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This product was written for 3rd edition rules but can be easily modified to 3.5Buck-A-Batch: Magic Rings IIFor whatever reason, magic rings have become even more popular with players as of late (hmm). Don't let them down. Give them a new ring every game. Magic Rings II features 50 new magic rings for use with D20 fantasy settings. The Buck-A-Batch line is part of System 20, a design your own... [click here for more] |
Creation's Edge Games |
$1.00
|
Who needs one ring to rule them all when you've got 30 to chose from?
Why limit yourself to the 30 rings in your core rules, when you can double your options and pick from rings like the ring of retaliation, or the ring of safeguards.
With #30 Rings of Defense, your characters can find the offense in their defense, the sacred and the deflection bonuses, the... [click here for more] |
Rite Publishing |
$2.95
|
 Follow the Throbbit Frudo Buggins as he attempts to destroy the One Ring of Credit before the evil Lord Moron takes over Muddle-earth with his ever-expanding Dork-mart franchise.
This award-winning 100-minute fantasy spoof stars Bryce Cone, James Flannery, James Hall and David Kiefer and features an introduction by "Lord of the Rings" actor Kiran Shah.
... [click here for more] |
Richardson Productions |
$20.00 $7.99
|
The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon... [click here for more] |
Wizards of the Coast |
$4.99
|
Incredible magic for all campaigns! The Book of Artifacts will help every adventure reach new plateaus of mystery, danger, and epic excitement. Within these pages is the most complete collection of legendary and obscure artifacts ever assembled for the AD&D 2nd Edition game. Each enigmatic token or powerful relic has a detailed history, special powers that truly fit the theme of the item,... [click here for more] |
Wizards of the Coast |
$9.99
|
GREAT HEROES DEMAND LEGENDARY WEAPONS
Some heroes find weapons of legacy, while others forge them. Unlike other magic items, a weapon of legacy gains new abilities as its wielder becomes more powerful. In the hands of a true hero, a simple sword might achieve fame and power as great as that of the dark blade Exordius, the wizard-hating Hammer of Witches, or the skull-shattering... [click here for more] |
Wizards of the Coast |
$16.99
|
On a Wednesday afternoon some 5,300 years ago, a shepherd headed into the Alps to tend his flock of goats. He would never see his home again. His mummified corpse and violent death have been the subject of study and speculation since a retreating glacier released him from his makeshift grave in 1991, A.D. (or C.E.... whatever.)
In observance of the 20th anniverary of the discovery of the victim now... [click here for more] |
NUELOW Games |
$0.50
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 This is where the saga begins. Toys will grow out many unusual things, but this is where it starts. This is where the fighting librarians from Ethos set out. This is where the Orc Queen takes the first step on her march to the Peace Bringer. Right here in Toys Volume I, this is the roots of all of it, of all the published issues and of those still expanding in the pod. In a saga... [click here for more] |
Occult Moon |
$20.00
|
 Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history... [click here for more] |
Occult Moon |
$1.99
|
 The City By the Sea is a complicated city. Long ago the god presence living there drew the Daashiono to it and they settled in the sea caves beneath the city. Harboring tiny god bits gone astray, the Daashiono are first and foremost creators, but the god spark in them went bad. Now they experiment and create with human flesh in the great sea caves that offer them the secrecy they need to make... [click here for more] |
Occult Moon |
$1.99
|
 A dwarven forge that long ago was lost at sea is buried now in the Shandilite Desert. Its position in the sand is just below salt mines owned by the God King. The mines are pits of misery from which the God King amasses huge and secret wealth. They’re prison mines and he uses them to punish those who have displeased him. Now something unusual is happening at the mines. Magic is leaking... [click here for more] |
Occult Moon |
$1.99
|
Is this a Nativity Story? Writ large upon the topography of the coast is the name of Axzevibrish. It’s a sigil, it’s a signal. Is the city ready for its god to awaken? People who live here think the city is theirs and that they grew it to fill their human needs. Wrong! Moving below, intermeshed with all that humans do and plan and plot are powerful, unseen forces. Troglodytes and... [click here for more] |
Occult Moon |
$1.99
|
 Peace on Earth has been in the works forever, and Sheldrian Cloudsinger has been working on it almost that long. But now Poet Cloudsinger’s efforts to fix the world is getting the black god of anger worked up and Orc Chieftain, Defric Ran’drag, has decided the Poet must die. On Defric’s side he’s got his sometime lover and full time assassin, Volk of the solid black... [click here for more] |
Occult Moon |
$1.99
|
King Krister IV has a reputation and it’s not such a good one. He’s a womanizer and everyone knows he likes to party. But his City By the Sea is on the brink of war and contrary to what many of his people believe, he is quite prepared to deal with it. That is, he’s prepared to deal with the problems he knows about. He doesn’t know that all the threads in the mix - the... [click here for more] |
Occult Moon |
$1.99
|

With the purchase of this subscription you will recive every issue we put out in 2013 including the regulary schedualed 52 issues, pluss at the end of the year any special or cherity issues that are written as an exclusive.
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when... [click here for more] |
Occult Moon |
$52.00
|
 Hey, you - watch out! That’s the Wreckers’ Wall in front of you. You might have heard it’s the most free place in the world, but just don’t think that means you can cruise right in. Warden Hastings is waiting for you, crafty as 10,000 cats and quick with a blade. You hear that ugly sobbing, like weeping, like pain? That’s the Outcorloig, a monster for sure, bred... [click here for more] |
Occult Moon |
$1.99
|
 Good luck. This one ain’t pretty. Who knows if it was the Emperor of Shiel who kept the powers of darkness at bay? But it for sure is true that once he made a pact with Kryzcazzca, his whole establishment became a roiling production for all kinds of dark powers unhealthy to humanoid types. Now with the Emperor turned into a dark oracle, what hope does an abandoned wife like Disel have? Is... [click here for more] |
Occult Moon |
$1.99
|
Look! Right there! What a marvel! The Egg of Wonder is spinning out. It’s pantomiming something! It’s the future! It’s the past! But don’t watch too closely. You’ll miss the love story playing out at the Vintners Inn in standard, clock-based time. It’s a triangle, really. Who gets the Earl? Will it be the glamorous singing thief? The seeker disguised as... [click here for more] |
Occult Moon |
$1.99
|
 Hold on! Vision adjustment! Moonshield Falls is a nice piece of real estate, but training an army here? Those Rebirth of Shiel people just don’t get it. Moonshield Falls is where it all began! The Sun and the Moon duked it out for control of the world right here where the falls are now and, at the same time, in the most inadvertent of fashions, left their progeny, Shamu... [click here for more] |
Occult Moon |
$1.99
|
Musicians make good spies. They travel. They hobnob with the nobility and they’ve got minds trained to read code. Everyone thinks the Grand Conservatory in the Elf King’s old kingdom is just a beautiful music school, but unbeknownst to most, the school supports itself selling information. Sife’s an undercover cop at the school trying to pass as one of the kids. She came looking... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a... [click here for more] |
Occult Moon |
$1.99
|
Old Kings and despots, a queen or two as well, they all call the King’s Club home. Dorrian Wells, a crafty charmer, welcomes all that ilk – people just like himself. After all, he sat upon another’s throne unsuspected a year or more and when he got discovered, where else was he to go? He found a lot of subscribers to the place he calls the King’s Club, a place set up... [click here for more] |
Occult Moon |
$1.99
|
If you’re not an adventurer, don’t even try this. But, yes, this is the entrance, this is the door. Take the rope at the top of the canyon – it’ll drop you straight down to the temple of the dead god – some say a god outside of time. No matter. The temple’s outside time too, but trust the rope. It’ll make the trip. Once you get to the temple you’ll... [click here for more] |
Occult Moon |
$1.99
|
![Treasury of Magic Items (PFRPG) [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/bundle-thumb140.png) This bundle contains the titles below, in the formats listed by each.
#30 Alchemical Gadgets (PFRPG) Regular price: $2.95 Bundle price: $0.99 Format: Watermarked PDF Where magic and science collide!
Within #30 Alchemical Gadgets are mysterious fluids and uncanny gizmos than a tinkering fanatic can shake a telescoping grasping hand at!
Wearable... [click here for more] |
Rite Publishing |
$83.47 $28.99
|
 Ashiba, Master Druid, throws off his body when it gets old and takes a new one. It’s always worked for him and he’s brandished his power at the Gate for centuries. But now the other nature spirits have had enough of him. Sure, they’ve always known he’s an imposter, but he’s supposed to be doing it for them and not get co-opted by the very creatures he’s pretending... [click here for more] |
Occult Moon |
$1.99
|
 If you find moontears in those brave new floating mines, just act natural. Don’t let on, don’t tell anyone. Just harvest them. Moontears are worth more to you-yourself-alone, than being the good guy and sharing the wealth. Just keep it secret. Use them yourself if there’s danger ahead, or send them home to sell and make yourself rich. Risking your life on those cloud runners,... [click here for more] |
Occult Moon |
$1.99
|
 Wow! You might not have heard of such a thing, but now there’s a map of the future. It’s right here, issue #63, at the Woodsman’s Inn. Maps of the past - histories - they’re all very well, but now prescient, unaligned folks are tracing the history of the future. It makes sense. Stuff happens one place and astral reverberations shake up everything happening next and... [click here for more] |
Occult Moon |
$1.99
|
 So Beautiful! You could live here forever. That’s what Ansel Mardain thought when the Elf King sent him to explore the Lowmoon Valley. Here, where the Moonshield River widens and slows, large expansive fields of grass grow tall as two dwarves and stretch from one steep canyon wall to the other. And the mushrooms! Buttery, rich - mushrooms everywhere. Enough to keep you alive forever.... [click here for more] |
Occult Moon |
$1.99
|
 The locals called it the Medusa Sanctuary, but that was always sort of a colloquialism. If you capture medusas and dissect them and lock them up, is that sanctuary? Well, maybe not. If you bundle them all up and send them off to their own homeland, is that freeing them? That’s an improvement Aaron Alfast thinks and says a resounding “yes” to giving them their own flag. But... [click here for more] |
Occult Moon |
$1.99
|
 In a defiled shrine at the Moonshield Narrows there’s a plot brewing. If it succeeds, demonic hordes will be home free, free to stream in and rule the world. The party is doing maximum counterplotting, but they need help. Screw up your courage in #66 and pit yourself against alchemist Amish and his dangerous concoctions. He’s a charlatan and only in it for the excitement, but don’t... [click here for more] |
Occult Moon |
$1.99
|