Title |
Publisher |
Price |
SPELLNAPPED!
When computer game designer Tom Olam found himself sorcerously shanghaied by a rogue Wizard and a Faerie Lord, little did he suspect that he would soon become the pivotal force in the struggle to control an alternate Victorian Universe. But before the deadly game could end, he would first have to battle gigantic Landfortresses, outwit Dragons, romance a beautiful Adventuress,... [click here for more] |
R. Talsorian Games Inc. |
$20.00
|
 Luck & Magic in Castle Falkenstein!
Your lordship has in hands the Luck & Magic decks of cards for Castle Falkenstein! These are essential components for the Great Game and with them thou shall decide the destiny of New Europe!
This box contains two steampunk-themed decks introducing some of the main characters of the scenario and some historical figures of the Victorian Age.... [click here for more] |
RetroPunk Publicacoes |
$10.00
|
 Elvarázsrabolva!
Amikor Thomas Olamot, a számítógépes játék-tervezőt varázslattal elrabolta egy Zsivány Varázsló és egy Tündeúr, még nem is sejtette, hogy hamarosan ő lesz a kulcsfigurája egy alternatív viktoriánusuniverzum feletti uralomért vívott harcnak. Ám még mielőtt a halálos játszma véget érne, szembe kell szállnia óriási Kúszóerődökkel, túl kell járnia... [click here for more] |
Az AVU Emberei |
$20.00
|
Haunting at Brodick Castle!
A phantom woman haunts the grounds of Brodick Castle in Scotland! No soul can speak as to the origins of the ghostly visitation or as to her intentions but the spectral apparition clearly desires something! Is she a former lover of the Laird? A Faerie trickster taking spiritual form? Or is she an omen of death itself come for some poor resident... [click here for more] |
R. Talsorian Games Inc. |
FREE
|
Castle Falkenstein: Book of Sigils
The Banned Book
The infamous Book of Sigils, penned by rogue sorcerer Anthony Savile, reveals the secrets of the world's Magickal Orders to you, the reader. Anthony Savile paid the ultimate price for writing this book. What price are you willing to pay to read it?
The following Secrets are contained within:
Thirty new Sorcerous Orders.
Thirty-six... [click here for more] |
R. Talsorian Games Inc. |
$10.00
|
Castle Falkenstein: Comme Il Faut
All Things Right and Proper
Life in the Steam Age is a confusing web of restrictions, rules, mores, & manners.
But fret not, Dear Reader. In Comme Il Faut, Our latest publication for Castle Falkenstein, R. Talsorian Games gives Players and Hosts alike a Guide to living the Stylish... [click here for more] |
R. Talsorian Games Inc. |
$10.00
|
Castle Falkenstein: Six-Guns & Sorcery
Wild, Wild, West!
America, 1876. Tom Olam has finally returned to the land of his birth, and finds it very . . . Falkensteinian. The United States is run from behind the scenes by the Freemasons; Voudon haunts the Orleans Free State; Sam Houston is on his seventh term as President of the Republic of Texas; the Great Plains is home to the Indian Twenty... [click here for more] |
R. Talsorian Games Inc. |
$10.00
|
Castle Falkenstein: The Lost Notebooks of Leonardo da Vinci
Principia de Mancipium Potentia Magica Universalis
People will kill for them. Wizards will sell their souls for them. Wars could be fought for them. Kingdoms could topple if they fall into the wrong hands.
What are they? They're the tomes everyone in New Europe wants to get their hands on. Based on the writings of Aristotle, written... [click here for more] |
R. Talsorian Games Inc. |
$10.00
|
Castle Falkenstein: Steam Age
Wonders Through the Power of Steam!
Steam! The mighty force that drives the gears of the Falkenstein World; a force so powerful the Age was named after it! Now at long last, the secrets of Steam are revealed to one and all in this stunning reprint of Popular Invention, the official Journal of Steam Age Technology and Invention. Marvel,... [click here for more] |
R. Talsorian Games Inc. |
$8.00
|
Castle Falkenstein: The Memoirs of Auberon of Faerie
Creatures of Passion and Power . . .
Helpful Brownies, playful Pixies, sensuous Niaads, and even frightening Bogeys and Haunts. These are the Faerie - a beautiful, magical and occasionally terrifying part of the sorcerous near-earth of Castle Falkenstein. Now Auberon, High Lord of the Seelie Court, reveals the long-hidden... [click here for more] |
R. Talsorian Games Inc. |
$10.00
|
A brass band plays as hundreds of onlookers crowd the railway platform, eager to catch a glimpse of the Duchess Elisabeth as she departs on her maiden journey along the new Paris-München-Vienna Express Line. This train, the most advanced in the world, will allow travel from one end to the other in a mere two days instead of the normal three! Operated by an advanced Babbage Engine and appointed... [click here for more] |
R. Talsorian Games Inc. |
FREE
|
Murder in the City of Lights!
When a prominent leader in the Faerie labor movement is struck down by an assassin’s Cold Iron bullet, it falls to the Dramatic Characters to find the culprit! Who could have possibly committed such a dastardly crime?
Was it the owner of the margarine factory? The underground anarchists? The frustrated head of police?
The investigators must work quickly... [click here for more] |
R. Talsorian Games Inc. |
$5.00
|
Explore the Wild Side of Castle Falkenstein!
From the darkest jungles of Africa to the rooftops of London, animals are everywhere in the world of Castle Falkenstein. Curious Creatures offers a glimpse into the less civilized side of the Great Game, drawing into the light the marvelous, the monstrous, and the mythic for your edification and delight. Brought to you... [click here for more] |
R. Talsorian Games Inc. |
$7.50
|
Please allow us to present a series of alternative rules with which Hosts and Players may customize Castle Falkenstein to their liking.
The Variations included in this fine document:
• Add nuance to Abilities. • Change the value of Off-Suit Cards. • Provide a system for further Improvement of Dramatic Characters. • Limit the number of Cards that may be Played. • Allow for... [click here for more] |
R. Talsorian Games Inc. |
$5.00
|
All for one, and one for all!
From 1550 to 1650, Europe was torn apart by constant warfare. Social order collapsed under countless religious and civil wars. This was the age of Elizabeth, Francis Drake, Cromwell, Richelieu, D'artagnan, and Captain Blood. Bold mercenaries carved kingdoms out of the chaos; inquisitions and witch hunts raged; brazen pirates plundered the Spanish Main.
A... [click here for more] |
Wizards of the Coast |
$9.99
|
The Primal OrderTM reigns supreme. Also known as TPO, The Primal Order is the premiere resource for using religions and deities effectively and creatively in roleplaying games. Explore how deities gain power, learn why they need worshippers and temples, discover why they provide their priests with spells, and much more. TPO also offers detailed guidelines for the creation of artifacts,... [click here for more] |
Hostile Work Environment |
$20.00 $9.99
|
A generation ago, the War with Chaos heralded a new age for the world of Krynn - the Age of Mortals. Just as the shattered land of Ansalon had begun to recover, a new threat from across the sea descended upon the populace: the Great Dragons. Larger and more fierce than any wyrms ever to battle in the wars of past ages, these beasts have brought terrible oppression to the land they now claim. Humans... [click here for more] |
Wizards of the Coast |
$9.99
|
One of the best parts of roleplaying is the opportunity to explore strange, new worlds. Now Chessboards: Planes of Possibility provides gamemasters with the first organized, flexible system for designing and evolving game environments. This fun-to-read book covers such topics as the various types of planes and their relationships, planar growth cycles, wways to planes, and... [click here for more] |
Hostile Work Environment |
$12.95 $9.99
|
"When half-gods go, the gods arrive." —Emerson
Everyone who's read The Primal Order knows that deities need to build strong religlons. In Knights: Strategies in Motion, you'll see how three flctional deities approached this task. For those Interested in the mortal side of things, there are notes on worshiper lifestyles, sacraments, duties of priesthood, and... [click here for more] |
Hostile Work Environment |
$15.00 $9.99
|
 Pyramid Issue 4 marks the return of Scott Haring to Steve Jackson Games as editor. Features include a preview of Castle Falkenstein, a Gen Con 1993 report; a look at GURPS Book of the New Sun, and a preview of Whispering Vault. Plus industry news, columns, Creatures of the Night, AADA news, Bruno!, and Murphy's... [click here for more] |
Steve Jackson Games |
$6.00
|
 It's a blast of gaming nostalgia! Pyramid 10 was the November/December 1994 issue, and featured a report on Gen Con '94, a look at that new phenomenon known as collectible card games, articles for Earthdawn and Nexus, reviews of Castle Falkenstein, Whispering Vault, and more, and the GURPS Vehicles... [click here for more] |
Steve Jackson Games |
$6.00
|
 A special Pyramid at a special price! Pyramid #12 features a ton of coverage of INWO, including the official card list for the Limited Edition and complete Tournament Rules; an adventure for Castle Falkenstein; GURPS CthulhuPunk Designer's Notes; a sneak peek at In Nomine;... [click here for more] |
Steve Jackson Games |
$4.00
|
 Issue 18 of Pyramid features a complete science-fiction adventure with GURPS stats, plus "Die Hard 1872," a complete Castle Falkenstein adventure. There's also a grimoire for Earthdawn, a generic fantasy adventure idea, and previews of the Mythos CCG and Assassins,... [click here for more] |
Steve Jackson Games |
$6.00
|
 Issue 19 of Pyramid features a complete adventure for Warhammer Fantasy Roleplay, lycanthropes in Shadowrun, artifacts for Castle Falkenstein, and a new race for GURPS Aliens. There's also plenty of coverage of INWO, with details on the 1996 world championship tournaments... [click here for more] |
Steve Jackson Games |
$6.00
|
 Issue 20 of Pyramid features a complete adventure for GURPS Goblins, an adventure for Castle Falkenstein, new Idols for Shadowrun, and new martial arts styles for GURPS. All that, plus reviews, industry news, columns, Q&A, letters, Creatures of the Night, Adventure Pizza, Bruno!, and... [click here for more] |
Steve Jackson Games |
$6.00
|
 Issue 23 of Pyramid was published in January 1997. 23 is a mystical number of great importance to the Illuminati and all things weird and mystical, so Issue 23 was, appropriately, the Illuminated issue. It started off with three strategy articles for INWO, a mystical adventure by S. John Ross for GURPS Warehouse 23, new spells for GURPS... [click here for more] |
Steve Jackson Games |
$6.00
|
 The first 30 issues of Pyramid Magazine were packed with 1990s gaming intel. Get this bundle, and you'll see ads from that era, plus nostalgic content for GURPS, Ogre, Toon, In Nomine, and plenty of titles from outside SJ Games. Articles include: Details on a new bloodline... [click here for more] |
Steve Jackson Games |
$75.00
|