Title |
Publisher |
Price |
This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the 1983 edition of the D&D Basic Set Player's Manual, part of the "BECMI edition" Red Box Set.
Product History
The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983.
The Evolution of Basic D&D. By 1983, Basic D&D had gone through... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the 1983 edition of the D&D Expert Rulebook, part of the "BECMI edition."
This product does not include X1: "The Isle of Dread".
Product History
The D&D Expert Rules Set (1983), by Frank Mentzer, is the second iteration of the boxed Expert Rules for Basic D&D and the second volume in Mentzer's BECMI rules series. It was published in August 1983 — or... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set.
Product History
The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983.
The Evolution of Basic D&D. By 1983, Basic D&D had gone through... [click here for more] |
Wizards of the Coast |
$4.99
|
At last, the cycle is complete. Players and Dungeon Masters alike may experience the wonder of reaching for the ultimate levels of mortal might with the D&D Master Set. In the Basic Set you learned to crawl through dungeons and defeat the minions of evil. In the Expert Set you set out on wanderings through the wilderness. In the Companion Set you climbed to the pinnacle of success and founded... [click here for more] |
Wizards of the Coast |
$4.99
|
Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ... [click here for more] |
Wizards of the Coast |
$4.99
|
DISCLAIMER: The Print on Demand product contains typos and other errors that were contained in the original product. Until we find a copy available without those errors they will be reflected in any purchase of the Print on Demand version of this title.
A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness... [click here for more] |
Wizards of the Coast |
$9.99
|
Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets! The Isle of Dread is the first in a series of adventures for use with... [click here for more] |
Wizards of the Coast |
$6.99
|
Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following:
All the rules from the D&D boxed set series, including Basic, Expert, Companion, and... [click here for more] |
Wizards of the Coast |
$9.99
|
Explore the 10th level of magic Only the most powerful characters are destined to rule Athas. Warriors with vast armies of followers campaign for glory; rogues become masters of illusory magic to further their deadly schemes; spellcasters who can also master psionics open whole new tomes of magic available only to them - the most powerful spells ever! And not only do they gain greater... [click here for more] |
Wizards of the Coast |
$9.99
|
PRINT VERSION AVAILABLE: Wondrous Weavings Warped & Weird is now available, revised and expanded, inside the Axian Library book.
Wondrous Weavings Warped & Weird is an alternate arcane magic system for Old-School Essentials and is compatible with similar clones... [click here for more] |
Axian Spice |
Pay What You Want
|
PRINT VERSION AVAILABLE: Mysteriously Missing & Merrily Met is now available, revised and expanded, inside the Axian Library book.
Mysteriously Missing & Merrily Met is as set of optional tables for Old-School Essentials and is compatible with similar clones... [click here for more] |
Axian Spice |
Pay What You Want
|
PRINT VERSION AVAILABLE: Notable Novices and Notorious Newcomers is now available, revised and expanded, inside the Axian Library book.
Notable Novices and Notorious Newcomers is as set of optional tables for Old-School Essentials and is compatible with similar clones of the Original,... [click here for more] |
Axian Spice |
Pay What You Want
|
First published in January 1974, the original edition rules of Dungeons & Dragons would go on to see six different printings. This edition is for the Original Collector's Edition released By Wizards of the Coast in 2013, which was itself a revision of the 6th and final printing, the "Original Collector’s Edition" or white box edition.
You get all three books contained in the original boxed... [click here for more] |
Wizards of the Coast |
$9.99
|
This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play.
Product History
The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&D, with the... [click here for more] |
Wizards of the Coast |
$4.99
|
"Tell me, teacher?How does one open the cabinet of security? Of what use is the banner of bravery? And what are the limits of the sun deck? My books and scrolls tell me nothing about many of the magical treasures I've heard you mention time and again." "No, Phaedras, your manuscripts are too general. But since you have inquired, I will allow you to peruse this, one of my most treasured volumes?The... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set.
Product History
The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14 in TSR's... [click here for more] |
Wizards of the Coast |
$4.99
|
The Mazes & Perils Role-playing Game (MnP) takes a page from the first wave of the Old School Renaissance (OSR) when it wasn’t OLD at all… Inspired by the 1977 “Holmes” edition of the world’s most popular role-playing game, it shuns pages and pages of rules for a simpler time when House rules were the order of the day.
First released in 2012, MnP drew... [click here for more] |
Wild Games Productions |
$10.00 $8.00
|
“Kobold Lair” is devoted to a detailed encounter area occupied by a tribe of Kobolds and a number of affiliated creatures and includes stats for all of them and a fully-keyed map that also covers the outdoor areas leading up to it. It is designed to present a challenge for a party of four or five 1st or 2nd level characters and can easily be expanded using included guidelines to be suitable for... [click here for more] |
Skirmisher Publishing |
$2.99
|
 Twelve Nights of Terror!
Fleeing an avalanche, the PCs find refuge in the remote village of Grymwald Hollow. Trapped by snowstorms and a blocked mountain pass, they learn of a sinister curse, strange prowling beasts, and an ancient spirit demanding tribute during the Yuletide feasts.
Features include:
· New Chilling Creatures drawn from holiday season folklore to terrify your players.
· ... [click here for more] |
Hexplore Publishing |
$4.99 $3.99
|
Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery.
Product History... [click here for more] |
Wizards of the Coast |
$9.99
|
Your peaceful evening has been interrupted by an unusual request. As a thief, your skills are unmatched, but can you rise to the challenge of thieving for a powerful and frightening wizard? Do you have a choice? "The Gem and the Staff" is a special One-on-One competition adventure designed for one player and one Dungeon Master; the module contains two separate scenarios, so you can switch... [click here for more] |
Wizards of the Coast |
$4.99
|
Caution! This is the second supplement to the highly addictive game Dungeons & Dragons. Handle it at your own risk. Even a brief perusal can infect the reader with the desire to do heroic deeds, cast mighty magical spells, and seek to wrest treasure from hideous monsters. The most insidious factor, however, is the secondary nature of this work. Any reader who becomes infected from this work will... [click here for more] |
Wizards of the Coast |
$4.99
|
Rules for large-scale miniatures battles based on the game Dungeons & Dragons.
Product History
"Swords & Spells" (1976), by Gary Gygax with Dave Arneson & Rob Kuntz, is supplement for OD&D. It was published in August 1976.
Origins (I): A Fifth Supplement. "Swords & Spells" is the fifth supplement for OD&D, published in same format as "Supplement... [click here for more] |
Wizards of the Coast |
$4.99
|
The book you now hold in your hand represents new dimensions to an already fascinating game system. This is the third supplement to DUNGEONS & DRAGONS, and was produced as a result of an ever increasing demand for new material. This book also represents a new trend in the fine art of Dungeon Mastering. As originally conceived, D & D was limited in scope only by the imagination and devotion... [click here for more] |
Wizards of the Coast |
$4.99
|
Well, here it is: the last D&D supplement. It is with a strange mixture of sadness and relief that I tell you this. My first assignment, fresh out of college, was BLACKMOOR. I came to regard it with a mixture of love and loathing, that has gradually seen the love win out. The loathing grew out of the educational trip that it was for me. They don't teach you in college what to do when the press... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
This is the second in a series - a completely new concept in gaming aids for the DUNGEON & DRAGONS Game System. Within these covers is a complete historical, economical, geographical, and sociological overview of the Emirates of Ylaruam. The village of Kirkuk is presented in great detail (with both descriptions and a map of the area) as a typical village in the Emirates. An extended section on... [click here for more] |
Wizards of the Coast |
$4.99
|
Orcs? A Gazetteer about Orcs?
Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about... [click here for more] |
Wizards of the Coast |
$9.99
|
THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most... [click here for more] |
Kent David Kelly |
$4.99
|
An expert set solitaire adventure. For a long time you have heard legends about the Island of Vacros; when you were only a child, the stories about evil minotaurs were used to scare you into behaving. Now you are grown, and you no longer believe children's stories. But King Trueon of Cathos is worried: his daughter Princess Lydora has been kidnapped, and he has found clues that she has been taken... [click here for more] |
Wizards of the Coast |
$4.99
|
These Microlite74 Ultimate Edition rules are based on the 1974 0e edition of the world’s most popular fantasy roleplaying game with its supplements and material from 0e magazine articles, some 0e third party material, some of the house rules the author used in the 1970s, and selected ideas from other roleplaying games. This book is the ultimate version of Microlite74... [click here for more] |
RetroRoleplaying |
$9.95
|
The Microlite81 Advanced Expanded Edition is based on the Basic and Expert boxed sets of the world's most popular fantasy roleplaying game published in 1981 combined with the classes, spells, and treasure from the 1e (advanced) version of the world’s most popular fantasy RPG -- thus recreating the way many people who started with B/X played 1e in the 1980s with more modern... [click here for more] |
RetroRoleplaying |
$9.95
|

Il Verme Monco è una fedele rievocazione delle atmosfere e delle imprese old-school. Un’avventura sapientemente ambientata in una regione esplorabile e ben caratterizzata e i cui sviluppi dipenderanno dalle scelte degli avventurieri. Affrontare una terribile prigionia, persuadere gli abitanti delle scogliere ad unirsi alla propria causa o affrontare a trionfalmente il terribile... [click here for more] |
dungeonismlab |
$2.99
|

Il Verme Monco è una fedele rievocazione delle atmosfere e delle imprese old-school. Un’avventura sapientemente ambientata in una regione esplorabile e ben caratterizzata e i cui sviluppi dipenderanno dalle scelte degli avventurieri. Affrontare una terribile prigionia, persuadere gli abitanti delle scogliere ad unirsi alla propria causa o affrontare a trionfalmente il terribile... [click here for more] |
dungeonismlab |
$5.99
|

Il Verme Monco è una fedele rievocazione delle atmosfere e delle imprese old-school. Un’avventura sapientemente ambientata in una regione esplorabile e ben caratterizzata e i cui sviluppi dipenderanno dalle scelte degli avventurieri. Affrontare una terribile prigionia, persuadere gli abitanti delle scogliere ad unirsi alla propria causa o affrontare a trionfalmente il terribile... [click here for more] |
dungeonismlab |
$9.99
|

Il Verme Monco è una fedele rievocazione delle atmosfere e delle imprese old-school. Un’avventura sapientemente ambientata in una regione esplorabile e ben caratterizzata e i cui sviluppi dipenderanno dalle scelte degli avventurieri. Affrontare una terribile prigionia, persuadere gli abitanti delle scogliere ad unirsi alla propria causa o affrontare a trionfalmente il terribile... [click here for more] |
dungeonismlab |
$3.99
|

La Spada di Orias, a cura del nostro autore VaccaSacra, è la prima parte della trilogia delle Tre Spade dei Vili Samaritani: una serie di avventure per personaggi di livello base che li porteranno al livello expert con la ricerca di mitici artefatti dispersi nel passato. Ciascuna delle avventure della trilogia può essere giocata in maniera autonoma: nella... [click here for more] |
dungeonismlab |
$2.99
|

La Spada di Orias, a cura del nostro autore VaccaSacra, è la prima parte della trilogia delle Tre Spade dei Vili Samaritani: una serie di avventure per personaggi di livello base che li porteranno al livello expert con la ricerca di mitici artefatti dispersi nel passato. Ciascuna delle avventure della trilogia può essere giocata in maniera autonoma: nella... [click here for more] |
dungeonismlab |
$5.99
|

La Spada di Orias, a cura del nostro autore VaccaSacra, è la prima parte della trilogia delle Tre Spade dei Vili Samaritani: una serie di avventure per personaggi di livello base che li porteranno al livello expert con la ricerca di mitici artefatti dispersi nel passato. Ciascuna delle avventure della trilogia può essere giocata in maniera autonoma: nella... [click here for more] |
dungeonismlab |
$9.99
|

La Spada di Valis, a cura del nostro autore VaccaSacra, è la seconda parte della trilogia delle Tre Spade dei Vili Samaritani: una serie di avventure per personaggi di livello base che li porteranno al livello expert con la ricerca di mitici artefatti dispersi nel passato. Ciascuna delle avventure della trilogia può essere giocata in maniera autonoma: nelle vicende della Spada di Valis i personaggi... [click here for more] |
dungeonismlab |
$2.99
|

La Spada di Valis, a cura del nostro autore VaccaSacra, è la seconda parte della trilogia delle Tre Spade dei Vili Samaritani: una serie di avventure per personaggi di livello base che li porteranno al livello expert con la ricerca di mitici artefatti dispersi nel passato. Ciascuna delle avventure della trilogia può essere giocata in maniera autonoma: nelle vicende della Spada di Valis i personaggi... [click here for more] |
dungeonismlab |
$5.99
|

La Spada di Valis, a cura del nostro autore VaccaSacra, è la seconda parte della trilogia delle Tre Spade dei Vili Samaritani: una serie di avventure per personaggi di livello base che li porteranno al livello expert con la ricerca di mitici artefatti dispersi nel passato. Ciascuna delle avventure della trilogia può essere giocata in maniera autonoma: nelle vicende della Spada di Valis i personaggi... [click here for more] |
dungeonismlab |
$9.99
|

IL RICHIAMO DELLA IENA – VERSIONE KING Un’avventura old-school del DungeonisM Lab per AD&D, OSRIC, BECMI e OSE
Panoramica Il Richiamo della Iena è un modulo di 40 pagine in formato A4, in italiano e in inglese, progettato per personaggi di basso livello (2–3) e pienamente compatibile con i sistemi Advanced Dungeons & Dragons... [click here for more] |
dungeonismlab |
$9.99
|

IL RICHIAMO DELLA IENA – VERSIONE DELUXE Un’avventura old-school del DungeonisM Lab per AD&D, OSRIC, BECMI e OSE
Panoramica Il Richiamo della Iena è un modulo di 40 pagine in formato A4, in italiano e in inglese, progettato per personaggi di basso livello (2–3) e pienamente compatibile con i sistemi Advanced Dungeons & Dragons... [click here for more] |
dungeonismlab |
$5.99
|

IL RICHIAMO DELLA IENA – VERSIONE BASE Un’avventura old-school del DungeonisM Lab per AD&D, OSRIC, BECMI e OSE
Panoramica Il Richiamo della Iena è un modulo di 40 pagine in formato A4, in italiano e in inglese, progettato per personaggi di basso livello (2–3) e pienamente compatibile con i sistemi Advanced Dungeons & Dragons... [click here for more] |
dungeonismlab |
$2.99
|

THE CALL OF THE HYENA – KING VERSION A DungeonisM Lab Old-School Adventure for AD&D, OSRIC, BECMI & OSE systems
Overview The Call of the Hyena is a 40-page A4 adventure module written in English and Italian, crafted for low-level characters (levels 2–3), and fully compatible with Advanced Dungeons & Dragons 2nd Edition,... [click here for more] |
dungeonismlab |
$9.99
|

THE CALL OF THE HYENA – DELUXE VERSION A DungeonisM Lab Old-School Adventure for AD&D, OSRIC, BECMI & OSE systems
Overview The Call of the Hyena is a 40-page A4 adventure module written in English and Italian, crafted for low-level characters (levels 2–3), and fully compatible with Advanced Dungeons & Dragons 2nd Edition,... [click here for more] |
dungeonismlab |
$5.99
|

THE CALL OF THE HYENA – BASE VERSION A DungeonisM Lab Old-School Adventure for AD&D, OSRIC, BECMI & OSE systems
Overview The Call of the Hyena is a 40-page A4 adventure module written in English and Italian, crafted for low-level characters (levels 2–3), and fully compatible with Advanced Dungeons & Dragons 2nd Edition,... [click here for more] |
dungeonismlab |
$2.99
|
The Bloodstone Lands are one of the wildest areas in the Forgotten Realms. In this sourcebook, the author of the Icewind Dales trilogy explores this frozen region. Presented for players and DMs alike are people, places, and events that shaped the Bloodstone Lands-the political movers and shakers who carved their own brand of civilization from the rocks and ice. In addition to this insider information,... [click here for more] |
Wizards of the Coast |
$4.99
|
Rare dragons, wondrous giants, bizarre humanoids... For years such creatures have filled classic D&D campaigns set in the world of Mystara, along with the exotic hivebrood, rakasta, thoul, and many more. Now, for the first time ever, more than 100 of Mystara's unique and most popular creatures have been developed and defined in AD&D game terms! This must-have volume will delight and horrify... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|