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Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In short, there's something for everybody in this exciting... [click here for more] |
Wizards of the Coast |
$9.99
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"From the wrath of the Northmen, O Lord, deliver us..." Now you can take your campaign and player characters into the realms of the Northmen. This is no mere fantasy world - this sourcebook is set in the historical world of Viking legend. Included in this sourcebook are new character classes, new magic, new spells, new monsters, new treasures, and the necessary background information on... [click here for more] |
Wizards of the Coast |
$9.99
|
Lay on, soldiers of France! This day we win or die! Charlemagne. Conqueror, statesman, lawmaker, the greatest medieval king of Europe. His reign lasted forty-four years, but his influence was felt for a thousand. From the chaos of the dark ages, he forged a kingdom that rivaled Roman Byzantium in its power and prestige. Join the noblest heroes of the age - mighty Roland, Bradamant... [click here for more] |
Wizards of the Coast |
$9.99
|
All for one, and one for all!
From 1550 to 1650, Europe was torn apart by constant warfare. Social order collapsed under countless religious and civil wars. This was the age of Elizabeth, Francis Drake, Cromwell, Richelieu, D'artagnan, and Captain Blood. Bold mercenaries carved kingdoms out of the chaos; inquisitions and witch hunts raged; brazen pirates plundered the Spanish Main.
A... [click here for more] |
Wizards of the Coast |
$9.99
|
"It is heaven's will that my Rome shall be the capital of the world." One-thousand years of history are woven around the story of Rome. With this AD&D game supplement, PCs can stand fast before a mass of charging Gauls with Julius Caesar, vie for the emperor's attention in the coliseum, bellow oratory in the senate, or dispense the pax romana to the ends of the earth in the name of... [click here for more] |
Wizards of the Coast |
$9.99
|
"Future generations will marvel at us, as the present age marvels at us now."
- Pericles, Athenian statesman
Their names were Achilles, Odysseus, Jason, Heracles, and Alexander. Their deeds pitted them against monsters, men, and the known world. They were Greeks, and theirs was the age of heroes. This supplement, Age of Heroes, transforms this epic time of myth and history into... [click here for more] |
Wizards of the Coast |
$9.99
|
Nine hundred years ago, the Dark Ages ended. But a new and terrible age then began, one of great conflicts: brutality and heroism, terror and courage, glorious victory and disastrous defeat. Western Europe turned its eyes eastward toward the Holy Land and moved to take it from the Saracens. But the forces of Islam would have none of this, and under the call of jihad they arose to meet the invaders.... [click here for more] |
Wizards of the Coast |
$9.99
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Celts - from those powerful barbarians who ruled Europe for centuries and challenged the might of Rome came the Druids, bards, and even the original legend of King Arthur. They ranged from Scotland to Greece and from Spain to Asia Minor, trading, raiding, and establishing a culture that is still alive today. Join mighty heros like the legendary Cu Chulainn or the woman-warrior Boudicca in... [click here for more] |
Wizards of the Coast |
$9.99
|
Information is vital in any military campaign. Without it, armies blindly wander without real objectives, blundering into the enemy by chance, with no opportunity for advance planning or preparation. The East Europe Sourcebook for Twilight: 2000 gives you the information you need to know about the central theater of the Twilight War. Eastern Europe was, without a doubt,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The Regency Returns
Since 1979 the Spinward Marches have been the birthplace of most Traveller campaigns. Although the Marches have undergone changes and felt their share of hard knocks , they have endured. And whether you think of the as the Spinward Marches, the Domain of Deneb, or the Regency, it is still home sweet home, and it has now returned, in all of its multi-faceted glory, for Traveller:... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The Imperium is being torn apart by the star-spanning Rebellion; rival leaders are fighting for the right to sit on the Iridium Throne of the Third Imperium and to rule the greatest interstellar empire that the galaxy has ever seen.
Now, the Rebellion Sourcebook provides the details of the rebellion that allow MegaTraveller referees and players to incorporate the sweep and the chaos... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00
|
This is Earth. This is home. Even after years spent wandering among the colony worlds, where every turn brings anew discovery a man's heart quicken as he returns to the planet that gave him life.
And Earth's cities hold surprises to rival those found on alien worlds.
The Earth/ Cybertech Sourcebook describes the Earth of the 24th century from Earth's... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Humanity's exploration among the stars have brought it into contact with several alien species. All of these contacts have been peaceful, except for a shirt war against the Sung. Humanity had never met an alien species which presented a serious threat to its own species – until the Kafers.
Humanity's contact with the Kafers is probably the... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
When we got to Bremerhaven, we found that instead of going to America, we could ship out to the Persian Gulf and join the U.S. Central Command (the RDF, some still call it). I should have known better... especially when he started talking about needing "experienced combat veterans, like you men." RDF Sourcebook is different from other Twilight: 2000 publications. It is not an adventure... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
You have been labeled spies, assassins, traitors, villains and worse.
You have been so long associated with covert operations, classified material and undisclosed funding that those in the know call you Black Book. If that's the price of protecting humanity, so be it.
You make no apologies or excuses -- mankind must prepare for the inevitable showdown with the alien invaders.
You will use any... [click here for more] |
Eden Studios |
$8.05
|
Welcome to the Villains and Vigilantes DNAgents Sourcebook. That's a rather long title, so I'll explain it. Some of you may be familiar with another FGU game, the medieval fantasy RPG Chivalry & Sorcery. Well, that game provides you with rules for fantasy role-playing in a European Middle Ages setting. FGU also publishes several Sourcebooks for C&S which enable you to expand your campaign... [click here for more] |
Fantasy Games Unlimited |
$4.48
|
The Jupiter Planet Book is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual describes the human colonies that surround the planet Jupiter and its Trojan orbital points; in addition to an historical overview, the book examines the culture and way of life of what may well be the most powerful nation that Humanity has ever seen. The entire sourcebook... [click here for more] |
Dream Pod 9 |
$17.95 $5.39
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The Earth/CEGA Planet Book is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game! This manual introduces the Players to the complex politics practiced by the member-nations of the Central Earth Government & Administration.
In addition to an historical overview, the book examines the culture and way of life of one of the most powerful political entities... [click here for more] |
Dream Pod 9 |
$17.95 $5.39
|
The SolaPol Sourcebook is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual describes the structure and duties of the Solar Police, the interplanetary police arm of the United Space Nations. SolaPol agents roam the solar system on the lookout for criminals and mad scientists, bringing law and order to the cold frontier of deep space. Viewed with... [click here for more] |
Dream Pod 9 |
$20.95 $6.29
|
"We are nothing more than scavengers and squatters. We live day to day, hand-to-mouth on the garbage of the other Solar nations. Worse, we need their garbage to survive! We are drifting in darkness, helpless, completely at the mercy of whomever or whatever may chose to bully us, exploit us or destroy us. Unity among the Clans is our only hope. Who will join with us, to stand in the light of a brighter... [click here for more] |
Dream Pod 9 |
$19.95 $5.95
|
"Hello, friend. Let's get down to business. What I have you will not find anywhere else in the solar system, no matter how hard you look or how much you pay. My price, you will find, is not terribly excessive, and once you meet my meager demands, I will give you the one thing the Guild would never want you to have. I will give you the truth."
-- Ex-Guild Mate Arwyn van de... [click here for more] |
Dream Pod 9 |
$18.95 $5.69
|
The old man coughed and looked up with a defiant smile. "I do not have much time left and I face a great fear. There are dark forces growing in power each passing day; any time I had to use my abilities to help stop them has passed. I don't think the Allies have the ability to effectively fight them -- now. But that can change.
"As you know, I have served as an advisor to the U.S. government... [click here for more] |
Dream Pod 9 |
$19.95 $5.99
|
"The Seven Tribes teach that Vimary is the only place that counts; that it is the core of a world defined by the Fatimas' love. On nights like this I wonder if they aren't right after all."
-- Altara Ven, "Visions, A Testament to the Present"
The Vimary Sourcebook is the core supplement for the entire Tribe 8 game line. In 144 pages, it details the full scope of the game's core... [click here for more] |
Dream Pod 9 |
$22.99 $8.99
|
 Rebels and nomads on a rough primal world, the Liberati are stuck between uncaring megacorporations and a fascist government bent on conquest. They only really wanted to be left alone, but the New Earth Commonwealth will not accept independence, only total submission. It is literally a do-or-die situation for those brave souls on the front line of the new conflict racking the Heavy Gear universe!
This... [click here for more] |
Dream Pod 9 |
$17.95 $5.39
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The Colonial Expeditionary Force is the interstellar fighting arm of the New Earth Commonwealth, and one of the main antagonists of the Heavy Gear universe. Equipped with advanced technology and vat-grown gene-engineered warriors, they are intent on subjugating the entire interstellar network of human-colonized worlds for the greater glory (and profit) of the Commonwealth! This sourcebook details the... [click here for more] |
Dream Pod 9 |
$20.95 $6.29
|
 Clayre Gessiyum watched the Peregrine swoop down on its target, its quad turbofans screaming as it maneuvered hard to align its weapons with the zigzagging Battle Frame. Beams of coherent light stabbed down from the VTOL, made visible by the thin pall of smoke that engulfed the demonstration area, and the walker shuddered as its onboard systems registered critical damage. A volley of rockets... [click here for more] |
Dream Pod 9 |
$17.95 $5.39
|
Presenting your complete guide to some of the most important organizations in the North American Empire and the Xcrawl Games - The Mage’s Guild, The Specialists’ Guild, and The Adventurer’s Guild. The Guild of the Magi is one of the most powerful organizations in the NAE, and you get to examine firsthand their rise to power and their role in the government. The Adventurers' Guild... [click here for more] |
Goodman Games |
$10.00
|
Underworld Sourcebook
Honor. Respect. Family.
The Underworld Sourcebook describes in detail the "Big Four" international crime syndicates: the Mafia, the Yakuza, the Triads and the Seoulpa Rings. Each syndicate's markets, business practices, traditions, histories and secret rituals are revealed, along with loads of informtion on gangs, terorists, assassins and other groups who... [click here for more] |
Catalyst Game Labs |
$6.40
|
 Knight Class Supplement (160 pages) Here you have it: the fourth Cursed Empire(tm) Dark Fantasy Role-Playing Game Supplement. Cover artwork is by Rob Larson, who did the superb art for the Sourcebook, Slavers of Karg, Dark Clouds of War and Darkuntm Supplement covers; interior art is by Rob Larson, Rik Martin, Manoel Magalhaes Moreira and Amandine Labarre. This supplement unlocks some of the mysticism... [click here for more] |
Cursed Empire |
$22.99 $14.99
|
Mudboys, dirtgirls, zonedancers, buttonheads. They're all gravity-well dirt beneath the steel boot of the Orbital Platforms which control Earth. But the underground and the underworld have declared war against the Orbital Heaven: in the air with sleek delta fighters and military shuttles, in the interface of computer fraud and data flow, in flooded slum alleys with lasers and bombs. It's a war with... [click here for more] |
R. Talsorian Games Inc. |
$7.00
|
This sourcebook presents all kinds of new and unusual types of artists and performers. While many of the prestige classes described therein focus on a character’s ability to deliver masterful performances in a variety of arenas — from reciting poetry and dancing to singing and playing a musical instrument — some members of these classes use their uncanny abilities to perform as simple... [click here for more] |
LPJ Design |
$2.29
|
Magic and technology have a complex relationship in Fantasy d20 games, and seldom are both powerful in any given setting, since the ideals of modern science can clash with the style of fantasy roleplaying. In these pages, however, you will find an entirely new spellcasting tradition that wields elaborate technology and commands the laws of fantasy pseudo-science, designed to let this particular brand... [click here for more] |
EN Publishing |
$5.48
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Now It Can Be Told!
ComStar has controlled the Inner Sphere's interstellar communications and other technology for centuries. ComStar single-handedly stopped the Clan invasion, then failed in its attempt to take control of the Inner Sphere. Now the organization responsible for keeping the Inner Sphere together has split into two factions.
The ComStar Sourcebook recounts... [click here for more] |
Catalyst Game Labs |
$10.00
|
Who are the Clans? Where do they come from? What do they really want? The Wolf Clan Sourcebook reveals the history, culture, and military capabilities of the Wolves, one of the premier Clans. The Clan's military tactics and internal hierarchy are explored and its prominent personalities profiled.
The Wolf Clan Sourcebook also includes a detailed discussion of the key Battle of... [click here for more] |
Catalyst Game Labs |
$10.00
|
 The Vehicles Table in PULP HERO lists dozens of vehicles from the Pulp era, from cars to tramp steamers... in summary form. But sometimes a gamer needs the full-blown character sheet for his Pulp adventurer's luxury auto, biplane, or speedboat! The Pulp Hero Vehicle Sourcebook, Vol. I satisfies that need. It includes complete character sheets for every vehicle in Pulp Hero that hasn't already been... [click here for more] |
Hero Games |
$3.00 $1.50
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Shop and Compare! While other publishers offer you 17 spells for $2.50, Bloodstone offers you 50 spells for only $4.00!
The Spellbinder's Sourcebook contains 50 arcane spells. Wizards, sorcerers and any other arcane caster can find dozens of useful and innovative spells within these pages. Amazing new spells such as creeping shadows are presented for illusionists.... [click here for more] |
Bloodstone Press |
$4.00
|
Shop and Compare! While other publishers offer you 17 spells for $2.50, Bloodstone offers you 50 spells for only $4.00!
This second volume in the Spellbinder's Sourcebook series contains 50 arcane spells of dark and destructive power. Half of these spells are brand new and the other half are selected from Bloodstone's other publications, such as the Hero's Handbook.... [click here for more] |
Bloodstone Press |
$4.00
|
Keeping It Real In Dead Inside (DI), the Real World is the same as the world we all live in. . . a cold, hard world where spiritual power is weak. Still, the supernatural beings of the Cosmos -- Dead Inside, Sensitives, Magi, Ghosts, Zombis, and Free Spirits -- bring their subtle horrors, mysteries, and wonders with them into the everyday: hiding behind corners, lurking... [click here for more] |
Atomic Sock Monkey Press |
$8.00
|
The Grunt 3rd Edition Wizardry Sourcebook provides players everything needed to add wizardry and spell casting to your Grunt Fantasy Miniatures game. This sourcebook includes:
1) 3 New Unit Types -- Wizard Units -- Shaman Units -- Magic Null Wizards
2) 29 Spells with Spell Descriptions
Assorted cut-out battlefield markers to help you track Spell effects and to make battlefield adjustments... [click here for more] |
Guild of Blades |
$7.95 $3.99
|
The Grunt 3rd Edition Monster Summoning Sourcebook provides players everything needed to bring Monster Summoning into your Grunt Fantasy Miniatures game. This sourcebook includes:
1) Rules for Monster Units 2) 24 Unique Monsters Descriptions with pictures 3) Cut-Out game tokens for each Monster Unit 4) Monster Unit Record Sheet
17 pages in total, including cover. 16... [click here for more] |
Guild of Blades |
$7.95 $3.99
|
The sourcebook for the Dark Realms Role Playing Universe that takes the game system into the sci-fi arena. The Technology sourcebook provides a back ground on the universe, new character skills and professions, new hi tech skills, weapons and equipment. Also includes the Android as a player character race, and an assortment of generic spaceships and other useful hi tech items.
65 pages in total.... [click here for more] |
Guild of Blades |
$7.95 $2.99
|
Occasionally a person steps around the corner of an alley, finds a hole in the back of their closet, takes a shortcut down a wooded road at night, or simply turns their head at just the right moment to watch a falling leaf and then finds himself elsewhere. These people are called Exiles; they step or turn out of our world, the world of crowded freeways and glittering convenience stores and into the... [click here for more] |
Second World Simulations |
$14.95
|
This is the complete, expanded and improved rulebook for adventuring in the Elemental Lands. Full color! It contains campaign specific material including: 32 deities five domains 43 races three variant classes 71 feats 42 spells 18 diseases 17 prestige clsses 39 creatures five templates Also includes information on new armor, weapons, vehicle and other goodies! With this one book start your way... [click here for more] |
Dunham Studios |
$19.99 $9.99
|
![Regional Sourcebook [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/bundle-thumb140.png) This special bundle product contains the following titles. Kingdom of Anæland Regional Sourcebook Regular price: $16.00 Bundle price: $14.40 Format: PDF The first regional campaign module for the Mhar fantasy Role Playing Game, the "Kingdom of Anæland Regional Sourcebook" covers the culture and history of the Anæland Region, the primary setting for the game.... [click here for more] |
Fool's Moon Entertainment Inc. |
$58.00 $52.20
|
Please note this product is not compatible with the current edition of Starmada. Those new to the game should begin with the Unity Rulebook.
"So it was with a sense of relief, rather than concern, that the citizens of Terra watched the ascension to power of Purser Wheylan.
"To them, the one-time opposition leader offered a chance for humanity... [click here for more] |
Majestic Twelve Games |
$8.99
|
ON THE RIM OF THE CYBERPUNK WORLD The Pacific Rim. The name conjures up images of high-tech glitterlands. Here every dream can come true, realized by the tech-wizards of the Orient. But under the Westernized exterior lie traditions thousands of years old, and beneath the clean streets lurks a shadow world more sinister than any American sprawl. This is the Edge of the CYBERPUNK gaming world: Hawaii... [click here for more] |
R. Talsorian Games Inc. |
$8.00
|
Warriors is a comprehensive OGL sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable resource both for game masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of... [click here for more] |
Skirmisher Publishing |
$9.99
|
ANCIENT ECHOES
When Dr. Marcus Gottfried genlifted five bottlenose dolphins to human-level intelligence in 2042, he changed the world forever. For the first time, humans found themselves sharing their planet with another sentient species. Since that time, genlifted bottlenoses—and the other species that joined them—have become influential citizens of both Earth and Poseidon. From Hydrospan... [click here for more] |
Biohazard Games |
$24.95 $12.45
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The Empathic Sourcebook [for Dark Conspiracy] contains expanded and refined rules for the Empathy attribute and its related skills, as well as entirely new skills, and information concerning Empathy skills practiced by humanoid ETs who remain free from the Dark. Also included are more combat-related Empathy skills and descriptions of numerous organizations important to empathic characters,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
How do you open a portal to another place? How do people use proto-dimensions for rapid movement to a location miles away. If there is such a thing as a doorway to another reality, can it be locked? Why is it easier to dimension walk from Demonground? Are there safe havens in the proto-dimensions? Where did the proto-dimensions come from? Are there other worlds in the proto-dimensions, other races... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|