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Night City
by R. Talsorian Games Inc.

The original city of the Dark Future.

Come for the poser gangs, stay for the acid rain.

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Night City
 
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A Desolate Waste: Post Apocalyptic Skirmish: Compatible with Gruntz 15mm

A Desolate Waste: Post Apocalyptic Skirmish: Compatible with Gruntz 15mm


The Desolate Waste Campaign is a post-apocalyptic, science-fiction campaign designed to be used with a slightly modified version of Gruntz where we make extensive use of the specialists, commanders, and monster rules to allow for a more nuanced skirmish style game. A basic person or Crew Member will use the gruntz specialist template with scout level damage capacity. Characters and Crew Leaders will...   [click here for more]
Art of War Games  $3.50 $2.45

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A War in the Heavens Campaign: Dropping In: Compatible with Gruntz 15mm

A War in the Heavens Campaign: Dropping In: Compatible with Gruntz 15mm


The Qetesh Gate system has fallen and given us a valuable foothold into this sector. The next planet in the local jump chain is called Pathu Bahli and is a major mining and transportation hub in this sector. Normally a gate system would be the linchpin of a sector but Pathu Bahli is home to a Division of Galax Interstellar and it's corporate headquarters for this sector of the galaxy. Other than the...   [click here for more]
Art of War Games  $1.00

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A War in the Heavens Campaign: Gatecrasher: Compatible with Gruntz 15mm

A War in the Heavens Campaign: Gatecrasher: Compatible with Gruntz 15mm


It has been twenty years since the first, savage wars against the Synod of Worlds. The Terran Alliance has grown much in the last two decades of relative peace. Former Synod worlds within the sector have joined with us and our allies. Members of the Preservation Society have flocked to our banner and provided a desperately needed resource of information and technical expertise. The shipyards of Titan...   [click here for more]
Art of War Games  $1.00

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A War in the Heavens Campaign: LynchPin: Compatible with Gruntz 15mm

A War in the Heavens Campaign: LynchPin: Compatible with Gruntz 15mm


The Chang Er system lies at an important jump nexus and must be secured. The populace is not affiliated with the Synod of Worlds and presents us with an opportunity to win over some allies in this long war. The xeno-liguistics and xeno-sociology advisors to the fleet have entered into a limited dialogue with the leaders of the Chang. The Chang are a martial meritocracy and value strength and power...   [click here for more]
Art of War Games  $1.00

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A War in the Heavens Campaign: Operation Stairway: Compatible with Gruntz 15mm

A War in the Heavens Campaign: Operation Stairway: Compatible with Gruntz 15mm


On May15th of 2052 elements of the 15th MEU(SOC) landing battalion dropped onto the planet designated as New Pallas to take out a Consensus command facility. The drop went according to procedure and the combined Marine / Chang strike team hit the Consensus facility just before local nautical twilight. Chang units hit the perimeter while Marine elements of the now famous Echo company took out the comms...   [click here for more]
Art of War Games  $1.00

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Mecha Manual I : Scout Mecha

Mecha Manual I : Scout Mecha


The PlanetFall: Mecha Manual I is the first in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on scout mecha and scout mecha pilots. It talks about the role of the Scout pilot and the types of missions they undertake. It also introduces 4 new feats just for scout mecha pilots, the scout mecha pilot advanced class, 3 new scout mecha, two new mecha melee weapons,...   [click here for more]
Art of War Games  $2.00

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Mecha Manual II : Infantry Mecha

Mecha Manual II : Infantry Mecha


The PlanetFall: Mecha Manual II is the Second in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on infantry mecha and grunt mecha pilots. It talks about the role of the grunt pilot and the types of missions they undertake. It also introduces 5 new feats just for grunt mecha pilots, the grunt mecha pilot advanced class, 5 new infantry mecha and two detailed NPC...   [click here for more]
Art of War Games  $2.00

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Mecha Manual III : Command Mecha

Mecha Manual III : Command Mecha


The PlanetFall: Mecha Manual III is the another in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on command mecha and mecha Commanders. It talks about the role of the Mecha Commander and the types of missions they perform as well as the types of missions performed against them. It also introduces 5 new feats just for mecha Commanders, the Mecha Commander advanced...   [click here for more]
Art of War Games  $2.00

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Mecha Manual VIII PL5 Huge and Quad Mecha

Mecha Manual VIII PL5 Huge and Quad Mecha


20 new mecha for your d20 campaign from all around the world. Huge and Quad legged mecha dominate this installment of the popular Mecha Manual series. Artillery mecha, Heavy Infantry mecha and Mecha Infantry Fighting Vehicles. ...   [click here for more]
Art of War Games  $2.00

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Mecha Opponents: Brushfire Wars

Mecha Opponents: Brushfire Wars


Mecha Opponents: Brushfire Wars is a short campaign guide for running some encounters in a thrid-world setting within the Planetfall setting. It is a time or change and conflict as large wealthy nations seek to loot the resources of the third world in order to protect the entire planet from a looming interstellar conflict. The aliens aren't here yet, but the world's powers are determined to be very...   [click here for more]
Art of War Games  $2.00

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PL5 Mecha Manuals [BUNDLE]

PL5 Mecha Manuals [BUNDLE]


This special bundle product contains the following titles. Mecha Manual IV: PL 5 Mecha Equipment and Weapons Regular price: $2.00 Bundle price: $1.50 Format: Watermarked PDF Mecha Manual IV: Progress Level 5 Equipment and Weapons covers all of the equipment and weapons for mecha at the dawn of the mecha revolution. It includes rules for advanced prototypes and...   [click here for more]
Art of War Games  $10.00 $7.50

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PlanetFall: Campaign Setting

PlanetFall: Campaign Setting


PlanetFall is an exciting new campaign set in the world of the Art of War miniatures game. The Chosen have been manipulating the races of the Universe for billions of years in thier attempt to create a perfectly peaceful society. They have failed. Despite genetic manipulation and social engineering races have begun to show more and more violent tendencies. The Synod of the Chosen have begun a campaign...   [click here for more]
Art of War Games  $5.00 $3.00

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Post Apocalyptic Loot Cards

Post Apocalyptic Loot Cards


60 unique loot cards for use with post-apocalyptic skirmish or roleplaying games. These cards can be used with any game size or scale and is totally system agnostic. So use them for any of your Post-Apocalyptic games. This file has been put up for people to try out until the actual printed cards are available (I have to wait for proofs then I can ok them for sale.) This is a pdf file i put together...   [click here for more]
Art of War Games  $6.80

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The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II


Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II


Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone. The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting...   [click here for more]
Art of War Games  $2.50

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The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II


The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II


The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II


With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II


We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II


The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, "Cargo Bay Secured. Proceeding...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


The Ghost 263 system will definitely test the Alliance Fleet's ships and spacers. The system is heavily fortified with roving Ghost ships and fleets as well as numerous ground stations that must be eliminated else the nano machines simply consume local materials and rebuild themselves. The Ghost nano infestation must be eliminated root and branch. Even a simple mining station could expand and become...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Exorcist: Ghost 263 Ground Action: Compatible with Stargrunt II and Gruntz 15mm

The Great Unification War Campaign: Operation Exorcist: Ghost 263 Ground Action: Compatible with Stargrunt II and Gruntz 15mm


The pod door hummed closed and air began recyclin throughout the small cabin. The four Humans and four Fel'akin sat on opposite sides of the pod looking simultaneous nervous and resigned to their fate. The pod thumped loudly and then accelerated sharply away from the doomed ship. Then all was quiet except for the steady soun of the engine. Thompson could see other pods and a few dropships leaving the...   [click here for more]
Art of War Games  $2.00

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The Great Unification War Campaign: Operation Ramrod: Ghost Fleet Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA

The Great Unification War Campaign: Operation Ramrod: Ghost Fleet Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA


The Synod was satisfied, despite the nominal loss of ships and money, that the Terran Alliance had sustained enough damage during the conflict to effectively contain it for the time being. Distracted with numerous wars and encouraged in their complacency by a seemingly contained Terran menace, the Synod has turned to other more pressing conflicts in other sectors. The Synod has contracted the Ghost...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Ramrod: Kreul Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Ramrod: Kreul Fleet Action: Compatible with Full Thrust and BOHICA


The United States and the European Union have resisted taking sides for almost two decades. Recently, that neutrality has changed. The Joint Special Operations Command has been hunting for the Ghost fleet homeworlds since the siege of Terra. A few weeks ago a deep cover team stumbled upon those coordinates. Posing as a frieghter crew in distress they lured in and captured a courier ship. That ship...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Ramrod: Kreul Ground Assault: Compatible with Dirtside II and FUBAR

The Great Unification War Campaign: Operation Ramrod: Kreul Ground Assault: Compatible with Dirtside II and FUBAR


Admiral Longbeach and Fifth Fleet have secured the orbitals around the planet of Kreul but not without some losses. The Cruisers Hammer and Eisenhorn are total wrecks alng with the Heavy Cruiser Magellan and the Light Cruisers La Forge and Pike. The Marine Landing Ships have arrived in orbit around Kreul and are preparing to land the 2nd and 4th Marine Regiments just outside Khadesh City. The 2nd Queen's...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Ramrod: Kreul SpecOps: Compatible with Stargrunt II and Gruntz 15mm

The Great Unification War Campaign: Operation Ramrod: Kreul SpecOps: Compatible with Stargrunt II and Gruntz 15mm


Kadesh City has fallen to the Marines and the Queen's Royal Lancers. After a bloody three day struggle against determined Ghost resistance the Marines finally pushed through the EM shield and entered the city. The Queen's Royal Lancers fought a running street battle with Syndicate security forces after their daring combat drop into the city's large park. After two days of constant fighting the Lancers...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Ramrod: Terran Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA

The Great Unification War Campaign: Operation Ramrod: Terran Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA


The Terran portion of TEF5 is split between the Legions and the Marine Corps. The Legions prefer fast heavily armed hover MBTs and APCs supported by VTOLs and powered armor. The Marine Corps has discovered that units composed mostly of mecha and powered armor are able to drop from orbit and take spaceheads where necessary. Once the spacehead is established the Legions land their Scarab series dropships...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Redemption: 2nd Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


Admiral Longbeach lays out his plan to his command staff on the Flag bridge of the "Arracourt" class fleet carrier Leyte Gulf. 5th Fleet will jump into the system in masse at the last known location of 7th Fleet, guns a blazing. 5th Fleet will hit hard and fast and launch a combined nuclear bombardment of the Hive. The Admiral hopes that the confusion and destruction will have stirred the...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Redemption: Ghost 263 Ground Action: Dustball: Compatible with Dirtside II and FUBAR

The Great Unification War Campaign: Operation Redemption: Ghost 263 Ground Action: Dustball: Compatible with Dirtside II and FUBAR


Admiral Longbeach has detached the Marine Landing ships to take the lightly occupied world of G3045G6 aka. Dustball. It is a desert planet with a large icecap and low temperatures over the long nights. Duststorms frequent the world as the temperature differences between the sunny side of the world and the night side vary drastically and create huge winds and choking clouds of dust. The Ghost AIs have...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Redemption: Ghost 263 Ground Action: Eight ball: Compatible with Dirtside II and FUBAR

The Great Unification War Campaign: Operation Redemption: Ghost 263 Ground Action: Eight ball: Compatible with Dirtside II and FUBAR


Admiral Longbeach needs one of the moons of Jovian planet codenamed, Pool Table, invested and purged of Ghost units. The moon has been nicknamed Eight Ball because its official designation of GS263J8 is not very memorable. Eight Ball is heavily industrialised along the rocky equatorial belt. The rest of the planet is a mass of shifting dunes, hard pan desert and rocky badlands prone to volcanic activity....   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign:Gruntz 15mm Unit Cards: Terran Alliance and Ghost Fleet Troops

The Great Unification War Campaign:Gruntz 15mm Unit Cards: Terran Alliance and Ghost Fleet Troops


35 Gruntz 15mm Units cards ready to print out and slide into a card sleeve to use in your Great Unification War Campaign. ...   [click here for more]
Art of War Games  $0.50

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The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Reaping the Whirlwind... The naval portion of the Battle of Sentai is over and very costly. The carrier Enterprise went down with all hands fighting three Synod destroyers. Her fighters destroyed a Synod battlewagon and a heavy cruiser. The Ark Royal rotated the combined fighter groups of both carriers throughout the battle and kept them in the fight. Her own planes destroyed the three ships that...   [click here for more]
Art of War Games  $5.00 $3.00

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Wargaming Deployment and Friction Cards

Wargaming Deployment and Friction Cards


15 unique deployment cards and 60 "Bad JuJu (friction) cards to use in your wargames. These cards can be used with any game size or scale and is totally system agnostic. So use them for your Gruntz 15mm games or Warhammer 40k or anything in-between. The Deployment cards allow for a random set of deployment zones so you don't have to stress over how to deploy your forces. The Bad JuJu cards...   [click here for more]
Art of War Games  $2.00

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Wargaming Objective Cards

Wargaming Objective Cards


50 unique objective cards to use in your wargames. These cards can be used with any game size or scale and is totally system agnostic. So use them for your Gruntz 15mm games or Warhammer 40k or anything in-between. This file has been put up for people to try out until the actual printed cards are available (I have to wait for proofs then I can ok them for sale.) This is a pdf file i put together...   [click here for more]
Art of War Games  $2.00

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Sci-Fi Characters - Concept Cards

Sci-Fi Characters - Concept Cards


Character Cards are a deck of 56 unique and interesting NPCs ready to slot into any sci-fi RPG or story. Each character description details their profession, their desires, their appearance and their social standing; as well as a secret that can be used as a plot hook or to create extra character depth. If you prefer your NPCs a little more random, by taking each of the 5 aspects from a different...   [click here for more]
Artemis Games  $4.00

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Sci-Fi Planets - Concept Cards

Sci-Fi Planets - Concept Cards


Sci-Fi Planets from Concept Cards are a deck of 56 unique and interesting worlds ready to slot into any sci-fi RPG or story. Each cards details 5 aspect in a concise manner - the environment, the resources, the inhabitants and the political connections of the world. If you prefer your locations a little more random, by taking each of the 5 aspects from a different card, using either a D56 or a...   [click here for more]
Artemis Games  $4.00

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Shards: Worldbuilding Zine - Issue #1

Shards: Worldbuilding Zine - Issue #1


Want help with worldbuilding, but don't just want to use someone else's creation? Shards is a zine designed for just that. In issue #1 you can find: Four fragments to drop into your worlds The largest labyrinth in the world A sci fi bar for a space station A fey lady with secrets to tell A god who won’t wait Advice on building your own worlds Questions...   [click here for more]
Artemis Games  $5.33 $2.67

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Shards: Worldbuilding Zine - Issue #2

Shards: Worldbuilding Zine - Issue #2


Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive. In this issue: Three fragments to drop into your worlds Hybrid Monsters The planet of Marrakugh The Labyrinth of History Advice on building your own worlds Worldbuilding with Nursery Rhymes Captain Magpie steals his birthday feast And...   [click here for more]
Artemis Games  $4.00 $2.00

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Shards: Worldbuilding Zine - Issue #3

Shards: Worldbuilding Zine - Issue #3


Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive. In this issue: Three fragments to drop into your worlds A group of space-faring mercenaries Primitive people from an alien world Two fey princes Advice on building your own worlds How centaurs and their ilk go to war Captain Magpie kidnaps...   [click here for more]
Artemis Games  $4.00 $2.00

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Shards: Worldbuilding Zine - Issue #4

Shards: Worldbuilding Zine - Issue #4


Shards - Worldbuilding Zine helps you explore new worlds, with world fragments ready to pop in and advice on how to put together your own unique settings. In this issue: Three fragments to drop into your worlds The Lands of Flood and Famine The Karanna Archipelago The Selkie Syndicate Advice on building your own worlds Travelling Faster Than Light Captain Magpie...   [click here for more]
Artemis Games  $4.00 $3.00

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Shards: Worldbuilding Zine - Issue #5

Shards: Worldbuilding Zine - Issue #5


Shards provides advice and content for all sorts of worldbuilders, and for all sorts of worlds. In this issue: Three fragments to drop into your worlds The Gods of Karenna, a complete pantheon The Golden Feather, a magic shop Paragon Industries, an inter-planetary corporation Advice on building your own worlds Prejudice, and how to handle it in your world Captain...   [click here for more]
Artemis Games  $4.00

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Shards: Worldbuilding Zine - Issue #6

Shards: Worldbuilding Zine - Issue #6


Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive. In this issue: Three fragments to drop into your worlds The settlement of Last Stand The Lifecycle of the kraken Doc Carson’s Airship Fair and Circus Advice on building your own worlds How to create and use gods Captain Magpie...   [click here for more]
Artemis Games  $4.00

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Shards: Worldbuilding Zine - Sampler Issue

Shards: Worldbuilding Zine - Sampler Issue


Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive. This is a sampler issue, containing pieces from multiple past issues to give you an idea of what the zine is all about - and perhaps even tempt you to subscribe! ...   [click here for more]
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As Luck Would Have It - a DayTrippers Adventure

As Luck Would Have It - a DayTrippers Adventure


"So what is luck, good or bad? Scientifically speaking, future chance events are by definition chance. They can turn out favorable or not. When a preponderance of chance events has occurred unfavorably, you've got bad luck. It's a fancy name for a lot of chance results that didn't...   [click here for more]
As If Productions  $1.99

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Black Hole Run - a DayTrippers Adventure

Black Hole Run - a DayTrippers Adventure


The PCs travel to the survey station Perdurabo: a mobile space laboratory in orbit around a stellar black hole. Their mission is to perform a series of temporal resistance experiments just outside the Event Horizon – a dangerously near approach that has never been attempted. BLACK HOLE RUN is a DayTrippers adventure module for 2-6 players. Rich in...   [click here for more]
As If Productions  $3.00

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Bogg

Bogg


A far-flung world for your science fiction or alternity roleplaying sessions, suitable for one-shot adventures or extended campaigns. In the late 23rd century, the planet Bogg was discovered quite by accident when a hypershunt failed to reach its intended destination and a group of 3,000 human colonists was stranded there without any means of returning to Earth – a planet they have long...   [click here for more]
As If Productions  $2.99

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Converting from Traveller to DayTrippers

Converting from Traveller to DayTrippers


Rules for converting characters from Traveller to DayTrippers. Core Rules GameMasters Guide Join the DayTrippers Community at http://daytrippersrpg.com/ ...   [click here for more]
As If Productions  Pay What You Want

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