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Star Frontiersman #1

Star Frontiersman #1


Get the issue that launched a revival! Issue 1 is only 18 pages, but it has plenty of usable game material. Cover art supplied by Kort Kramer. Equipment: - Beam Weapons - Projectile Weapons - Gyrojet Weapons - Defensive Equipment - Miscellaneous Equipment Locations: - Evergloom, moon prison of Triad Archetypes: - Dralasite Martial Artist - Vrusk Smuggler Character Races: - Nagana Adversaries:...   [click here for more]
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Star Frontiersman #2

Star Frontiersman #2


Featuring the debut of the now quite popular Classifieds section, this issue also helped cement the webzine among its fans, delivering even more great content (including the great "Getting Drunk!" article that spawned more than a few dorky conversations in forums!). Featuring more cover art by Kort Kramer. Technical Journal - Computers - New Items Star Systems - Araks System - Hentz New Rules...   [click here for more]
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Star Frontiersman #3

Star Frontiersman #3


Twice the size of issue 1, this issue continues with more sci-fi goodness. Including cover art by Kort Kramer. Questions & Answers Technical Journal - Gyrojet Weaponry Star Systems - Athor New Rules - Fleshing Out Your Character - City Encounters Archetypes - Dralasite Spymaster - Vrusk Visionary Ecologist Equipment - Miscellany Equipment - Firearm Illustrations - Zamira Locations...   [click here for more]
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Star Frontiersman #4

Star Frontiersman #4


This is the issue where the new starfrontiersman.com site was presented. A new line of helmets were presented in this issue, as were scatterguns (helmets and shotguns are elements Star Frontiers just left-out). Add to this a healthy dose of goofy mook rules, and you have another fun issue. Technical Journal - FTL Travel Star Systems - Scree Fron New Rules - Cinematic Martial Arts - Starting...   [click here for more]
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Star Frontiersman #5

Star Frontiersman #5


Featuring imagination-provoking cover art by Jan Patrick Krasny, this issue is simply packed with ever-increasing quantities of goodness. A nifty d100 table for starport layovers, new equipment scattered throughout, and even inclusion of the absolutely frightening Aliens (from movies and comics) for use in your Star Frontiers games. Technical Journal - Don’t Tango with the Tangler - Mine...   [click here for more]
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Star Frontiersman #6

Star Frontiersman #6


This issue has some nifty submissions, and weighs in at a hefty fifty pages! Cover art by Darren Allanson. Sentient Robots - Self-aware PC/NPC robots Starships - The East Indiaman Medium Freighter - Knight Hawks scenario The Prenglar System - Details of the hub of the Frontier Sathar War I - Great War Strategies Planet of Mystery - The Arborean race Ability Score Limits - Modifiers and...   [click here for more]
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Star Frontiersman #7

Star Frontiersman #7


The webzine keeps getting better and better! In this issue, we have some great conversions of the Alternity races and genre, as well as some excellent suggestions on how to referee the Star Frontiers game. Cover art by Mark Garlick. On The Verge - Alternity meets Frontier Creative Refereeing - Insight into good GM practices Spawn of Zebulon - The mysterious Kurabanda Cinematic Action - Handling...   [click here for more]
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Star Frontiersman #8

Star Frontiersman #8


StarshipsFeaturing a damage system inspired by Top Secret/S.I. (another great but forgotten game from the 80's) and a remake of the Mechanon for use in Alpha Dawn game rules. This issue also has an excellent article featuring Yazirian clans, rounding out that great race! More great cover art by Mark Garlick. Frontier Technical Journal - Chronocoms, new and old Yazirian Clans - Calling all Clansmen!...   [click here for more]
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Star Frontiersman #9

Star Frontiersman #9


The first issue made completely by a staff of fellow fans of the 'zine, issue 9 was as much a hit as those which came before it. With more cover art by Mark Garlick, the zine has continued its path of free sci fi goodness! A skilled Frontier - Alternate skill system Artisian Skill (PSA) - Skills for dealing with art Gaming Resources - Sources for inspiration Plants Named Scree - A new vegetable...   [click here for more]
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Star Frontiersman #10

Star Frontiersman #10


Can't believe it's already 10 issues strong! The webzine continues with a lighter content but delivered a bit faster than previous issues. This issue comes with some nifty mercenary organizations for use in your frontier, as well as some additional support for older articles on ablative damage! Cover art by Vic Barreto. Frontier Feedback - Letters to the Editor Abstract Refereeing - Refereeing...   [click here for more]
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Star Frontiersman #11

Star Frontiersman #11


This issue has some nifty new cover art by Gavin Dady, as well as some great articles by submitters - some of which are being published here for the first time. That shows our webzine is growing and reaching others! Star Frontiers Without Subspace Radios - Campaign background material Sources For Miniatures - Where to get your minis Military Ship Design - Rules for building new military ships...   [click here for more]
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Star Frontiersman #12

Star Frontiersman #12


An exceptionally large issue, weighing in at a whopping 82 pages! This issue features some great articles, new equipment and technology, some great articles, and a much-needed errata for the Digitally Remastered Alpha Dawn book. Twelve issues - but it took a lot longer than 12 months to accomplish. Great cover art by Gary Tonge. Frontier Feedback Alpha Dawn Remastered Errata TIME BOMB Story...   [click here for more]
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Star Frontiersman #13

Star Frontiersman #13


Can you believe were up to Issue 13? I’m amazed at the content submitted by readers each issue. It’s exciting to see the diversity of submissions. If you have not submitted content to this webzine consider doing so for the next Issue. We’d love to hear from you. This issue I’d like to announce a new development in our group. On the cover you will notice a “DwD Studios”...   [click here for more]
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Star Frontiersman #14

Star Frontiersman #14


Issue 14 brings a wealth of goodies. Many thanks go out to our content submitters, artists and editor’s. Most of the articles presented are from members at the Star Frontiers development site. We would love to hear from Frontiersman everywhere – please write to us at Submissions@StarFrontiersman.com IN THE NEWS Rob Lang at The Free RPG Blog reviews the Remastered Alpha Dawn book. Dotar...   [click here for more]
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Star Frontiersman #15

Star Frontiersman #15


All I can say is “what a great issue” you now hold in your hands. I’m very pleased to work with so many talented writers, artists and creative zealots! You make this magazine awesome. Raise your dice hand high! Frontier News - d00 System by DwD Studios - Star Frontiersman Wiki - d00 Tables by DwD Studios - World vs Hero - Re-mastered Alpha Dawn Archetypes - Osakar Linguist, Humma...   [click here for more]
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Star Frontiersman #16

Star Frontiersman #16


Merry Christmas To All and To All A Good Frontiersman! A huge thanks to the entire Star Frontiersman Staff, they worked very hard to get this issue out by Christmas – Sam Quier, Tom Stephens and Thomas Verreault. Our largest issue yet (eventually there had to be one right?) you’ll find a special treat from Dominic (Nick) Pelletier after the classifieds. A mammoth list of AD/KH and SFman...   [click here for more]
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Star Frontiersman #17

Star Frontiersman #17


One of the biggest draws to Star Frontiers was the artwork. The race write-ups were very brief, however, I could imagine what a vrusk or dralasite would move and act like by “characters in action” images provided thought the product line. This fanzine has depicted a like feeling and I can’t thank our artists enough. Drop them a line on the Star Frontiersman Guestbook http://starfrontiersman.com/guestbook...   [click here for more]
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Star Frontiersman #18

Star Frontiersman #18


Welcome to the long awaited issue, celebrating the 30th “Anniversary” of Star Frontiers. We started out this year in celebration with a Virtual Con in March. Thank you to all who helped set it up, and to everyone who participated. We had participation from coast to coast. As you can see, there have been a few changes to the Star Frontiersman. We have a new layout (crafted by Bill Logan...   [click here for more]
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Star Frontiersman #19

Star Frontiersman #19


This issue you will see that we have a rather large Creature section. Many have traveled across the Frontier to bring back the knowledge of strange and wonderous beasts. Some are dangerous and some could be considered pets. Just remember to feed them and love them if you decide to take one home. A warning also about the Frontier Fiction PDF “Vrusk Headace” in the zip file with this issue....   [click here for more]
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Star Frontiersman #20

Star Frontiersman #20


Another issue of The Star Frontiersman has come. In Issue #19, I forgot to credit Shell Allan Shoemake for his creature art in the “An Aliens’ Best Friend “article. My apologies Shell. Sometimes it’s the details that kill us. One other mishap also was that Shadow Shack’s deck plans for the Eorna Fighter disappeared. They are located on the last page of his Assault Scout...   [click here for more]
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Star Frontiersman #21

Star Frontiersman #21


So the next issue of the Star Frontiersman is out and you are trying to figure out when am I going to get a chance to read this cool issue? I say, do it now. As promised, “Day of the Juggernaut” Remastered is in this issue. You will find a good variety of information, from adventures to new make-up fashion. We also have a couple of good fiction pieces in this issue. Nicholas Cloister...   [click here for more]
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Star Frontiersman #22

Star Frontiersman #22


Another issue of the Star Frontiersman has come. I hope you have enjoyed the timing of the last few issues. Enjoy J. A. Davis’ artwork on the cover and throughout the issue. We have another adventure by Rollo (a.k.a. Ben Gorman). I just hope you don’t get infected. A good spaceship addition to the commerce of the Frontier as well as another remastered Dragon article. From Eric Johnson,...   [click here for more]
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Star Frontiersman #23

Star Frontiersman #23


Welcome to Issue #23. It has been a long road to getting the issues out this year. Hopefully this issue finds you in the mood to delve into the mind of the Sathar. Our group of idea people at Starfrotniers.us has been delving into the sathar year. Issue #6 of the Frontier Explorer has shown us more of the sathar than we probably wanted to know. Now, thanks to Ben Gorman (a.k.a. Rollo), we have been...   [click here for more]
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Star Frontiersman #24

Star Frontiersman #24


In this issue of the Star Frontiersman, we have a mix of the old and new. I suppose though that that is the case with each issue. We have a really good vehicle supplement from Andy Campbell over at the SF-Un group on Yahoo. I have included the link here so you can check out the discussions and see what else is new. http://games.groups.yahoo.com/group/SF-Un/ Last issue we got introduced to the Gold...   [click here for more]
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Star Frontiersman #25

Star Frontiersman #25


Welcome to Issue #25 of the StarFrontiersman. You may have thought that the VOID swallowed us up or maybe Sathar agents destroyed us. But no, in reality, life happens and so there have been delays in getting this Amazing issue published. But have no fear, things are changing. Thank you to Ben Gorman for the adventure, his lovely wife for proofreading, all of the great artists and everyone else...   [click here for more]
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Star Frontiers: Alpha Dawn

Star Frontiers: Alpha Dawn


Alpha Dawn... stage one of the Star FrontiersTM science fiction game system. A great way to enter the world of science fiction role playing. These Basic Rules teach you how to create characters, move and fight on the game map, and how to create adventures of your own. The included adventure, Crash on Volturnus, is simple enough for both beginning players and referees. Stage two......   [click here for more]
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Star Frontiers: (SF1) Volturnus, Planet of Mystery

Star Frontiers: (SF1) Volturnus, Planet of Mystery


The adventure is explosive... Volturnus: a barren, hostile world. When a pirate attack stranded your party of adventurers here, your luck and skill, and the help of the Ul-Mor enabled you to survive. The Kurabanda, a mysterious tree dwelling race, are your only hope of finding the lost explorers you seek. On this planet of mystery and danger, survival itself is doubtful. Are you equal to the challenge...   [click here for more]
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Star Frontiers: (SF2) Starspawn of Volturnus

Star Frontiers: (SF2) Starspawn of Volturnus


Two weeks to save the world... Since you crash-landed here, Volturnus has been a planet of constant surprise and peril. You defeated the Star Devil's pirates and made contact with four intelligent races native to the planet. Your adventures with them made clear that these alien races would be valuable members of the UPF—if they manage to survive. The vicious Sathar are on their way to Volturnus...   [click here for more]
Wizards of the Coast  $4.99

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Star Frontiers: (SF AC-1) Official Character Record Sheets

Star Frontiers: (SF AC-1) Official Character Record Sheets


STRANDED! You're trapped on the outer reaches of a frozen, desolate moonscape. Your parabatteries are dead, and your Stamina is at a new low. Suddenly, a flock of winged rippers swoops down out of the cold, starry sky. You reach for your Laser Rifle. But wait! You're out of ammo! Way to go, Flash. You forgot to use your character record sheets. The new Star Frontiers®...   [click here for more]
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Star Frontiers: Knight Hawks

Star Frontiers: Knight Hawks


Experience an outer space product of your imagination. Your imagination becomes your secret weapon. By choosing one of the four ready-made scenarios or creating a situation of your own, the campaign begins. You'll face the excitement of ship-to-ship combat and plan your tactical victories on the Knight Hawks game board. You'll learn all details of spaceship design and operation. And by combining...   [click here for more]
Wizards of the Coast  $7.99

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Star Frontiers: Referee's Screen and Mini-Module

Star Frontiers: Referee's Screen and Mini-Module


The starship Omicron, the pride of the Pan Galactic Corporation, disappeared years ago on its first voyage. Recently the ship was found drifting in space, the passengers and crew killed by a strange and virulent disease. The ship was decontaminated, refueled, and made ready for operations. The PGC has hired eight adventurers to "babysit" the Omicron on her voyage back to a Corporation starport. The...   [click here for more]
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Star Frontiers: (SFKH1) Dramune Run

Star Frontiers: (SFKH1) Dramune Run


Dramune! A system of conflict at the edge of the frontier. It's two life-bearing planets stand poised on opposite sides of an uneasy peace. Only the thin leash on one planet's democratic idealism prevents interplanetary war. Far across the galazy, a dying captain carries an explosive secret. In his battered but swift freighter he hides a curious cargo. A cargo that will snap the leash preserving...   [click here for more]
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Star Frontiers: (SFAD6) Dark Side of the Moon

Star Frontiers: (SFAD6) Dark Side of the Moon


"Today, the distinguished scientist and philanthropist Dr. Jack Legrange received the Fulborn-McCoy price in recognition of his pioneering work in the field of bioengineering. "The ceremony, held before an invited audience of renowned academics, however, was not without a whiff of scandal. Reliable sources close to the Awards Committee hinted to journalists that 'undue influence' had been brought...   [click here for more]
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Star Frontiers: (SF3) Sundown on Starmist

Star Frontiers: (SF3) Sundown on Starmist


Starmist! A new planet, discovered by a Vrusk merchant ship. A planet whose surface is a frozen waste crossed by giant canyons, kilometers deep. In those canyons are air, water, life and above all, mystery. After an emergency landing on Starmist, Maximillian Malligigg, Second Officer of the VSS Centispeed, stumbled on a puzzling clue. While his fellow crewmen repaired the drive on their ship, Max...   [click here for more]
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Star Frontiers: (SFAC3) Zebulon's Guide to Frontier Space

Star Frontiers: (SFAC3) Zebulon's Guide to Frontier Space


After decades of research, the University of Zebulon has published the first volume of its long-awaited guide to the worlds, beings, and technology of the Frontier. Compiled herein is the latest information on recently discovered races, star systems, worlds, and technology. Several unusual races have been encountered on the edges of the ever-expanding Frontier. These races are fully described and...   [click here for more]
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Star Frontiers: (SFKH2) Mutiny on the Eleanor Moraes

Star Frontiers: (SFKH2) Mutiny on the Eleanor Moraes


Sitting in a burned out clearing, the survey ship Eleanor Moraes looks just like she did 45 hours ago. But now, most of her crew lies positioned in the thick alien brush around the clearing—silent and unseen. They're tough and resourceful—experts in their fields. Onboard is the first officer, a skilled and determined Star Law Ranger—also a ruthless mutineer. He alone controls the...   [click here for more]
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Star Frontiers: (SFKH4) The War Machine

Star Frontiers: (SFKH4) The War Machine


As far as you know, no one has ever before captured an intact Sathar spaceship. You had one (until it blew itself up), and that makes you valuable property where the UPF is concerned. Clues from that Sathar ship hint that the Sathar have a base in the FS 30 system, an unexplored star system just beyond the Frontier sector. The UPF want it checked out, and wants your group to do the checking. The...   [click here for more]
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Star Frontiers: (SFAD5) Bugs in the System

Star Frontiers: (SFAD5) Bugs in the System


"Venturi is a gas giant - a huge ball of gas that tried to be a star, but never quite made it. Now it just moans and grumbles and throws out magnetic storms once in a while. The atmosphere would suffocate you except that you'd probably freeze first, or be torn apart by the thousand kilometer an hour winds. You can't even land there because it hasn't got a surface, not unless you count an ocean of liquid...   [click here for more]
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Star Frontiers: (SF4) Mission to Alcazzar

Star Frontiers: (SF4) Mission to Alcazzar


You press against the steel hatchway as the explorer bounds up the river bank, out of the water. Over the roar of the engines comes the unmistakable whine of a high-performance groundcar. Quickly, you scan the horizon. At first the plain appears empty. Then you see them. "Bandits at 11 o'clock. Three of them!" you shout into your chronocom. Instantly, the driver slams the heavy explorer into reverse,...   [click here for more]
Wizards of the Coast  $4.99

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Star Frontiers: (SFKH3) Face of the Enemy

Star Frontiers: (SFKH3) Face of the Enemy


Years have passed since the end of the Sathar Wars, but skirmishes with Sathar raiders and infiltrators have continued. However, there has never been an opportunity to learn much about this wily and elusive foe—until now. Couregeous volunteers are needed to carry the fight against the Sathar to the very edge of the unknown. The prize is a major Sathar base and, perhaps, a live prisoner. However,...   [click here for more]
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Corsair Star Ship Deck Plan

Corsair Star Ship Deck Plan


The Thunderbird class 700 ton Heavy Corsair Star Ship Deck Plan is a pocket warship favored by space pirates for its armor, gun turrets and missile bays, with a crew of 10 and 10 cold sleep pods. This was designed using Traveller RPG ship rules and stats, but can easily fit your Star Wars, Star Frontiers, Eclipse Phase or any science fiction game system and setting. This product includes a 2 page...   [click here for more]
Gamer Printshop  $9.99 $4.99

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Gamma World Player's Handbook (GW 6e)

Gamma World Player's Handbook (GW 6e)


Up From the Ruins The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind. The Gamma World Player's Handbook presents a new edition of the classic sci-fi adventure game, energized for the 21st century!...   [click here for more]
Wizards of the Coast  $34.95 $14.99

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Lords of Madness: The Book of Aberrations (3.5)

Lords of Madness: The Book of Aberrations (3.5)


Unnatural Creatures of Unspeakable Evil Trembling hands have recorded horrifying stories of encounters with aboleths, beholders, mind flayers, and other aberrations. The victims of these alien creatures are quickly overwhelmed by mind-numbing terror - their only comfort is the hope for a quick death. This supplement for the D&D game presents a comprehensive look at some...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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d20 Future (d20M)

d20 Future (d20M)


High Tech Meets High Adventure The future is what you make of it. With access to space travel, cybernetics, mutations, mecha, and more in d20 Future, heroes may battle across alien worlds, survive on postapocalyptic Earth, voyage to distant galaxies, and explore alternate dimensions. Charge your weapons and embark on never-ending adventure within the infinite possibilities of the...   [click here for more]
Wizards of the Coast  $34.95 $14.99

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $9.99

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PHBR5 The Complete Psionics Handbook (2e)

PHBR5 The Complete Psionics Handbook (2e)


Are you ready for the mind-blowing potential of the psyche? This handbook describes over 150 paranormal powers: telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel, plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
Wizards of the Coast  $1.99

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A4 In the Dungeons of the Slave Lords (1e)

A4 In the Dungeons of the Slave Lords (1e)


Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules....   [click here for more]
Wizards of the Coast  $4.99

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I2 Tomb of the Lizard King (1e)

I2 Tomb of the Lizard King (1e)


The southlands of Eor are being despoiled. Merchants will no longer run their caravans on the main highway past the quiet village of Waycombe. The peasants are fleeing their lands, and all are demanding protection from the powerful Count of Eor. The goodly count has sent a troop of his trusted fighters to exterminate the brigands believed responsible for these outrages, but weeks have passed, and...   [click here for more]
Wizards of the Coast  $4.99

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I8 Ravager of Time (1e)

I8 Ravager of Time (1e)


So this is the Ffenargh? Mile after mile of stinking bogs overlain by a swirling mist that clings to the skin and chills to the bone. Ahead, a decrepit causeway rises scant inches above the fetid waters and meanders its way through the twisted forms of stunted trees into the depths of this forsaken land. For years, these blighted fens have been ignored by the outside world, but now an urgent summons...   [click here for more]
Wizards of the Coast  $8.00 $4.99

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