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Winter's Daughter (Old-School Version)
by Necrotic Gnome

The tomb of an ancient hero, lost in the tangled depths of Dolmenwood. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart.

A romantic fairy-tale dungeon for characters of 1st to 3rd level.

Winter's Daughter (Old-School Version)
 
 Hottest Adventures, English, May D&D Sale
 
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A Dead Reckoning

A Dead Reckoning


There has been corruption under the Eerie Forest for a long time, so long ago that the ancient people built a stone circle and barrow to imprison it. The corruption brooded while armies of goblinoids raged across the land and then one simple act of treachery gave it the chance it needed to manifest again. There is now a monster lurking in that ancient ring of stones, preying on anyone foolish enough...   [click here for more]
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Black magic

Black magic


Once thought by many to be just a myth, a bogeyman to keep the young and rash from wandering the woods, the Swamp Witch has become all too real, abducting young people from their very homes. Witnesses say she travels to and from her hut in the Dread Swamp atop a living shadow. Now the PCs must make their way through the wilderness to confront the Swamp Witch. Is she the harmless hermit she claims...   [click here for more]
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Blood Runs Cold

Blood Runs Cold


Blood Runs Cold is a bloody cool D20 system adventure for four to six characters of 10th-12th level. The setting for the module is in and around the generic town of Rivenwater. A good Referee can easily adapt it to any setting or plunk Rivenwater into an area in their campaign. Blood Runs Cold is a classic adventure featuring five new monsters, players handouts, a battlemap and gorgeous...   [click here for more]
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Deadly Ice

Deadly Ice


While sitting quietly in your favorite inn in the city of Areneis, drinking goblets of fair wine and eating dried fruit along with some bits of seasoned cheese, you see an elderly, austere dwarf approaching. “Good evening, noble sirs. My name is Agamar—I’m the seventh cousin of King Hradroom of the dwarven citadel of Kurum-Dam. May I speak with you for a moment? Well, I’m...   [click here for more]
0one Games  $6.00

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Earth Unleashed

Earth Unleashed


Untitled Page A woman who’s wearing hide armor and carries a long staff, stands in the center of the square. She has long brown hair, bright blue eyes, and the tan of someone who spends most of her time outside. She speaks with a loud voice: “Earth and rocks rained down on Wodfeld! The earth trembled! Mother Nature gave us a sign; a warning! She wants us to leave, leave the...   [click here for more]
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Earth Unleashed (OSRIC)

Earth Unleashed (OSRIC)


A woman who’s wearing hide armor and carries a long staff, stands in the center of the square. She has long brown hair, bright blue eyes, and the tan of someone who spends most of her time outside. She speaks with a loud voice: “Earth and rocks rained down on Wodfeld! The earth trembled! Mother Nature gave us a sign; a warning! She wants us to leave, leave the forest so she can heal...   [click here for more]
0one Games  $6.50

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Entrees, Entrails, Canapes and Corpses

Entrees, Entrails, Canapes and Corpses


People have known about that old fort since it burned down but no-one knows why or how. Once in a while rumours of a necromancer and its undead servants comes to light but nothing ever seems to come of it and while folklore recounts a mage lived nearby surely that was centuries ago. Recently undead have been sighted in the area, people have been attacked and sturdy adventurous folk are needed...   [click here for more]
0one Games  $3.99

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One Night at the Red Vampire

One Night at the Red Vampire


Over a century after adventurers defeated the Red Vampire, the manor house from which the undead count reigned has become an inn and tourist attraction. A welcome relief for weary travelers, the Red Vampire’s Way Inn provides soft beds and warm meals in the otherwise inhospitable Eerie Forest. Yet beneath the inn, the Red Vampire’s legacy is not destroyed, but only contained. Tonight...   [click here for more]
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Rooms & Encounters: Desecrated Temple

Rooms & Encounters: Desecrated Temple


You enter a vast hall, some 50 by 65 foot. The 20 foot high, vaulted ceiling is supported by 30 pillars, and riddled with cracks. Tapestries hang in tatters from the walls, and it’s impossible to tell what was once depicted on them. Some remnants of words or aphorisms remain, painted on the pillars, a single letter still legible in places. Wooden benches are piled up against the walls, apparently...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Gormoth the Ever-Hungry

Rooms & Encounters: Gormoth the Ever-Hungry


Even as you approach this darkened chamber, you are overwhelmed by the offensively pungent odor of rotting dung. The stonework here seems different then the rest of the dungeon, strangely out of place, as does the symmetrically awkward structure of the room. Pillars line the room, spaced 5-feet from the outer walls in 10-foot intervals. Unfortunately, your examination of the room is cut quick by...   [click here for more]
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Rooms & Encounters: Midnight Theatre

Rooms & Encounters: Midnight Theatre


At the tunnel’s end is an empty suit of armor posed with its arms swept toward the entrance as though welcoming you in with a bow. The corridor leads to a large room scattered with fragments of brass horns and other instruments. Only the enormous pipe organ opposite the entrance has escaped destruction. Above its vast and varicolored keyboard, long pipes crawl in a twisted mass toward the...   [click here for more]
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Rooms & Encounters: Pillars of Salt

Rooms & Encounters: Pillars of Salt


As emerge through the salt covered door, your eyes are assaulted by a disorienting contrast of glare and shadow. Like the cramped tunnels leading here, the room inside is limned with salt deposits that cover the walls, floor, and ceiling. Scattered throughout the small chamber, a half dozen or so massive crystalline formations jut in threatening angles like frozen thorn bushes after a midwinter’s...   [click here for more]
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Rooms & Encounters: Shrine of the Sisterhood

Rooms & Encounters: Shrine of the Sisterhood


A thick stone door blocks the doorway, its surface carved with hundreds of shells and undersea plants. The stone has been smashed away around a keyhole beneath a rusty iron pull-ring. It looks as though the lock were destroyed and later repaired. The dungeon’s brick walls give way to a tunnel hewn roughly through the rock. Though wide and high enough to stand upright, the tunnel seems perilous,...   [click here for more]
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Rooms & Encounters: The Corrupted Nursery

Rooms & Encounters: The Corrupted Nursery


The door opens easily to the sound of a music box and the humming of a lullaby. The room appears to be a nursery, there is an elderly elf woman seated in a rocking chair in the north east corner. Two wooden dolls cavort about the room with toys in their hands. Another wooden doll tugs at the old woman’s skirt.   She stops her humming, “what is it Leigh?” “Momma...   [click here for more]
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Rooms & Encounters: The Crucifixion Chamber

Rooms & Encounters: The Crucifixion Chamber


The arched stairwell dips slightly before it climbs upwards into what appears to be a small symmetrical chamber filled with a dull greenish glow. A distorted and crumpled humanoid shadow trickles across the room’s rune-scripted walls dissipating down the dark basalt steps.    The chamber itself is small and stark, with the exception of it its centerpiece, a raised...   [click here for more]
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Rooms & Encounters: The Crypt of the Plague-Bringers

Rooms & Encounters: The Crypt of the Plague-Bringers


The trapdoor lifts upward to reveal a vaulted chamber lined with ten stone sarcophagi, each carved with a humanoid figure and engraved with dust-caked runes. A ten-foot statue of a vulture-like humanoid stands in an alcove halfway down the left wall. The statue has enormous wings and talons tipped with obsidian.   Discover the Crypt of the Plague-Bringers! The Dungeon...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Fungal Corridor

Rooms & Encounters: The Fungal Corridor


Behind the door, the passage opens into a stale, moldy smelling narrow corridor that arches steeply downwards. Whether the passageway was hand-carved or is simply a crude nature passage, is visually undecipherable as the walls, floor, and ceiling are completely overgrown with pustulate, spongy-looking, sickly grey fungus. Haphazardly constructed, like makeshift suspension bridge, a flight of stairs...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Hall of Bedlam

Rooms & Encounters: The Hall of Bedlam


Despite the passage of untold centuries, the chamber beyond has lost little of its grandeur and awe. Tucked neatly in the chamber’s perimeter alcoves are six black marble statues of great warriors armed with swords and shields. Gold and silver necklaces hang from the necks of each statue, and an illuminated torch is tightly wedged between an outstretched arm and torso. A tile mosaic of a man...   [click here for more]
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Rooms & Encounters: The Living Tomb

Rooms & Encounters: The Living Tomb


The trap door opens, dim light flickers and unearthly shadows bounce and reflect from every angle and you’re immediately assaulted by the foul stench of ancient rotting blood. A faint creaking sound comes from the ceiling above. As your eyes quickly adjust, you realize that the walls and ceiling of the room are covered in large mirrored panels set into a spidery framework of black lacquered...   [click here for more]
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Rooms & Encounters: The Plunderers

Rooms & Encounters: The Plunderers


You enter a large T-shaped room. Large panels of plain gray granite form the walls floor and ceiling. In the center is a raised dais atop of which sits a massive statue of an obese three-horned, four-armed, monkey-like creature. Large gems glitter in each of its eye sockets, and its long forked tongue slithers from an eerie smile. Hammered into the side of the statue, several iron spikes spaced...   [click here for more]
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Rooms & Encounters: The Sinister Vault

Rooms & Encounters: The Sinister Vault


The great doors open smoothly outward to reveal a ten foot wide limestone tunnel leading deep into an expansive vault with a ceiling stretching over 25 ft. above the floor. Obscene glowing skulls light the vault chamber ahead of you from steel hooks mounted on the walls. They stare covetously down at the treasure and objects d?art strewn across the floor and around the four limestone pillars. There...   [click here for more]
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The Andwan Legacy (3.5)

The Andwan Legacy (3.5)


Welcome to the second edition of this short and sweet adventure. The Andwan Legacy was updated to the 3.5 rules; it boasts the new, easier stat block format found in Dungeon Magazine™ #124, and features three completely new battlemaps, two of which are two-pages battlemaps! ...   [click here for more]
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The Andwan Legacy (For Iron Gauntlets)

The Andwan Legacy (For Iron Gauntlets)


Welcome to the Andwan Legacy for Iron Gauntlets™. For further information about this roleplaying system, please visit PIG's website. ...   [click here for more]
0one Games  $5.00

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The Divine Alligator

The Divine Alligator


The Divine Alligator is an old-style adventure for 7th level (scalable to 5-6th and 8-9th) characters brought to you with the usual high quality standard of Øone Games. Two hundred years ago was the time of Raerciminar, a dragon furthering the agenda of Itzquizatl, a draconic deity of death and decay. His chief method was infusing as many creatures as possible with dragon blood....   [click here for more]
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The House Under the Hill

The House Under the Hill


Adventure into a land cloaked of mystery. Discover the old Fourwell’s history and beware the mysterious shrines which stay untouched from ages, hidden in the outskirts of the town. Meet the Fourwell’s inhabitants and, if you dare, enter the dungeon of the House Under the Hill, a ghostly place said to be haunted. The House Under the Hill is...   [click here for more]
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The Invisible Hand

The Invisible Hand


Goblins have long been a nuisance to travelers in the Eerie Forest, but recently they have become organized. The goblin horde has been attacking caravans and nearby villages. Even stranger, from their symbols and gestures the goblins appear to be devil worshipers. Heroes are needed to travel into enemy territory and defeat the mysterious entity who leads the goblins. Do the PCs have what it takes...   [click here for more]
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The Legend of The Steel General (2nd edition)

The Legend of The Steel General (2nd edition)


Download Missing Page (46) HERE The Legend of the Steel General is the first chapter of the Seven Avengers Saga, which continues in "The Twenty Sides of the Evil" and in "Warriors of Dream". While this module is specifically designed for the world of Arthad and it is part of a saga that unfolds in that setting, it can be adapted to any campaign setting and easily played as...   [click here for more]
0one Games  $7.99

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The Minotaur

The Minotaur


Life is sometimes unfair. Now, at the moment you are attaining your nomination into the elite paladins of the Holy Order of St. Carminius, your stepfather requests your help. Life can be unfair, but as a paladin, you have a single duty: help the poor and suffering people; and if those people are close to be family... well, you can’t refuse.    The nomination can...   [click here for more]
0one Games  $5.00

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The Road to Revolution: Puncture the Blackened Vein

The Road to Revolution: Puncture the Blackened Vein


Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written...   [click here for more]
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The Road to Revolution: The Bloody Fix

The Road to Revolution: The Bloody Fix


Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by...   [click here for more]
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The Road to Revolution: The Skullcrackers

The Road to Revolution: The Skullcrackers


Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written...   [click here for more]
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The Road to Revolution: The Sundered Legion

The Road to Revolution: The Sundered Legion


Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written...   [click here for more]
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The Road to Revolution: The Usurpers

The Road to Revolution: The Usurpers


Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written...   [click here for more]
0one Games  $6.99

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The Road to Revolution: Tides of Blood

The Road to Revolution: Tides of Blood


Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written...   [click here for more]
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The Twenty Sides of the Evil

The Twenty Sides of the Evil


Evil is awakening in the world. The Seven Avengers, also known as the Seven Black Generals, are trying to get the mighty Guardian Sword Naterah, The Night Guardian, the legendary blade used by Draman The Red to split the soul of the evil god Zadrak. The Sword is the only thing that can prevent the reunification of his dark soul. Each black General hosts a piece...   [click here for more]
0one Games  $9.95

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Threads of the Orb Weaver

Threads of the Orb Weaver


Can a recent earthquake in the Eerie Forest and a long-lost artifact of the Drow be connected somehow? A young scholar of magic and religion just came back from an expedition to Spiderhaunt Manor with a terrifying tale of his narrow escape from spiderlike, murderous humanoids and an ominous shadow lurking among the ruins of the dilapidated building. The scholar is now looking for an explanation...   [click here for more]
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Warriors of Dream

Warriors of Dream


Welcome to the third adventure of the Seven Avengers Saga. This long-awaited adventure continues the oldest campaign of the D20 system and follows The Legend of the Steel General (the first PDF d20 adventure ever sold) and The Twenty Sides of the Evil. Darkenss advances, like a veil it covers the Western Kingdoms of Arthad. The Seven Avengers awoke and, with the Guardian...   [click here for more]
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The Total Party Kill Primer - Vol. 2 (5E)

The Total Party Kill Primer - Vol. 2 (5E)


The Total Party Kill Primer (Vol. 2) contains three ready-to-play encounters designed to test fifth edition adventurers to their limits. Each encounter includes tactical guidelines and scaling suggestions to adapt to the specifics of your party and challenge them to their limits. Bring them on. ...   [click here for more]
2CGaming, LLC  $3.99

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Off the Beaten Path Vol I: A Bump in the Road

Off the Beaten Path Vol I: A Bump in the Road


Off the Beaten Path is a collection of five short adventures for 5th Edition Dungeons & Dragons but can also be easily adapted for other game systems. Though stats are provided for 5th edition you can easily adapt these adventures for other game systems. This short collection of adventures was a stretch reward for the Halls of Runehammer ickstarter funded on May 8th, 2017 by over 151 backers....   [click here for more]
A Hole In The Ground Terrain & Games  $1.00

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Off the Beaten Path Vol I: A Goblin's Lament

Off the Beaten Path Vol I: A Goblin's Lament


Off the Beaten Path is a collection of five short adventures for 5th Edition Dungeons & Dragons but can also be easily adapted for other game systems. Though stats are provided for 5th edition you can easily adapt these adventures for other game systems. This short collection of adventures was a stretch reward for the Halls of Runehammer kickstarter funded on May 8th, 2017 by over 151 backers....   [click here for more]
A Hole In The Ground Terrain & Games  $1.00

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Off the Beaten Path Vol I: Don't Follow The Lights

Off the Beaten Path Vol I: Don't Follow The Lights


Off the Beaten Path is a collection of five short adventures for 5th Edition Dungeons & Dragons but can also be easily adapted for other game systems. Though stats are provided for 5th edition you can easily adapt these adventures for other game systems. This short collection of adventures was a stretch reward for the Halls of Runehammer ickstarter funded on May 8th, 2017 by over 151 backers....   [click here for more]
A Hole In The Ground Terrain & Games  $1.00

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Off the Beaten Path Vol I: The Haunted Quarry

Off the Beaten Path Vol I: The Haunted Quarry


Off the Beaten Path is a collection of five short adventures for 5th Edition Dungeons & Dragons but can also be easily adapted for other game systems. Though stats are provided for 5th edition you can easily adapt these adventures for other game systems. This short collection of adventures was a stretch reward for the Halls of Runehammer kickstarter funded on May 8th, 2017 by over 151 backers....   [click here for more]
A Hole In The Ground Terrain & Games  $1.00

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Off the Beaten Path Vol I: The Isle of Klamacki

Off the Beaten Path Vol I: The Isle of Klamacki


Off the Beaten Path is a collection of five short adventures for 5th Edition Dungeons & Dragons but can also be easily adapted for other game systems. Though stats are provided for 5th edition you can easily adapt these adventures for other game systems. This short collection of adventures was a stretch reward for the Halls of Runehammer ickstarter funded on May 8th, 2017 by over 151 backers....   [click here for more]
A Hole In The Ground Terrain & Games  $1.00

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The Halls of Runehammer - A Classic Dungeon Crawl for 5E

The Halls of Runehammer - A Classic Dungeon Crawl for 5E


About the Halls of Runehammer The Halls of Runehammer is a classic dwarven dungeon crawl for 5th edition dungeons and dragons. The core adventure module is desigend for characters who are second level and should take a party up to 4th level. The Halls of Runehammer was funded by 151 backers on Kickstarter on May 8th, 2017. The following are some of the highlights of the kickstarter and game. Features...   [click here for more]
A Hole In The Ground Terrain & Games  $4.99

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The Sewers of Blackhelm (5th Edition Compatible)

The Sewers of Blackhelm (5th Edition Compatible)


The Sewers of Blackhelm is a short introductory adventure for 5th Edition Dungeons and Dragons and the campaign setting: Asnar the Last Kingdom. It can easily be adapted for any campaign setting that has a large urban city setting. The Sewers of Blackhelm is a short adventure that you should be able to complete in a single gaming session...   [click here for more]
A Hole In The Ground Terrain & Games  $1.99 $1.00

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(5E) A00: Crow's Rest Island

(5E) A00: Crow's Rest Island


A 5th Edition compatible adventure for four level 1 PCs Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take to land upon the isle’s shores. It is to this island that the PCs will find themselves driven as a storm threatens to drive their ship below the...   [click here for more]
AAW Games  $6.99 $1.99

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(5E) A00: Crow's Rest Island (Fantasy Grounds)

(5E) A00: Crow's Rest Island (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for 4 Level 1 PCs Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take to land upon the isle’s shores. It is to this island that the PCs will find themselves...   [click here for more]
AAW Games  $6.99

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(5E) A01: Crypt of the Sun Lord

(5E) A01: Crypt of the Sun Lord


A 5th Edition compatible adventure for 4-6 PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins. The party pursues and finds themselves confronting undead guardians of the Sun...   [click here for more]
AAW Games  $6.99

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(5E) A01: Crypt of the Sun Lord (Fantasy Grounds)

(5E) A01: Crypt of the Sun Lord (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka’Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears...   [click here for more]
AAW Games  $6.99

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(5E) A02: Devil of Dark Wood

(5E) A02: Devil of Dark Wood


A 5th Edition compatible adventure for four to six PCs of levels 2-3. Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible. Ten years later Bakinqa...   [click here for more]
AAW Games  $6.99

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