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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu...   [click here for more]
Sentinel Hill Press  Pay What You Want

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The Premiere of the King

The Premiere of the King


Hollywood during the height of the silent film era. A missing woman. A sinister plot to bring America to her knees. This original scenario for 7th Edition of Call of Cthulhu plunges Investigators into the gritty and glamorous world of 1920s Los Angeles. Evil forces are at work to use the new medium of film to herald the coming of other-worldy entities. Only the Investigators can save the country...   [click here for more]
Chaosium  Pay What You Want

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too close to home

too close to home


This modern scenario takes place in the dreamy American town of Roselawn – but it could easily be transferred to other places or times to fit the Keepers needs. Samuel Dawson owns Dawson's Funeral Home in Roselawn. After Sheriff Oakley finds the body of Henry Burrows in the old woods north of Roselawn and isn't able to track down any next of kin nor identify any cause of death, he transfers...   [click here for more]
Chaosium  Pay What You Want

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The Orphanage

The Orphanage


The Arkham State Orphanage is surrounded by a terrible mystery: poor children are disappearing for no apparent reason and without leaving any trace, the deputy director Jennifer Gutenberg after having tried in vain to warn her superior and the local authorities will seek help privately to try to shed light on the events. This was my very first scenario i writed...   [click here for more]
Chaosium  Pay What You Want

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Nightmare in the Sanitarium

Nightmare in the Sanitarium


After a fevered dream the players wake up in a windowless sanatorium room, they will have to work together to get out but one of them has other projects. Find out about the traitor before it's too late and escape or get lost in the sanatorium forever. This was a One-shot (For 3 to 5 player (better in 4+)) i've wrote for Halloween years ago, some homebrew...   [click here for more]
Chaosium  Pay What You Want

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Guidelines: Setting Up Tasks

Guidelines: Setting Up Tasks


This game aid presents advice for using the Task mechanic in the MYTHRAS gaming system. Although the rules as written are clear, some of the statistical ramifications for multiple skill checks are subtle, and deserve close consideration. Spurred by a discussion at The Design Mechanism’s online forum, Setting Up Tasks is meant to be a handy reference for constructing meaningful Task challenges...   [click here for more]
Old Bones Publishing  Pay What You Want

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Thing torments poet, Daimyo calls on greatest help, Will the players fail?

Thing torments poet, Daimyo calls on greatest help, Will the players fail?


It is the late 1600s. It is the Edo era of japan, though isolated from the world, culture and the arts thrive. All is not well for the arts however. A famous poet, Idaina Shinjin has been struck down with a strange illness and has been speaking in two voices whcih are not his own. Can the investigators save this poor man in time? Can the investigators get to the bottom of what is really going on?...   [click here for more]
Chaosium  Pay What You Want

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Interludes:  Stalked on the Mountainside

Interludes: Stalked on the Mountainside


This game aid presents a few linked scenes to spice up or round out a larger scenario of yours, to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between "real" episodes in your story arc. It could also help in cases where your players zig instead of zagging. The supplement is shorter than a full adventure, but its scenes do offer a beginning,...   [click here for more]
Old Bones Publishing  Pay What You Want

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Hackergeist - Electronic Grimoire of Cybersigils of the Cthulhu Mythos

Hackergeist - Electronic Grimoire of Cybersigils of the Cthulhu Mythos


Hackergeist – Electronic Grimoire of Cybersigils of the Cthulhu Mythos The internet. It is everywhere and nowhere. Like the spirit realm. Like the Dreamlands. Like countless unseen worlds parallel to our own. It has become an alternate dimension unto itself; a living, growing system. One that cannot be stopped, or contained, or controlled, no matter what the preachers or the politicians tell...   [click here for more]
Dangerous Worlds  Pay What You Want

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Guidelines: Skill Points by Age

Guidelines: Skill Points by Age


This game aid presents a handy alternative for awarding development points during character generation in the MYTHRAS gaming system. Older characters receive more bonus points in the rules as written, but the progression is not smooth, and does not address certain questions. In a more finely grained system, exactly how many bonus points does a character receive at any particular age? Suppose that a...   [click here for more]
Old Bones Publishing  Pay What You Want

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The Strange Case of Mr Cardew

The Strange Case of Mr Cardew


“In loving memory of Raymond Cardew. A much-loved husband and father, passed away suddenly at home, aged 62.”   Raymond Cardew, founder and owner of Cardew Enterprises, a company specialising in rare minerals, died from a heart attack. His funeral service was well-attended, and The Times ran an obituary on him....   [click here for more]
Chaosium  Pay What You Want

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Call of Poolthulhu

Call of Poolthulhu


Professor Herbert Cowan, a renown Paranologist, formerly of Miskatonic University has unexpectedly gone mad. Can you and your associates solve the mystery of his madness all the while saving a small town from the ravages of a plague?  This classic-era scenario is designed for 2-5 entry-level investigators to be completed within a single gaming session. Furthermore, please escuse the silly title....   [click here for more]
Chaosium  Pay What You Want

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CTHULHU: Totholz

CTHULHU: Totholz


NUR als PDF erhältlich (PDF-only"), nicht in gedruckter Form veröffentlicht. Dieses kurze Abenteuer entstand speziell für die Verwendung auf Conventions flankierend zur Veröffentlichung von Reisen – dem Quellenband, der sich eben damit befasst und Abenteuer auf Reisen beinhaltet. Hier befinden sich die Investigatoren in einem Überlandbus auf der Fahrt nach Arkham....   [click here for more]
Pegasus Press  Pay What You Want

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Interludes:  Homecoming

Interludes: Homecoming


This game aid presents several linked scenes to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between “real” episodes in your story arc. It could also help when your players zig instead of zagging. This supplement is not a completely fleshed-out scenario, but is nearly so.  Because it is meant to be tied so intimately to the particular...   [click here for more]
Old Bones Publishing  Pay What You Want

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CTHULHU: Willkommen in der Hölle

CTHULHU: Willkommen in der Hölle


NUR als PDF erhältlich (PDF-only"), nicht in gedruckter Form veröffentlicht. Dieses kurze Abenteuer entstand speziell für die Verwendung auf Conventions flankierend zur Veröffentlichung von Düstere Orte – dem Quellenband, der spezielle Schauplätze für CTHULHU-Abenteuer zum Kernthema macht. Hier finden sich die Investigatoren zu einer Weinprobe zusammen,...   [click here for more]
Pegasus Press  Pay What You Want

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CTHULHU: Der Preuße

CTHULHU: Der Preuße


NUR als PDF erhältlich (PDF-only"), nicht in gedruckter Form veröffentlicht. Dieses kurze Abenteuer entstand speziell für die Verwendung auf Conventions flankierend zur Veröffentlichung von Die Janus-Gesellschaft – dem Quellenband, der es Investigatoren ermöglicht, Mitglieder dieser Geheimgesellschaft zu werden und solche Abenteuer zu erleben. Hier werden die Investigatoren...   [click here for more]
Pegasus Press  Pay What You Want

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Cthulhu Malbuch

Cthulhu Malbuch


28 unheimliche Szenen des Cthulhu-Mythos warten darauf von euch mit Farbe gefüllt zu werden. Schnappt euch die Bundstifte und nehmt euch einen entspannten Moment um noch tiefer in den Mythos eintauchen zu können. ...   [click here for more]
Pegasus Press  Pay What You Want

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Individuals:  Denizens of Tozer

Individuals: Denizens of Tozer


This game aid presents ten characters who could be used in the Old Bones scenario Savage Swords Against the Necromancer, as alternates to those provided, or for additional personae if there were more than three players. Of course they could be used in any other scenario as well, keeping in mind that they have been created specifically for a Sword and Sorcery setting. In accord with the genre,...   [click here for more]
Old Bones Publishing  Pay What You Want

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Peoples and Paths:  The Travelers

Peoples and Paths: The Travelers


This game aid presents a sketch of a Nomadic people who practice a Mystic tradition, with three sample characters and flavor text to illustrate how they think and behave. The supplement has been excerpted from Secrets of Blood Rock, an upcoming adventure that takes place in The Realm, the setting featured also in The Design Mechanism’s Book of Quests and Hessaret’s Treasure....   [click here for more]
Old Bones Publishing  Pay What You Want

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LexOccultum: Character Sheets

LexOccultum: Character Sheets


LexOccultum: Character Sheets ...   [click here for more]
RiotMinds  Pay What You Want

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Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015

Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015 (audio product)


Unspeakable! is the podcast of The Unspeakable Oath. Arc Dream Publishing recently announced the upcoming Kickstarter for Delta Green: The Role-Playing Game. At Gen Con 2015 we held a Q&A panel about the game with Adam Scott Glancy, Shane Ivey, and Greg Stolze. Audio produced by Ross Payton. In the panel we talk about a “cheat sheet” of rules from Delta...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Bunny Heist!

Bunny Heist!


Bunny Heist! Is a goofy, quick-and-easy, RPG for 3+ people. Description: A quick, fun game based off the fabulous one-page rpg "Honey Heist." (Here! https://www.drivethrurpg.com/product/236887/Honey-Heist ) You Are a team of rabbits trying to pull off the heist of the century at this year's Grow-n-Show Garden Extravaganza! But your only two starts are BUNNY and...   [click here for more]
Christopher Pustelnik  Pay What You Want

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How to Deal With the Modern Zombie

How to Deal With the Modern Zombie


Zombies have always been presented as the product of some sort of evil mage or priest or even some sort of evil god! However, the modern entertainment industry has portrayed the zombie in a different light; the end result of science run rampant! This book presents zombies in this new light. Presented originally for the d20 System and all of its derivatives, the ideas and concepts are easilt converted...   [click here for more]
Mind Games Design Bureau  Pay What You Want

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The Good Friends of Jackson Elias, Podcast Episode 200: Ask Us Anything

The Good Friends of Jackson Elias, Podcast Episode 200: Ask Us Anything (audio product)


Episode 200 Special: Ask Us Anything This is our big 200th episode celebration! Somehow, we’ve managed to keep the podcast going for 7 1/2 years, racking up a frightening number of hours of our words. Once you count all the special episodes, backer-only specials, story readings and the like, the total is probably closer to 250 episodes, but we’ll only count the full releases....   [click here for more]
Paul Fricker  Pay What You Want

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The Good Friends of Jackson Elias, Podcast Episode 201: Occupations in Call of Cthulhu

The Good Friends of Jackson Elias, Podcast Episode 201: Occupations in Call of Cthulhu (audio product)


Episode 201: Occupations in Call of Cthulhu This is our discussion of the role of occupations in Call of Cthulhu? Are they just character classes? How do they work? Are there any that can be difficult to fit into a game? How might we create some of our own? And are there any we find particularly appealing or off-putting? Runtime: 61 min Previous episodes include discussions of...   [click here for more]
Paul Fricker  Pay What You Want

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The Good Friends of Jackson Elias, Podcast Episode 202: Media Catch-Up: TV

The Good Friends of Jackson Elias, Podcast Episode 202: Media Catch-Up: TV (audio product)


Episode 202: Media Catch-Up: TV After the positive reception to our short run of lockdown specials for our Patreon backers last year, we thought it might be fun to carry the format into the occasional regular episode. This time, we each discuss some of the television we’ve been watching recently and how it’s informing our gaming lives. Even though none of the programmes we discuss...   [click here for more]
Paul Fricker  Pay What You Want

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The Good Friends of Jackson Elias, Podcast Episode 203: Ubbo-Sathla and Mordiggian

The Good Friends of Jackson Elias, Podcast Episode 203: Ubbo-Sathla and Mordiggian (audio product)


Episode 203: Ubbo-Sathla and Mordiggian This episode is the latest in our series on the deities of the Cthulhu Mythos. It is also a return to talking about Clark Ashton Smith, one of the key members of the original Lovecraft Circle. Smith was always the most imaginative and weirdest writer amongst Lovecraft’s correspondents, and the gods we discuss in this episode are no exception....   [click here for more]
Paul Fricker  Pay What You Want

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The Good Friends of Jackson Elias, Podcast Episode 204: Cadaver

The Good Friends of Jackson Elias, Podcast Episode 204: Cadaver (audio product)


Episode 204: Cadaver This episode is our look at the 2020 horror/science fiction film, Cadaver, currently available on Netflix. It’s the first feature from Norwegian writer/director Jarand Herdal. This grim post-apocalyptic tale of theatrics and cannibalism divided us at least as much as any film we’ve seen before. Be prepared for some spirited debate. Runtime: 54 min Previous...   [click here for more]
Paul Fricker  Pay What You Want

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The Good Friends of Jackson Elias, Podcast Episode 206: The Willows

The Good Friends of Jackson Elias, Podcast Episode 206: The Willows (audio product)


Episode 206: The Willows Following on from our recent discussion of cosmic horror, we thought it might be helpful to look at an example of the genre. Dating back to 1907, Algernon Blackwood’s “The Willows” is one of the earliest examples of cosmic horror. It was also a profound influence on the young HP Lovecraft, who later raved about it in Supernatural Horror in Literature....   [click here for more]
Paul Fricker  Pay What You Want

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The Good Friends of Jackson Elias, Podcast Episode 207: Albert Fish

The Good Friends of Jackson Elias, Podcast Episode 207: Albert Fish (audio product)


Episode 207: Albert Fish While The Good Friends of Jackson Elias is definitely a horror podcast, most of the horror we discuss is rooted in the fantastic. In this episode, however, we’ve decided to look into some real nightmares from the classic 1920s era for gaming inspiration and talk about Albert Fish. If you’ve heard the name Albert Fish before, you should have some idea...   [click here for more]
Paul Fricker  Pay What You Want

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The Good Friends of Jackson Elias, Podcast Episode 208: Investigator Organisations in Call of Cthulhu

The Good Friends of Jackson Elias, Podcast Episode 208: Investigator Organisations in Call of Cthulhu (audio product)


Episode 208: Investigator Organisations Once again, we’re delving into some of the underpinnings of Call of Cthulhu. In the more innocent days of the ’80s, we generally handwaved the reasons why a new investigator might step into the smoking shoes of their fallen predecessor. While this was convenient, it usually required active suspension of disbelief. Having some sort of organisation...   [click here for more]
Paul Fricker  Pay What You Want

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The Good Friends of Jackson Elias, Podcast Episode 209: Media Catch-up - Books

The Good Friends of Jackson Elias, Podcast Episode 209: Media Catch-up - Books (audio product)


Episode 209: Media Catch-up - Books Once again, we’re presenting one of our regular discussions about the media we’ve been consuming recently. This time, we’re talking about some of the books that have been planting ideas in our heads. Nasty ideas, mostly. They’re the best kind. Runtime: 56 min Previous episodes include discussions of 7th Edition Call of Cthulhu rules,...   [click here for more]
Paul Fricker  Pay What You Want

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