Title |
Publisher |
Price |
Why You Need This Book
Because all role-playing is improv and whether you are playing solo or more commonly as GM to a group of players, there are times when you will have to improvise. These tools will guide you through the improv with prompts to inspire your imagination. They will allow you to spin stories and create plots that you had not even considered, without... [click here for more] |
Grim & Perilous Studios |
$4.95 $3.50
|
Requires Shadow of the Demon Lord from Schwalb Entertainment.
This supplement contains 12 pages of rules, tips, and tables for running a sandbox Shadow of the Demon Lord game without a GM.
The rules are fully tailored to the tabletop role-playing game and require a d20 and d6.
Mechanics are provided for answering simple questions in a variation of the yes/no format. A complex question mechanism... [click here for more] |
Schwalb Entertainment |
$2.99
|
 Various articles written about 5e x 5 by Ken Wickham and Peter Rudin-Burgess
Which Method is Best? [attribute score generating] by Ken
5e x 5 skill System [number of skills in game and d100 value range] by Peter
CR and # encounters by level for Solo Gamers [char level vs CR for solo characters chart] by Ken
D&D 5e SRD converted to D100 [Orc & Olwbear in 5e x 5 compared to RM] by Peter
Orc... [click here for more] |
Ken Wickham |
$1.00
|
Devil's Staircase Wild West Role Playing This is a diceless role playing game using standard playing cards for skill resolution, where jokers can be used for special feats, trick shots and cheating death amongst other things. This is a quickstart booklet containing a rules overview, pregenerated characters and a first adventure.
The full DS:WW will be on Kickstarter soon! ... [click here for more] |
Parts Per Million |
FREE
|
This is a solo role playing supplement to accompany the Devil's Staircase Wild West Role Playing Game public playtest and quickstart rules.
Devil's Staircase uses playing cards in place of dice for the core rule system and these rules continue that theme. There are four rules: an oracle for yes/no questions; a complex question and answer card system; NPC reactions system and NPC tactical look... [click here for more] |
Parts Per Million |
Pay What You Want
|
Grim & Perilous Random Dice Tables may sound like a strange idea but once you understand their potential, they will become one of your ‘go to’ game master resources.
Is someone spying on the PCs? Don’t give the game away by rolling AWARENESS checks, just grab a roll from the random tables. A bit part NPC has suddenly taken center stage? Grab the next set of attributes from the list.
Are... [click here for more] |
Grim & Perilous Studios |
$2.50
|
This is an alternative wound resolution system for ZWEIHANDER.
Before you buy this product take a look at Leather, Steel, Blade & Bone. This newer supplement is technically vastly superior to Bloody Combat, although it is more complex in play.
The basic mechanic is that the normal attack roll and parry/dodge checks are made but these rules replace the Fury Dice, Chaos Dice and Wound checks with... [click here for more] |
Grim & Perilous Studios |
$3.50
|
Requires Shadow of the Demon Lord from Schwalb Entertainment.
These tables have been created to set your game free. They should make your games run faster.
You can be more detailed if you don’t have to treat a dozen foes as one. You can play anywhere regardless of whether rolling dice is practical or not. ... [click here for more] |
Schwalb Entertainment |
$1.99
|
 The Hunt for The Jade Idol
A 7th Sea Adventure
Acting as agents for the Explorer's Society the Heroest take a job as caravan guards before becoming embroiled in an artefact smuggling scheme and must overcome fanatics, kobolds, pirates and treachery as they make their way across broken Eisen.
This booklet is 11 pages including covers, 9 pages of adventure. ... [click here for more] |
Chaosium |
$1.99
|
This book as created by the ‘Grim & Perilous Librarians’. As the first collaborative project this book contains ideas, adventures and chase scenes by four different authors.
The chases in this book range from simple ideas and suggestions to full adventures. What we are striving for is ‘Something for everyone’.
This is also the first of many collaborative supplements.
Why not check out... [click here for more] |
Grim & Perilous Studios |
$3.00
|

This is a series of adventures that builds into a mini campaign. The action starts with the wrecking of the Wight’s Shadow. With the characters washed up on the beach they have many adventures before them and will face many horrors in a strange land of jungle, witchcraft and mutated monsters.
This book is organized into distinct adventures. The first is the entry point and will launch the characters... [click here for more] |
Parts Per Million |
$3.00
|
 Welcome to Issue 24 of the Rolemaster Fanzine.
This month represents the second part of the RMu adventure path. The original idea for this started life as an attempt to build a dungeon crawl for very low level RMu characters. It was explored in two blog posts…
…this issue takes that original idea and works it into the second instalment of the RMu adventure path. There is no need to play this step... [click here for more] |
Parts Per Million |
$0.99
|
3Deep in the Wild West
There have been so many classic TV series set in the Wild West that the setting is a rich seam for gaming inspiration. Series such as Gunsmoke (1955), Wagon Train (1957) and the classic Rawhide (1959) set the tone and that continues to this day with modern productions like Yellowstone (2018), Longmire (2012) and Damnation (2017).
What all these shows had in common was the struggle... [click here for more] |
Parts Per Million |
$4.95
|
 Welcome to Issue 25 of the Rolemaster Fanzine.
This month is Issue 25 and the first issue of our third year. The adventure presented in this issue was first published on the blog In January this year. This means that we are nearly caught up and in future instalments you will be getting genuinely new content. Not that these adventuers so far have been reprints. When I write on the blog I tend to just... [click here for more] |
Parts Per Million |
$0.99
|
This free download (zip) contains the 3Deep Compatibility License and Logos in PSD, TIFF and JPEG formats ... [click here for more] |
Parts Per Million |
FREE
|
 Welcome to Issue 26 of the Rolemaster Fanzine.
This month is Issue 26 and is being published rather late. If you read the blog then you will know the reasons why.
As with the previous instalments parts of this adventure have been previously published as standalone adventures on the blog. This time the original is here: https://www.rolemasterblog.com/prison-break/
This month's adventure sees the rise... [click here for more] |
Parts Per Million |
$0.99
|
 This month is Issue 27 of the Rolemaster Blog Fanzine and part five of the RMu adventure path.
For a change, this episode has not been published before in any form. That does mean that your players cannot of read any of it before.
This month we start to pull some threads together and while not making things any easier for the characters we do start to lay down some clues as to what... [click here for more] |
Parts Per Million |
$0.99
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OSR Solo rules
These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master.
The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful.
No DM?
The normal cycle of play is that the... [click here for more] |
Parts Per Million |
$4.95
|
 This month is Issue 28. This month continues the RMu adventure path with the 6th episode.
The core content of this, and the next few instalments was first mooted as City of Forgotten Heroes on the Rolemaster Blog last year.
The characters' adventures in the city will play out over a couple of episodes.
I am curious how people feel about alternative endings. The premise if the Demon War is that there... [click here for more] |
Parts Per Million |
$0.99
|
 This month is Issue 29. This month continues the RMu adventure path with the 7th episode. The core content of this, and the next few instalments was first mooted as City of Forgotten Heroes on the Rolemaster Blog last year.
This month I am going to detail the library in the centre of the city of Forgotten Heroes. This the natural starting place for the characters investigations into the city. I also... [click here for more] |
Parts Per Million |
$0.99
|
Devil's Staircase:Wild West Roleplaying is a lightweight narrative role-playing game set in the American wild west. You can get up and playing in minutes. Unleash your inner cowboy or outlaw in this fast and fun game.
The game is diceless, using a poker style playing card system where you don't have to roll for random numbers using dice. You get to play the card the gives you the best outcome.
Got... [click here for more] |
Parts Per Million |
$14.99
|
Our second full color, print-on-demand supplement from the Zweihander RPG creator community is now available on DriveThruRPG!
Plague, Famine and War is a 50 page adventure, brimming with perilous situations.
It begins as a war unfolds along a port town, and carries the Characters through a number of key events against a terrible "alien" species. It explores the themes of grim & perilous... [click here for more] |
Grim & Perilous Studios |
$11.99 $9.99
|
 This month is Issue 30. This month continues the RMu adventure path with the 8th episode.
Writing this issue had the feel of a bit of a climax. It marks the end of what was originally The City of Forgotten Heroes on the RolemasterBlog but of course it is not the end of the characters adventure.
Intermittently on the blog I have been talking about a Space Master retro-clone I have been working on.... [click here for more] |
Parts Per Million |
$0.99
|
Crossroad Chronicler is a periodic publication focusing on Solo, Gm’less, and Gm-lite Role-Playing Games and resources to play them. Our goal is to bring together some of these people and the materials they produce and collect it all in one place for others interested in the concept. We are the chronicler at the crossroads of others’ journeys, here to share for everyone’s benefit.
Volume... [click here for more] |
Sad Fishe Games |
$1.49
|
 Welcome to issue 31 of the RolemasterBlog Fanzine. At the time of writing, there are 62 days left of 2019 and I really hope that the team at ICE hit their target of resolving RMu this year.
I don’t think that it will happen. Mainly because at the beginning of the month Creature Law was not complete, although everything else was in Nicholas’s editing queue. It is possible that Creature Law was... [click here for more] |
Parts Per Million |
$0.99
|
This supplement is to be used by the GM as hooks to lure Characters into an adventure. All rumors inside this supplement are linked to an adventure from ZWEIHÄNDER Library. As new content is added to the Library more Rumors would be added inside this supplement. Inside there are rumors for adventures from the following authors: Ignacio M, Mariusz Malinowski, Peter Rudin-Burgess and Sean Van Damme.... [click here for more] |
Grim & Perilous Studios |
Pay What You Want
|
The Sticky GM
This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference.
You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
¿Por qué necesitas este libro?
Puesto que todos los juegos de rol necesitan improvisar y si estás jugando solo o eres habitualmente el DJ de un grupo de jugadores, hay veces que tendrás que improvisar. Estas herramientas te guían en la improvisación inspirando tu imaginación. Te permitirán crear giros en la historia y crear tramas que podrías no haber considerado,... [click here for more] |
Grim & Perilous Studios |
$3.22
|
Bienvenue dans KNAVE SOLO,
Cette extension est la version française de A LONELY KNAVE par Peter Rudin-Burgess, qui est elle-même la version pour jouer en solo de KNAVE le formidable jeu de Ben Milton.
Les mécanismes sont les mêmes que KNAVE, la mise en page est identique et le jeu se déroule de la même manière que le jeu original : rapide, originale et astucieuse.
KNAVE est parfaitement... [click here for more] |
Le Trip Fantastique |
$1.07
|
 UN RAT DANS UN LABYRINTHE est la version française de MAZE RAT (par Peter Rudin-Burgess) l'extension pour jouer en solitaire à MAZE RATS, le jeu OSR de Ben Milton.
Le but de cette extension est de vous permettre simplement de jouer en solo quand vos joueurs ne sont pas venus, ou que vous êtes seuls et que l'appel de l'aventure se fait trop fort.
Avec sa table de résolution des questions fermées... [click here for more] |
Le Trip Fantastique |
$1.07
|
 NO PUEDES DETENER LO INEVITABLE,PERO NO PUEDES EVITAR INTENTARLO
A medida que la creciente luz del día se muestra más y más, un grito de alarma suena desde la cofa del barco. Se ha visto una vela, luego otro grito, muchas velas, humo en el horizonte y luego barcos acercándose. El capitán llama a los puestos de combate y la tripulación coge toda una variedad de armas. Esta es... [click here for more] |
Grim & Perilous Studios |
$10.63
|
Noted Solo RPG author Peter Rudin-Burgess brings solo roleplaying to Heroes & Hardships!
Lone Hero discusses techniques to help players engage in solo roleplay, included are:
Introduction to solo roleplay;
Solo questions and answers for dynamic results;
Improvisation techniques;
Word & Image prompts;
Solo scene setup instructions;
Ways to build drama;
Using "Fake AI";
Structuring adventures;
Solo... [click here for more] |
Earl of Fife Games |
$6.99
|
 Solo Laser - Solo Roleplaying in The Bleed
Take up law enforcement in The Bleed, Pelgrane Press's Space Opera setting for Ashen Stars. These solo rules stick faithfully to the gumshoe style of play. You only need this booklet, a single d6, and your copy of Ashen Stars to play a Laser, taking up contracts for law enforcement and mystery-solving on the fringe of space.
These rules cover character creation... [click here for more] |
Pelgrane Press |
$4.95
|
 A YouTube video below shows a comparison of the various versions and art from this version at the back end of the video.
This is one of the versions of the 5e x 5 Monsters book, a converted d100 sytem that uses 5e stats, resistance, and skills multiplied by five. Out of the 200 monsters around a third have images in this book, such as simple clipart style, 3d renderings, drawings, paintings,... [click here for more] |
Ken Wickham |
$4.50
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Solo Engine for 7th Sea
This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls.
Rules are provided for simple and complex questions, scene objectives, NPC actions, and combat tactics.
Alongside the printed... [click here for more] |
Chaosium |
$1.99
|
These look great! Alan Bahr (Gallant Knight Games)
Traditionally roleplaying games have been for 2 or more players as you need a GM and at least one player. These rules break that dependence on a GM and allow you to have solo role-playing adventures using Tiny Dungeon.
Two simple tables allow you to answer the sorts of questions you would ask your GM and entirely new worlds... [click here for more] |
Gallant Knight Games |
$3.99
|
High Adventure
These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book
Solo Play
These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or... [click here for more] |
Parts Per Million |
$4.95
|
Scion Solo Adventures
There are many ways to play role-playing games. For most of us, the immediate picture in your mind’s eye is that of a group of friends around a dining room table with everyone sat in front of their character sheet and dice, books scattered around.
It is probably more likely that most role-players are actually sat in front of their PC playing their favorite game via chat on... [click here for more] |
Onyx Path Publishing |
$2.95
|
If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules.
World Of Darkness Solo Adventures
These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller.
The rules cover... [click here for more] |
White Wolf |
$1.99 $1.49
|
Meet Me On The Battlements
Meet Me On The Battlements is a one page (both sides) adventure complete with map by Dyson Logos.
This adventure should take no more than two sessions to complete. There is a central adventure and three additional side events just incase your characters are determined to avoid the obvious plot.
Requires ZWEIHÄNDER Grim & Perilous RPG from Grim & Perilous... [click here for more] |
Grim & Perilous Studios |
$1.99
|
Clash of Clans
Clash of Clans is a one page (2 sides) adventure intended to be played over just one or two game sessions. The characters get caught up in the conflict between two warring clans with very dangerous consequences.
Requires ZWEIHÄNDER Grim & Perilous RPG from Grim & Perilous Studios.
DriveThruRPG does not support community copies. The entire adventure is available... [click here for more] |
Grim & Perilous Studios |
$1.99
|
Mutant: Year Solo
These rules are divided into three sections.
The first is a simple set of game mechanics to allow you to play Mutant:Year Zero without a GM. The rules are tailored to fit in with the native game mechanics of M:YZ and should feel natural.
The second section gathers together some of the most useful tables from the core rules for solo play and makes very minor amendments and additions... [click here for more] |
Free League Publishing |
$4.95
|
Why You Need This Book
Because without it every arcane tome is just like another. Because it always falls on the GM to decide what spells each book contains Because this book adds color and flavor to otherwise bland Trappings Because you can play for years and never have to use the same book twice.
This supplement contains 666 descriptions of arcane tomes.
In the Trappings of most foes with the Incantation... [click here for more] |
Grim & Perilous Studios |
$9.99
|
 Dog's Guide to Solo Play
This booklet contains additional rules to allow Pugmire to be played without a Guide.
If you are not familiar with solo role-play and how it works, the rules are explained and supported. Additionally, I am frequently on the Onyx Path discord so you can talk to me directly (Peter R).
These rules are built explicitly for Pugmire. They use game mechanics you are already familiar... [click here for more] |
Onyx Path Publishing |
$2.99
|
These rules add solo adventuring to the world of Symbaroum.
The booklet covers playing through published adventures and sandbox-style play. Normal solo tools provided include oracles for answering questions and themed tools for adventuring in Ambria and the Davokar forest.
I have also included advice on how to make solo adventures survivable without breaking the game balance.
DriveThruRPG... [click here for more] |
Free League Publishing |
$4.95
|
 A Press of Vampires
This is an advanced tier, single-session adventure for Zweihänder.
A remote order of monks hides a dark secret along with a rumored supply of wytchstone.
Please check the document previews, just so you know what you are buying.
DriveThruRPG does not support community copies. The entire adventure is available in the full-size preview. If you cannot afford the... [click here for more] |
Grim & Perilous Studios |
$1.99
|
Solo Anime Adventures
This small rules supplement contains system-specific rules to let you play BESM 4th Edition without a GM. Either as a solo game or as a cooperative game with just players.
The mechanics are 2d6 with the familiar Edges and Obstacles rules 'repurposed' in a way that makes sense.
The solo rules are condensed into three pages, the... [click here for more] |
Dyskami Publishing Company |
$3.99
|
Solo Game Guide for Savage Worlds
This supplement provides a 15-page toolbox for a solo player to play their own Savage Worlds Wild Card through a series of adventures without a GM.
This booklet provides some simple and common solo roleplaying tools and tunes them to work the way that Savage Worlds works. Ak the questions you ask the GM become more likely to be 'yes' the dice you roll step up through... [click here for more] |
Pinnacle Entertainment |
$3.99
|
Forbidden Hero - Solo Roleplaying in the Forbidden Lands
This booklet brings GM-less play to Forbidden Lands
This booklet combines two simple game mechanics and some advice on structuring a game for solo play, to give you the option of picking up and playing Forbidden Lands at any time.
This book requires you to have both the players handbook and gamemasters guide, as it will direct you to specific... [click here for more] |
Free League Publishing |
$4.95
|
Monophobia
Rules Light Solo Roleplaying
This book is designed for use with 7th Edition Call of Cthulhu but will work perfectly well with any edition if you are aware of the positive and negative dice rules and the concept of half and one-fifth values. A character's Luck, half luck, and one-fifth of their Luck attribute play a major role here.
I am fully aware that these are not the only solo rules... [click here for more] |
Chaosium |
$4.95
|