Fundamentals Of Tabletop Roleplaying is just what it says on the tin - a run-through of what happens in a tabletop roleplaying game, including basic information on running games and simple advice for everyone involved.
In addition to being a general guide to these basics, Fundamentals is part of a larger gaming platform. It is recommended that readers also look... [click here for more]
Once Upon A Time In Shamblington is a medium-light set of rules, a set of six fully-realized characters, and a fairly hefty set of useful material for the Guide (GM). The rules are a standalone variant of those used in the Quest RPG, focused on table conversations and perfomances and low on maths.
This is the player's kit only - the rulebook and the characters.
The full... [click here for more]
This is a light supplement for the Schema Engine.
Guides who are new to Schema occasionally have trouble thinking up good stakes on the fly; that's where this supplement comes in. It's an edit of the older Stakes For Tabletop Roleplaying to bring it directly in line with Schema. In it, you'll find a set of actions and detailed stakes for each of those actions.
This is a light... [click here for more]
This is a supplement for Schema, providing a unified magic system. Possession of Schema is a necessity to make sense of these rules. A general familiarity with the overall ecosystem of material (Fundamentals, Mechanisms, and so on) related to Schema is assumed, but not required.
This magic system is focused, like most RPG magic systems, on a list of magical effects that are in practice organized... [click here for more]
In Skinchangers, you play an animal shapeshifter - Racoon, Crow, Owl, Bobcat, or Fox - created by the spirit of that animal type to root out the forces of desecration and fight the abominations that arise from it. The setting may remind players of Neverwhere, Werewolf: The Apocalypse, and a number of other urban fantasy settings (which were all absolutely in mind when creating it).... [click here for more]