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Apoc Toys: Issue 02 - The Slave Wagon

Apoc Toys: Issue 02 - The Slave Wagon


As society has crumbled and all the convenience of the modern age were lost the need for cheap labor grew and with that the slave markets. One of the most effective and feared slavers out there is known as the Black Sparrow. Her slave carts deliver their cargo to the towns, the tech cultists and the cannibals that make the wastes their home. Despite her hard heart there are still those who love...   [click here for more]
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Post Apoc Bundle: 01-05 [BUNDLE]

Post Apoc Bundle: 01-05 [BUNDLE]


This special bundle product contains the following titles. Apoc Toys: Issue 01 - The last Refuge Regular price: $1.99 Bundle price: $1.34 Format: PDF In the world since the peak there are only a few places where you can find refuge from the wild. Gramp Fellows’ place is like that. Welcome to The Last Refuge. The Last Refuge is a secure safe house. In the...   [click here for more]
Occult Moon  $9.95 $6.71

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Toys for the Sandbox 56: Moonshield Falls

Toys for the Sandbox 56: Moonshield Falls


Hold on! Vision adjustment! Moonshield Falls is a nice piece of real estate, but training an army here? Those Rebirth of Shiel people just don’t get it. Moonshield Falls is where it all began! The Sun and the Moon duked it out for control of the world right here where the falls are now and, at the same time, in the most inadvertent of fashions, left their progeny, Shamu...   [click here for more]
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Toys for the Sandbox 66: The Moonsong Narrows

Toys for the Sandbox 66: The Moonsong Narrows


In a defiled shrine at the Moonshield Narrows there’s a plot brewing. If it succeeds, demonic hordes will be home free, free to stream in and rule the world. The party is doing maximum counterplotting, but they need help. Screw up your courage in #66 and pit yourself against alchemist Amish and his dangerous concoctions. He’s a charlatan and only in it for the excitement, but don’t...   [click here for more]
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Toys for the Sandbox 58: The Mouth of Moonshield Canyon

Toys for the Sandbox 58: The Mouth of Moonshield Canyon


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a...   [click here for more]
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Toys for the Sandbox: 06-10 [BUNDLE]

Toys for the Sandbox: 06-10 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 06: Cursed Catacombs Regular price: $0.99 Bundle price: $0.75 Format: PDF In a special supersized issue of Toys from the Sandbox we return to the Hermit’s Island. Below the ruins of the old monastery are the old catacombs that once served as a reliquary and burial chamber for...   [click here for more]
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Toys for the Sandbox 08: Druid's Grove

Toys for the Sandbox 08: Druid's Grove


High along the eastern face of the Grestilian Mountains sits the druid’s most sacred grove. The Moonsong Grove is home to an order of druids that oversee the grove and mediate disputes between other druidic orders. According to legend this grove contains the first spark of fire, the first breath of wind, the first drops of water and the first oak. This issue of Toys from the sandbox comes with two...   [click here for more]
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Toys for the Sandbox 33: Smoke Horse Roundup

Toys for the Sandbox 33: Smoke Horse Roundup


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 37: The Ancient Temple

Toys for the Sandbox 37: The Ancient Temple


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox Year 1 [BUNDLE]

Toys for the Sandbox Year 1 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
Occult Moon  $87.47 $56.25

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Toys for the Sandbox 62: Sky Mines of Lowmoon

Toys for the Sandbox 62: Sky Mines of Lowmoon


If you find moontears in those brave new floating mines, just act natural. Don’t let on, don’t tell anyone. Just harvest them. Moontears are worth more to you-yourself-alone, than being the good guy and sharing the wealth. Just keep it secret. Use them yourself if there’s danger ahead, or send them home to sell and make yourself rich. Risking your life on those cloud runners,...   [click here for more]
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Toys for the Sandbox 64: The Lowmoon Valley

Toys for the Sandbox 64: The Lowmoon Valley


So Beautiful! You could live here forever. That’s what Ansel Mardain thought when the Elf King sent him to explore the Lowmoon Valley. Here, where the Moonshield River widens and slows, large expansive fields of grass grow tall as two dwarves and stretch from one steep canyon wall to the other. And the mushrooms! Buttery, rich - mushrooms everywhere. Enough to keep you alive forever....   [click here for more]
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Toys for the Sandbox: 56-60 [BUNDLE]

Toys for the Sandbox: 56-60 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 56: Moonshield Falls Regular price: $1.99 Bundle price: $1.49 Format: PDF Hold on! Vision adjustment! Moonshield Falls is a nice piece of real estate, but training an army here? Those Rebirth of Shiel people just don’t get it. Moonshield Falls is where it all began! The Sun...   [click here for more]
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Toys for the Sandbox 70: The Forgotten Monument

Toys for the Sandbox 70: The Forgotten Monument


Point Landfall marks the end of the mighty Moonshield. The saga goes that Mardain the explorer made landfall here. A monument to him stands as a tall reminder. But, that inscription? “In memory of the lies men tell to gain power?” What can it mean? Therein lies a tale of deception and fraud. It gets woven all together and !surprise! out comes a parasite that bestows good upon the...   [click here for more]
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Toys for the Sandbox 71: The Tavern in the Sky

Toys for the Sandbox 71: The Tavern in the Sky


The Astral Star has been caught between planes of reality, muddling up cause and effect for years. Now it’s crashed in Water City, or at least parts of it have ended up in the river there and gotten turned into a Tavern in the Sky. Poor Emma. She was innocently getting a squeeze on with a local boy, but now she’s become a remote viewing device playing an ancient instrument that...   [click here for more]
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Toys for the Sandbox 72: The Stone Demon Pits

Toys for the Sandbox 72: The Stone Demon Pits


This is the home of House Mitrain. This is the home of the Stone Demon Pits that birthed the three hundred foot tall demons towering on the landscape. Some demons stand, some sit, some march. Heveric Hoblinhouse thinks she can control the demon called Des-mogoth with a Demon Rider’s Rod. Her qualifications? She discovered a famine-busting bread made of lichen and dandelion and ended up...   [click here for more]
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Toys for the Sandbox 75: The Rusted Vale

Toys for the Sandbox 75: The Rusted Vale


Outside the gates of the Elf King’s palace, Kryzcazzca still holds court from inside the Emperor’s preserved head. Filthy rain and soot fall constantly and drizzle down to the valley below. The soil is red with rust. This erstwhile green and bustling valley is now The Rusted Vale. Soul locusts live here, burrow wights, too. And scavengers, but barely, living hand to mouth. Abbot Eister...   [click here for more]
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Toys for the sandbox:61-65 [BUNDLE]

Toys for the sandbox:61-65 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
Occult Moon  $9.95 $7.45

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Toys for the Sandbox 66-70 [BUNDLE]

Toys for the Sandbox 66-70 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
Occult Moon  $7.96 $5.96

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Toys for the Sandbox 71-75 [BUNDLE]

Toys for the Sandbox 71-75 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
Occult Moon  $9.95 $7.45

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Toys for the Sandbox 87: Stone Shephards Lake

Toys for the Sandbox 87: Stone Shephards Lake


Stones float at Stone Shepherds Lake. The water glows. It’s odd. But nothing exists in a vacuum, so it shouldn’t be a big surprise that the lake water might be keeping the Sky Island s afloat. That’s Tonstin’s theory, and he’s an expert on the ancient battle that changed the geography of the Moonshield forever. Now a new altercation is headed for center stage....   [click here for more]
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Toys for the Sandbox: 86-90 [BUNDLE]

Toys for the Sandbox: 86-90 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
Occult Moon  $9.95 $7.45

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Toys for the Sandbox 129: The Timeless Waste

Toys for the Sandbox 129: The Timeless Waste


When time stands still you don’t have to sleep and you don’t have to eat. That means travel light - leave your bed roll behind. Just bring yourself to the Timeless Waste where you’re needed to keep the world on an even keel. You’ve got a bad disease like lycanthropy? Then timelessness is a good thing. You won’t have another full moon to suffer through. But timelessness...   [click here for more]
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11"x17" Dual Sided Game Map

11"x17" Dual Sided Game Map


Dual sided 11.00x17.00 blank grid map. One side features 1" squares, the other features 1" Hexes. Print it out and laminate it for a cheap battle map suitable for use with dry erase and wet erase markers. ...   [click here for more]
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Fudge On The Fly

Fudge On The Fly


Fudge on the Fly is a method of character generation that allows games to begin immediately, with only a few moments required for character generation. It does this by allowing players to select their character's skills during play, when the situation arises which calls for them. This has a number of benefits in addition to its speed - most notably it spares players the annoyance of failing to purchase...   [click here for more]
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Lost Kingdoms Setting

Lost Kingdoms Setting


Once upon a time, adventurers would embark out to explore new places and make a name for them. But this doesn’t seem to be the case anymore. It seems that recently all adventures are written the assumption that epic world changing events are required to have a good time. This is NOT one of those settings. This is my attempt to bring back the good old days of adventuring for the sake of adventuring....   [click here for more]
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The Sound of Fear

The Sound of Fear (audio product)


One hour mp3 of a 19hz sin wave also known as "infrasound" and has ties to "ghosts" and other supernatural events. Play at a barely audible volume during a horror game and induce dread into your players. The MP3 may appear "blank" but it isn't the sound is supposed to be below human hearing and right at about the range of a low tiger roar. If played very loud you should hear it "thud" rappidly. Adjust...   [click here for more]
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Toys for the Sandbox 01: Apothecary

Toys for the Sandbox 01: Apothecary


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making. Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With Toys for the...   [click here for more]
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Toys for the Sandbox 02: Fairy Glade

Toys for the Sandbox 02: Fairy Glade


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making. Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With...   [click here for more]
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Toys for the Sandbox 03: Gambling Gryphon Inn

Toys for the Sandbox 03: Gambling Gryphon Inn


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making. Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With Toys...   [click here for more]
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Shades of Grey

Shades of Grey


When a person of potential dies they are sometimes given a chance to prove themselves once more. This time around they are given meaningful choices to determine their fate. The main choice that faces them is whether to belong to the forces of Light or the forces of Darkness. During this second chance, when fate should intervene, they must choose to let chance take its course or should choose to grasp...   [click here for more]
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Toys for the Sandbox 04: Hermit's Island

Toys for the Sandbox 04: Hermit's Island


Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Island hold? Find out in Toys for the...   [click here for more]
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Toys for the Sandbox 05: Secret Library

Toys for the Sandbox 05: Secret Library


For some power comes from money, for others it comes from military might but for those who really understand the workings of the universe they know that knowledge is the fast means to power. In all the land there is no greater accumulation of knowledge then the Secret Library of Ethos. ...   [click here for more]
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Toys for the Sandbox 06: Cursed Catacombs

Toys for the Sandbox 06: Cursed Catacombs


In a special supersized issue of Toys from the Sandbox we return to the Hermit’s Island. Below the ruins of the old monastery are the old catacombs that once served as a reliquary and burial chamber for the monks who made their home on the island. Now filled and consumed with a dark energy these caverns have many secrets, some of which may soon reach the mainland. Come along with us and explore...   [click here for more]
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Toys for the Sandbox: 01-05 [BUNDLE]

Toys for the Sandbox: 01-05 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 01: Apothecary Regular price: $0.99 Bundle price: $0.75 Format: PDF It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you...   [click here for more]
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Toys for the Sandbox 07: Coachman's Inn

Toys for the Sandbox 07: Coachman's Inn


The Grillina Crossroads is situated between 4 powerful kingdoms, after years of warfare the crossroads sits at the center of a buffer zone. The only permanent structure allowed according to the treaty is the Coachman’s Inn. This has not stopped a slew of less permanent structures from springing up and forming a tent city and bustling market around the inn. In this issue of Toys for the Sandbox we...   [click here for more]
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Toys for the Sandbox 09: Dormant Volcano

Toys for the Sandbox 09: Dormant Volcano


From the steamy green of the southern Jungle the long dormant volcanic cone of Mount Nordelith rises. This once fiery mountain holds many secrets including a shipwreck, tales of the Ghost Dragon and a flying squirrel with a problem. In the 9th issue of Toys for the Sandbox our exploration of this dormant volcano reveals flavor text, maps, 6 adventure hooks with 3 twists, a list of rumors and possible...   [click here for more]
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Toys for the Sandbox 00: Wizard's Tower

Toys for the Sandbox 00: Wizard's Tower


This issue has 7 pages of good stuff, setting information, maps, 6 plot hooks with 3 ways to twist each them, 4 npcs, a random table of rumors and another chock full of things to find in the wizards basement. ...   [click here for more]
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Toys for the Sandbox 10: Hamlet Under the Waterfall

Toys for the Sandbox 10: Hamlet Under the Waterfall


Toys for the Sandbox is not a module, it is not a campaign setting, instead what it is intended to be is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back ally and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we...   [click here for more]
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Toys for the Sandbox 11: The Astral Star

Toys for the Sandbox 11: The Astral Star


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 12: Blacksmith's Shop

Toys for the Sandbox 12: Blacksmith's Shop


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox XX: Falcon Academy

Toys for the Sandbox XX: Falcon Academy


This issue was orignaly released as an exclusive for those who downloaded issue 0 during the first 24 hours it was availible. Now it goes on sale for the first time. The Falcon Acadmey is a place where master swordsmen are forged.  ...   [click here for more]
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Toys for the Sandbox 13: The Lost City

Toys for the Sandbox 13: The Lost City


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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OSS: The Forgotten Outpost

OSS: The Forgotten Outpost


In the hills around the city of Bear's Paw lies a long forgotten outpost that has fallen into ruins. There are many legends told about this hidden landmark, and rumors of treasures lying inside are told around warm fires. Many have made their way into the dark underbelly of this stony memorial seeking fortune and glory, but none have ever returned. Will you be the first adventurers to uncover the...   [click here for more]
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Toys for the Sandbox 14: Weeping Widow Tavern

Toys for the Sandbox 14: Weeping Widow Tavern


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 15: Orc Camp

Toys for the Sandbox 15: Orc Camp


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 16: The Ice Merchant

Toys for the Sandbox 16: The Ice Merchant


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox: 11-15 [BUNDLE]

Toys for the Sandbox: 11-15 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 11: The Astral Star Regular price: $0.99 Bundle price: $0.75 Format: PDF Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times...   [click here for more]
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Toys for the Sandbox 17: High Keep

Toys for the Sandbox 17: High Keep


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 18: Drek and Bother Pub

Toys for the Sandbox 18: Drek and Bother Pub


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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