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The Judges Guild Sectors

The Judges Guild Sectors


Judges Guild created four adventuring sectors in support of Classic Traveller. Each sector included a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps. Sector Lite is an overview of the four JG sectors: an 8-1/2 x 11 sector map and an index of world names and locations for each. ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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JG Traveller- Guide to Judges Guild Traveller

JG Traveller- Guide to Judges Guild Traveller


Your comprehensive guide to the Licensed Traveller titles published by Judges Guild. ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $3.99

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Save for Half - Episode 4.5: Judges Guild seminar

Save for Half - Episode 4.5: Judges Guild seminar (audio product)


Thanks to intrepid reporter DM Jim, we at Save for Half present the 2017 North Texas RPG Con seminar on the history and future plans of the Judges Guild, presented by Bob Bledsaw Jr. If you didn’t make the con (shame on you!) or missed the seminar then get ready for an hour of JG goodness! ...   [click here for more]
The Save for Half Podcast   FREE 

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Sector Crucis Margin

Sector Crucis Margin


Crucis Margin- One of four adventuring sectors created by Judges Guild in support of Classic Traveller. Each sector includes a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps.   ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $7.99

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Sector Ley Sector

Sector Ley Sector


Ley Sector- One of four adventuring sectors created by Judges Guild in support of Classic Traveller. Each sector includes a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps. Includes 6700 x 4400 pixel 300 dpi sector map (jpg), 50 page text (with descriptive text and background, 16 subsctor maps and world data, world name index, and 15 world...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $7.99

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Sector Maranantha Alkahest

Sector Maranantha Alkahest


Maranantha Alkahest- One of four adventuring sectors created by Judges Guild in support of Classic Traveller. Each sector includes a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $7.99

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Sector Glimmerdrift Reaches

Sector Glimmerdrift Reaches


Glimmerdrift Reaches- One of four adventuring sectors created by Judges Guild in support of Classic Traveller. Each sector includes a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $7.99

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FOR3 Pirates of the Fallen Stars (2e)

FOR3 Pirates of the Fallen Stars (2e)


"Aye, fightin' ship to ship is a grand thing. Makes ya feel like a real pirate, aimin' ballistas and catapults and such at the enemy, blastin' great holes in her hull, watchin' 'em flee like rats." Jomo Shanbaeren's eyes glaze over with memories, and for a moment he looks like a young man again as he relives his glory days.   "And boardin'! That's the thrill - leapin' from yer...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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The Rogues Gallery (1e)

The Rogues Gallery (1e)


No longer will you the Dungeon Master need to spend precious time laboring over the task of generating non-player characters. This valuable booklet contains hundreds of pre-rolled non-player characters of all classes and types, complete with alignments, sex, personalities and much more. The Rogues Gallery is specially designed to be compatible with Advanced Dungeons & Dragons. It will save you...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Artesia: Adventures in the Known World

Artesia: Adventures in the Known World


ORIGINS AWARD WINNER for 2005 ROLEPLAYING GAME OF THE YEAR. 6 ENNie Nominations, including Best Art, Interior; Best Production Value; Best Writing; Best Campaign Setting/Setting Supplement; Best Game; and Best Product. Best Production, 2005 from the Indie RPG Awards. The award-winning graphic novel Artesia comes to life in the Adventures in the Known World...   [click here for more]
Aegis & Gorgon  $19.99

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City System (1e)

City System (1e)


It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
Wizards of the Coast  $4.99

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Skullport (2e)

Skullport (2e)


Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other...   [click here for more]
Wizards of the Coast  $9.99

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FR1 Waterdeep and the North (1e)

FR1 Waterdeep and the North (1e)


The North...rugged mountains and dense forests, which hide many beings hostile to man (who has settled here but lightly). Many dungeons and ruins also lie hidden in the Northern wastes, relics of the former splendor of the dwarven kingdoms, now lost and abandoned, and of earlier, fallen kingdoms of men. Waterdeep...crossroads of the world, City of Splendors. Here are wealth and goods from every...   [click here for more]
Wizards of the Coast  $4.99

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DL5 Dragons of Mystery (1e)

DL5 Dragons of Mystery (1e)


At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips! "Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness?...   [click here for more]
Wizards of the Coast  $4.99

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AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
Wizards of the Coast  $1.99

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GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses in geography,...   [click here for more]
Wizards of the Coast  $4.99

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GAZ6 The Dwarves of Rockhome (Basic)

GAZ6 The Dwarves of Rockhome (Basic)


Dwarves have a reputation that is both good and bad. On the good side, they are known as loyal, hard-working, dependable, and fierce defenders of their homes. On the other side, they are condsidered...well, a little dull. No longer. The Dwarves of Rockhome, the latest Gazetteer for the DUNGEONS & DRAGONS games system, gives you a complete, in-depth look at a vibrant, living, anything-but-dull...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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C4 To Find a King (1e)

C4 To Find a King (1e)


Two centuries ago, the last king of the celtic kingdom of Pellham was deposed in favor of a High Council. Now, however, things are going badly, and a restless populace longs for the days of the ancient kingship. The High Council is floundering -- and the political situation is turning ugly. It was then that the Brothers of Brie, an obscure monastic order, discovered a long-forgotten...   [click here for more]
Wizards of the Coast  $4.99

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $4.99

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D2 Shrine of the Kuo-Toa (1e)

D2 Shrine of the Kuo-Toa (1e)


Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil: the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring retribution to them. This module contains background information, a large-scale referee's map with...   [click here for more]
Wizards of the Coast  $4.99

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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
Wizards of the Coast  $4.99

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I1 Dwellers of the Forbidden City (1e)

I1 Dwellers of the Forbidden City (1e)


Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find the Forbidden City!? Parts of this adventure were used in 1980 for a major East Coast convention tournament. Information...   [click here for more]
Wizards of the Coast  $4.99

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T1 The Village of Hommlet (1e)

T1 The Village of Hommlet (1e)


This is the second printing of T1. The cover changed between print runs, but the content remained the same. The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its...   [click here for more]
Wizards of the Coast  $4.99

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U1 The Sinister Secret of Saltmarsh (1e)

U1 The Sinister Secret of Saltmarsh (1e)


Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United...   [click here for more]
Wizards of the Coast  $4.99

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DA1 Adventures in Blackmoor (Basic)

DA1 Adventures in Blackmoor (Basic)


On every side the storm clouds gather. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian...   [click here for more]
Wizards of the Coast  $4.99

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DA4 The Duchy of Ten (Basic)

DA4 The Duchy of Ten (Basic)


The Well of Souls. . . That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle? and they would be mighty. Thus said the god of the Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh,...   [click here for more]
Wizards of the Coast  $4.99

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M5 Talons of Night (Basic)

M5 Talons of Night (Basic)


As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is...   [click here for more]
Wizards of the Coast  $4.99

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OD&D Supplement II: Blackmoor (0e)

OD&D Supplement II: Blackmoor (0e)


Caution! This is the second supplement to the highly addictive game Dungeons & Dragons. Handle it at your own risk. Even a brief perusal can infect the reader with the desire to do heroic deeds, cast mighty magical spells, and seek to wrest treasure from hideous monsters. The most insidious factor, however, is the secondary nature of this work. Any reader who becomes infected from this work will...   [click here for more]
Wizards of the Coast  $4.99

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WG7 Castle Greyhawk (1e)

WG7 Castle Greyhawk (1e)


Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen,...   [click here for more]
Wizards of the Coast  $9.99

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FR5 The Savage Frontier (1e)

FR5 The Savage Frontier (1e)


North of Waterdeep, the land is cold, vast, and forbidding. The Trackless Sea stretches northward for what seems like forever, interrupted only by the occasional island and, eventually, the ice. On land, towns and villages flourish right up to the Spine of the World Mountains. It takes a special kind of person to live up here, a determined person used to hardship, a survivor—one with a great love...   [click here for more]
Wizards of the Coast  $4.99

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GDW Game System Guides [BUNDLE]

GDW Game System Guides [BUNDLE]


This special bundle product contains the following titles. 2300 AD DTRPG Guide To 2300 AD Regular price: $0.00 Bundle price: $0.00 Format: Watermarked PDF The Basic Guide to 2300 AD: an annotated list of the 2300 AD titles in the series. ... DC1 Guide to Dark Conspiracy (1st edition) Regular price: $0.00 Bundle price: $0.00 Format: Watermarked...   [click here for more]
Game Designers' Workshop (GDW)  $2.68 $0.00

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Inferno: 1980

Inferno: 1980


The classic returns! Available for the first time in many years is the original module, Inferno, published by Judges Guild in 1980. Now, with the cooperation of Judges Guild and Bob Bledsaw II, Spellbook games is proud to make this masterfully crafted classic module available to you. Inferno: 1980 features all of the original monsters, NPC's, and artifacts from the first printing, with only minor...   [click here for more]
Spellbook Games  $10.66

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JG Traveller- Starships and Spacecraft v1.1

JG Traveller- Starships and Spacecraft v1.1


The original Starships and Spacecraft from Judges Guild for Classic Traveller... updated for PDF format. 32 page booklet plus three color deckplan sheets. Our update for this version 1.1 cleans up parts of the text, edits or revises various pages, and adds some additional plans from other JG products. We have reformatted the pages to 8.5 x 11 format...   [click here for more]
Game Designers' Workshop (GDW)  $4.00

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JG Sector Ley Sector

JG Sector Ley Sector


Judges Guild Sector: Ley Sector, One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting 24-page booklet with individual subsector maps and world UWPs, and (on the back of the sector map) several world surface maps (15 for Ley Sector). ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $7.99

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JG Sector Maranantha Alkahest

JG Sector Maranantha Alkahest


Judges Guild Sector: Maranantha Alkahest, One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting 24-page booklet with individual subsector maps and world UWPs, and (on the back of the sector map) several world surface maps. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $7.99

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JG Sector Glimmerdrift Reaches

JG Sector Glimmerdrift Reaches


Judges Guild Sector: Glimmerdrift Reaches, One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting 24-page booklet with individual subsector maps and world UWPs, and (on the back of the sector map) several world surface maps. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $7.99

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JG Sector Crucis Margin

JG Sector Crucis Margin


Judges Guild Sector: Crucis Margin, One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting 24-page booklet with individual subsector maps and world UWPs, and (on the back of the sector map) several world surface maps. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $7.99

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JG Sector Lite (Traveller Sectors Overview)

JG Sector Lite (Traveller Sectors Overview)


Sector Lite: an overview of the four Traveller sectors from Judges Guild (Ley, Maranantha, Glimmerdrift, and Crucis). Includes 8.5 x 11 maps of each sector and in index of world names (with hex location) for each. This is an excellent introduction to the full sector maps also available. ...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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JG Traveller Licensed Titles [BUNDLE]

JG Traveller Licensed Titles [BUNDLE]


This special bundle product contains the following titles. JG Traveller- Amycus Probe Regular price: $2.68 Bundle price: $1.51 Format: Watermarked PDF AMYCUS PROBE 32-page adventure: a commando raid on an unknown installation. Includes personnel and equipment data, and a tournament scoring system. Features: 40-ton armored assault shuttle and the 1000-ton Border...   [click here for more]
Game Designers' Workshop (GDW)  $49.58 $28.00

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JG Traveller- 4 Sectors [BUNDLE]

JG Traveller- 4 Sectors [BUNDLE]


This bundle contains the titles below, in the formats listed by each.  JG Sector Crucis Margin  Regular price: $6.70  Bundle price: $2.00  Format: Watermarked PDF Judges Guild Sector: Crucis Margin, One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting...   [click here for more]
Game Designers' Workshop (GDW)  $26.80 $8.00

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Surge of the Wine-Dark Sea

Surge of the Wine-Dark Sea


This full color book is filled fantasy and swords & sorcery illustrations by artists of the D&D "Old School Renaissance." These artists have created the visual imagery of recent publications focusing on playing D&D by its early rules, including works by Jennell Jaquays, Stefan Poag, Jason Braun, Christopher Burdett, and many others! The work of these artists has been published by Judges...   [click here for more]
Mythmere Games  $6.00

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Hex Crawl Chronicles 1: Valley of the Hawks (PF)

Hex Crawl Chronicles 1: Valley of the Hawks (PF)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99 $2.00

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Hex Crawl Chronicles 1: Valley of the Hawks (Swords and Wizardry)

Hex Crawl Chronicles 1: Valley of the Hawks (Swords and Wizardry)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99 $2.00

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Hex Crawl Chronicles 2: The Winter Woods (PF)

Hex Crawl Chronicles 2: The Winter Woods (PF)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99 $2.00

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Hex Crawl Chronicles 2: The Winter Woods (Swords and Wizardry)

Hex Crawl Chronicles 2: The Winter Woods (Swords and Wizardry)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99 $2.00

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Hex Crawl Chronicles 3: Beyond Black Water (Swords and Wizardry)

Hex Crawl Chronicles 3: Beyond Black Water (Swords and Wizardry)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99 $2.00

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Hex Crawl Chronicles 3: Beyond Black Water (PF)

Hex Crawl Chronicles 3: Beyond Black Water (PF)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99 $2.00

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Lazer Tank

Lazer Tank


LAZER TANK! A quick and simple set of miniature rules for science fiction armored combat. 15mm scale 33 vehicles 48 weapons Note: This is a scan of the original Judges Guild product. ...   [click here for more]
QuikLink Interactive, Inc.  $1.50 $1.00

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The Astrogators Chartbook

The Astrogators Chartbook


A complete science fiction mapping system. Four different mapping grids, special map key, and record pages. Note: This is a scan of the original Judges Guild product, but has also been significantly altered from its original form. ...   [click here for more]
QuikLink Interactive, Inc.  $3.98 $1.00

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