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#1 With a Bullet Point: 6 Mythic Feats

#1 With a Bullet Point: 6 Mythic Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Powers for the Legendary   Weapons of Mythic Characters

#1 With a Bullet Point: 6 Powers for the Legendary Weapons of Mythic Characters


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Feats For Flying Foes

#1 With a Bullet Point: 7 Feats For Flying Foes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Feats For The Undead

#1 With a Bullet Point: 7 Feats For The Undead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: Mythic Fighter Class Features

#1 With a Bullet Point: Mythic Fighter Class Features


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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Genius Options: Masters of Time

Genius Options: Masters of Time


Beings with powers that manipulate time itself, chronothurges, first appeared in The Genius Guide to the Time Thief and The Genius Guide to the Time Warden. Each of those books presented a new base class (time thief and time warden, respectively) that had access to two new powers sources, “motes of time” and “aevum.” They also offered hints of a world where...   [click here for more]
Rogue Genius Games  $4.99

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Mythic Options: The Missing Core Feats

Mythic Options: The Missing Core Feats


Being mythic is cool as hell. Characters that get to use the options from Mythic Adventures have the opportunity to take their characters to a whole new level (or, at least, a whole new tier). An important part of that ruleset is Mythic Feats, most of which are powered-up versions of normal feats. While a large number of feats from numerous rulebooks receive mythic versions, not all feats...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Loot 4 Less Vol. 7: Krazy Kragnar's Used Chariots

The Genius Guide to Loot 4 Less Vol. 7: Krazy Kragnar's Used Chariots


Welcome to the seventh in our line of Loot 4 Less books, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic equipment, Chariots of Apollo, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot)...   [click here for more]
Rogue Genius Games  $3.99

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Mythic Options: Mythic Rogue Class Features

Mythic Options: Mythic Rogue Class Features


Being Mythic is Cool as Hell! The rules from Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats), none of the rogue’s class features have mythic upgrades available....   [click here for more]
Rogue Genius Games  $2.49

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Four Horsemen Present: Gruesome Aberrations

Four Horsemen Present: Gruesome Aberrations


Four Horsemen Present: Gruesome Aberrations! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have put together some frightening new options, perfect for adding some horror to your games or just throwing your players for a loop! Behold the Bound Horror, the Eternal, the Fleshwarper, and a mythic threat, the Old One. Gruesome templates you can...   [click here for more]
Rogue Genius Games  $3.95

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Four Horsemen Present: Gruesome Constructs

Four Horsemen Present: Gruesome Constructs


FOUR HORSEMEN PRESENT: GRUESOME CONSTRUCTS! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have built a set of horrifying after-market additions for constructs that'll have your players asking for a recall! This product offers new made-to-order templates to turn constructs into an Abandoned (a shield guardian gone horribly wrong), a mythic and sadistic Insane...   [click here for more]
Rogue Genius Games  $3.95

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Four Horsemen Present: Gruesome Fey

Four Horsemen Present: Gruesome Fey


FOUR HORSEMEN PRESENT: GRUESOME FEY In conjunction with d20pfsrd and Rogue Genius Games, the Four Horsemen have decided to put an end to cute little creatures with glittering wing dust and pastel hair. These are the Grimm fey who taught humans not to go into the woods at night! The illusion-warping Believer, mythic Exiled Lord, hungering Faded, and sadistic Macabre will remind players they are only...   [click here for more]
Rogue Genius Games  $3.95

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Four Horsemen Present: Gruesome Oozes

Four Horsemen Present: Gruesome Oozes


FOUR HORSEMEN PRESENT: GRUESOME OOZES! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have developed some slimy scares perfect for proving not everything shiny is treasure! Run, don't walk, to pick up this volume which offers the otherworldly Intruder (which unmakes reality in its wake), the self-aware Emulation (hollowing out its victims from within), the...   [click here for more]
Rogue Genius Games  $3.95

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Four Horsemen Present: Mythic Archetypes

Four Horsemen Present: Mythic Archetypes


FOUR HORSEMEN PRESENT: MYTHIC ARCHETYPES In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new set of archetypes, tailored to take "Mythic" to a whole new level. Mythic heroes are a diverse lot, from the children of death gods to the last scion of an all but extinct civilization. Why should two vastly different backgrounds produce the same mythic potential?...   [click here for more]
Rogue Genius Games  $3.95

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Four Horsemen Present: Mythic Kingdoms

Four Horsemen Present: Mythic Kingdoms


Four Horsemen Present: Mythic Kingdoms Rules for settlements and PC constructed kingdoms appear in the Pathfinder Roleplaying Game: GameMastery Guide and Pathfinder Roleplaying Game: Ultimate Campaign. These provide all the information required for the construction of most normal communities, from discrete little thorps to complex thriving nations. However, there is a distinct lack of the wondrous...   [click here for more]
Rogue Genius Games  $3.95

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Four Horsemen Present: Mythic Magic Expanded

Four Horsemen Present: Mythic Magic Expanded


FOUR HORSEMEN PRESENT: MYTHIC MAGIC EXPANDED Created in conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen are ready to show you how to do more with Mythic Magic than just expend a point from a pool! With Mythic Magic Expanded, you learn the secrets of Blood Rituals, gather worshipers together to call on Mortal Faith, weave your sagas into near reality with Storytelling, empower the...   [click here for more]
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Four Horsemen Present: Mythic Magic Items

Four Horsemen Present: Mythic Magic Items


FOUR HORSEMEN PRESENT: MYTHIC MAGIC ITEMS BEING MYTHIC IS AWESOME! However, mythic characters need mythic magic items to keep up with them. In association with d20PFSRD and Rogue Genius games, the Four Horsemen have you covered! From legendary items such as the sorrow-loving obsidian longsword Hirasthe ("the presence of evil") and the tower shield known only as the Mighty Parapet,...   [click here for more]
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Four Horsemen Present: Mythic Path: Transcendentalist

Four Horsemen Present: Mythic Path: Transcendentalist


FOUR HORSEMEN PRESENT: MYTHIC PATH TRANSCENDENTALIST In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new mythic path, for those occult heroes seeking to unlock the secrets of psychic energy. The transcendentalist's power comes seemingly without effort, possibly transcending the limitations of the flesh. As a conduit to the realms of unseen mysticism, you draw upon...   [click here for more]
Rogue Genius Games  $3.95

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Monster Menagerie: Faeries of the Fringe

Monster Menagerie: Faeries of the Fringe


Welcome to Faeries of the Fringe, the tenth in our Monster Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Faeries of the Fringe that theme is fey folk who dwell off the mainstream (and are often tied to niche environments the way more common fey are tied...   [click here for more]
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Monster Menagerie: The Construct Companion

Monster Menagerie: The Construct Companion


“I saw the angel in the marble and carved until I set him free.” - Michelangelo Written by Pathfinder design veterans, including the winner of RPG Superstar 2013, Steven T. Helt. In this book you will find: New constructs to use as both antagonists and resources including animated objects, colossi, golems, and constructs. Rules for customizing existing constructs, and for creating...   [click here for more]
Rogue Genius Games  $14.99

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Mythic Options: Core Mythic Class Features

Mythic Options: Core Mythic Class Features


Being Mythic is Cool as Hell! While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. There are heroic path abilities that tie into some class abilities and common skills, but no upgrades for the classes’ main abilities and talents themselves....   [click here for more]
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Mythic Options: Mythic Base Class Features

Mythic Options: Mythic Base Class Features


Mythic Class Features?! While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. In addition to the core classes, new base and “alternate” classes were introduced in Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Combat,...   [click here for more]
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Mythic Options: Mythic Dragonrider Class Options

Mythic Options: Mythic Dragonrider Class Options


Being mythic is awesome! The rules from Pathfinder Roleplaying Game: Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats, which gives a mythic version of every feat from the core...   [click here for more]
Rogue Genius Games  $1.99

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The Genius Guide to Horrifically Overpowered Mythic Feats

The Genius Guide to Horrifically Overpowered Mythic Feats


These feats come in two categories. The first are Horrifically Overpowered Mythic (HOM) feats. These are follow-up feats to mythic feats from Mythic Adventures, specifically designed to take the mythic rules to an illogical conclusion beyond their intended scope. Second (and listed in their own alphabetical order after all the HOM feats) are the Mythic Horrifically Overpowered (MHO) feats. These take...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Mythic Subpaths

The Genius Guide to Mythic Subpaths


Ascend Like a Genius! The Mythic rules present a vibrant, new system that allows GMs to add a touch of high-powered play to their game regardless of the actual level of the players. A character’s “mythic path” is highly customizable, allowing characters to select from a myriad of special abilities that allows them to overcome insurmountable obstacles. In addition, all mythic characters are united...   [click here for more]
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The Genius Guide to the Talented Bestiary

The Genius Guide to the Talented Bestiary


Make More Monsters! The Genius Guide to the Talented Bestiary is more than just another book of monsters (though we have that too!). The monster creation rules detail the step by step streamlined process for determining a monster’s base statistics. These allow you to quickly and easily design a monster of any size and challenge rating, making unique and balanced threats for your players....   [click here for more]
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Ultimate Charisma

Ultimate Charisma


Command, Conquer, Control! Raise armies, expand your reputation, and secure victory over your foes using Ultimate Charisma, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Ultimate Charisma gives GMs and players all the tools they need to put their charisma to the test as they recruit a legion of followers, exercise their leadership skills, master a variety...   [click here for more]
Rogue Genius Games  $15.00

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