Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue!
ContentsEditorial: The Winter of Our Discontent
Atlas Games: An Update on "Magic Shoe" by Jeff Tidball
Wizard World: Playing Ars Magica with the Apocalypse Engine... [click here for more]
Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games.
The second issue of Peripheral Code includes a complete adventure for your Ars Magica saga, set in the port town of Barfleur. in "The Mutability of Otherworldly Fortunes," your magi are in a position to tip the balance in a century-old war between the Infernal... [click here for more]
The third issue of Peripheral Code is bigger and better than ever, packed with adventures and campaign ideas for your Ars Magica game.
The Siege of Bedford, a complete sandbox adventure
A Bonisagus mystery cult
A mythic location, the Covenant of the Green Knight
Saga ideas for the Rhine Tribunal
The adventures of Heron Moros, an apprentice of House Tremere,... [click here for more]
More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,... [click here for more]