Title |
Publisher |
Price |
Reality Overthrown!
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of... [click here for more] |
White Wolf |
$17.99
|
REALITY OVERTHROWN!
Their heritage is magic, their quest truth. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries, they have battled to define existence and lead huamnity to an enlightened age. Now in an age when technology is humanity's magic, the magicians of yesteryear's mystic Traditions fight for survival... [click here for more] |
White Wolf |
$7.99
|
Reality Overthrown!
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of yesteryears mystic... [click here for more] |
White Wolf |
FREE
|
The Ascension War has raged between the mages of the Nine Traditions and the Technicians of the Technocracy for hundreds of years. Though bloody battles have been won and lost, victory eludes both sides Now, however, a mysterious figure has risen, a being of incredible, inhuman power - the Ascension Warrior. Claiming to be the returned Heylel Teomim, Abomination and barabbi, he comes to bring peace... [click here for more] |
White Wolf |
$1.00
|
An Epic Game of Reality on the Brink
Magick is not dead. Open your eyes and see with mystick sight. A War rages, A Reconing is at hand. On one side stand the Others, Who would twist our world with their mad designs; On the other hand, the snare of Pride, And Power's lure, Await an Inner Fall. Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken. ... [click here for more] |
White Wolf |
$9.99
|
A Storytelling Game of Modern Magic
The closing of a millennium is at hand. We have been crushed in a vice, Trapped between rigid law and black chaos. All we have wrought with magick is forgotten.
The Technocracy, Rational Resolute Ruthless It rules the crystalline earth And suffocates us in webs of steel.
The Marauders, Unknowable Unpredictable Unholy They rule the outcast realms And drown us in... [click here for more] |
White Wolf |
$9.99
|
This introduction to Mage: The Ascension 20th Anniversary Edition includes a summary of the setting and basic rules.
This Quickstart also features descriptions, stats, and story-hooks for playing an unlikely pack of mages: the Bridge Troll Cabal, a “family” of gutter mystics whose life in the underside of Seattle contrasts with the vibrant face of that city. For the moment,... [click here for more] |
Onyx Path Publishing |
FREE
|
Mage: The Ascension features architects of reality locked in a deadly fight to see whose future will prevail: the Ascension War. But within that sometimes cosmic scope, Mage asks an intimate question: If you had the power of a god, what would you do with it… and what would IT do with YOU?
A selection of electronic wallpaper files featuring a collage of the art from Mage:... [click here for more] |
Onyx Path Publishing |
$0.99
|
I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites.... [click here for more] |
Onyx Path Publishing |
$1.99
|
Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science, and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanity's magic, the magicians of yesteryear's mystic Traditions fight... [click here for more] |
Onyx Path Publishing |
$0.99
|
A Player aid for Mage: The Ascension, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles.
Note, this is a recreation of the original deck using the print on demand options... [click here for more] |
White Wolf |
FREE
|
 1-Page Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone.
Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ... [click here for more] |
White Wolf |
Pay What You Want
|
 2-Page Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone.
Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ... [click here for more] |
White Wolf |
Pay What You Want
|
 4-Page Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone.
Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ... [click here for more] |
White Wolf |
Pay What You Want
|
 Misc Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone.
Notes: Includes character sheets for Halls of the Arcanum, Ascensions Right Hand, Familiars and Sorcerers. ... [click here for more] |
White Wolf |
Pay What You Want
|
 1-Page Interactive Character sheets for Mage: The Ascension Fourth Edition created by MrGone.
Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ... [click here for more] |
White Wolf |
Pay What You Want
|
 2-Page Interactive Character sheets for Mage: The Ascension Fourth Edition created by MrGone.
Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ... [click here for more] |
White Wolf |
Pay What You Want
|
4-Page Interactive Character sheets for Mage: The Ascension Fourth Edition created by MrGone.
Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ... [click here for more] |
White Wolf |
Pay What You Want
|
Mage: the Ascension character sheets.
NOTES:
Pages: 7 (fully interactive- except Health, Experience and Quintessence/Paradox)
Special cover page
Sheet Aspects: A4 (210x297mm) / Letter (8.5x11pol)
Languages: English, Spanish and Portuguese-Brazil
Contact: [email protected]
Planilhas de personagem para... [click here for more] |
White Wolf |
Pay What You Want
|
The Children of Knowledge of Mage: The Ascension are also known as the Solificati and are members of the Disparate Alliance. This supplement has 100 Children of Knowledge that could be encountered. Each is named and given a brief description. The dedication of each Solificati to their cause ranges from the disillusioned to the fanatical, and both extremes are dangerous. The Children of Knowledge can... [click here for more] |
White Wolf |
$1.99
|
The orphans of Mage: The Ascension are those mages who don't belong to any major sect or group. Some are members of the Disparate Alliance, whilst others have never even heard of the Ascension War. This supplement has 100 orphans that could be encountered. Each is named and given a brief description. An individual orphan may know a great deal about what's going on, or they may know nothing. Some are... [click here for more] |
White Wolf |
$1.99
|
The Templar Knights of Mage: The Ascension are the latest incarnation of the Knights Templar and are members of the Disparate Alliance. This supplement has 100 Templars that could be encountered. Each is named and given a brief description. Most Templar Knights, by their very nature, are dedicated to their cause, preparing for the final war against their enemy. The Templars can be used for brief encounters... [click here for more] |
White Wolf |
$1.99
|
The Hollow Ones of Mage: The Ascension are members of the Disparate Alliance and, though a comparatively new sect, are descended from older traditions, and were until recently potential candidates for the Council of Traditions. This supplement has 100 Hollowers that could be encountered. Each is named and given a brief description. The Hollow Ones can be used for brief encounters or as potential sources... [click here for more] |
White Wolf |
$1.99
|
 The Verbenae, or Verbena, of Mage: The Ascension are members of the Council of Nine Mystick Traditions. This supplement has Verbenae that could be encountered. Each is named and given a brief description. Some of the Verbenae are dangerously attached to the older, bloodier, ways. The Verbenae can be used for brief encounters or as potential sources of adventure hooks. This PDF supports Adobe layers... [click here for more] |
White Wolf |
$1.99
|
Available at last on the Storytellers Vault!
The Storytellers Screen for Mage: the Ascension Second Edition. Recreated from scratch with official art assets in high resolution, this screen contains all the tables and charts from the original for use in your game.
The screen comes in two versions - as a single panel with the art on the front and the charts on the... [click here for more] |
White Wolf |
$1.99
|
 Fancy and editable Google Docs sheets for Mage: The Ascension in the third edition (V3). Contains an extensive list to fill in with Backgrounds, a placeholder to track Vitality and way more stuff. A rather complete sheet. When you purchase it, you will get the PDF. Contact us via email or Discord for the link to the editable Google Docs. I respond quickly, the moment I receive the message. ... [click here for more] |
White Wolf |
$2.99
|
This is an alternate system of magic for the World of Darkness. It replaces the spheres for Mage: The Ascension. There are 12 Spheres in this system that are divided into coincidental & vulgar magic. They connect to astrology and the tarot, for a more interesting role playing experience. ... [click here for more] |
White Wolf |
FREE
|
 Mage The Ascension: Funny Rotes is here to sprinkle a dash of comedy into your spellcasting repertoire.
This magical PDF is packed with 50 side-splitting, rib-tickling rotes that will leave your fellow mages rolling in the astral aisles. Why settle for mundane magic when you can:
Brew the perfect cup of espresso with a flick of your wrist. Because even wizards need their... [click here for more] |
White Wolf |
$1.99
|
 Embrace the uncertainty and let fate decide your path! These cards introduce ddramatic twists, powerful advantages, and perilous challenges unique to the world of mages and their mystical endeavors.
Features:
18 Unique Cards: Each card presents a distinct event.
Enhanced Storytelling: Add depth and excitement... [click here for more] |
White Wolf |
$3.45
|
 Infuse your Mage: The Ascension campaign with humor and lighthearted chaos using these Funny Fate Cards.
Features:
18 Unique Cards: Each card presents a hilariously distinct scenario.
Enhanced Storytelling: Inject laughter and unpredictability to your game, providing a refreshing break from intense... [click here for more] |
White Wolf |
$3.45
|
 These dark secrets can add depth and complexity to your character, driving their actions and interactions in intriguing ways.
Features:
18 Unique Cards: Each card presents a distinct secret.
Enhanced Storytelling: Add depth and excitement to your game, with unexpected turns that come to light.
Mage-Specific... [click here for more] |
White Wolf |
$3.45
|
 These Dork Secret Cards add a lighthearted twist to the game, providing humor and unique challenges for your character.
Features:
18 Unique Cards: Each card presents a distinct funny secret.
Enhanced Storytelling: Add depth and excitement to your game, with unexpected turns that come to light.
Mage-Specific... [click here for more] |
White Wolf |
$3.45
|
 Perfect for storytellers and players alike. As enemy idea seeds, these cards may increase the drama, tension, and excitement.
Features:
18 Unique Cards: each with a unique enemy to challenge players.
Enhanced Storytelling: diverse array of antagonists, range from morally ambiguous figures to creatively complex... [click here for more] |
White Wolf |
$3.45
|
 Ho-Ho-Holiday Rotes: A Festive Collection for Mage: The Ascension
Unwrap the magic of Christmas with this hilarious and whimsical collection of 81 holiday-themed rotes for Mage: The Ascension! Whether you’re battling Paradox or just trying to survive the season, these rotes bring festive chaos, magical mischief, and over-the-top holiday cheer to your chronicles.
This collection... [click here for more] |
White Wolf |
$2.99
|
 This stunning, tarot-inspired character sheet for Mage: The Ascension (20th Anniversary Edition) offers a lavish, cosmic design with a vintage flair for players who love magical aesthetics
What's Inside:
A4 Print-Ready Format – For those who like their magic ceremonial.
Vintage Celestial Design – Inspired by esoteric tarot, with mystical... [click here for more] |
White Wolf |
$0.99
|
I'll Stand Beside You
Custos are boon companions, the acolytes, familiars, servants and sidekicks who follow mages on the mystick pursuits. Though unversed in the arts of True Magick, custos form a valuable part of mage society. These followers are more than simple "allies" - they ofter spell the difference between survival and damnation!
Though Heaven and Hell May Rise Against Us!... [click here for more] |
White Wolf |
$9.99
|
"Wow! Cool Game" Mage: The Ascension takes place in an epic world loaded with dangers, intrigues and contradictions, a world where nothing is ever what it seems to be. Within the exotic realm of the Awakened, wizards plot, demons rise and reality itself shudders in pain and rapture. "Now How Do I Run It?" Intriguing as it may be, Mage offers the would-be Storyteller a host of challenges. Fortunately,... [click here for more] |
White Wolf |
$9.99
|
We watch the shadows cast upon the walls...
Eccentric scholar or visionary mystics? Harmless seekers of ancient lore, or delvers into forbidden mysteries? Who are the detectives of the Arcanum and what do they seek?
Wherever the werewolf howls, the demon corrupts, or the vampire feeds, there the Arcanum can be found: its members are poets, dreamers, philosophers – anyone who has... [click here for more] |
White Wolf |
$7.20
|
The End is Nigh
The fate of the world hangs by a thread. Samual Haight, archenemy of Garou and Verbena, has learned a secret that could trigger the End. Meanwhile, San Francisco teeters on destruction. Only a gifted girl can save it, and the Maurauders and Technocracy both want her. Can the mages save us all?
Free Will or Fate?
Mage Chronicles Volume 3 features Loom of Fate and The Chaos... [click here for more] |
White Wolf |
$9.99 $9.99
|
Secrets That Should Not Be Told
The Traditions fight a losing war against the Technocracy and a hostile world, but they are't the only scions of magic. Disparate Crafts, unusual skills, hidden lore, the rest of the supernatural world--which of these lead to victory? There's always another secret out there, and if you don't know it, someone does.
Here's the Flip Side of Magic
This companion for... [click here for more] |
White Wolf |
$8.97
|
The Horizon War Volume One,
The battle for reality ignites as mages of all stripes vie for the fabled Horizon Realms, the dimensions juxtaposing Earth and ... elsewhere. A villain from the mages’ past returns to claim his legacy, embroiling both Earth’s magick makers and the vampiric Kindred in a struggle both for survival and for dominance of all known c r e a t i o... [click here for more] |
White Wolf |
$1.00
|
In WAR IN HEAVEN, a desperate battle rages in the Horizon Realms, the mystic dimensions that surround Earth. The mages of both the Nine Traditions and the Technocracy are under attack by a mysterious willworker who calls himself Heylel Teomim, the Ascension Warrior. Already, two Horizon Realms have been obliterated, and now others are under attack. But Helyel\'s most potent threat... [click here for more] |
White Wolf |
$1.00
|
Twenty Years and Counting...
Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Road to Ascension Is Long
A mage faces many perils on the path of enlightenment. The Technocracy, Nephandi, creatures from outside our universe, and the missteps of hubris and Paradox all wait to crush an upstart mage. Even the personal choice of magic is endangered. In these perilous days, mere disciples are the last bastion of the Traditions. Ascension awaits the wise and valiant, but is there... [click here for more] |
White Wolf |
$10.77
|
Darkness Lives in Lands Beyond...
...the corridors of Doissetep or the steaming jungles of Moreauvia, where mages ply their trade. In custom-built Horizon Realms, these wizards build Chantries, strongholds of their might and monuments to their vanity.
Bearers of the Light Beware!
Intrigue and betrayal, madness and hubris, greet visitors to these hidden lands. The Path to Ascencsion takes many... [click here for more] |
White Wolf |
$10.80
|
The Darkness has Teeth
Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night: Nephandi, the Corrupters Marauders, the Foot-Soldiers of Chaos Demons, the Renders of Souls Paradox Spirits, the Mage's Bane Umbrood, the Living Mysteries
What are they? Why are they? Can we stand against them... [click here for more] |
White Wolf |
$9.99
|
Silken Threads of Thought...
Between the leyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. Fed by Quintessance and shaped by the Awakened, this unexplored Realm of living thought forms the newest frontier in the Ascension War.
Weave Tapestries of Reality
The Traditions, Nephandi and Technocracy wage a covert war for this new... [click here for more] |
White Wolf |
$9.99
|
The Place of Dead Roads
Once, mages boldly trod the many paths to the Otherworlds, creating new realities at whim. Those roads are now closed. The Avatar Storm not only hazards the Gauntlet between worlds, it scours whole Realms. The maps the Traditions once devised to navigate these perilous Realms are useless; whole new realities now exist beyond the barrier. Even the Masters... [click here for more] |
White Wolf |
$14.99
|
Free Will or Fate? The future San Francisco hangs by a thread, The thread of Cob, weaver of the Pattern Web. One scared, gifted girl holds the key of the city. The Technocracy wants her alive, The Marauders want her dead, And the role of mages who befriend her May be foretold by cards in the hands of destiny.
Loom of Fate is a story for Mage: the Ascension, and includes:
- Details about... [click here for more] |
White Wolf |
$6.00
|
Control Today
The Technocracy strives for its own brand of Ascension. In the Technocrats ideal world, order rules, creativity is outlawed and the human soul is dead. Perhaps, but its a small price to pay. The Technocracy promises purpose, health and prosperity for all. One mans heaven is another mans hell.
Order Tomorrow
Technocracy Assembled combines out-of-print Mage: The Ascension supplements under... [click here for more] |
White Wolf |
$9.99
|