Title |
Publisher |
Price |
 AL19 – Junket to the Southlands has the PCs enjoying a little R&R in southern Allatrama when a caravan comes into town. Scuttlebutt has it that some famous Bard came in with them and is giving a performance later. With nothing else to do you opt to take a listen. After hearing the tales recited by the incredible poet you opt to visit the location of her stories. Saddle up folks, you’re heading... [click here for more] |
Adventures in Filbar |
$3.00
|
 With a bit of experience under your belts, you roll into the small town of Windomere with the hopes of catching a ferry to the larger community of Sepopolis. Your initial greeting lacked a warm glow and you quickly discover why. Apparently a river pirate with the moniker of ‘Slippery Peat’ and his cronies have been causing quite a stir in the area. You have a bit of a layover…ready to do the... [click here for more] |
Adventures in Filbar |
$3.00
|
 As the year wraps up, we present another three part series this one dealing with a very special artifact. After hunting for the Pirates of Ebor along the coastline, you witness a strange event. A great colossus is seen as you travel along the coastline and you are informed that it is the “Artifact at Gegios”. As you put into port, you make inquiries and decide to investigate further, after all,... [click here for more] |
Adventures in Filbar |
$3.00
|
 This adventure picks up where AS1 – Artifact of Gegios left off. You return to the city of Gegios to divide treasure and determine what the strange wand is. Your return trip may have given you a clue in that travel to the east causes it to vibrate less while moving in a western direction causes it to shake more. What is the significance of this anomaly? Is your party ready to find out? Bring your... [click here for more] |
Adventures in Filbar |
$3.00
|
 The exciting artifact series concludes with AS3 – Peregrination. With a pair of control rods in hand you are guided to an ultimate prize, a Gnomish flying vessel! The rods have directed you to a crashed ship buried in the sandy beach. A check of the debris sheds light on the mystery of the artifact and a description of how to repair the intricate machine. Apparently finding the vessel is just the... [click here for more] |
Adventures in Filbar |
$3.00
|
 Filbar Friday final offering for June is AS4 - Simian’s Gate. This high level adventure returns the PCs to Helvana. A recent adventure has netted the party some Adamant, a rare ore in Filbar that is excellent for constructing weapons of amazing quality. As you arrive in Vorshmorgan to locate a smith you quickly discover there are problems in town. The scenario was designed to give upper level players... [click here for more] |
Adventures in Filbar |
$3.00
|
 This item was originally created for MaceCon 2018 but has been rebranded as part of the Artifact series. The party meets with the religious leaders of Liverpool and are tasked with recovering a three part artifact known as the "apparta". Their journey takes the PCs through time and space with some rather high level obstructions to deal with!
This adventure setting was designed for 5th Edition AD&D... [click here for more] |
Adventures in Filbar |
$3.00
|
 An ancient relic that causes the land to prosper has been stolen. The Earl of Grinder has called upon you and your party to recover the artifact. The party will head north to recover the item and the climate change has already begun so time is of the essence!
This adventure setting was designed for 5th Edition AD&D in the Filbar Artifact Series for a 6 adventurers of 11th level and a DM. This... [click here for more] |
Adventures in Filbar |
$3.00
|
 With the great Wyrm destroyed, you and your compatriots look forward to a little rest but that is short lived. An old tomb has been stumbled upon and divine guidance has the party's benefactor looking for brave heroes...
This adventure setting was designed for 5th Edition AD&D in the Filbar Artifact Series for a 4 adventurers of 12th level and a DM. This adventure is easily adaptable to most... [click here for more] |
Adventures in Filbar |
$3.00
|
 While sitting around your favorite tavern, a loud explosion shatters the serene mood of Moscow. You sprint to the source and discover the distillery has exploded. The glum populace grumble loudly. With winter setting in and nothing to do the citizens rely on the libations from this business to cheer them up. You are approached to scour the canyon area before the winter sets in to find a few extra kegs... [click here for more] |
Adventures in Filbar |
$3.00
|
 After handling a bit of diplomacy for the York Republic, the ruling council has asked for more assistance from you. Years before the western edge was not where it is now. A series to protective towers stretched out securing the land. Unfortunately for the country, those towers were taken by Giants of the region and pushed the York-ians to their current border. The council feels that your party is strong... [click here for more] |
Adventures in Filbar |
$5.00
|
 You have been sent to watch over the destruction of an ancient artifact by your liege, but arrive to find the temple sacked and the item missing. You and the other abassadors must take the famed Pick of Zander across the Kamula Wastelands. There you must track down the agents of evil and, if possible, destroy the artifact...time to earn your hero status!
This adventure setting was designed for... [click here for more] |
Adventures in Filbar |
$3.00
|
 After having one adventure under your belts you set sail to deliver a package across the open seas. A problem with nature causes their vessel to make an unscheduled stop on a small island that was home to a spice dealer for water. Problems ensue on the island and the party quickly discovers they aren’t “feeling themselves”. This item was played at WhosYerCon convention this past year in Indianapolis!... [click here for more] |
Adventures in Filbar |
$3.00
|
 You and your cohorts have their first adventure under their belts and are now recognized heroes of the realm! You plan on building your reputations but one of your henchmen has promised his love that he would marry her. You and your group are happy to attend and quickly discover that danger lurks everywhere as bandits crash the celebration.
This adventure setting was designed for 5th Edition rules... [click here for more] |
Adventures in Filbar |
$3.00
|
 Welcome to the city of Cacophony where just about anything can and will happen. In this offering, the party has a little fun on the docks. The 'job board' at the Adventurer's Guild has several options for the party to deal with and they get to choose!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two... [click here for more] |
Adventures in Filbar |
$3.00
|
 After spotting the wanted criminal Jolly Roger, a short foot chase lands you in a local pawnshop after hours. Can your party get the crook caught before the shop has its own revenge?
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check... [click here for more] |
Adventures in Filbar |
$2.00
|
 Picking up a package on the docks leads to an introduction to a visiting professor named Mortimer J. Sneed, who is on sabbatical. This strange individual is conducting an experiment when the party is thrust back in time before Cacophony is, well, Cacophony!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for... [click here for more] |
Adventures in Filbar |
$2.00
|
 Reports of a haunted house peaks the interest of our trio of heroes. Formerly a stately manor owned by a retired ship captain, it has fallen into disrepair and the previous tenants arrested for cult involvement. The city has decided the eyesore needs to come down but would like the party to confirm that it is not haunted or deal with the spirit.
Cacophony is one of our home campaigns and it never... [click here for more] |
Adventures in Filbar |
$2.00
|
 Our 500th publication comes from one of our funniest podcasts to date. A trio of 3rd level PCs find new friends and a hot air balloon in the city of Cacophony. It goes south from there, or north, east, or west...party's choice!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you... [click here for more] |
Adventures in Filbar |
$2.00
|
 Problems ensue in Cacophony as council members are the subject to nefarious intentions. Can the party begin to track down what is rotting the core of the city?
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check on some of our other scenarios... [click here for more] |
Adventures in Filbar |
$2.00
|
 Following up on CAC07, this scenario continues the investigation from the previous one and takes the party of three, third level adventurers into olde town to deal with questionable porters!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you... [click here for more] |
Adventures in Filbar |
$2.00
|
 Archdeacon Henson from the Church of Guest has come to the Adventurer's Guild in need of assistance. Apparently a ghost has inhabited the halls and has been causing for staff and the members. The job has fallen to you...are you ready?
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit.... [click here for more] |
Adventures in Filbar |
$2.00
|
 A problem of catastrophic purportions requires the Cacphony heros to go back in time to retrieve a rare plant...their 2nd such foray into the past! A little history lesson can go a long way.
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest... [click here for more] |
Adventures in Filbar |
$2.00
|
 An assassination attempt has been uncovered against Mortimer J Sneed. First off, you need to find him in Cacophony...
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check on some of our other scenarios as well!
... [click here for more] |
Adventures in Filbar |
$2.00
|
 A child has fallen through a crumbled portion of the roadway and the heroes are nearby. What they discover goes a bit deeper than a kid falling...
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check on some of our other scenarios as... [click here for more] |
Adventures in Filbar |
$2.00
|
 THe party has saved once of the councilmembers but are now tasked with seeking out a runaway. The girl is the daughter of another councilmember so it is rather important that they are successful.
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest... [click here for more] |
Adventures in Filbar |
$2.00
|
 I know we told you that we closed out the convention scenarios for 2017 but we were wrong! One of our favorite conventions (CafCon) is named differently and therefore overlooked! Problems at Vanessa’s Point is a nice little urban adventure that was made for six, 4th level players. The party hits town during a big celebration and is presented with a business opportunity. The local militia is out seeking... [click here for more] |
Adventures in Filbar |
$3.00
|
 A nice kickoff to any desert campaign, this scenario takes four, 1st level players and puts them into a town with some problems. We used this to kick off our own arid campaign!
Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG... [click here for more] |
Adventures in Filbar |
$2.00
|
 The party has made a name for themselves in Cãlor, now it is time to move on to expand their fame. The party prepares for a journey east to explore the desert!
Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter... [click here for more] |
Adventures in Filbar |
$2.00
|
 Their trek across the desert has reached its finish! The lost city is spread out in the mountain pass. What riches will be found in this "deserted" community?
Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter for... [click here for more] |
Adventures in Filbar |
$3.00
|
 One of our "base" convention scenarios for 2022, this sandbox has a plethora of quick and involved scenario opportunities. The DMs that ran the offering received plenty of positive feedback and even used parts in their own, home campaigns! ... [click here for more] |
Adventures in Filbar |
$3.00
|
 After a successful mission for Earl Phenwick you return to receive your accolades. Upon your arrival it is discovered that the earl's child is missing. His daughter was last seen around a mirror of unknown power and an advisor believes that she may have made her way into a different world via the magical portal. Time to put on your hero hats!
This adventure setting was designed for 5th Edition rules... [click here for more] |
Adventures in Filbar |
$3.00
|
 Today's offering was our convention scenario for SkyCon 2018. The scenario was written for younger gamers with some combat challenges along with a lot of roleplaying opportunities. It is easy enough to drop into your own campaign for an entertaining little adventure.
This adventure setting was designed for both 5th Edition rules for the Filbar Campaign for five, third level adventurers and DM. This... [click here for more] |
Adventures in Filbar |
$3.00
|
 A hurricane has struck the coast and you have been sent to Mage’s Mark to aid a wizard. The Mage’s tower has suffered some damage and several items have gone missing. As the enchanter is currently busy, he requires 3rd party assistance to recover his lost belongings. This item was originally “marketed” as a tournament scenario and played as such at several conventions during the 2018 season!... [click here for more] |
Adventures in Filbar |
$3.00
|
 After seizing a treasure map from a hoard, you obtain a ship and head to a Stickpin Island. The map doesn't divulge the treasure but shows an "X" on the island. Much to your dismay, the island turns out to be in the shape of an "X". Aarrrg! But hey, every island has something interesting right?
This adventure setting was designed for both 5th Edition rules for the Filbar Campaign for four, fourth... [click here for more] |
Adventures in Filbar |
$3.00
|
 At last year's CafCon we put together this little gem. After locating strange golden scrolls on your previous adventure, you have gotten word that the sage has been able to transcribe them. Much to your amazement, you learn that the sheets lead you to the lost scriptorium! What magic & spells will you discover within the ancient temple of learning?
This adventure setting was designed for both... [click here for more] |
Adventures in Filbar |
$3.00
|
 This scenario was presented to Gryphcon's 30th anniversary last year. The party finds themselves coming to the Triland on their way to Taco Del Toro. This island chain is unique in that it has a land mass made of clouds, hovering over the island. Upon landing, your group discovers that the governor's child has been abducted by a Cloud Giantess. Time for your hero hats...
This adventure setting was... [click here for more] |
Adventures in Filbar |
$3.00
|
 A respected warlord is dead and now, it is time for him to be interred. You and other envoys of local leaders have arrived to carry the body to his final resting place. The problem is that the deceased lives in an area prone to humanoid threats and unknown to you, those problems are being led by a frozen foe...
This adventure setting was designed for both 5th Edition rules for the Filbar Campaign... [click here for more] |
Adventures in Filbar |
$3.00
|
 This scenario was created for Kamloops RPG convention in British Columbia. Like most of our convention offerings, this scenario offers the DM a great amount of flexibility for encounters thrown at PCs. We have included more than enough adventures for you to use as a whole, or disect for entertaining one shots. The reviews were awesome and led to this year's offering of Cluster at Kamloops II!
This... [click here for more] |
Adventures in Filbar |
$3.00
|
 We created this scenario as a tongue in cheek to fit CharCon '18 for their Star Trek v. Star Wars theme. The adventure has the PCs island (world) hopping to achieve their goal. As will all of our convention scenarios, the DM can mix/match the encounters depending on the time available!
This adventure setting was designed for both 5th Edition rules for the Filbar Campaign for six, fourth level adventurers... [click here for more] |
Adventures in Filbar |
$3.00
|
 Last night's party was just what you and your associates needed after coming in off the frontier. Your morning starts with a search for a meal but is quickly interupted by a young boy stating you are needed in the town square. Moments later you learn that a young child and her dog have gone missing in the swamp next to town. Pull up your waders, you're gonna get wet!
This adventure setting was designed... [click here for more] |
Adventures in Filbar |
$3.00
|
 Our other staple of the convention season last year was Posse Comitatus. You and your group have just finished rounding up some bandits and are enjoying a relaxing moment in the city of Alcatraz. Your tranquility is disrupted with a loud noise and you quickly discover that there is a jail break in progress!
This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six,... [click here for more] |
Adventures in Filbar |
$3.00
|
 While headed to the big city, you and your group approach the village of Nodnarb. Screaming is heard and you rush to show off your heroism. As you enter the community, you discover you are too late to save the cobbler but are informed of unusual issues going on in the area...
This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six, second level adventurers and DM.... [click here for more] |
Adventures in Filbar |
$3.00
|
 You and your group are finishing up supper as a group of beaten and bloodied miners enters the tavern. They explain that their work has been disrupted by a group of Grey Dwarves. These foul demi-humans exist in the submerged caverns and tunnels. Until these invaders can be driven out, the mine can not be worked. All eyes turn to your group as they expectantly await an answer!
This adventure setting... [click here for more] |
Adventures in Filbar |
$3.00
|
 The old school (1st/2nd edition) trek through Loredale continues! The adventure picks up with word of a rogue mage and minions causing problems. This was the 2019 RockCon offering and picks up where the 2017 collection (3) left off!
This adventure setting was designed for both 2nd Edition rules for the Filbar Campaign for six, upper level adventurers and DM. This adventure is easily adaptable to... [click here for more] |
Adventures in Filbar |
$3.00
|
 As noon arrives, you and your party find yourselves outside the gate to the community of Gophersburg. No guards are present and your hails go unanswered. A pit grows in your stomach as you realize things are not well...
This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six, mid (4th) level adventurers and DM. This adventure is easily adaptable to most any game... [click here for more] |
Adventures in Filbar |
$3.00
|
 After spending the night in the ducal keep as a reward for a job well done, you anticipate a glorious morning. A sound of crashing stone and the smell of burning wood give you pause to think something else is going on. The town is under attack by humanoid forces and the duchess and her retinue barge in. You have been requested to come up with a solution as the military's ability to hold is waning.... [click here for more] |
Adventures in Filbar |
$3.00
|
 The party is tasked to go into a narrow strait of water where shipwrecks abound. A peace offering between two countries is dependent on the recovery of a specific item on a shipwreck. The PCs will be given transportation and the limited ability to breathe underwater in their efforts.
This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six, fourth level adventurers... [click here for more] |
Adventures in Filbar |
$3.00
|
 The Harid Corsairs are causing mayhem along the coastline and the King of Novana has had enough. He has requested that your party go to the ruins of Talon Keep. This location is believed to be the headquarters of the pirates but is also rumored to be haunted. Your mission, should you choose to accept it, go to the ruins and remove any threat to the peace of the kingdom.
This adventure setting was... [click here for more] |
Adventures in Filbar |
$3.00
|
 A small village holds a secret and the answer lies within the Valley of the Four Temples! A village elder asks the party for some assistance in this sandbox scenario that was destined for KantCon 2020.
This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, third level adventurers and DM. This adventure is easily adaptable to most any game and system. Save yourself... [click here for more] |
Adventures in Filbar |
$3.00
|