We are such stuff as dreams are made on; and our little life is rounded with a sleep.
- The Tempest, act 4, sc. 1
GMs can use dream sequences for many things:
to convey plot information to players
as a non-combat option to make long rest periods interesting
character development
create atmosphere
to... [click here for more]
We all were sea-swallow'd, though some cast again
- The Tempest, act 2, sc. 1
Shipwrecks are a great way to start a new campaign!
They provide an easy way to get the characters together in one space as a group.
But they’re also good as one-shots or side-quests within a larger campaign.
Using prompts, you can create a unique shipwreck experience for your next... [click here for more]
JUST IN TIME FOR HALLOWEEN!
There is something beneath us and it has been disturbed.
From the monsters that lurk beneath our beds, to the buried horrors forgotten by time, our imagination seems to cling to the space below us as the origination of scary things.
This kit guides you through the process of creating recent history and plot hooks unique to your campaign or one shot.
And the... [click here for more]
JUST IN TIME FOR HALLOWEEN!
Carnivals are known for lighthearted fun, but who knows what else might lurk within?
This kit guides you through the process of creating a unique setting for your next adventure. Starting with a foundation of core truths, you are given framework to build a setting that is uniquely yours. That setting can then be used for a one-shot or a longer form campaign.... [click here for more]