Of all the tropes of swashbuckling adventure, the duel is surely the most iconic: two warriors, unable to reconcile their differences, finding ultimate resolution through heroic bloodshed. Although a sword fight between two Guild Duelists is the classic example, these showdowns can be resolved with fists, guns, or any other weapon each participant agrees upon.
In high intensity moments like these,... [click here for more]
A Hero’s life is not non-stop combat, and nor, as players, would we want it to be. But danger lurks beyond the battlefield, and the absence of bloodshed doesn’t deprive a scene of tension, melodrama or excitement. The suspicious glares of local villagers can serve as a prelude to brewing hostilities, whilst the machinations of Villainous courtiers might not threaten loss of life, but could easily... [click here for more]
To a Villain, their fortress is the perfect place from which to plot in secret, gather resources to enact Schemes, and hide away kidnapped victims. Of course, it is for all these reasons that their fortress is such a popular target for Heroes, who use stealth and cunning to upset their enemy's plans, without fighting through every soldier in the complex. Sometimes combat is unavoidable, requiring the... [click here for more]
Theah is a continent infused with magic. Disciplines of Sorcery inform a nation’s identity as much as its people or their lands. But the Church denounces Sorcery as blasphemous, exposing magicians to superstitious bigotry as dangerous as the dark powers they bargain with. For Heroic sorcerers, this prejudice is rarely justified – they are careful to limit the harmful effects of their magic.... [click here for more]