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Space 1889

Space 1889


Space: 1889(R) by Frank Chadwick Role-Playing In A More Civilized Time. Everything Jules Verne should have written. Everything H. G. Wells could have written. Everything A. Conan Doyle thought of, but never published because it was too fantastic. Everything you need for adventures of the century! This rulebook contains the complete role-playing rules with the Victorian science fiction elements, including...   [click here for more]
Ulisses Spiele  $7.99

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Space 1889 - Soldier’s Companion

Space 1889 - Soldier’s Companion


Soldier’s Companion contains Nineteenth-century colonial miniatures rules with the Victorian Science Fiction elements of Space: 1889. While allowing for the addition of land juggernauts, combat tripods, and aerial flyers, the rules work well for a rag-tag British column fighting its way through the passes of the Northwest Frontier. Soldier’s Companion covers the wealth of period military...   [click here for more]
Ulisses Spiele  $7.99

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Space 1889 - Sky Galleons of Mars/Cloudships and Gunboats

Space 1889 - Sky Galleons of Mars/Cloudships and Gunboats


Comprising the text portions of Sky Galleons of Mars and Cloudships and Gunboats, this book includes the rules, campaign and ship design rules, scenarios and many deck plans, giving you everything you need to war game or role play Space: 1889 aerial battles on colonial Mars. This PDF includes color versions of the deckplans from Cloudships and Gunboats along with full-sized versions of the maps from...   [click here for more]
Ulisses Spiele  $7.99

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Space 1889 - Ironclads And Ether Flyers

Space 1889 - Ironclads And Ether Flyers


Space: 1889's complete war game of 19th century aeronaval conflict, this stand-alone book contains combat, campaign, and ship design rules, scenarios, and details on the naval fleets of the earth. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
Ulisses Spiele  $5.99

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Space 1889 - Tales From The Ether

Space 1889 - Tales From The Ether


An excellent set of five stand-alone Space: 1889 adventures set on Earth's Moon, Mercury, Venus, Mars, and the orbital heliograph station HMS Harbinger. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - More Tales From The Ether

Space 1889 - More Tales From The Ether


This PDF contains Four short Space: 1889 adventures set on Mars and Venus: "Caught In The Mire," "The Lurker In The Moor," "Madness in the Moab," and "Mystery of Ft. Dickerson," as well as aquatic combat rules. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - Beastmen of Mars

Space 1889 - Beastmen of Mars


A five chapter Space: 1889 adventure revealing buried secrets of Mars, including rules and aids for exciting chase sequences through the streets of a Martian city, details of two very different nations of Steppe Martians, diagrams of a canal ship and a new High Martian screw galley. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - Canal Priests of Mars

Space 1889 - Canal Priests of Mars


An epic four chapter Space: 1889 adventure of high adventure and unexpected plot twists. It begins in London, details an ether flyer journey from Earth to Mars, and finishes with a bang on Mars. This is the original Game Designers' Workshop (GDW) publication. For the newly released version which restores one-third of the original manuscript and adds all new art, please see The Complete Canal...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - Conklin’s Atlas of the Worlds

Space 1889 - Conklin’s Atlas of the Worlds


Contains detailed information and maps on the solar system of the Space:1889 universe, including Mercury, Venus, Earth, Mars, and Luna. The PDF version restores all of the color pages from the original  Game Designers' Workshop (GDW) publication. Includes art by Tim Bradstreet. ...   [click here for more]
Ulisses Spiele  $4.99

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Space 1889 - Cloud Captains of Mars

Space 1889 - Cloud Captains of Mars


This Space: 1889 PDF details the famous piratical cloud captains, their aerial flyers, and Karkarham - the Casablanca of Mars! It also includes new rules for Sky Galleons of Mars!  This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - Caravans of Mars

Space 1889 - Caravans of Mars


Covering the eastern Martian desert and caravans which traverse it, Caravans includes a Space: 1889 adventure dealing with a delicate diplomatic mission to a remote desert city-state. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - Steppelords of Mars

Space 1889 - Steppelords of Mars


A Space: 1889 sourcebook of the Nepenthes-Thoth Steppe, a region of vital importance to the continued survival of the British colony on Mars. Steppelords also contains an adventure set in the region. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - The Complete Canal Priests Of Mars

Space 1889 - The Complete Canal Priests Of Mars


Serving as an excellent introduction to Space 1889, The Complete Canal Priests of Mars has our heroes help Martians accomplish a holy mission in London, then travel to Mars aboard the Princess Alexandra, the largest and most luxurious ether liner ever built! Throughout their journey they must face the hazards of London, the Ether, and Mars, compounded by mysterious enemies bent...   [click here for more]
Ulisses Spiele  $7.99

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Introduction to Space 1889

Introduction to Space 1889


The 16 page "Introduction to Space: 1889" booklet from the Sky Galleons of Mars game box released in 1988 provides a brief overview of the Space: 1889 setting. ...   [click here for more]
Ulisses Spiele  Pay What You Want

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Space 1889 Core Rulebook

Space 1889 Core Rulebook


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. In the year 1870, American inventor Thomas Edison paved the way to the stars! He reached...   [click here for more]
Ulisses Spiele  $25.00

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Space 1889 Gamemaster's Screen and NPC Booklet

Space 1889 Gamemaster's Screen and NPC Booklet


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. This four-panel Space: 1889 Gamemaster’s Screen made from solid cardboard provides you...   [click here for more]
Ulisses Spiele  $10.00

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Space 1889 Soundtrack

Space 1889 Soundtrack (audio product)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. This file includes 18 different pieces of music that can be used as background for a Space:1889 game session -...   [click here for more]
Ulisses Spiele  $10.00

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Space 1889 - The Strange Land

Space 1889 - The Strange Land


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime lives...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - The Strange Land (Savage Worlds Edition)

Space 1889 - The Strange Land (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime lives...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - London Bridge Has Fallen Down

Space 1889 - London Bridge Has Fallen Down


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud and fading...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Marvels of Mars

Space 1889 - Marvels of Mars


This sourcebooklet contains two different supplements for playing on Mars, using the Ubiquity version of the Space:1889 roleplaying game. Creatures of Mars Mars—a dying planet, still far from dead! In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in the ancient...   [click here for more]
Ulisses Spiele  $9.99

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Space 1889 Free Quickstart Rules

Space 1889 Free Quickstart Rules


This ready-to-play PDF includes free Quickstart rules for the Ubiquity version of Space 1889 - complete with abbreviated rules, sample characters and an adventure. --- Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle...   [click here for more]
Ulisses Spiele   FREE 

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Space 1889 - The Ether Calculator

Space 1889 - The Ether Calculator


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether travel....   [click here for more]
Ulisses Spiele  $6.00

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Space 1889 - City at the Center of the Earth

Space 1889 - City at the Center of the Earth


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their first...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)

Space 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud and fading...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Nocturne in the City of Lights (Savage Worlds Edition)

Space 1889 - Nocturne in the City of Lights (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and beyond. In this...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - The Fate of Angahiaa

Space 1889 - The Fate of Angahiaa


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mars and its city states are the most important concerns...   [click here for more]
Ulisses Spiele  $8.50

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Space 1889 - On the Trail of the Gods

Space 1889 - On the Trail of the Gods


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has been speculation...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - The Ether Calculator (Savage Worlds Version)

Space 1889 - The Ether Calculator (Savage Worlds Version)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether travel....   [click here for more]
Ulisses Spiele  $6.00

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Space 1889 - Thunders of Venus

Space 1889 - Thunders of Venus


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - City at the Center of the Earth (Savage Worlds Edition)

Space 1889 - City at the Center of the Earth (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their first...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - The Fate of Angahiaa (Savage Worlds Edition)

Space 1889 - The Fate of Angahiaa (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mars and its city states are the most important concerns...   [click here for more]
Ulisses Spiele  $8.50

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Space 1889 - Thunders of Venus (Savage Worlds Version)

Space 1889 - Thunders of Venus (Savage Worlds Version)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - On the Trail of the Gods (Savage Worlds Version)

Space 1889 - On the Trail of the Gods (Savage Worlds Version)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has been speculation...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Murder on the Ether Express

Space 1889 - Murder on the Ether Express


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The RMS Aetheria is a marvel of modern etheric engineering capable of incredible interplanetary...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Mars (Sourcebook)

Space 1889 - Mars (Sourcebook)


Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians...   [click here for more]
Ulisses Spiele  $19.99

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Space 1889 - Murder on the Ether Express (Savage Worlds Edition)

Space 1889 - Murder on the Ether Express (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The RMS Aetheria is a marvel of modern etheric engineering capable of incredible interplanetary...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Venus (Sourcebook)

Space 1889 - Venus (Sourcebook)


From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star...   [click here for more]
Ulisses Spiele  $19.99

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Space 1889 - Nocturne in the City of Lights

Space 1889 - Nocturne in the City of Lights


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and beyond. In this...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Mercury (Sourcebook)

Space 1889 - Mercury (Sourcebook)


Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how wrong...   [click here for more]
Ulisses Spiele  $16.99

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Space 1889 - Mars - Additional Content

Space 1889 - Mars - Additional Content


Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians...   [click here for more]
Ulisses Spiele  $1.99

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Space 1889: Red Sands

Space 1889: Red Sands


Since Thomas Edison first explored the worlds with the help of his marvelous ether propeller, the British Empire has grown to include the red plains and stately canals of Mars, the steaming, dinosaur-infested swamps of Venus, and even a remote outpost in the twilight zone of Mercury. In 1889, the sun truly never sets on the British Empire! But deep inside the Empire a core of revolt festers and grows....   [click here for more]
Pinnacle Entertainment  $14.99

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Space 1889: Red Sands Player's Guide

Space 1889: Red Sands Player's Guide


Since Thomas Edison first explored the worlds with the help of his marvelous ether propeller, the British Empire has grown to include the red plains and stately canals of Mars, the steaming, dinosaur-infested swamps of Venus, and even a remote outpost in the twilight zone of Mercury. In 1889, the sun truly never sets on the British Empire! But deep inside the Empire a core of revolt festers and grows....   [click here for more]
Pinnacle Entertainment  $4.99

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CHALLENGE Magazine No. 34.

CHALLENGE Magazine No. 34.


CHALLENGE Magazine No. 34. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 34. Includes article coverage for Space: 1889 ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 35.

CHALLENGE Magazine No. 35.


CHALLENGE Magazine No. 35. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 35. Includes article coverage for Twilight: 2000, Traveller, Space: 1889, Air Superiority, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 36.

CHALLENGE Magazine No. 36.


CHALLENGE Magazine No. 36. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 36. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Renegade Legion, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 37.

CHALLENGE Magazine No. 37.


CHALLENGE Magazine No. 37. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 37. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Trek, Space: 1889, Paranoia, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 38.

CHALLENGE Magazine No. 38.


CHALLENGE Magazine No. 38. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 38. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Wars, Star Trek, Star Fleet Battles, Space: 1889, Renegade Legion, Paranoia, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 39.

CHALLENGE Magazine No. 39.


CHALLENGE Magazine No. 39. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 39. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Renegade Legion, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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CHALLENGE Magazine No. 40.

CHALLENGE Magazine No. 40.


CHALLENGE Magazine No. 40. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 40. Includes article coverage for Twilight: 2000, Traveller, Space: 1889, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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