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"England Expects..." CORE RULES

"England Expects..." CORE RULES


This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation. The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole ‘Fleet’ may comprise of a variable...   [click here for more]
Studio7aUK  Pay What You Want

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"England Expects..." SCENARIO #2... CHESAPEAKE

"England Expects..." SCENARIO #2... CHESAPEAKE


The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay. The ensuing battle has ramifications for the future of the British and Continental Armies. This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * *...   [click here for more]
Studio7aUK  Pay What You Want

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"England Expects..." SCENARIO #3... NILE

"England Expects..." SCENARIO #3... NILE


Napoleon Bonaparte has taken an expeditionary force into Egypt, and Great Britain vehemently objects. Lord Nelson is dispatched to locate and sink the French Mediterranean fleet... And... He did - on both counts! This scenario is the Third in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK.   * * * ...   [click here for more]
Studio7aUK  Pay What You Want

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1d10 Motivaciones

1d10 Motivaciones


¿En cuantas ocasiones has comenzado a jugar sin tener una idea de los origenes de tu personaje? 1d10 Motivaciones contiene tablas y preguntas que te permiten comenzar a idear que es lo que hace que tu personaje salga de aventura. Cada motivación tiene 5 preguntas que al respoderlas te permitiran tener un personaje mas completo. ...   [click here for more]
Plan B Games  Pay What You Want

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2400: Emergency Rules

2400: Emergency Rules


2400 is a series of lo-fi sci-fi micro RPGs. Each is a self-contained game that fits on 3 pages and a cover, two sides of a letter-sized sheet of paper. They're all in the same setting, unless they aren't. And they're all are built with the same rules as the free 24XX SRD. These are the Emergency Rules. 2400 is designed to be ultra light, super...   [click here for more]
Pretendo  Pay What You Want

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2400: Tempus Diducit

2400: Tempus Diducit


They call it the Unraveling. Or they will, anyway. Hard to say with time travel. Too many trips, and timelines begin to fray at the edges. Most folks just struggle to adapt to this broken world. Some exploit it for their own gain. But for others — the warriors, investigators, and agents of change — there are wrongs to right, paradoxers to catch, and a glimmer of hope of fixing this mess....   [click here for more]
Pretendo  Pay What You Want

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3 Raccoons in a Trench Coat

3 Raccoons in a Trench Coat


Introducing 3 Raccoons in a Trench Coat, the game that provides the ultimate in tabletop gaming experiences, the opportunity to play as one of 3 raccoons masquerading as a person by sitting on each other’s shoulders while hiding their true form in a trench coat. Available is screen reading PDF, printable pamphlet format, and EPUB! ...   [click here for more]
Octopus Apocalypse  Pay What You Want

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3,2,1...Action! Rules & Point Nemo - How To Play (BETA)

3,2,1...Action! Rules & Point Nemo - How To Play (BETA)


Ahoy, Adventuers! This is the beta ruleset for 3,2,1...Action! an 80's style action movie RPG where the focus is on the action! The gameplay is simple and all rolls are based of a single d10. Thats it. Less talk, more rock and best of all this system can be used to tell any kind of story you'd like from weird western to Sci-Fi and everything in between! Point Nemo, the first adventure for...   [click here for more]
Ham-Fisted Productions  Pay What You Want

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3D6 Supers!

3D6 Supers!


3D6 Supers! provides players with rules to run exciting action in any comic book universe! Players can portray heroes, villains, or maybe a team that combines both! The game uses 3 six-sided dice and a single deck of playing cards to resolve all of the action. Build characters from scratch or play one of the many pre-made ones included in the book. A Caper Generator lets players come up with...   [click here for more]
Four-Color Studios  Pay What You Want

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4 x 200 Word RPGs

4 x 200 Word RPGs


A collection of my entries for the 200 Word RPG Challenge, which is a fine, creative challenge that I encourage people to enter. ...   [click here for more]
Postmortem Studios  Pay What You Want

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4C Expanded

4C Expanded


The 4C System has been awfully quiet these days. It's about time to wake it back up again! Welcome to 4C EXPANDED! This gaming system has a ton of new material that will make your sessions SUPER! We've Expanded the Powers! We've Expanded Magic! We've Expanded Headquarters! We've Expanded it ALL! Grab your copy today! ...   [click here for more]
Keck Publishing  Pay What You Want

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50-50: A universal RPG system

50-50: A universal RPG system


A rules-light generic RPG formatted to be read on your smartphone! 50-50 is a simple and universal RPG system formatted for direct reading on your phone! It's simple because it has a single mechanic to solve all the tests and you can create a character in 2 minutes. It's universal because you can play any scenario with it, it just depends on your creativity. 50-50 has been formatted so you...   [click here for more]
Not A Giraffe Studio  Pay What You Want

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A Conversation At Midnight

A Conversation At Midnight


Night draws in. In the distance a bell begins to toll. The candles are lit and the air around you grows chill. The twelfth knell. You join hands and close your eyes. Something is coming. You have brought it here. A Conversation At Midnight is a mini RPG where players take on the role of guests at a séance, trying to contact the restless dead. As the séance goes on, the guests...   [click here for more]
Ursidice  Pay What You Want

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A Dinner to Die For

A Dinner to Die For


A Dinner to Die For is your guide to playing a game of How to Plan a Murder, the deliciously intriguing murder mystery dinner game. The booklet explains the format of the game, the presentation of your character, and the rules of play. A printer-friendly copy, which excludes images, is included. Directors, We’ve Got You Covered Share a link to A Dinner to Die For...   [click here for more]
Rising Phoenix Games  Pay What You Want

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A Good Day to Die

A Good Day to Die


Use AGDTD to play games that are brutal and don’t require a whole lot of crunch to work well. Cyberpunk, horror, sword and sorcery, gothic fantasy, etc. all work great with AGDTD. This game is heavily inspired by Lasers and Feelings by John Harper and Unknown Armies by Greg Stolze and John Tynes. ...   [click here for more]
EIA Games  Pay What You Want

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A Trip Down Cemetery Lane

A Trip Down Cemetery Lane


Ghost stories warn us to beware of hitch-hiking ghosts. But what do you do when you ARE the hitch-hiking ghost? A Trip Down Cemetery Lane is a GM-less card-based RPG for 2-4 players. In it, players find themselves all hitching a ride together, and slowly opening up to each other about their hopes and fears, their triumphs and tragedies. That is, until they realize, they've been ghosts all along....   [click here for more]
Jason A. Clark  Pay What You Want

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Aberrant d20

Aberrant d20


Heroes… Legends… Gods In the dawn of the 21st century, select humans erupt with incredible powers previously seen only in comics and movies. These rare 'novas' are all too real, however, and their abilities and personalities will change the world forever. Awaken the Power Within Aberrant d20 is a game of epic superpowers. This...   [click here for more]
Onyx Path Publishing  Pay What You Want

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Abomination

Abomination


Abomination is intended for use with the Strain basic system, but may be used with any system to create character backgrounds and weird adventures. Abomination provides options for randomized character background elements to help form character concepts, and Aberrant traits that allow players to transform those characters into alien species. Abomination also serves as a toolkit for Game Masters,...   [click here for more]
Atramentis Games  Pay What You Want

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Abort Retry Fail

Abort Retry Fail


Los Angeles, 1984. A creature, neither fully man or machine, arrives from a war-torn future. It's mission: To change the present. Assassinate a future leader of the resistance. Destroy vital infastructure. Protect and safeguard our only hope. Steal motorcycles, trucks, and sunglasses. Tell people to chill out, dickwad. Go on a vacation. It cannot be bargined with, it cannot be stopped, and it cannot...   [click here for more]
Newstand Press  Pay What You Want

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Abort Retry Fail 1000

Abort Retry Fail 1000


Los Angeles, 1991. A machine, formed from liquid metal capable of taking any shape, arrives from a war-torn future. Its mission: To destroy a malfunctioning killing machine gone rogue, undo the damage done to the timeline, and prevent it from changing the future, using any means nessesary. The new machine is sleek, powerful, and impossibly advanced. It can form its limbs into weapons, survive any amount...   [click here for more]
Newstand Press  Pay What You Want

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Academia T.I.T.Á.N.

Academia T.I.T.Á.N.


"Bienvenidos a la Academia T.I.T.Á.N. El lugar donde entrenamos a los próximos protectores de la humanidad.". Academia T.I.T.Á.N. es un juego de dramas estudiantiles en un instituto donde se les entrena para ser pilotos de loas mas grandes y poderosos mechas conocidos: los Titanes. Auto-definido como “High School Mecha Panic RPG”, una partida...   [click here for more]
Oscar Iglesias  Pay What You Want

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Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road

Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road


The Adventure Begins With You! For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz! * Easily create your own unique Oz character, or recreate your favorite Oz hero! * A great starter game for Oz fans aged 8-800! * Earn Oz Points and grow in power by making friends instead of fighting enemies! *...   [click here for more]
F. Douglas Wall Publishing  Pay What You Want

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Afterlife: Wandering Souls Quickstart

Afterlife: Wandering Souls Quickstart


Afterlife: Wandering Souls is a strange fantasy game where you play a Wanderer – a traveler who passed from the world of the living into the world of the dead. With no memories of who you once were your goal is to discover truths about yourself – as hard as that may be. You journey the endless desert of the Tenebris and search for gateways to the next life to uncover these...   [click here for more]
Angry Hamster Publishing  Pay What You Want

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Age of Exploration Print and Play

Age of Exploration Print and Play


Choose one of Six elemental spell schools, and explore the bright and optimistic world of Alterra. The Print and Play Edition includes all spells, weapons, and treasure on illustrated cards, helping players visualize and plan their turns. You can print them yourself of get a professionally printed set in a tuckbox from DriveThruRPG This is the latest version of Age of Exploration. The downloadable...   [click here for more]
Age of Exploration  Pay What You Want

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Agony

Agony


Agony is an optional set of rules that adds mechanical depth to combat in the Strain Basic system. Players will have to balance their actions between offense and defense, bandage their bleeding wounds, and deal with permanent injuries. Players will also find equipment to be more meaningful, with armor and weapons gaining ratings based on their design, size, and material. Adversaries have statistic...   [click here for more]
Atramentis Games  Pay What You Want

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Akkadian Rhythms: Combat & Equipment Handout

Akkadian Rhythms: Combat & Equipment Handout


The world as you know it has been warped and twisted. The Greeks never rose, the Romans never conquered. Ancient magic and mysterious forces rule the world, giving the Akkadian empire the fertile soil to stand strong through time. As time crawls forward, more wonderous powers are released with every passing epoch. The thirst for magic of the people unleashes strange and wonderous sights onto the world....   [click here for more]
Publisher of the Apocalypse  Pay What You Want

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Akkadian Rhythms: Setting Handout

Akkadian Rhythms: Setting Handout


The world as you know it has been warped and twisted. The Greeks never rose, the Romans never conquered. Ancient magic and mysterious forces rule the world, giving the Akkadian empire the fertile soil to stand strong through time. As time crawls forward, more wonderous powers are released with every passing epoch. The thirst for magic of the people unleashes strange and wonderous sights onto the world....   [click here for more]
Publisher of the Apocalypse  Pay What You Want

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Akkadian Rhythms: Skills Handout

Akkadian Rhythms: Skills Handout


The world as you know it has been warped and twisted. The Greeks never rose, the Romans never conquered. Ancient magic and mysterious forces rule the world, giving the Akkadian empire the fertile soil to stand strong through time. As time crawls forward, more wonderous powers are released with every passing epoch. The thirst for magic of the people unleashes strange and wonderous sights onto the world....   [click here for more]
Publisher of the Apocalypse  Pay What You Want

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Alien Earth

Alien Earth


As we always knew it would be the fall of humankind was one of our own making, although not in the way any of us predicted. It happened in an instant. The collective unconscious, the shared imagination of all humankind, cracked open like a dam and fantasy flooded reality. The boundaries between imaginary and real came tumbling down. Volcanoes gave birth to dragons, and the monsters under the bed...   [click here for more]
Charles Smith Games  Pay What You Want

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All in One (One Page RPG)

All in One (One Page RPG)


All in One (A1) is a one page RPG, which means it’s an entire set of rules to play Roleplaying Games written in a single page! It can be played in any setting of scenario (generic) and is heavily built upon the principles of collaborative worldbuilding and little to none difficulty for the storyteller, since all the difficulties and descriptions are made up on the spot by everyone at the table. To...   [click here for more]
Target Role  Pay What You Want

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All Us Gamers - Combat Toolkit

All Us Gamers - Combat Toolkit


Combat struggles have risk for characters who must brave death, or serious injury, to fight through the enemy in order to rescue prisoners, hold a rear guard action to let friends escape, blast away in savage firefights to defend an important position, or fire missiles to disable a deadly orbital space station. It is possible to use the new rules in this tool kit with the Inner Core rules only, however...   [click here for more]
Cup of Tea Pty Ltd  Pay What You Want

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All Us Gamers : The Book of Struggles

All Us Gamers : The Book of Struggles


The Book of Struggles is an extension to the All Us Gamers Inner Core Rules, available for free here on DriveThru. It is optional, but recommended, to also use the On Aptitude extension. Your character is in a conflict, a combat has broken out, you need to sneak past vigilant guards, you are attempting to change the King's mind, or your starship has to make it to the asteroid first in a race for control....   [click here for more]
Cup of Tea Pty Ltd  Pay What You Want

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All Us Gamers Inner Core Rules

All Us Gamers Inner Core Rules


Adventure in any world setting, any genre, as simple one shots or extended campaigns. This is the beginner's minimum for playing an easy entry, low preparation role playing game, where a game master presents a setting of their own devising, and players run their characters through the setting on whatever adventure arises. Some actions are resolved with dice using the Dice Engine, the only formal...   [click here for more]
Cup of Tea Pty Ltd  Pay What You Want

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All Us Gamers On Aptitude Rules

All Us Gamers On Aptitude Rules


On Aptitude is an extension to the All Us Gamers Inner Core Rules, available for free here on DriveThru. After you have mastered the Dice Engine the next question from players will be, "how do I know what my character's aptitude is?" Is their character a Space Pirate, a quick talking Con Artist, a Master of Time and Space? How good are they at what they do, and can they get better at it? This...   [click here for more]
Cup of Tea Pty Ltd  Pay What You Want

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All We Love We Leave Behind

All We Love We Leave Behind


All We Love We Leave Behind is a single-player roleplaying game consisting of writing letters to a person who has left you. Focusing on themes of isolation, abandonment, independence, and the passing of time, AWLWLB is a unique solitary emotional experience. The game uses a standard deck of playing card to randomize events in your writer's life and give you more things to write about to your absent...   [click here for more]
World Champ Game Co  Pay What You Want

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Alleboria

Alleboria


ALLEBORIA La guerra dei regni. Gdr minimale Steampunk Una guerra fatta di lotta in trincea, dirigibili, alianti in un mondo governato da macchine a vapore, pressione dell'aria e duelli di spada. Spie e intrighi ... quale sarà il regno vincitore? ...   [click here for more]
Qwein  Pay What You Want

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ALONe: A Solo Game Engine BETA

ALONe: A Solo Game Engine BETA


(BETA-Get involved and shape the game!) Some tales best unfold ALONe. ALONe (A Lonesome October Night) is a solo game engine designed specifically to support role playing with only one player and no Game Master. Whether you want to play a cunning streetrat surviving by their wits, a demigod raising an immortal army to storm the walls of heaven, or a mercenary warrior who just wants to live through...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Alpha Duo Roleplaying: Basic Rules

Alpha Duo Roleplaying: Basic Rules


Alpha Duo Roleplaying: Basic Rules is the free reference document for the Alpha Duo system, including a license for publishing your own compatible adventures and settings royalty-free. Keep an eye out for upcoming games using the Alpha Duo system, but these Basic Rules are enough to get a feel for the system and tailor it to your own worlds of adventure. Use...   [click here for more]
Purple Aether Games LLC  Pay What You Want

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Amazing Roleplaying Games' 193Q

Amazing Roleplaying Games' 193Q


Amazing Roleplaying Games' 193Q is an alternate universe where steampunk tech has been upgraded to diesel, world governments compete for Stones that grant wishes, an unwanted alien fleet "protects" the Earth, Atlantis has risen from the sea floor, and a hollow Earth slowly releases its secrets to the surface. What could possibly go wrong? 193Q uses the Amazing...   [click here for more]
Starrhorse Games  Pay What You Want

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Ambrosia : Nectar of the Gods

Ambrosia : Nectar of the Gods


What would you do if you were offered the power of the gods? Would you fight for Justice? Would you avenge a lost soul? Would you change the world? Go ahead, take a drink… Ambrosia : The Nectar of the Gods is a Tabletop Role Playing Game like no other. Using a simple dice system, an innovative character sheet, and a trump system involving...   [click here for more]
Monster Chest Productions  Pay What You Want

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American Deadvolution

American Deadvolution


With a campy subject matter spiced with serious undertones, American Deadvolution will help to change the way you role-play. The particular time in history provides additional aspects of horror by removing the reliability of technology but adds opportunities for political intrigue, survival themes, and exploration. Don't let the zombie infested colonial era fool you, its only as comedic as you want...   [click here for more]
At Hand Worx  Pay What You Want

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AMP: Year One QuickStart

AMP: Year One QuickStart


You are the first super-powered beings in the world. What will you do with your power? There are no Heroes. There are no Villains. Only hard choices await in this amazing supers RPG. The AMP: Year One QuickStart includes the following: -Setting and Rules Summary -Intro Adventure: Team Player -8 Pregenerated Characters ...   [click here for more]
Third Eye Games  Pay What You Want

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Anima Prime RPG

Anima Prime RPG


Fight for love and vengeance. Wield megaswords and magic guns. Battle on top of airships. Summon powerful eidolons. Walk between dimensions.    And that's just the beginning.    Anima Prime is a tabletop roleplaying game that combines narrative freedom in character scenes and combat maneuvers with elemental powers, Soulbound Weapons, and the summoning of...   [click here for more]
Berengad Games  Pay What You Want

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Annalise Guided Play Pack

Annalise Guided Play Pack


Something is out there in the darkness, watching you. You feel it's eyes on you. You fight against it, but you can't struggle forever. Soon, it will come for you. What will you do?    Annalise is a game for making Gothic horror stories. You and your friends take on the roles of a shadowy creatures lovers, allies and enemies. What is watching you from the darkness? Why is is attracted...   [click here for more]
ndp design  Pay What You Want

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Argyle & Crew - Adventure in the Land of Skcos

Argyle & Crew - Adventure in the Land of Skcos


It's a collaborative storytelling adventure for kids. It's a great pick up game for adults. It's the sock puppet RPG! The land of Skcos is inhabited by all manner of things, but primarily its inhabitants belong to a race of ever changing, always interesting creatures called Soppets. Soppets are a magical breed of intelligent, funny, thrill seeking socks. Yes, you read that correctly, Socks. Argyle...   [click here for more]
Troll in the Corner  Pay What You Want

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Arhat (CASTELLANO)

Arhat (CASTELLANO)


Un juego genérico, minimalista y críptico. Si te gusta, dejame una moneda. Se vuelve mi cena. ...   [click here for more]
Mundos Infinitos  Pay What You Want

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Armour Astir Advent: Playtest

Armour Astir Advent: Playtest


Armour Astir: Advent is a high-fantasy roleplaying game about striking back against an authority that seeks to control you. It is a game of rival pilots clashing in steel-clad Astirs, of soldiers holding their own against the odds, and of spies and diplomats twisting the world to their ends. It is not a game of careful preparation or pleasant truces; It's hard to change the world...   [click here for more]
Briar Sovereign  Pay What You Want

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Art of War: Sneak Preview

Art of War: Sneak Preview


Martial arts, Honor, and Chi are as commonplace to the farmer as it is to the Emperor. Youxia travel the lands protecting the people from burdening lords, as the samurai holds ground against Oni warlord armies. Wushu masters run up bamboo trees and punching holes into walls as they train pupils in the way of BuXia. A ninja clan moves swiftly through the shadows along moon...   [click here for more]
Amora Game  Pay What You Want

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Artillery Duel

Artillery Duel


Your enemy lies in wait hidden from your view, but you have the same advantage. Every shot you take will help to find your enemy, but you know they're going to shoot back. But you aren't a stationary target and a wise player can balance between movement, searching and limiting their options. Artillery Duel is an abstract game of combat that uses only scrap paper for each player. It is an experiment...   [click here for more]
Diceman Games  Pay What You Want

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ASaCINCO RPG

ASaCINCO RPG


Como o próprio autor define: "ASaCINCO é um RPG genérico, minimalista e baseado em cartas em vez de dados. Isso significa que foi pensado para narrar em qualquer ambientação (medieval fantástico, cyberpunk, faroeste, terror, ficção científica...etc), que usa poucas regras para que se possa lembrar tudo de cabeça e agilizar o jogo focando na narrativa sem ter que consultar este texto várias...   [click here for more]
DanielCapuaRPG  Pay What You Want

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