1.99

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After Zombies: Solace Police Department

After Zombies: Solace Police Department


Welcome back! This is Adventure Locale #2: Solace Police Department. Each locale features a fully detailed sandbox location. Why the PCs are there is between them and the Game Master. Perhaps the PCs just saw the location and decided it would be worth investigating. Given the location we’ve picked this time that’s an especially likely outcome, as the area seems not to have been looted previously...   [click here for more]
Apocalyptic Games  $1.50

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After Zombies: White Star Trailer Park

After Zombies: White Star Trailer Park


Welcome to White Star Trailer Park, Adventure Locale #1. Each locale will feature a fully detailed sandbox location. The Game Master can then decide where to place it and why the PCs need to go there. The White Star Trailer park has seen better days. It was once a quiet little campground where the 50’s middle class could pack up their family into a trailer or RV and get away from it all. By...   [click here for more]
Apocalyptic Games  $1.00 $0.50

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AZ: After Zombies Supplement 1

AZ: After Zombies Supplement 1


Welcome to the first Rules Supplement for AZ: After Zombies! This supplement adds a wealth of new options to almost every area of the game. There are new Backgrounds, Skills, Perks, Equipment, Vehicles, Combat Options, Monsters, Factions and more! Of special interest to survivors will be the new rules for training animals. Find an animal companion such as a dog or a horse and turn them into a trusted...   [click here for more]
Apocalyptic Games  $2.99

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Extinguish the Sun #01

Extinguish the Sun #01


Extinguish the Sun is a zine for fans of the Old School Renaissance (OSR) and associated games. This issue contains a systemless description of the City in Chains, a metropolis bound by the walls its long-dead yet still ruling monarch built around it, and rules for running a post-apocalyptic Mad Max/Tank Girl-inspired campaign in B/X. The cover is by Michael R. and the...   [click here for more]
Apollyon Press  $2.00

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Extinguish the Sun #02

Extinguish the Sun #02


This is the second issue of Extinguish the Sun, an OSR zine. This issue contains a retro cyberpunk reskin for Lamentations of the Flame Princess, including the Cyborg, the Lowlife, the Mercenary, and the Phreak classes, as well as equipment and a description of the Matrix and the setting. It also contains an interview with Daniel Sell of the Melsonian Arts Council (Troika!, Fever Swamp, Crypts...   [click here for more]
Apollyon Press  $2.00

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Phantasmagoria #01

Phantasmagoria #01


Explore the ruins of lost alien civilizations or sail through space in a massive freighter, weighed down with all manners of gold, jewels, and relics. Play as a Jovian, a lithe yet strong alien native to a gas giant, a Captain, a brilliant tactician and duelist, or a Gremlin, an alien skilled with magic and technology. Build any type of ship from a tiny fighter to a massive dreadnaught, bristling...   [click here for more]
Apollyon Press  $5.00

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Phantasmagoria #02

Phantasmagoria #02


This issue of Phantasmagoria contains enough information to make any player or judge's life easier! Enjoy 30 new artifacts, new poisons, and a new ship combat system, plus extensive systems for generating new monsters and even entire new stellar systems! Additionally, this issue contains rules for incorporating prosthetics into your game, a new spell to regrow limbs, and more useful tables! It...   [click here for more]
Apollyon Press  $5.00

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Obsidian: Inside the Zone

Obsidian: Inside the Zone


The year is 2299, and a desperate humanity wages war against the manifested legions of Hell itself. In the final battle, the last vestiges of mankind construct a vast fortified city to hold the daemonic hordes at bay. While the major population of daemons scratches at the gates, some have found a way into the stacked megalopolis. This book details the war inside the zone, the advanced technologies...   [click here for more]
Apophis Consortium  $20.00 $6.00

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