"A good traveler has no fixed plans, and has no intent on arriving." - Lau Tzu
Overland travel is one of the most important, and often disregarded, elements of any role-playing game. Many GMs have struggled to satisfyingly simulate travel for their players - but no longer! All you have to do is follow these three simple rules for traversal and your party will be on the road again in no time.... [click here for more]
First in a series of color your own maps is Wilderness and Countryside. Arranged to fit on standard U.S. printing pages (8 1/2 x 11) each map is 7x10 and meant to be printed at 100% with a 1 inch grid on each for tabletop miniatures. Every one can be attched to one another to create larger scenes, with different fields, roads, a stream crossing and even an assortment of buildings to color, cut and... [click here for more]
Do you want to play a quick role playing game with streamlined rules and a simplified mechanic for every choice? I've designed a coin-flip based system for the world's most popular ttrpg. Players use coin flips for nearly every aspect of the game and create a collaborative story in 5 to 15 minute scenes. Play it as a gritty survival experience, horror campaign, or a silly and playful game. Pecunia... [click here for more]