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Prime Directive PD20 Modern

Prime Directive PD20 Modern


Roleplaying on the Final Frontier using the d20 modern rules. The universe you love comes to the game system you already know! Brilliantly compiled by Jonathan M. Thompson, Prime Directive PD20 Modern allows you to take the heroic role of a starship captain, a commando, a diplomat, a spy, or a trader flying a shuttle of tribbles from planet to planet. This book requires that you have the d20 Modern...   [click here for more]
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PD One: Prime Directive Core Book 1993

PD One: Prime Directive Core Book 1993


The original Prime Directive core rulebook, sometimes called PD1, lets you roleplay in the Star Fleet Universe. Using its own game engine, you could be a member of a Prime Team, the elite of the Star Fleet Operations Corps. This core rulebook codified the many species found in the Star Fleet Universe, listed equipment which can be adapted to most gaming systems, has adventures...   [click here for more]
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Prime Directive PD20 Modern Supplement

Prime Directive PD20 Modern Supplement


Explore More Worlds! Discover More Species! Find out about the Brecon, four-armed humanoids who live in the Federation. There are also Deians, who are extremely beautiful. Prellarians are masters of high-grav and null-grav technologies. The Klingon Empire has more species: Yitlians who are fierce warriors and Zoolies who are highly perceptive and sought out for Klingon commando teams....   [click here for more]
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GURPS Prime Directive 4e Revised, Volume 1 and Volume 2

GURPS Prime Directive 4e Revised, Volume 1 and Volume 2


Long in coming, GURPS Prime Directive 4e has been revised. This massive book (now 365 pages) has everything you need to game in the Star Fleet Universe. Powered by GURPS, this book includes information about the species inhabiting the Alpha Octant of the Milky Way Galaxy, including “normal” height and weight ranges. Information about the species of the Inter-Stellar...   [click here for more]
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GURPS Prime Directive 4e Revised, Volume 1: Creating a Character

GURPS Prime Directive 4e Revised, Volume 1: Creating a Character


Long in coming, GURPS Prime Directive 4e has been revised. Volume 1, Creating a Character has everything you need to create a character (equipment and weapons are in the second volume). Powered by GURPS, this book includes information about the species inhabiting the Alpha Octant of the Milky Way Galaxy, including “normal” height and weight ranges. Information about...   [click here for more]
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GURPS Prime Directive 4e Revised, Volume 2: Playing the Game

GURPS Prime Directive 4e Revised, Volume 2: Playing the Game


Long in coming, GURPS Prime Directive 4e has been revised. Powered by GURPS, Volume 2: Playing the Game includes information that the GM needs to run the game along with information about both personal and ship weapons and equipment. The opening chapter on how to play the game has been greatly expanded from the original book so that you have most of the rules you need to play...   [click here for more]
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Introduction to the Star Fleet Universe: Prime Directive and Roleplaying

Introduction to the Star Fleet Universe: Prime Directive and Roleplaying


This short introduction provides some of the background, "geography," timeline, mysteries, and a quick look at the species inhabiting the Star Fleet Universe. It can also be used as a brief introduction of what is "known" for new players at demos and conventions. Come game with us in the Star Fleet Universe! ...   [click here for more]
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PD One: Prime Adventures 1

PD One: Prime Adventures 1


Originally meant to be an ongoing magazine, Prime Adventures 1 started and ended its run with this issue. It is chock full of great information, stories, adventures, and even two deck plans! • A preview of the never-published Empire of Steel, the Klingon Sourcebook, including details of Klingon Warrior Philosophies, the Klingon Berzerker skill and two exciting...   [click here for more]
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PD One: Prime Time Newsletter #1-#6

PD One: Prime Time Newsletter #1-#6


The issues of this rare newsletter were recently found by a fan. The newsletter is dedicated to ADB’s PD One: Prime Directive game system. All six issues are included. There are new skills and new equipment, along with looks at more species (most were included in the Federation Sourcebook, but the Vudar were new). ...   [click here for more]
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Klingons PD20 Modern

Klingons PD20 Modern


Roleplaying on the Final Frontier using the d20 modern rules. Everything you ever wanted to know about the Empire of Steel, but now in MODERN d20 format. Government, how the emperor is selected, why there are always three princes, why the empress is not always the wife of the emperor but sometimes his daughter or sister, the military nobility, military academies, the difference between warriors and...   [click here for more]
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Federation PD20 Modern

Federation PD20 Modern


Those annoying do-gooders of the galaxy are here in the PD20M version of our newest empire sourcebook! Surveys of all member planets (and several others), starships, colonial development, new species templates, politics, history, culture, law enforcement, new weapons, and more. You will need a copy of d20 Modern and the PD20M Prime Directive Core Rulebook to use this book. ...   [click here for more]
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Romulans PD20 Modern

Romulans PD20 Modern


Newly updated for Prime Directive PD20M, this module has everything you ever wanted to know about those distant cousins of the Vulcans. The royal family, the role of the praetor, the great houses and how they wheel and deal in the back hallways of the palace, the role of the Intendance Department, intelligence services and praetorian teams, colony planets, the previously-unknown suppressed races along...   [click here for more]
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PD One: Federation Sourcebook 1994

PD One: Federation Sourcebook 1994


The original Prime Directive (called Prime Directive One by some) expanded its horizons with this sourcebook. New character types, new skills, more equipment, new species, and lots of information, especially about the Vulcans and their psionic skills and disciplines. There's even a rundown of the important crew members aboard the USS Agincourt in Y172. You will need...   [click here for more]
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Away Team Log

Away Team Log


Tales of the Away Teams Away Team Log is a compilation of the RPG material published in 19 issues of Captain's Log, along with some of the fiction and other material that will be of interest to RPG players. Finally, roleplayers can get this material without having to buy over $400 worth of books. Not a roleplayer? Not a problem! You'll find this book an enjoyable read!...   [click here for more]
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PD One: Graduation Exercise

PD One: Graduation Exercise


"Two trails diverged in a yellowy green jungle and I took the one less traveled by. That has made all the difference ... as I am now completely lost!" Graduation Exercise supplements PD One, the original RPG from ADB. It includes everything you need to create a trifold screen for the gamemaster. It also has an adventure suitable for beginning prime teams (and...   [click here for more]
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PD One: Uprising!

PD One: Uprising!


The original Prime Directive (called Prime Directive One by some) added an exciting adventure with this module. Not only did it introduce a new Federation Associate Member species -- Prellarians -- but it also included the first glimpse of the Orion Skimmers -- Orions who are living on the edge of society, but not part of any pirate cartel. Can your Prime Team survive on...   [click here for more]
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Star Fleet Battles: Module T 2012 Tournament Rulebook

Star Fleet Battles: Module T 2012 Tournament Rulebook


Planning on running a tournament at a convention? Is it based on the Star Fleet Universe? Then this is the guide for you! Newly updated for 2012, Module T-2012 is the replacement for Module T-2000 first released in 2000. This book does focus primarily on Star Fleet Battles, providing rules, scenarios, a campaign, and tactics. However it also has information for conducting...   [click here for more]
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Klingon G1 Gunboat Deck Plans

Klingon G1 Gunboat Deck Plans


Handy as a pickup truck;   Tough as a mule.   Get your G1 gunboat here!   Used Gunboat Advertisement   The Klingon G1 gunboat is a workhorse of the Deep Space Fleet. Once used during the General War as a patrol ship, it was sold by the thousands after the war. Stripped of its weapons, it was used for...   [click here for more]
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GURPS Federation

GURPS Federation


The galactic good guys have a book dedicated to them and the United Federation of Planets. With background on the history, politics, and culture, you will have everything you need to play campaigns set during any time period. Want to be part of a budding colony? There is information about the process of colonization. There is a new template for an experienced Federation Marshal so that players have...   [click here for more]
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GURPS Klingons

GURPS Klingons


Newly revised in 2021, GURPS Klingons is the sourcebook for the GURPS Prime Directive’s Empire of Steel. The Klingon Empire is the most dangerous enemy faced by the Federation, and yet the Klingons don’t think of the Federation as their primary threat, except economically. In this book, you will find out even more about the empire and the people who inhabit it! More about the history...   [click here for more]
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HWA3 Hollow World: Nightstorm (Basic)

HWA3 Hollow World: Nightstorm (Basic)


Third Adventure in the Blood Brethren Trilogy. To find the Immortals! The all-powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of the Shahjapur, where moguls hunt tigers, untouchables respectfully avoid higher castes, and holy fakirs perch immobile for years on end. In this land of shrines and elephants and shapeshifting assassins, resolution...   [click here for more]
Wizards of the Coast  $4.99

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DA3 City of the Gods (Basic)

DA3 City of the Gods (Basic)


New Magic? That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders. There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog,...   [click here for more]
Wizards of the Coast  $4.99

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IM3 The Best of Intentions (Basic)

IM3 The Best of Intentions (Basic)


Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierarchs suspect Entropy, as usual, especially with all the rumors of demons' involvement. To top it all off, one of the Hierarchs is missing?Mazikeen. Your mission as novice Temporals, should you choose to accept it, is to find Mazikeen, uncover his kidnaper, and bring him or her to a court of Immortal Justice. This entails...   [click here for more]
Wizards of the Coast  $4.99

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Episode 32: Creature Feature: Cyborgs

Episode 32: Creature Feature: Cyborgs (audio product)


LIST CREATURE FEATURE: CYBORG PRIME DIRECTIVES 1: DISCUSS CYBORGS, REAL AND FICTIONAL 2: DISCUSS HOW TO USE CYBORGS AS PROTAGONISTS 3: DISCUSS HOW TO USE CYBORGS AS ANTAGONISTS 4: [CLASSIFIED] (I think it has something to do with anime or transsexuals.) ...   [click here for more]
Idle Red Hands  $0.99

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Dork Tower: The Best of Dork Tower #1

Dork Tower: The Best of Dork Tower #1


The very best strips from issues 1-6 of the fan-favorite comic! Dork Tower is for anybody who's ever played Dungeons and Dragons, who's ever gone to a Star Trek convention, anyone who suspects that anime is growing, or anyone who KNOWS one of these people. But it's really for people who know what saving rolls you need to make against a level III Demon, which Classic...   [click here for more]
Dork Storm Press  $0.99

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Dork Tower #11: World of Dorkness

Dork Tower #11: World of Dorkness


Dork Tower is for anybody who's ever played Dungeons and Dragons, who's ever gone to a Star Trek convention, anyone who suspects that anime is growing, or anyone who KNOWS one of these people. But it's really for people who know what saving rolls you need to make against a level III Demon, which Classic Trek episodes involved the Prime Directive (and who were the...   [click here for more]
Dork Storm Press  $2.00

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Dork Tower #27: Clanbook Mopey

Dork Tower #27: Clanbook Mopey


Big brother is watching YOU: Gilly's big brother Walden, that is, clan leader of Mud Bay's Mopey Goths! It's a special look at one of Dork Tower's unsung anti-heroes in the comic's annual Goth issue! PLUS: "Clanbook Mopey," an official-as-a-three-dollar-bill sourcebook for Vampire roleplayers, by award-winning writer Phil Masters, along with a cover by renowned Vampire:...   [click here for more]
Dork Storm Press  $2.00

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Dork Tower: Swimsuit Special #1

Dork Tower: Swimsuit Special #1


Sun! Fun! Muskrats in Swimtrunks! Thirty-five Dork Tower strips that didn't fit into the regular run, plus a Swimsuit Section from some great comic artists: Phil Foglio - Gilly & Sith, Aaron Williams - Nodwick, Keith Knight - The K Chronicles, Alex Robinson - Box Office Poison, Jon "Bean" Hastings - Dork Tower, Rich Koslowski - Geeksville, Dan Smith - Bruno, Chris Adams - Yamara,...   [click here for more]
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Dork Tower: Lord of the Rings Special 2002 - The Dork Towers, The Lord of the Dinks

Dork Tower: Lord of the Rings Special 2002 - The Dork Towers, The Lord of the Dinks


Dork Tower is for anybody who's ever played Dungeons and Dragons, who's ever gone to a Star Trek convention, anyone who suspects that anime is growing, or anyone who KNOWS one of these people. But it's really for people who know what saving rolls you need to make against a level III Demon, which Classic Trek episodes involved the Prime Directive (and who were the...   [click here for more]
Dork Storm Press  $0.99

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Dork Tower: Special 2003 - Clicky Special!

Dork Tower: Special 2003 - Clicky Special!


Dork Tower is for anybody who's ever played Dungeons and Dragons, who's ever gone to a Star Trek convention, anyone who suspects that anime is growing, or anyone who KNOWS one of these people. But it's really for people who know what saving rolls you need to make against a level III Demon, which Classic Trek episodes involved the Prime Directive (and who were the...   [click here for more]
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Dork Tower #12: Warhamster

Dork Tower #12: Warhamster


Dork Tower is for anybody who's ever played Dungeons and Dragons, who's ever gone to a Star Trek convention, anyone who suspects that anime is growing, or anyone who KNOWS one of these people. But it's really for people who know what saving rolls you need to make against a level III Demon, which Classic Trek episodes involved the Prime Directive (and who were the...   [click here for more]
Dork Storm Press  $2.00

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Dork Tower #34: A Brief History of Gaming

Dork Tower #34: A Brief History of Gaming


Dork Tower is for anybody who's ever played Dungeons and Dragons, who's ever gone to a Star Trek convention, anyone who suspects that anime is growing, or anyone who KNOWS one of these people. But it's really for people who know what saving rolls you need to make against a level III Demon, which Classic Trek episodes involved the Prime Directive (and who were the...   [click here for more]
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Star Frontiersman #20

Star Frontiersman #20


Another issue of The Star Frontiersman has come. In Issue #19, I forgot to credit Shell Allan Shoemake for his creature art in the “An Aliens’ Best Friend “article. My apologies Shell. Sometimes it’s the details that kill us. One other mishap also was that Shadow Shack’s deck plans for the Eorna Fighter disappeared. They are located on the last page of his Assault Scout...   [click here for more]
Frontier Explorer  Pay What You Want

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Star Frontiersman #23

Star Frontiersman #23


Welcome to Issue #23. It has been a long road to getting the issues out this year. Hopefully this issue finds you in the mood to delve into the mind of the Sathar. Our group of idea people at Starfrotniers.us has been delving into the sathar year. Issue #6 of the Frontier Explorer has shown us more of the sathar than we probably wanted to know. Now, thanks to Ben Gorman (a.k.a. Rollo), we have been...   [click here for more]
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Captain's Log #35

Captain's Log #35


"What was that?"   "An explosion!"   "Tell me something I don’t know!"   Duty, Honor, Empire There’s been a mutiny on the Demonslayer! Commodore Valgan has decided to defect to the Kzintis after he failed to assassinate Admiral Korvik. Now it is up to handful of desperate...   [click here for more]
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Captain's Log #36

Captain's Log #36


“No one tries to kill me without me trying to kill them. Perhaps an oblique attack and face full of disruptors will teach them that little fact?” “Web of Deceit” is the story of a Seltorian task force led by Wind of Ordained Retribution in hunt of a Tholian force led by Guardian. The Seltorians’ hatred and rage toward the Tholians is legendary....   [click here for more]
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Captain's Log #37

Captain's Log #37


“We have picked up a subspace echo; we cannot gain a solid lock. It could be a sensor ghost … or it could be a Romulan coasting along under cloak!” “The Magnificent Panzers” is the story of the frigates Rommel and Guderian defending the fleet’s supply system from Romulan raiders. Their story would be the stuff of legends. Also...   [click here for more]
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Captain's Log #38

Captain's Log #38


“Doomward is ordered to investigate a spatial rift in Sector 31!” Will it create a wormhole to another galaxy? Another time? Or another universe? Who knows!Doomward and the Vortex” is the story of the Lyran cruiser Doomward, investigating an inversion vortex. Once near it, the ship may not even be able to determine which side of the vortex...   [click here for more]
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Captain's Log #10

Captain's Log #10


“Hold until relieved.” “It means you’ve been written off, marked expendable, sacrificed.” “Hold until Relieved” is the story of the Federation frigate Chadwick sent to relieve the crew of Battle Station #10, left behind during the war with the Romulans. Also included is a humorous look at life aboard a Klingon...   [click here for more]
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Captain's Log #39

Captain's Log #39


“Captain, Chief Engineer Kleth here. We’ve got a problem.” “Burden of Duty; Debt of Revenge” is the story of a Klingon X-ship, deep behind Federation lines. Suffering a warp drive breakdown, the Kagan must fix the problem – but that allows the older Federation ships to catch up. Will the Kagan return home or will the Federation be...   [click here for more]
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Captain's Log #11

Captain's Log #11


“Strategists of all pelt colors agree that the first foe to be struck down should be the Hydrans.” “Cold Front” is the story of how the Coalition decided whether to attack the Kzintis or the Hydrans first. And in it is the tale of the start of the General War. Also included is an article on the officers in the Royal Hydran Fleet. There are reports on...   [click here for more]
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Captain's Log #12

Captain's Log #12


“I want White Tip. Fifty thousand to confirm he is dead. One hundred thousand to deliver him alive.” “The Long Road Home” is the story of a WYN frigate on a secret mission through Kzinti, Klingon, Lyran, LDR, and Federation space. Also included is an article on the officers in the Kzinti Hegemony Fleet. There are reports on conventions and SFB...   [click here for more]
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Star Fleet Times #1-#5

Star Fleet Times #1-#5


Star Fleet Times was the official newsletter for the Star Fleet Universe from 1995-2000. It ceased publication with issue #50 because Internet had made it obsolete. SFT was published about 10 times a year. Each issue included current events, announcements, tactics, questions and answers, tournament listings, playtest ships and scenarios, etc. Contents for issues #1-#5: #1:...   [click here for more]
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Captain's Log #40

Captain's Log #40


Its existence was not complicated by reasoning or poetry, by music and art, or by angst and hate. That was not the nature of the beast. Join us for Captain’s Log #40 and discover “The Nature of the Beast”! The USS Colin Powell, a Federation GVX survey ship, has encountered the first known space manta, a dangerous monster. Unable to find any way to...   [click here for more]
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Captain's Log #14

Captain's Log #14


“Are we Klingons, or are we spineless worms? We may die, but death in battle brings glory to us all.” Read all about the betrayal at Oxvind V where the crew of a Federation battlecruiser fight for their lives in a Klingon trap in Romulan space. Enjoy new play aids: the particle cannon energy record form for Star Fleet Battles and Klingon and Lyran record keeping...   [click here for more]
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Star Fleet Times #16-#20

Star Fleet Times #16-#20


Star Fleet Times was the official newsletter for the Star Fleet Universe from 1995-2000. It ceased publication with issue #50 because Internet had made it obsolete. SFT was published about 10 times a year. Each issue included current events, announcements, tactics, questions and answers, tournament listings, playtest ships and scenarios, etc. Contents for issues #16-#20:...   [click here for more]
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Captain's Log #15

Captain's Log #15


“Admiral Grrav’en sends his regards. ‘Rend your foes. Carry out your orders.’” “Too Close to the Flame” details the conflict between a small group of Kzinti frigates and a Lyran command cruiser. Can a small squadron defeat such a large ship? DATABASE (which became the Communications section in later issues) included conventions, rated...   [click here for more]
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Captain's Log #16

Captain's Log #16


“Border warning buoy ahead, Captain. Last chance to turn back.” “No, proceed as ordered.” This issue from November 1994 marked a new 112-page format. HISTORY includes the story “A Sense of Obligation” about Tholians and their hostages, and a page of Universe Notes including how to convert warp factors into hexes on the game...   [click here for more]
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Star Fleet Battles: Module P6 - The Galactic Smorgasbord

Star Fleet Battles: Module P6 - The Galactic Smorgasbord


A Galactic Smorgasbord of new empires, rules, scenarios, and weapons: Paravians with quantum wave torpedoes Vudar with ion cannons Megaphasers Stonefish drones High energy decelerations Comets Drag space Hispaniolans New ships for empires in Module C4 (Flivver, Delta, Britainian, Canadi'en) Frax X-ships Orion Rank Insignia Skill modifiers for Prime Directive One Outlines...   [click here for more]
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Captain's Log #17

Captain's Log #17


The General War was the largest and longest conflict ever fought in the Milky Way Galaxy. Volumes have been written on every aspect of the war; this brief outline is intended as a general guide for further research into the subject. When this 96-page issue was published in June of 1995, nobody knew that Task Force was in deep trouble and would soon be reduced to a very dim light before...   [click here for more]
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