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Magic Madness: Spells For OSR Games

Magic Madness: Spells For OSR Games


It's Magic Madness! A collection of 30 spells that will pump up your casters and your game. Sprinkle the spells in unexpectedly, make them all available from the start... the choice is yours! Fear the Lich with some of these spells as there may be no escape for your party. The slime as a fearsome trap monster is a thing of the past. Much awaits you in these pages... (Magic Madness 1, 2 and...   [click here for more]
Unbalanced Dice Games  $2.50

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Magic Madness 2: Spells For OSR Games

Magic Madness 2: Spells For OSR Games


It's Magic Madness 2! A collection of 32 spells that will pump up your casters and your game. The first was a little unbalanced. The second one has lost it completely! Your dearest enemies heart will be yours to hold. The skeleton in you has always wanted to fly. To mummify or not to mummify that is the question. Time to erase some old spells and fill the blanks in with these! :D (Magic...   [click here for more]
Unbalanced Dice Games  $2.50

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Magic Madness 3: Spells For OSR Games

Magic Madness 3: Spells For OSR Games


33 new spells. Magic Madness 3. My sword will break but you will feel its full bite. A pit you think you are safe from is right below your feet. We shall sleep with watchful magic protecting us. One step closer and I'll knock those spells out of your head. These are good spells. Might be better than the ones you have. Magic 1. Magic 2. Magic 3 we have lift oft. Magic Madness 3 has taken...   [click here for more]
Unbalanced Dice Games  $2.50

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Magic Madness 4: Spells For OSR Games

Magic Madness 4: Spells For OSR Games


30 new spells. Magic Madness 4. 30 more spells to make the game crazier. The Ultimate Eye will see what needs to be seen. Power Of The Dragon Spirit, when does not a dragon's spirit come in handy? With the Weapon Bow I will never shoot arrows again, only a quiver of Two Handed Swords will do. Ha ha, more magic madness than an ordinary wizard will be able to handle. Only the mad will know what...   [click here for more]
Unbalanced Dice Games  $2.50

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Magic Madness 5: Spells For OSR Games

Magic Madness 5: Spells For OSR Games


5, this is the fifth Magic Magness. Magic Madness 5. 30 new spells, Bring Beeblas, a sacrifice is made but the party will survive. Rot Winder, a fight in the graveyard is much more fun with a smelly tornado running around. Jelly Man, what can anyone say when it sneaks under your armor. A Junk Smasher, the feeble form of the Iron Golem? Need to talk to someone secretly, surely Weggo's Whisperer...   [click here for more]
Unbalanced Dice Games  $2.50

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Magic Madness 6: Spells For OSR Games

Magic Madness 6: Spells For OSR Games


6, this is the sixth Magic Magness. Magic Madness 6. 30 new spells, My Castle is so far away, maybe I can bring it to me for a day with Castle Call? Ocean Blip was a great place to swim but these stupid Orcs will have a harder time with it when I cast Ocean Blip A Boo Ba. Maybe Boo Ba will bite them good and hard? Boo Ba do it! Piezy may be a lazy idiot but he sure knows how to make a doorway...   [click here for more]
Unbalanced Dice Games  $2.50

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Magic Madness 7: Spells For OSR Games

Magic Madness 7: Spells For OSR Games


7, seven! This is the SEVENTH Magic Madness. Turn it up, #7! 30 new spells: A ball of fire, earth, water and air that I can explode multiple times, Ball Of Elemental Explosions. Something bad beats in the caster's chest. Something bad will beat in a foe's chest... Black Heart Beats is that bad thing. Flesh To Machine, at last I can put the stone spell away and turn someone into a mech.... err......   [click here for more]
Unbalanced Dice Games  $2.50

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Magic Madness 8: Spells For OSR Games

Magic Madness 8: Spells For OSR Games


Magic Spell book eight times over! 30 magic spells in a Madness book makes: Magic Madness 8. 30 new spells: Mummies With Machine Guns, our rotting foes become friends and know how to use a fast shooting gun. Summon them up and have em put some hot lead in some foes. Wall Of Skeletons, a wall made of skeletons. Touch it not, pass through it not for they are there waiting to attack you. Skeletons...   [click here for more]
Unbalanced Dice Games  $2.50

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Magic Madness 9: Spells For OSR Games

Magic Madness 9: Spells For OSR Games


Ninety years after the first Magic Madness we have reached the 9th one: Magic Madness 9! 30 spells to pass the time for another 90 years. Drunk Curse, one learns what having to have a drink all the time does to you. Metal Bar Line, create a line of bars that move and block you from getting through them.  Think that space is big enough to get through, think again! Drill, take your sharp thing and...   [click here for more]
Unbalanced Dice Games  $2.50

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Absolute Adventures: Horror at Misty Meadows

Absolute Adventures: Horror at Misty Meadows


The trees creak in the noxious breeze. The heavy fog clings to your cloak, chilling you to the bone. A faint moan echoes through the wood, and a light appears in the distance, bobbing up and down, drawing closer and closer... Absolute Adventures: Horror at Misty Meadows is a dangerous and horrifying experience for a party of adventurers of mid-to-high level. From the terrors that await your players...   [click here for more]
Absolute Tabletop  $5.95

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Treasury of the Macabre (5E)

Treasury of the Macabre (5E)


Treasures from the Crypt The Treasury of the Macabre is a collection of 30 haunted and horrible magic items designed for a horror-themed 5E game, like the official 5th Edition Curse of the Vampire adventure saga or any campaign exploring the mist-shrouded Loft of Ravens. This tome of treasures includes items any vampire or vampire-hunter would be delighted to discover,...   [click here for more]
Legendary Games  $4.99

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Spell List Maker 2 For Labyrinth Lord

Spell List Maker 2 For Labyrinth Lord


The Spell Maker 2 For Labyrinth Lord, another spell list tool. This one does similar things that the 1rst one does but differently. Some highlights: *The different caster pages have been reduced to 1 page where you can select the spells from lists. *Random spell selection exists in this one too. *Wisdom bonuses can now be added in to the number of spells that can be memorized per day. *There...   [click here for more]
Unbalanced Dice Games  Pay What You Want

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Fighting Foolishness: Fighting Ideas For OSR Games

Fighting Foolishness: Fighting Ideas For OSR Games


The first of a new series, Fighting Foolishness, follows in the steps of the Magic Madness series. Inside are 30 ideas: abilities, skills, etc... . What they are to you is how you classify them. Add a couple to an individual Fighter(not just the vanilla Fighter, any Fighter) and you have something new to play with. Combine a bunch of them and make a new fighting class. Award them to the good player......   [click here for more]
Unbalanced Dice Games  $2.50

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Rifts® Treacherous Awakenings™

Rifts® Treacherous Awakenings™


Rifts® Treacherous Awakenings™ A novel set in the Rifts® RPG world, the third in a trilogy The fabric of space and time is torn asunder and the Earth becomes a nexus — a stepping stone — to countless alien worlds. 300 years later, humankind struggles against inhuman invaders and dark magic from the Rifts. Alien beings from other dimensions, known as “D-Bees,” share our planet,...   [click here for more]
Palladium Books  $9.99

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The Genius Guide to Chaos Magic

The Genius Guide to Chaos Magic


Chaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of madness and creation. Chaos magic requires its practitioners to embrace a lack of control, and accept that...   [click here for more]
Rogue Genius Games  $3.99

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Strange Magic Items - Composition

Strange Magic Items - Composition


**To get full use out of this product, Strange Magic 1 or Ultimate Composition is required.** The Strange Magic Items series splits a full codex of magic items into the three subsystems laid out in Strange Magic: ethermagic, truename magic, and musical composition. Each of these thirds has its own unique flavor, both in fluff and mechanics, and such compartmentalization...   [click here for more]
Interjection Games  $2.49

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Class Expansions: Mysteries of Madness [PFRPG]

Class Expansions: Mysteries of Madness [PFRPG]


Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less. Following in this vein, Class Expansions: Mysteries of Madness introduces...   [click here for more]
Interjection Games  $1.00

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Fight! 2nd Edition

Fight! 2nd Edition


The greatest role-playing game for telling the stories of fighting game characters returns with an updated edition. Featuring expanded and clarified rules for character generation, Special Move construction, and running combat, Fight! 2nd Edition gives you the tools to generate unique Fighters and run adventures featuring exciting tactical combat designed to play and feel like the techniques used in...   [click here for more]
Divine Madness Press  $19.96

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Book of Madness: Whispers Without, Chaos Within

Book of Madness: Whispers Without, Chaos Within


The Darkness has Teeth Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night: Nephandi, the Corrupters Marauders, the Foot-Soldiers of Chaos Demons, the Renders of Souls Paradox Spirits, the Mage's Bane Umbrood, the Living Mysteries What are they? Why are they? Can we stand against...   [click here for more]
White Wolf  $9.99

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Lords of Madness: The Book of Aberrations (3.5)

Lords of Madness: The Book of Aberrations (3.5)


Unnatural Creatures of Unspeakable Evil Trembling hands have recorded horrifying stories of encounters with aboleths, beholders, mind flayers, and other aberrations. The victims of these alien creatures are quickly overwhelmed by mind-numbing terror - their only comfort is the hope for a quick death. This supplement for the D&D game presents a comprehensive look at some...   [click here for more]
Wizards of the Coast  $16.99

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The Vortex of Madness and other Planer Perils (2e)

The Vortex of Madness and other Planer Perils (2e)


Have your AD&D@ players been everywhere and slain everything? Are they getting bored with the same old world? Need to shake them up? Then drop them into the Vortex! Step through the portal into: The Vortex of Madness: In the depths of Limbo, a lost legend warps reality. Discover the fate of one of history's great madmen in this mind-bending locale. The Citadel of Gith Reborn:...   [click here for more]
Wizards of the Coast  $4.99

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S6 Labyrinth of Madness (2e)

S6 Labyrinth of Madness (2e)


Sinister, twisting images. Horrific nightmares lurking at the corners of the mind. But these tales of the Labyrinth of Madnessare only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and...   [click here for more]
Wizards of the Coast  $4.99

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Book of Madness (Revised)

Book of Madness (Revised)


In Madness Lies Magic It's not for teh weak-willed, magic. It'll blast the sanity right out of you, tear the innocence from your soul, devour the shreds of humanity from your heart. The cogs of the universe spin on axes too vast for humans to grasp, and once you open the door to magic, you open yourself to the baggage that comes along for the ride - maddened Marauders, necrotic Nephandi and...   [click here for more]
White Wolf  $11.99

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Incantations from the Other Side: Spirit Magic

Incantations from the Other Side: Spirit Magic


Incantations give an exciting twist to magic and are accessible to any character. Be warned, though, for the incantations in this book are not for the weak of heart. They tempt with great power but bring only ruin to the unwary. In this book, you'll discover... The intensity of Voodoo, a bridge between the mundane and divine The wonder of an idyllic Old World folklore, an animistic celebration...   [click here for more]
Zombie Sky Press  $9.99

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Through the Eyes of Madness

Through the Eyes of Madness


Through the Eyes of Madness was written for a Cthulhu-themed convention and combines the Mythos-horror with the magic-rich world of Lociam. At its heart is the Evil Cult and its bestial unholy plans for world domination, the coming alignment of malign stars, and the promise of an enveloping darkness. Against this the characters must now rage and fight against this darkness, or all is lost. The adventure...   [click here for more]
Lost Roads of Lociam  $3.00

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Strange Magic Subscription [PFRPG]

Strange Magic Subscription [PFRPG]


Successfully funded through Kickstarter on September 27th, Strange Magic aims to be the spiritual successor to 2006's Tome of Magic, featuring three new or totally rebuilt magic systems for the Pathfinder Roleplaying Game: ethermagic, musical composition, and truename magic! Written in association with Jason Linker of Flying Pincushion Games and reviewer...   [click here for more]
Interjection Games  $29.99

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Ewen's Tables: Magic Stuff

Ewen's Tables: Magic Stuff


And here we have a set of 4 tables perfect for the random witch or wizard! Grimoires: Find eldritch rituals from such arcane tomes as the Codex of Ba'al, the Folio of Ineffable Magics, or the Codicil of the Leviathan! You never knew there were so many synonyms for "book"! Magical Implements: So what do you use to channel your magic? Why not an Ebon Cauduceus,...   [click here for more]
Yaruki Zero Games  $1.49

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Madness at Gardmore Abbey (4e)

Madness at Gardmore Abbey (4e)


A thrilling heroic-tier adventure for characters of levels 6-8. This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take...   [click here for more]
Wizards of the Coast  $11.99

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Madness and Mayhem Live Action Role-Playing

Madness and Mayhem Live Action Role-Playing


Madness and Mayhem is simple fast-play LARP system for dark and gritty scenarios, especially useful for games with themes of cosmic or Lovecraftian horror, and suitable for any era of play. Mechanics are included for character creation, skill and statistic tests, physical and mental damage, madness, research, magic, and a no-contact combat system! A simple bidding/token mechanism is used to resolve...   [click here for more]
Game Soapbox Productions, LLC  $4.95

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Madness of the Rat King

Madness of the Rat King


A self-contained weird and wonderful adventure! Mutant rats, beautiful maps, and strange loot! Madness of the Rat King is an 5th edition adventure for a party of low-level characters. You can start a new adventure with Madness of the Rat King, insert it into an ongoing campaign, or run it alongside the Fiery Grog Tavern supplement! This...   [click here for more]
Maniac Brews  Pay What You Want

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Mythic Magic: Horror Spells

Mythic Magic: Horror Spells


Magic Most Frightful! Mythic Magic: Horror Spells is the latest all-new Mythic Magic supplement, bringing you bringing you 69 all-new mythic spells from Pathfinder Roleplaying Game Horror Adventures! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game...   [click here for more]
Legendary Games  $4.99

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The Claws of Madness adventure (5e)

The Claws of Madness adventure (5e)


*** BEST SELLER - GOLD *** What Sinister Tidings Are Afloat? The Claws of Madness is a standalone 5th Edition adventure carefully designed for a group of 1st-level heroes, including new monsters, magic items, and a thrilling story arc. Edited by Michele Carter (co-editor of the 5th Edition Player’s Handbook), this dungeon crawl...   [click here for more]
LoreSmyth  $8.99

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Tome of Madness

Tome of Madness


Something Crazy for your Campaign Tome of Madness is the definitive source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the nature of mental maladies from aphasia and amnesia to phobias, tics, delusions, dyspraxia,...   [click here for more]
Legendary Games  $6.99

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Deep Magic: Chaos Magic for 5th Edition

Deep Magic: Chaos Magic for 5th Edition


Unleash the Madness! The ability to channel and manipulate raw arcane power does not belong to sorcerers alone. A few wizards and bards have learned to dominate the chaotic energy of change itself, leading them along a narrow path that circles a pit of madness. Cling to the path, and avoid slipping into that roiling pit, and you will be rewarded with the power to alter reality through strength of...   [click here for more]
Kobold Press  $3.99

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Madness & Other Colours

Madness & Other Colours


Madness & Other Colours By Lawrence Whitaker A long time ago, in an evil empire far, far away, the Emperor Sool demanded that those who offend him should be punished in a most vicious way. So were created the Sool Statuettes, and their maker was none other than Loric Nygh, a suave and cunning magician who had developed ghastly engines of sorcery for just such a purpose. Baldomeer...   [click here for more]
Design Mechanism  $3.99

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The Claws of Madness adventure (PF)

The Claws of Madness adventure (PF)


What Sinister Tidings Are Afloat? The Claws of Madness is an adventure compatible with the Pathfinder Roleplaying Game, carefully designed for a group of 1st-level heroes, including new monsters, magic items, and a thrilling story arc. Edited by Michele Carter (co-editor of the 5th Edition Player’s Handbook), this dungeon crawl combines the best elements...   [click here for more]
LoreSmyth  $8.99

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Strange Magic Expanded - Ethermagic for Core Classes (PFRPG, Standalone)

Strange Magic Expanded - Ethermagic for Core Classes (PFRPG, Standalone)


Let's call it a gateway expansion. The ether is a interuniversal fluid whose sole role is to absorb the awesome energies released by the restless gyrations of the universes it cradles like so much tapioca. Without the ether, the multiverse's components would grind against each other and ultimately be torn to shreds. By random chance, mortal beings can forge a connection with this otherworldly...   [click here for more]
Interjection Games  $1.00

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GURPS Locations: Metro of Madness

GURPS Locations: Metro of Madness


On the streets above, humanity serves as the pulsing blood that flows through the city, keeping it alive and vibrant. Below the streets is a separate pulse . . . one that beats just as loudly, echoing in the darkness. Welcome to Samuel Luke Subway Station. GURPS Locations: Metro of Madness describes an unusual subway station where the shadows harbor strange secrets,...   [click here for more]
Steve Jackson Games  $7.99

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SideQuests: Mausoleum Madness

SideQuests: Mausoleum Madness


Mausoleum Madness is centred around an ancient druidic temple, buried with time into the wilderness. The legends tell of untold riches and magical artifacts within - but no explorers have ever lived to tell the tales. In this adventure, players will have to find the entranceway to the legendary ruin - but that will be the least of their worries. Once inside, players will have to use...   [click here for more]
SideQuests  $3.50

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Art Pack: Magic Cards (Grim & Perilous Library) - Templates for Zweihander RPG

Art Pack: Magic Cards (Grim & Perilous Library) - Templates for Zweihander RPG


Looking to write and publish your own adventure or creature for ZWEIHÄNDER Grim & Perilous RPG? Using these easy-to-use art packs, now you can! Files include: Template files Arcane Magick artwork Divine Magick artwork Grab the official Art Pack (Magick Cards) today, and begin creating your own world of grim & perilous adventure! Version...   [click here for more]
Grim & Perilous Studios  Pay What You Want

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Tournaments of Madness and Death

Tournaments of Madness and Death


This book contains two self-contained adventures that can either be played as one-shots or dropped into a campaign game, for characters of Level 5 and a guide to running one-shot games as played at conventions. If this adventure module was an old school metal release from the 80s on some creaky little independent label, it would be one of those quirky split singles, where two bands would each have...   [click here for more]
D101 Games  $8.15

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Rangers of Shadow Deep: Temple of Madness

Rangers of Shadow Deep: Temple of Madness


For weeks the soldiers of Alladore have lost nearly every battle and skirmish they have fought, and it is clear that some dark sorcery is at work. With the fate of the kingdom at stake, the Rangers are sent into the Shadow Deep to try and locate the source of this magic and end the threat. To accomplish this task, however, they must face the horrors of the Temple of Madness… Rangers of...   [click here for more]
Joseph A. McCullough  $12.50

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Endless Dungeons: Marble Magic

Endless Dungeons: Marble Magic


Endless Dungeons: Marble Magic VTT Ready Modular Tile Set The ole sorcerer is constructing his Magical Marble Mayhem for your Map Making needs! This installment of the Endless Dungeon series brings you 500 tiles of Magical Marble Goodness which includes everything you need to take your dungeon building to the next level! 200+ Modular Marble...   [click here for more]
MeditatingMunky  $4.99

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Descent into Madness: First Steps

Descent into Madness: First Steps


Deep within the Sunken Fort is a stairway. This stairway leads into an unknowable and chaotic underworld: the Descent into Madness. Alien creatures, chaotic magic, formless order and untold treasures await the intrepid and the bold. They will not return the same as they entered.   This Mega-Dungeon is the continuation of the Sunken Fort. The Descent into Madness is a bunch of smaller...   [click here for more]
Five Cataclysms  $4.99

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Open Legend RPG - Duermar: Descend into Madness - A Player's Guide

Open Legend RPG - Duermar: Descend into Madness - A Player's Guide


Welcome to Duermar, a fantasy-horror setting written & designed for Open Legend! Enter a region populated by Gnomes & Humans, which has started to crumble after a mysterious plague, called "the Corruption", has taken over the region & has been driving people into madness. Along with the madness came the transformations...   [click here for more]
Corrupt Confidant Gaming  Pay What You Want

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Open Legend RPG - Duermar: Descend into Madness - A GM's Guide

Open Legend RPG - Duermar: Descend into Madness - A GM's Guide


Welcome to Duermar, a fantasy-horror setting written & designed for Open Legend! Enter a region populated by Gnomes & Humans, which has started to crumble after a mysterious plague, called "the Corruption", has taken over the region & has been driving people into madness. Along with...   [click here for more]
Corrupt Confidant Gaming  $7.05

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Occult Philosophy Spell Cards Destruction to Madness

Occult Philosophy Spell Cards Destruction to Madness


Become the Master of Magic! Occult Philosophybrought an explosive selection of spells, paths, and more to Shadow of the Demon Lordgames. Now, with the Occult Philosophy Spell Cards series, you can bring the magic to your tables, with the spells presented on digital cards for ease of use. This pack includes all the spells from the Destruction, Divination, Earth, Enchantment, Fey,...   [click here for more]
Schwalb Entertainment  $4.99

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Madness Cards

Madness Cards


As sanity slips away, draw Madness Cards to decide your character’s mental affliction. This pack contains 60 Madness Cards; two copies of 30 unique cards, each with a short term, long term, and indefinite madness, including afflictions from Arcanaphobia to Zoophobia, compatible with the Fifth Edition OGL. ‘In a mad world, only the mad are sane!’ — Akira Kurosawa...   [click here for more]
Rising Phoenix Games  $9.99

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Tome of Madness (5E)

Tome of Madness (5E)


Something Crazy for your Campaign Tome of Madness is the definitive 5th Edition source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the nature of mental maladies from aphasia and amnesia to phobias,...   [click here for more]
Legendary Games  $6.99

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Mansions of Madness: Vol 1 - Behind Closed Doors

Mansions of Madness: Vol 1 - Behind Closed Doors


Who Knows What Happens... Behind Closed Doors Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung...   [click here for more]
Chaosium  $19.99

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