Title |
Publisher |
Price |
Winner of five ENnies in 2017 including Best Game, Best Setting, Best Writing and Product of the Year!
“RPG Tales from the Loop lets you channel Stranger Things and E.T.” The Verge
"Tales from the Loop RPG Will Make You Feel Like a Kid Again." IO9
“Tales from the Loop is both exciting and emotional, fantastical and realistic, and is unlike any other game on my shelf."... [click here for more] |
Free League Publishing |
$24.99 $17.49
|
Winner of five ENnies in 2017 including Best Game, Best Setting, Best Writing and Product of the Year!
A large full-color map of Mälaren Islands, the main game setting of the Tales from the Loop RPG. On the flip side there is a map of the alternative US game setting, based on Boulder City, Nevada.
“RPG Tales from the Loop lets you channel Stranger Things and ET.” The Verge “Tales From The... [click here for more] |
Free League Publishing |
FREE
|
Winner of five ENnies in 2017 including Best Game, Best Setting, Best Writing and Product of the Year!
“RPG Tales from the Loop lets you channel Stranger Things and E.T.” The Verge
"Tales from the Loop RPG Will Make You Feel Like a Kid Again." IO9
“Tales from the Loop is both exciting and emotional, fantastical and realistic, and is unlike any other game on my shelf."... [click here for more] |
Free League Publishing |
$4.99
|
The first campaign book for the award winning Tales from the Loop RPG, which scooped no less than five ENnies including Best Game, Best Setting, Best Writing, Best Internal Art and Product of the Year in 2017!
Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full of mysteries. Four wondrous machines. A... [click here for more] |
Free League Publishing |
$14.99
|
Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about impatiently, restless in the new wind sweeping through the country. They smelled something in the air, something unfamiliar.
Perhaps, if we had listened closely, we would also have heard it. We... [click here for more] |
Free League Publishing |
$24.99 $17.49
|
 Da für das Tales from the Loop RPG bisher noch keine deutsche Übersetzung und kein Charakterbogen vorliegt, habe ich mir hier einmal die Mühe gemacht und das Charakterblatt in eine deutsche Form gebracht.
Viel Spaß damit! ... [click here for more] |
Magic Vacuum Design Studio |
Pay What You Want
|
 Time’s Up is an adventure created for 1-4 characters to introduce them to the Tales from the Loop RPG. This adventure takes place in 1980s America bashed together with future tech leaps. In a world where many of the greatest mysteries in physics were answered in the 60s and 70s, and the laws of them had to be rewritten – what do progress and opportunity look like?
What's... [click here for more] |
Free League Publishing |
$3.99
|
A map for a german setting for Tales from the loop, based around Attendorn, a city in the german region "Sauerland"
Eine Karte für ein deutsches Tales from the Loop Setting in Attendorn im Sauerland ... [click here for more] |
MasterZelgadis |
Pay What You Want
|
A map for a german setting for Tales from the loop, based around Friedberg, a city in the german region "Wetteraukreis"
Eine Karte für ein deutsches Tales from the Loop Setting in Friedberg im Wetteraukreis ... [click here for more] |
MasterZelgadis |
Pay What You Want
|
A map for a german setting for Tales from the loop, based around Potsdam, a city in germany
Eine Karte für ein deutsches Tales from the Loop Setting in Potsdam ... [click here for more] |
MasterZelgadis |
Pay What You Want
|
Alone in the Loop
Solo Roleplaying Tales from the Loop
Tales from the Loop is Free League's rules-light Zero Engine game of coming of age and exploring the 1980s that never was.
These add-on rules add solo roleplaying to Tales, trying to keep the rules-light feel while maximizing the amount of mystery in playing the game.
These rules make strong use of countdowns, and drama dice to control outside... [click here for more] |
Free League Publishing |
$4.95
|
In March of 1979, Reactor 2 of the Three Mile Island Nuclear Generating Station in Middletown, Pennsylvania partially melted down, fueling national concerns about the threat of nuclear holocaust. Later that year, Star Trek: The Motion Picture was released in theaters, breathing new life into the franchise, and ensuring the coming decade would be influenced in many ways by Gene Roddenberry’s peculiar... [click here for more] |
Free League Publishing |
Pay What You Want
|
 A chance encounter with a missing pet leads to a missing child, and then altogether too many pets and children. Can the Kids learn what’s going on, get things back to normal, before they find themselves in Trouble? What will the Kids do when faced with a moral dilemma?
This is a complete stand-alone mystery for Free League's Tales From the Loop, easily insertable into... [click here for more] |
Free League Publishing |
$2.95
|
Requires Shadow of the Demon Lord from Schwalb Entertainment.
This supplement contains 12 pages of rules, tips, and tables for running a sandbox Shadow of the Demon Lord game without a GM.
The rules are fully tailored to the tabletop role-playing game and require a d20 and d6.
Mechanics are provided for answering simple questions in a variation of the yes/no format. A complex question mechanism... [click here for more] |
Schwalb Entertainment |
$2.99
|
 The Killing Fields is a monthly 'zine. It contains reviews and articles about current and past role playing games.
Issue 4 looks at games that are currently being played in our club and upcoming games. This month we have articles on Tales from the Loop, AD&D and Down Darker Trails. ... [click here for more] |
RPG Brisbane |
$2.00
|
"The real horror of Ridley Scott’s seminal sci-fi flick Alien has always been the creeping, slithering fear of the unknown. It’s impressive, then, that Free League has been able to craft a tabletop roleplaying game that can conjure up that same pitch-dark dread from the safety of your kitchen table." –Dicebreaker
Space is vast, dark, and not your friend. Gamma rays and neutrino bursts... [click here for more] |
Free League Publishing |
$24.99
|
 Issue 009 (28 pages) features:
Tales from the Loop, review and short story.
Fiasco, the review!
A Dee Sanction adventure: Franciscus Draco
The second part our history of D&D; this issue Holmes Basic
Plus, What Would Vecna do?
... [click here for more] |
NMtDRzine |
$2.43
|
Why You Need This Book
Because all role-playing is improv and whether you are playing solo or more commonly as GM to a group of players, there are times when you will have to improvise. These tools will guide you through the improv with prompts to inspire your imagination. They will allow you to spin stories and create plots that you had not even considered, without... [click here for more] |
Grim & Perilous Studios |
$4.95 $3.50
|
 Whether on lazy summer afternoons and spooky evenings in the fall, kids on bikes seem to find themselves constantly stumbling across weird strangers, odd buildings, dangerous experiments, covert gangs and other "in-plain-sight" matters the adults always seem to miss because "they're busy!"
In this micro-RPG of pre-teen mysteries and bikes you can play as a big-hearted leader, the adorable... [click here for more] |
Just Crunch Games |
$1.99 $1.39
|
 Solo Laser - Solo Roleplaying in The Bleed
Take up law enforcement in The Bleed, Pelgrane Press's Space Opera setting for Ashen Stars. These solo rules stick faithfully to the gumshoe style of play. You only need this booklet, a single d6, and your copy of Ashen Stars to play a Laser, taking up contracts for law enforcement and mystery-solving on the fringe of space.
These rules cover character creation... [click here for more] |
Pelgrane Press |
$4.95
|
The Solo Society
Solo Roleplaying Vaesen RPG
I have set up these solo rules to encourage investigative play. In addition to having your character sheet, you will be building a mind map of 'facts' as you discover them. From the mind map, you can draw connections and learn the truth. this method means that despite you are both GM and Player, you will not know the truth behind each mystery until it is... [click here for more] |
Free League Publishing |
$4.95
|
Welcome to the second issue of Modiphia - Modiphius Entertainment's official digital magazine. Inside this issue you'll find 70 pages of new content, brand new fiction, plus strategy guides and background articles for Modiphius’ range of games, including... Star Trek Adventures, Fallout Wasteland Warfare, Tales from the Loop, Infinity, Achtung! Cthulhu, Conan, Space 1889, and Airfix Battles.... [click here for more] |
Modiphius |
FREE
|
Fenix familjenummer rymmer flera äventyr (till Tales from the Loop, Sagospelet Äventyr, Handbok för Superhjältar). Det följs upp av artiklar där du bygger färgstarka spelledarpersoner och konflikter inom familjen, till Western, Eon, Mythras och Hjältarnas Tid. Freeway Warrior tar med dig till en äventyrsplats med en storfamilj, Fantastisk Fiktion ger inspirerande... [click here for more] |
Askfageln |
$6.99
|
If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules.
World Of Darkness Solo Adventures
These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller.
The rules cover... [click here for more] |
White Wolf |
$1.99 $1.49
|
 Welcome to the Family issue of Fenix. This time we look on the concept Family in different ways, not the least making gaming material of different kinds where we touch upon how to make Family come into play in different ways. You will get a game setting, a scenario and a generator to help you create interesting family members for your game.
You also get a new comic strip about Bernard... [click here for more] |
Askfageln |
$3.99
|
Wyrd Science is a new, quarterly magazine celebrating roleplaying games, war-games and board games that sets out to give space wizards, gelatinous cubes and tentacled gods the respect they deserve.
Session Zero is our first issue and across 90 pages features interviews with:
Kieron Gillen - One of the most exciting writers working in comics... [click here for more] |
Wyrd Science |
Pay What You Want
|
 Fenix inleds med Fria Ligans planer för Drakar och Demoner, följt av en intervju med Peter Bergting om hans uppslagsverk om Monster från världens alla hörn och kulturer. Det är ett välmatat temanummer om RIVALER. Graeme Davis skriver om hur du höjer dramatik och konflikt i spel genom hur du använder rollpersonernas rivaler. Det finns 5 olika rollspelsäventyr för spelare i olika åldrar,... [click here for more] |
Askfageln |
$8.99
|
 Casus Belli continue sa marche en avant ! Il est désormais disponible en boutique de jeux spécialisées dans un format mook (à mi-chemin entre le livre et le magazine). Dans ce numéro 29, vous trouverez : l'actualité des jeux de rôle, les critiques (Joan of Arc, CO Contemporain, Tales from the loop...) les scénarios (Rêve... [click here for more] |
Black Book Editions |
$4.69
|
Primo numero di #NEW, la nuova rivista digitale di Wyrd Edizioni. Un contenitore ricchissimo di anteprime, speciali e contenuti esclusivi che vi permettono di conoscere o apprezzare ancora di più le nostre linee e, dai prossimi numeri, anche la narrativa!
Ma la cosa più... [click here for more] |
Wyrd Edizioni |
FREE
|
 Det tredje numret av Rollspelskollektivets fanzine коммуна med bland annat en stor intervju med Nils Hintze, miniscenario till Musvakten, analys av handelsmannen, hack av TV-serien Tales From The Loop, microrollspelet Woodstock, feng shui och mycket mer - allt paketerat i ett glossigt livsstilsmagasin. ... [click here for more] |
Rollspelskollektivet |
Pay What You Want
|
 En quelques mots : Casus Belli continue sa marche en avant ! Il est désormais disponible en boutique de jeux spécialisées dans un format "mook" (à mi-chemin entre le livre et le magazine).
Dans ce numéro 36 de Casus Belli, vous trouverez :
l'actualité des jeux de rôle,
les critiques (Laelith, Capitaine Vaudou, L'Appel de Cthulhu,... [click here for more] |
Black Book Editions |
$4.69
|
Solo Engine for 7th Sea
This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls.
Rules are provided for simple and complex questions, scene objectives, NPC actions, and combat tactics.
Alongside the printed... [click here for more] |
Chaosium |
$1.99
|
Round the beggar from Varassa all sat in a ring,
and by the campfire they sat and heard his song.
And about walkers and wolfkin and every terrible thing,
and of his fear he sang to them all night long:
“There is something beyond the mountains, beyond the howls beyond the mist, there is something behind the veils, behind hearts cold as stone.
Hearken,... [click here for more] |
Free League Publishing |
$24.99
|
Round the beggar from Varassa all sat in a ring,
and by the campfire they sat and heard his song.
And about walkers and wolfkin and every terrible thing,
and of his fear he sang to them all night long:
“There is something beyond the mountains, beyond the howls beyond the mist, there is something behind the veils, behind hearts cold as stone.
Hearken,... [click here for more] |
Free League Publishing |
FREE
|
These look great! Alan Bahr (Gallant Knight Games)
Traditionally roleplaying games have been for 2 or more players as you need a GM and at least one player. These rules break that dependence on a GM and allow you to have solo role-playing adventures using Tiny Dungeon.
Two simple tables allow you to answer the sorts of questions you would ask your GM and entirely new worlds... [click here for more] |
Gallant Knight Games |
$3.99
|
Scion Solo Adventures
There are many ways to play role-playing games. For most of us, the immediate picture in your mind’s eye is that of a group of friends around a dining room table with everyone sat in front of their character sheet and dice, books scattered around.
It is probably more likely that most role-players are actually sat in front of their PC playing their favorite game via chat on... [click here for more] |
Onyx Path Publishing |
$2.95
|
Mutant: Year Solo
These rules are divided into three sections.
The first is a simple set of game mechanics to allow you to play Mutant:Year Zero without a GM. The rules are tailored to fit in with the native game mechanics of M:YZ and should feel natural.
The second section gathers together some of the most useful tables from the core rules for solo play and makes very minor amendments and additions... [click here for more] |
Free League Publishing |
$4.95
|
 Dog's Guide to Solo Play
This booklet contains additional rules to allow Pugmire to be played without a Guide.
If you are not familiar with solo role-play and how it works, the rules are explained and supported. Additionally, I am frequently on the Onyx Path discord so you can talk to me directly (Peter R).
These rules are built explicitly for Pugmire. They use game mechanics you are already familiar... [click here for more] |
Onyx Path Publishing |
$2.99
|
 Minimum Rage is a comedy horror RPG for 2-6 players and a gamemaster where slackers and losers have to save the world from evil while making sure they don't lose their retail jobs.
This game uses a d6 pool system and the kind of clever problem solving only a very bored 90s teen could come up with. Various jobs at their comic shop, like the graphic novelist, team leader, or shop regular are playable... [click here for more] |
World Champ Game Co |
$8.00
|
These rules add solo adventuring to the world of Symbaroum.
The booklet covers playing through published adventures and sandbox-style play. Normal solo tools provided include oracles for answering questions and themed tools for adventuring in Ambria and the Davokar forest.
I have also included advice on how to make solo adventures survivable without breaking the game balance.
DriveThruRPG... [click here for more] |
Free League Publishing |
$4.95
|
Solo Anime Adventures
This small rules supplement contains system-specific rules to let you play BESM 4th Edition without a GM. Either as a solo game or as a cooperative game with just players.
The mechanics are 2d6 with the familiar Edges and Obstacles rules 'repurposed' in a way that makes sense.
The solo rules are condensed into three pages, the... [click here for more] |
Dyskami Publishing Company |
$3.99
|
Solo Game Guide for Savage Worlds
This supplement provides a 15-page toolbox for a solo player to play their own Savage Worlds Wild Card through a series of adventures without a GM.
This booklet provides some simple and common solo roleplaying tools and tunes them to work the way that Savage Worlds works. Ak the questions you ask the GM become more likely to be 'yes' the dice you roll step up through... [click here for more] |
Pinnacle Entertainment |
$3.99
|
Forbidden Hero - Solo Roleplaying in the Forbidden Lands
This booklet brings GM-less play to Forbidden Lands
This booklet combines two simple game mechanics and some advice on structuring a game for solo play, to give you the option of picking up and playing Forbidden Lands at any time.
This book requires you to have both the players handbook and gamemasters guide, as it will direct you to specific... [click here for more] |
Free League Publishing |
$4.95
|
![Free League Solo [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/11437/321851-thumb140.jpg) This special bundle product contains the following titles. Alone in the Loop Regular price: $4.95 Bundle price: $2.49 Format: PDF Alone in the Loop
Solo Roleplaying Tales from the Loop
Tales from the Loop is Free League's rules-light Zero Engine game of coming of age and exploring the 1980s that never was.
These add-on rules add solo roleplaying to Tales, trying... [click here for more] |
Free League Publishing |
$19.92 $14.94
|
 Tabletop Gaming Magazine’s Game Master’s Guide to Roleplaying: Volume One brings together incredible content about some of the best RPGs, in these new volumes.
Inside you’ll find features, interviews, reviews, and tips for your next games. Ever wondered about using music in your RPG’s? Or using defeat to aid your story? Or how you might set boundaries in your game? You’ll find that and more... [click here for more] |
Tabletop Gaming |
$3.62
|
 Tabletop Gaming Magazine’s Game Master’s Guide to Roleplaying: Volume Two brings together incredible content about some of the best RPGs, in these new volumes.
Inside you’ll find features, interviews, reviews, and tips for your next games. Ever wondered about using music in your RPG’s? Or using defeat to aid your story? Or how you might set boundaries in your game? You’ll find that and more... [click here for more] |
Tabletop Gaming |
$3.62
|
Monophobia
Rules Light Solo Roleplaying
This book is designed for use with 7th Edition Call of Cthulhu but will work perfectly well with any edition if you are aware of the positive and negative dice rules and the concept of half and one-fifth values. A character's Luck, half luck, and one-fifth of their Luck attribute play a major role here.
I am fully aware that these are not the only solo rules... [click here for more] |
Chaosium |
$4.95
|
![Mega Solo [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/10431/330893-thumb140.jpg)
This special bundle product contains the following titles.
3Deep (2nd Edition) Regular price: $4.95 "I love the way spell casting works"
Ignacio M.
The Ultimate World Builders Game
3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure i...13th Solo - Solo Roleplaying Rules Compatible with 13th Age Regular price:... [click here for more] |
Parts Per Million |
$175.99 $86.50
|
Zenith Solo
Solo Roleplaying Supplement for Coriolis
Culture is Everything... The cultural background of Coriolis is the unique element that makes Coriolis stand out amongst the plethora of science fiction RPGs and the legion that point to Firefly as an inspiration. It is an excellent companion to quickstart your way into Coriolis.
The inspiration prompts, used for setting up scenes and answering... [click here for more] |
Free League Publishing |
$4.95
|
 What is NEW is Solo
Solo Roleplaying Rules for N.E.W
This solo booklet includes inspiration prompts and the yes-no oracle for N.E.W, the science fiction/Future version of the W.O.I.N system. These rules emulate the dice pool tools in the core rules to give you a yes-no oracle [with and, but, and maybe, modifiers, and complications]. A D66 table extends the technobabble tables found in the skills chapter... [click here for more] |
EN Publishing |
$4.95
|