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Your people long since learned that the world is cruel and harsh. Every day of your life, you have seen this reflected in their behaviour, a breed of cruelty that - in a fair light - is sometimes the greatest fairness.
In the regions your people claim as their own, all are equal: survivors, scroungers, grasping for whatever advantage to survive the seasons. And among them arise the thrivers, the... [click here for more] |
Liberi Gothica Games |
$2.49
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The Spellsword Preview Edition: Available Here
Magic has many forms and many purposes, but only one such purpose suits you needs - the hunt. A mercenary, trained in sword and magic, you are the perfect hunter. Nothing can get in your way. Nothing can stop you. Nothing, but a high price. You sell your sword and you sell your spells, and your demands will always be met. You are the Spellsword, and... [click here for more] |
Liberi Gothica Games |
$2.49
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Hideous to behold and labeled as maneaters, your kind have a long and involved history that predates the kingdoms of man, possibly even elves and dwarves.
Your families are now scattered, but due to your divine origin and powers no less threatening. Some lurk in the forests, tormenting and consuming the flesh of those unfortunate to cross their path. Others are powerful warriors,... [click here for more] |
Awful Good Games |
$2.50
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Sunpriests are the servants of Ayash, the Shining Healer, the Radiant Shield. She blesses you with her grace and power, giving you the ability to heal and protect others, and the strength to confront and banish the forces of darkness.
The sunpriest is conceptually similar to the cleric, except you must worship and serve a sun deity (if you don't want to use Ayash, you can easily swap her... [click here for more] |
Awful Good Games |
$2.50
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The slimeling is a class focused in developing the abilities you would expect from a creature of its nature. Slimelings are highly resilient; they can take a great deal of damage on par with a fighter and they are immune to diseases and poisons. Slimelings are also good at squeezing through tight spots, seeing in the dark, storing items inside their bodies, don’t require to sleep or breathe, making... [click here for more] |
Dwarfare Games |
$2.00
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Being a reclusive spirit of nature without much if any in the way of noteworthy abilities, the standard satyr isn't all that ideal for classic dungeon crawling, so we took some creative liberties to make them more interesting and useful: you can bash enemies with your horns (though they function better with a running start), enchant people with your music, hide in the wilderness, Carouse whenever... [click here for more] |
Awful Good Games |
$2.50
|
The origins of the mysterious fungal humanoid race known as shroomkin, called fungimen or shroomen by others, is still a mystery even to the greatest of scholars (which prefer to refer to them as myconoids).
Despite their mysterious origins all scholars can agree that the shroomkin share a great deal with fungus and mushrooms (hence their name), biologically at least, their bodies as diverse as any... [click here for more] |
Dwarfare Games |
$2.50
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Your average scarecrow is created to scare of, well, crows and maybe other animals, but what happens when you take a primal spirit or even the soul of a murderous creature and bind it to a scary sack of hay? Those who can wield such wicked magic animate scarecrows to serve as guardians and wreak fear upon those who dare to trespass their lands. Regardless of the method of your creation, as a scarecrow... [click here for more] |
Dwarfare Games |
$2.00
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“...And so, the adventurers travelled north to frosty MIRKASA, a chilled and grim land. Would the warriors brave the minotaur lords of the mountain peaks, the enigmatic forces in the forests, or the evil presence lurking in the mines? And when they returned to town to reap their reward, would they be treated as heroes - or heretics?”
The Mirkasa Chronicles is a winter-themed... [click here for more] |
Joe Banner |
$8.00
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Overwhelm your enemies as a shrieking Horde! Choke their moats, scale their walls, pay the blood price for victory! Hundreds, thousands, millions! A gang, a tribe, a species, united! Cover and consume! Breed and spread and choke the Dungeon World!
The Horde is a Dungeon World playbook about playing a whole bunch of little monsters at once! Inside you'll find one of the most versatile Playbooks in... [click here for more] |
Jordan Prokosch |
$1.99
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By popular demand, here is a full set of the Dungeon World playbooks I prototyped for Thing-a-Day 2012 and have been getting emails about every two or three weeks since then.
They are designed to be printed two-sided on US letter and folded into a half-letter booklet. I recommend HP Premium Choice Laser paper, which is more expensive, but as sexy as you can get at a big-box office supply store.
These... [click here for more] |
Box Robot |
$3.00
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A strong set of armor and a stout shield are not the only defenses against vicious monsters and vile magic. The Abjurer weaves spells of protection to shield himself and his allies from the horrible things that adventurers often find themselves facing. His enchantments can ward away evil creatures, banish demons, punish attackers and more.
The Abjurer is the first in a series of playbooks for the... [click here for more] |
Mike Wice |
$1.99
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In Jakabol, where giants reign Men, elves & dwarves tread carefully. For a giant, woke from sleep Will surely mean the end of thee.
Jakabol is a 41-page adventure pack for Dungeon World, containing a host of handy information for running games in and around the foetid giant's crypts of Jakabol, hidden deep in the mountains.
3... [click here for more] |
Joe Banner |
$3.50
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The doctor is in! Healing! Combat Drugs! Surgical Improvements! No matter what ails you, the orc medic is your "friend". And if you want to delve into the mysteries of "modern" "medicine" yourself, welcome! Orc Medicine is a rewarding profession that certainly allows a great degree of personal creativity. Maybe you were the talented healer of an orcish... [click here for more] |
Imploding Dice |
$2.49
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Some view you as a monster, fearing that which they do not understand. Others see you as a tool, something to be used by man. You were, after all, made, not born.
But you are still alive.
Everyone in Dungeon World seeks something, like gold, glory, or both. You’re no different, but you seek something different: acceptance, friendship, and love. All things worth fighting for,... [click here for more] |
Awful Good Games |
$2.25
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Kill monsters, take their heads, and then use their heads to trigger moves (or talk to them to reroll a botched spout lore): a gruesome circle of life.
As you level up you can use your heads in a bunch of new ways (we managed to cram twenty-three advanced moves on the sheet): take their eyes, wear their faces, use them as ranged weapons, intimidate others, shrink them so you can carry more around,... [click here for more] |
Awful Good Games |
$2.50
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The Biomancer is a playbook for the Dungeon World roleplaying game designed for anyone looking for individuality, customizability, or creativity - or anyone who just wants to weave a bone lance out of a dead Kobold, transplant a demon's tail onto their body, and much, much more. What's a little body horror between friends?
The Biomancer was made with divergant choices in mind. From level one, your... [click here for more] |
Merry Mancer Games |
$1.99
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This collection of playbooks with wonderful cover art done by Nick Ladd has six new classes for the RPG Dungeon World. These classes utilize magic in ways that are equally traditional as they are practical. Which is to say, not at all. This bundle is dedicated to the failures of the magic world.
Failed Arcanist: It can take a lifetime to master the art of magic. Some devote years to studying its... [click here for more] |
Pleb Publishing |
$4.99
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Presenting Poisons, Spices, & Vices For Dungeon World; a supplment that let's you "stimulate" the extra details that matter in your game. Wheather Parleying, Carousing, or Hacking and Slashing, we could all use a little extra something to spice things up, so pick this supplement up today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and... [click here for more] |
2Die10 Games |
$1.00
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This playbook with wonderful cover art done by Nick Ladd is a new class for the RPG Dungeon World. The Merwitch is a spellcasting merfolk who has an arsenal of water-related spells and the ability to turn ordinary water into bewitches concoctions. You can choose between four types of merfolk: traditional, shark, angler, and eel.
The Merwitch casts spells, but has an unusual spell level progression... [click here for more] |
Pleb Publishing |
$1.49
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You woke up to a battlefield that was devoid of anyone standing and pulled the spear out of your stomach, watching the wound close after. The bodies of your fallen comrades all around you stare to the ground as if looking for the answer to the question of why you have arisen. You once knew their names in addition to your own, but no longer.. You once had a family, a home, and other details that gave... [click here for more] |
2Die10 Games |
$1.00
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Their body lays at your feet - it wasn't a hard fight, it never is when they don't see you coming. You hear someone coming, they're trying the door. Quickly, you grasp the fallen enemies face in your palms and concentrate for a moment.You feel your limbs shift, your face morph and your voice change. You become him. The door swings open, and you greet your friends with someone elses smile.... [click here for more] |
Sandy Pug Games |
$1.99
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Horrible things were done to the inmates of Sestre Penitentiary to satisfy the twisted desires of the wardens. The village of Umoran was relieved when it finally closed and they no longer had to listen to the horrible screams carried on the wind. For 60 years it sat silent, but in recent months people have begun to disappear, and folks say they've seen strange shapes moving in the windows.
This... [click here for more] |
Rocks and Roots |
Pay What You Want
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Known throughout the land as a brutish beast, with all the strength and power of a bull but the body of a man, one often misunderstood idea about the minotaur is that they are stupid monsters. Nothing could be further from the truth, as whatever created this amalgamation also gifted the monster with a sharp mind, a talent for finding its way and a cunning almost no one expects.
The Minotaur is a Companion... [click here for more] |
Sandy Pug Games |
$0.99
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The great mass of the Rat Horde lays in wait deep under the earth, an immense society unknown to almost all, even the other deep races. Dark stories tell of demonic ratmen that steal children in the night and conduct eldritch rituals in their dank warrens.
The truth is more mundane, of course, the Rats are a hardy, secretive people, but no more dark and evil than the rest of the races that make... [click here for more] |
Sandy Pug Games |
$0.99
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The victim lies dead in a pool of blood, the door is locked and there is no murder weapon, no witnesses and no apparent motive. For all intents and purpose, the case is cold.
That's where you come in. Through years of practice, study and dedication, you are the world's greatest detective. No clue goes unnoticed; no discrepancy in testimony goes unchecked. Your powers of reason, logic, method, deduction... [click here for more] |
Sandy Pug Games |
$1.99
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My judgement is absolute, and it will be served
As battle becomes inevitable, the mighty steel-clad behemoth lays down the law, and through magics older than time, justice is enforced upon even the most lawless of lands. Their weapon empowered by the very elements, their tongue weaving ancient arts of pure righteousness, the Judge wades in, ready to protect the most sacred of forces - Justice.... [click here for more] |
Sandy Pug Games |
$1.99
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Do you find yourself yearning for more customization for your Dungeon World characters? Look no further! Within you will find 13 compendium classes to use in your games:
The Centaur: Half-man, half-beast. Your heritage gives you many advantages.
The Chosen: Gain favor with your deity to receive divine powers. Just don't offend your patron or you may find yourself... [click here for more] |
DragonHoardDesigns |
$2.99
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The Magic-User is the first playbook for Dungeon World that matches the game's open narrative with spellcasting in a balanced and easy-to-use method. It is designed to be quick, simple, and fun, but without leaving you with nowhere to grow. You'll enjoy making your character as much as playing them.
The playbook was made to cover any kind of magical character, maybe missing the edgiest of edge cases... [click here for more] |
White Tiger Games |
$4.99
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You are a Vampire Hunter. Part of a secret order that goes back centuries, privy to forgotten knowledge and dark secrets. The torch that keeps the darkness at bay. The sun is setting, and the moon is high in the sky. Let the hunt begin.
This 13-page Dungeon World playbook allows you to play as the Vampire Hunter class, a specially-trained member of a secret order who hunts a variety of dark... [click here for more] |
Nervous Cyclops Productions |
$3.00
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No one spoke as the ships cut through the southern passes of The Black Band as the familar jutting cliffs and glaciers of Stromgard eased away over the curve of Midgard, the hundred or so boats making their way into the open ocean like so many sharp-beaked birds in flight...
Created for The Wyrd of Stromgard setting but compatible with any Dungeon World setting,... [click here for more] |
Lost Dutchman Publishing |
$2.95
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Torr shook the snow from his jagged, curled horns like an overgrown goat as he slogged his way through the knee-deep drifts of snow... He hadn’t been to Jötunheim in an age, though his plodding steps were steady and if he felt any hesitation, he didn’t show it in his gait. Skirmishes between Jötnar clans weren't abnormal, per se, but he felt sure this was something more complex than simple... [click here for more] |
Lost Dutchman Publishing |
$2.95
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Immortal. Unchallengable. Undefeated. Well, as long as you keep one hand on your spear, anyway.
Empires rise, nations fall, and you've seen the very earth twist and change through your long immortality. The spear you found in the darkest pit of the earth eons ago has sustained you, given you life and made you invincible. But you've grown relient on it, and your very bones seem to wither... [click here for more] |
Sandy Pug Games |
$1.99
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Dungeon World One-Roll Generators contains three generators - Region, Dungeon and Monster - with which you'll roll a handful of polyhedrals (d4, d6, d8, d10, d12, d20) for a quick addition to your game, and comes with a sample roll for each. The monsters specifically use the tags and nomenclature of Dungeon World, but all three generators can help inspire you in any game!
For maximum context and worldbuilding,... [click here for more] |
Brian Holland |
$0.50
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Estas reglas combinan los elementos de dos grandes sistemas de juegos de rol de fantasía como son Clásicos del Mazmorreo y Dungeon World.
En este pdf encontrarás reglas para crear campesinos completamente al azar, desde el nombre a su profesión; directrices para crear pueblos y 4 aventuras para iniciarte en este tipo de aventuras.
¿Qué es un “embudo”?
Un embudo es una aventura en la que... [click here for more] |
Hirukoa |
$2.67
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Winner of the 2018 Golden Goblin Prize!
With the greatest of our fears close behind and the most forlorn of hopes ahead, we set off into perilous lands...
The Order of the Last is a module for Dungeon World that lets you play out the saga of a desperate journey guided by faith.
Take up the mantle of the Standard-Bearer, Defender, Devout, Samaritan,... [click here for more] |
Porcupine Publishing |
$9.99
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MOTiVE is a Dungeon World, Powered by the Apocalypse Engine ‘zine. Each volume (year) covers a single topic.
Volume one is The Green-Golden Rade, a faerie realm that takes the form of a rade (road) - one that can connect any two places in your campaign. Terrible fey nobles placed the hearts of unrequited lovers in amber stelae as its milestones when it was fashioned... [click here for more] |
Kismet Games |
$1.99
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MOTiVE is a Dungeon World, Powered by the Apocalypse Engine ‘zine. Each volume (year) covers a single topic.
Volume one is The Green-Golden Rade, a faerie realm that takes the form of a rade (road) - one that can connect any two places in your campaign. The road is a place of the High Faerie Magic – it is wondrous, but capricious and dangerous. Travel on the road... [click here for more] |
Kismet Games |
$1.99
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MOTiVE is a Dungeon World, Powered by the Apocalypse Engine ‘zine. Each volume (year) covers a single topic. Volume one is The Green-Golden Rade, a faerie realm that takes the form of a rade (road) - one that can connect any two places in your campaign.
Issue three includes a table for 36 adventure seeds, wizard toads, haunted coaches, peristaltic... [click here for more] |
Kismet Games |
$1.99
|
MOTiVE is a Dungeon World, Powered by the Apocalypse Engine ‘zine. Each volume (year) covers a single topic. Volume one is The Green-Golden Rade, a faerie realm that takes the form of a rade (road) - one that can connect any two places in your campaign. Issue four includes a table for 36 adventure seeds, a four-headed pub, and extensive notes on... [click here for more] |
Kismet Games |
$1.99
|
Forge new weapons, shields, and armor for you and your allies with modification that bolster your abilities to rule the battlefield.
This playbook will provide you with the tools to be creative as well as effective. May the licking flames of the forge inspire you, and your ancestors guide you from within them.
Forge your own destiny with... The Master Blacksmith!... [click here for more] |
SemiDark Arts |
$2.49
|
This is a blank, editable playbook, to be used in creating your own classes. I'm releaseing it under Creative Commons International Attribution 4.0 so feel free to use this to make your own playbooks, and even sell them if you like, just make sure to mention where you got it!
All it's missing is images for damage dice, and any box graphics you'd like to use for moves and such. It's formatted and... [click here for more] |
Sandy Pug Games |
Pay What You Want
|
This special bundle product contains the following titles. Inverse World - A Dungeon World Supplement Regular price: $15.00 Bundle price: $13.00 Format: PDF The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star,... [click here for more] |
Fünhaver Industries |
$22.50 $18.00
|
Building Blocks for the Dungeon World GM
The Dungeon World rules resist pre-planned adventures, so the GM must prepare by having many different resources ready to construct an improvisational story. The Dungeon World GM Resources series does just that. Each volume provides 50 new and interesting creatures, NPCs, traps, magic items and interesting locations for the GM to use. ... [click here for more] |
Diceless Hero Games |
$0.99
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Building Blocks for the Dungeon World GM
The Dungeon World rules resist pre-planned adventures, so the GM must prepare by having many different resources ready to construct an improvisational story. The Dungeon World GM Resources series does just that. Each volume provides 50 new and interesting creatures, NPCs, traps, magic items and interesting locations for the GM to use. ... [click here for more] |
Diceless Hero Games |
$0.99
|
This is a character playbook for the tablet-top roleplaying game 'Dungeon World'.
The Wraith is an undead spirit using essence drained from the living to power its moves. The character can be played as a soul which has forgotten why it has been cursed with this undeath, or as a malevolent apparition seeking retribution. As the Wraith advances, it grows in power to take on the elements of its environment,... [click here for more] |
Mystecore Games |
Pay What You Want
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If you want to try before you buy, click here for the Pay What You Want pdf!
The Brakes have never exactly been a good place to live: horrible food and real estate, flesh-eating lizardfolk, disease, poisonous animals, violent nature spirits, and more make day-to-day living a luxury. As bad as things seem however, they are about to get much, much worse because...
something stirs... [click here for more] |
Awful Good Games |
$3.00
|
This special bundle product contains the following titles. Creatures of the Night: Advanced Playbooks for Dungeon World Regular price: $3.99 Bundle price: $2.22 Format: PDF This product is a set of Advanced Playbooks for the Dungeon World system. An Advanced Playbooks is essentially a second playbook you apply on top of your basic playbook to create a more complicated... [click here for more] |
Liberi Gothica Games |
$8.97 $5.00
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Evil Wizards in a Cave is a short adventure module compatible with both the Dungeon World and Labyrinth Lord fantasy role-playing games.
The Tellurine Monastery has a serious problem—a band of evil wizards have stolen their holiest relic, the helmet of Saint Anglard, and fled. The abbot believes they are hiding out in one of the region’s many... [click here for more] |
Chthonstone Games |
$10.00
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A deck of 24 cards designed for use with Servants of the Cinder Queen, a Dungeon World adventure. The deck includes 12 Character and 12 Item cards that appear in the adventure, each showing a black and white illustration and brief text description on one side, and a complete "stat block" on the reverse. Although designed for a specific adventure, these cards stand alone and compatible... [click here for more] |
Lampblack & Brimstone |
$2.00
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