Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.
Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize... [click here for more]
Looking to add a little randomness to the prices in your source book’s shopping list? Want to tie the costs into the availability of the item? Trying to work with both fantasy and science fiction settings?
Playing the Market may be just what you’re looking for.
With a simple one-roll mechanic you can model market fluctuations for cost and supply of items you want finer control... [click here for more]
Author: Quentin Hudspeth Page Count: 25 Use: Random treasure item with 60 new spells for your d20 campaign POD?: Available for print on demand.
Morgenstern's Spellbook is a collection of 60 wholly original spells ranging from 0th to 9th level and spanning 12 classes of spellcaster, including Sorcerer, Wizard, Cleric, Druid and much more. Designed to be used... [click here for more]
Every hero needs a nemesis.
Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks. These NPCs can easily be folded into your existing game as exciting side adventures or as the catalyst for a new campaign. In Nemesis VIII: Cults of Personality, we present five unique NPCs that can be used... [click here for more]
Resnet's Spellbook is a collection of 75 wholly original spells ranging from 0th to 9th level. The collection spans 12 classes of spellcaster — including Bard, Sorcerer, Wizard, Cleric, Druid and more — and features 8 new bard-only spells.
Designed to be used as a treasure item, it can also be used for a la carte spell selection. Released under the Open Gaming License.
From... [click here for more]
Oh, the lowly d4! Second in derision only to the d12 (and those imaginary dice the d3 and d5. Pfah!). Now these oft maligned dice, known to many as caltrops, have two games designed just for them. Caltrops is a small supplement featuring two dice games as played by the warrior goblins of Tufartu Reach. One game is in the push-your-luck style, and the other is a betting game. Caltrops... [click here for more]