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The One Ring™: Adventures over the Edge of the Wild 2011 Edition

The One Ring™: Adventures over the Edge of the Wild 2011 Edition


This is the PDF version of the 2011 slipcase set of The One Ring. The new, revised, single volume 2014 edition can be found here. "THE WILD WAS STILL THE WILD, AND THERE WERE MANY OTHER THINGS IN IT IN THOSE DAYS BESIDES GOBLINS" Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. The War of the Ring is several generations...   [click here for more]
Cubicle 7 Entertainment Ltd.  $59.99 $29.99

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The One Ring™ Roleplaying Game

The One Ring™ Roleplaying Game


Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow… The One Ring ™ Roleplaying Game is the newest fantasy roleplaying...   [click here for more]
Cubicle 7 Entertainment Ltd.  $29.99

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The One Ring - Tales from Wilderland

The One Ring - Tales from Wilderland


“THERE ARE NO SAFE PATHS IN THIS PART OF THE WORLD. REMEMBER YOU ARE OVER THE EDGE OF THE WILD NOW, AND IN FOR ALL SORTS OF FUN WHEREVER YOU GO.” A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories await to be told in the Twilight of the Third Age. Seven adventures...   [click here for more]
Cubicle 7 Entertainment Ltd.  $29.99 $17.99

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The One Ring: Loremaster's Screen and Lake-town Guide

The One Ring: Loremaster's Screen and Lake-town Guide


“Lake-town was refounded and was more prosperous than ever, and much wealth went up and down the Running River; and there was friendship in those parts between elves and dwarves and men.” The 32 page Lake-town Guide presents this fascinating setting in detail, including: A guide to Lake-town, its inhabitants and culture More information on the Long Marshes and the creatures...   [click here for more]
Cubicle 7 Entertainment Ltd.  $24.99 $14.99

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The One Ring - The Heart of the Wild

The One Ring - The Heart of the Wild


The Heart of the Wild is a resource for The One Ring: Adventures Over the Edge of the Wild describing the lands of the River and the Forest – the Vales of Anduin along the banks of the Great River, and the trackless forest of Mirkwood to the east. It expands on the descriptions given in the Loremaster’s Guide, offering new sanctuaries and new perils for the players...   [click here for more]
Cubicle 7 Entertainment Ltd.  $34.99 $19.99

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The One Ring - The Darkening of Mirkwood

The One Ring - The Darkening of Mirkwood


The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom. The Darkening of Mirkwood is a complete campaign for The One Ring, set in Mirkwood over the course of three decades. It allows you to tell your own...   [click here for more]
Cubicle 7 Entertainment Ltd.  $39.99 $22.99

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The One Ring Revised Edition Clarifications and Amendments

The One Ring Revised Edition Clarifications and Amendments


This free PDF details the major clarifications and amendments that were made to the revised edition of The One RingRoleplaying Game. If you already own the 2011 Slipcase Edition of the game this free PDF will bring your game up to speed with the new 2014 Single Volume Edition. ...   [click here for more]
Cubicle 7 Entertainment Ltd.   FREE 

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The One Ring - Rivendell

The One Ring - Rivendell


Rivendell! This setting supplement will take your One Ring adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between. There are also rules for creating your own Magical Treasure; playing Rangers of the North and High Elves of Rivendell; turning the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $39.99 $22.99

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The One Ring - Ruins of the North

The One Ring - Ruins of the North


Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them. Ruins of the North contains six ready-to-play adventures, complete...   [click here for more]
Cubicle 7 Entertainment Ltd.  $39.99 $22.99

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The One Ring - Journeys and Maps

The One Ring - Journeys and Maps


Journeys and Maps is a must-have accessory for The One Ring. Journeys and Maps in PDF is a 32-page supplement, with rules for water travel by sea and river, an index to all locations covered in The One Ring Roleplaying Game supplements to date, a system for detailing ruins found along the road, a useful collection of terrain-specific hazards, and a section detailing natural...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99

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The One Ring - Erebor - The Lonely Mountain

The One Ring - Erebor - The Lonely Mountain


Erebor - the Lonely Mountain! Erebor the Lonely Mountain is a supplement for the award-winning The One Ring Roleplaying Game describing iconic Middle-earth location – The Lonely Mountain, object of Bilbo's quest and home to the dwarves of Wilderland. Offering a detailed description of new regions to explore, characters to meet and activities to undertake, Erebor also describes Dale,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.99

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The One Ring - Adventurer's Companion

The One Ring - Adventurer's Companion


At the heart of every great story are great characters. The Adventurer’s Companion for The One Ring Roleplaying Game is a guide and reference for players, designed to help them make those truly evocative characters. The Adventurer’s Companion is packed with advice to make your player-hero truly feel a part of Middle-earth, along with...   [click here for more]
Cubicle 7 Entertainment Ltd.  $22.99

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The One Ring - Oaths of the Riddermark

The One Ring - Oaths of the Riddermark


“...in the Riddermark of Rohan the Rohirrim, the Horse-lords, dwell, and there are no horses like those that are bred in that great vale between the Misty Mountains and the White.” From The Lord of the Rings, by J.R.R. Tolkien Oaths of Riddermark contains six ready-to-play adventures set after the year 2955, and taking place in the lands of Rohan. The scenarios...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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The One Ring Roleplaying Game Catalogue

The One Ring Roleplaying Game Catalogue


This PDF catalogues all of the currently available items in The One Ring Roleplaying Game line. It will be updated with new releases as they come out. Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits,...   [click here for more]
Cubicle 7 Entertainment Ltd.   FREE 

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The One Ring - Bree

The One Ring - Bree


Welcome to Bree and The Inn of the Prancing Pony! Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all of its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer. Surrounded by deserted and dangerous lands,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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The One Ring - Horse-lords of Rohan

The One Ring - Horse-lords of Rohan


South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon. Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $22.99

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The One Ring - Laughter of Dragons

The One Ring - Laughter of Dragons


The laughter of a Dragon is a devastating sound, able to shake the spirit of the toughest warrior or the hardiest of adventurers. With the death of Smaug, Wilderland has been spared this terror, and the plans of the Dark Lord to bring Dragon-fire and savage swords upon the Free Folks of the North have been foiled. But the Enemy knows that in times of peace there is a subtler way to reach the heart...   [click here for more]
Cubicle 7 Entertainment Ltd.  $22.99

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Buck-A-Batch: Magic Rings II

Buck-A-Batch: Magic Rings II


This product was written for 3rd edition rules but can be easily modified to 3.5Buck-A-Batch: Magic Rings IIFor whatever reason, magic rings have become even more popular with players as of late (hmm). Don't let them down. Give them a new ring every game. Magic Rings II features 50 new magic rings for use with D20 fantasy settings. The Buck-A-Batch line is part of System 20, a design your own...   [click here for more]
Creation's Edge Games  $1.00

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#30 Rings of Defense (PFRPG)

#30 Rings of Defense (PFRPG)


Who needs one ring to rule them all when you've got 30 to chose from? Why limit yourself to the 30 rings in your core rules, when you can double your options and pick from rings like the ring of retaliation, or the ring of safeguards. With #30 Rings of Defense, your characters can find the offense in their defense, the sacred and the deflection bonuses, the...   [click here for more]
Rite Publishing  $2.95

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The Dork of the Rings

The Dork of the Rings


Follow the Throbbit Frudo Buggins as he attempts to destroy the One Ring of Credit before the evil Lord Moron takes over Muddle-earth with his ever-expanding Dork-mart franchise. This award-winning 100-minute fantasy spoof stars Bryce Cone, James Flannery, James Hall and David Kiefer and features an introduction by "Lord of the Rings" actor Kiran Shah. ...   [click here for more]
Richardson Productions  $20.00 $7.99

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H4 The Throne of Bloodstone (1e)

H4 The Throne of Bloodstone (1e)


The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon...   [click here for more]
Wizards of the Coast  $4.99

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Book of Artifacts (2e)

Book of Artifacts (2e)


Incredible magic for all campaigns! The Book of Artifacts will help every adventure reach new plateaus of mystery, danger, and epic excitement. Within these pages is the most complete collection of legendary and obscure artifacts ever assembled for the AD&D 2nd Edition game. Each enigmatic token or powerful relic has a detailed history, special powers that truly fit the theme of the item,...   [click here for more]
Wizards of the Coast  $9.99

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Weapons of Legacy (3.5)

Weapons of Legacy (3.5)


GREAT HEROES DEMAND LEGENDARY WEAPONS Some heroes find weapons of legacy, while others forge them. Unlike other magic items, a weapon of legacy gains new abilities as its wielder becomes more powerful. In the hands of a true hero, a simple sword might achieve fame and power as great as that of the dark blade Exordius, the wizard-hating Hammer of Witches, or the skull-shattering...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Icing Oetzi: A ROLF! Historical Recreation

Icing Oetzi: A ROLF! Historical Recreation


On a Wednesday afternoon some 5,300 years ago, a shepherd headed into the Alps to tend his flock of goats. He would never see his home again. His mummified corpse and violent death have been the subject of study and speculation since a retreating glacier released him from his makeshift grave in 1991, A.D. (or C.E.... whatever.) In observance of the 20th anniverary of the discovery of the victim now...   [click here for more]
NUELOW Games  $0.50

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Toys for the Sandbox 27: Jungle of the Were-Tribes

Toys for the Sandbox 27: Jungle of the Were-Tribes


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 28: The Shivering Raven

Toys for the Sandbox 28: The Shivering Raven


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 29: The Lost Graveyard

Toys for the Sandbox 29: The Lost Graveyard


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 30: The Old Pier

Toys for the Sandbox 30: The Old Pier


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 31: Ilalim The Dwarven Mine

Toys for the Sandbox 31: Ilalim The Dwarven Mine


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 32: The Sail Maker's Shop

Toys for the Sandbox 32: The Sail Maker's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 33: Smoke Horse Roundup

Toys for the Sandbox 33: Smoke Horse Roundup


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 34: The Island Monastery

Toys for the Sandbox 34: The Island Monastery


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 35: The Weary Nomad

Toys for the Sandbox 35: The Weary Nomad


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 36: The Strange Mountain of Pirate Island

Toys for the Sandbox 36: The Strange Mountain of Pirate Island


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 37: The Ancient Temple

Toys for the Sandbox 37: The Ancient Temple


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 38: The Candle Maker's Shop

Toys for the Sandbox 38: The Candle Maker's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 39: The Devil's Ditch

Toys for the Sandbox 39: The Devil's Ditch


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 40: The King's Gate

Toys for the Sandbox 40: The King's Gate


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 41: Labyrinth of Reason

Toys for the Sandbox 41: Labyrinth of Reason


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 42: The Old Coffee House

Toys for the Sandbox 42: The Old Coffee House


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 43: The Goblin Market

Toys for the Sandbox 43: The Goblin Market


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 44: The Royal University

Toys for the Sandbox 44: The Royal University


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 45: The Houses of Thunder

Toys for the Sandbox 45: The Houses of Thunder


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 46: The Bakery

Toys for the Sandbox 46: The Bakery


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox Vol 1.

Toys for the Sandbox Vol 1.


This is where the saga begins. Toys will grow out many unusual things, but this is where it starts. This is where the fighting librarians from Ethos set out. This is where the Orc Queen takes the first step on her march to the Peace Bringer. Right here in Toys Volume I, this is the roots of all of it, of all the published issues and of those still expanding in the pod. In a saga...   [click here for more]
Occult Moon  $20.00

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Toys for the Sandbox 47: The Low Spires

Toys for the Sandbox 47: The Low Spires


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 48: Lair of the Daashiono

Toys for the Sandbox 48: Lair of the Daashiono


The City By the Sea is a complicated city. Long ago the god presence living there drew the Daashiono to it and they settled in the sea caves beneath the city. Harboring tiny god bits gone astray, the Daashiono are first and foremost creators, but the god spark in them went bad. Now they experiment and create with human flesh in the great sea caves that offer them the secrecy they need to make...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 49: The Salt Mine

Toys for the Sandbox 49: The Salt Mine


A dwarven forge that long ago was lost at sea is buried now in the Shandilite Desert. Its position in the sand is just below salt mines owned by the God King. The mines are pits of misery from which the God King amasses huge and secret wealth. They’re prison mines and he uses them to punish those who have displeased him. Now something unusual is happening at the mines. Magic is leaking...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 50: The Sea Caves

Toys for the Sandbox 50: The Sea Caves


Is this a Nativity Story? Writ large upon the topography of the coast is the name of Axzevibrish. It’s a sigil, it’s a signal. Is the city ready for its god to awaken? People who live here think the city is theirs and that they grew it to fill their human needs. Wrong! Moving below, intermeshed with all that humans do and plan and plot are powerful, unseen forces. Troglodytes and...   [click here for more]
Occult Moon  $1.99

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Toys for the Sandbox 51: The Poet's Hut

Toys for the Sandbox 51: The Poet's Hut


Peace on Earth has been in the works forever, and Sheldrian Cloudsinger has been working on it almost that long. But now Poet Cloudsinger’s efforts to fix the world is getting the black god of anger worked up and Orc Chieftain, Defric Ran’drag, has decided the Poet must die. On Defric’s side he’s got his sometime lover and full time assassin, Volk of the solid black...   [click here for more]
Occult Moon  $1.99

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