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Eclipse Phase: Gatecrashing

Eclipse Phase: Gatecrashing


Gatecrashing takes you through the mysterious Pandora Gates: The 5 solar system gates and the factions that control them 30 extrasolar locations of interest to Firewall Exploration operations and hazards New morphs, new gear, and rules for gate use Gatecrashing is a 200-page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks)...   [click here for more]
Posthuman Studios LLC  $14.99

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Eclipse Phase: Gatecrashing Hack Pack

Eclipse Phase: Gatecrashing Hack Pack


The Gatecrashing Hack Pack contains: Gatecrashing cover, chapter-opening, and other artwork as 150DPI images. (12 Photoshop files) All Morph and Vehicle artwork. (8 Photoshop files) Lorentzian Wormhole diagram. (1 Photoshop file, available under a Creative Commons BY-SA licensed -- commercial re-use of this diagram is allowed.) Omnigraffle file of the Wormhole Link Map Also, please...   [click here for more]
Posthuman Studios LLC  $4.99

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The Excellent Prismatic Spray: Vol 1

The Excellent Prismatic Spray: Vol 1


The Excellent Prismatic Spray is a beautifully presented compendium of erudite articles, adventures and background material for the Dying Earth RPG. Contents Editorial Jim Webster The Dying Earth: Colourful Play Lynne Hardy The Pirates of the Jhardine Coast M D Jackson Zaramanth, Turjan-level...   [click here for more]
Pelgrane Press  Pay What You Want

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GURPS Powers

GURPS Powers


Save the World . . . or Destroy It! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods! Written by GURPS...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Thaumatology

GURPS Thaumatology


Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set:...   [click here for more]
Steve Jackson Games  $29.99

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GURPS Steampunk 2: Steam and Shellfire

GURPS Steampunk 2: Steam and Shellfire


As GURPS Steampunk 1: Settings and Style explores in detail, steampunk riffs liberally on Victorian backdrops, costumes, and manners for its look and feel. Yet as stylish as that window dressing is, what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam...   [click here for more]
Steve Jackson Games  $10.00

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GURPS Classic: Arabian Nights

GURPS Classic: Arabian Nights


Open Sesame! Flying carpets and magic lamps . . . flashing scimitars and scheming viziers . . . crusaders, Mongols, and Bedouin . . . sultans, poets, merchants, and the original Assassins – all this and more can be found in GURPS Arabian Nights. Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. Voyage with Sinbad or ride...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Places of Mystery

GURPS Classic: Places of Mystery


Lost Worlds. Hidden Cities. Holy Ground. Have you ever wanted to visit Stonehenge? With GURPS Places of Mystery, you can. Or uncover the mystery of the lost city of Atlantis. Travel back in time to ancient Babylon. Journey to Shangri-la and explore the Dreamtime beneath Ayers Rock. Endless adventure awaits within these pages: Complete chapters on Atlantis, the Stone Circles...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Atlantis

GURPS Classic: Atlantis


Lost, But Not Forgotten Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there. Phil Masters (GURPS Discworld), this is a gamer's guide...   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space Classic: High Frontier

Transhuman Space Classic: High Frontier


"One giant leap for mankind . . ." In the year 2100, Earth-Lunar space is the most densely populated area of the solar system outside Earth itself. Come visit: Earth orbit, buzzing with busy space factories, bustling spaceports, under the watchful eye of rival orbital weapons platforms. But the biggest danger is not the threat of war but the ravages of 150 years of space junk, moving at 25,000...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Vehicles: Transports of Fantasy

GURPS Vehicles: Transports of Fantasy


Get ready for the ride of an elvish lifetime! In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS...   [click here for more]
Steve Jackson Games  $8.00

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Classic Enemies (4th edition)

Classic Enemies (4th edition)


Classic Enemies is the largest volume of supervillains ever assembled for a superhero roleplaying game. Learn never before revealed secrets. Classic Enemies also features new illustrations by Pat Zircher, and contains a new version of classic “Escape From Stronghold” adventure featuring the ultimate supervillian prison. Classic Enemies is the perfect supplement to Champions. ...   [click here for more]
Hero Games  $5.00

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Interactive Fantasy #2

Interactive Fantasy #2


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Transhuman Space: Changing Times

Transhuman Space: Changing Times


Welcome to the Future . . . In the coming decades, genetic engineering, artificial intelligences, and nanotechnology will transform humanity. Earth will no longer confine us. Space tourism, Moon and asteroid mining, a permanent settlement on Mars: all are dreams poised to take flight. A strange new world will unfold - a nightmare to some, a paradise to others. Transhuman Space...   [click here for more]
Steve Jackson Games  $9.99

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Transhuman Space: Bioroid Bazaar

Transhuman Space: Bioroid Bazaar


Embrace Genetic Diversity! In the year 2100, humanity is remaking itself using mature biotechnology – and creating new kinds of living things. Transhuman Space gamers have the option to play genetically edited human upgrades, enhanced or specialized parahumans, or completely synthetic bioroids. Even if they don't decide to tamper with genetics, they'll encounter plenty...   [click here for more]
Steve Jackson Games  $7.99

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Interactive Fantasy #3

Interactive Fantasy #3


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #4

Interactive Fantasy #4


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Cugel's Compendium of Indispensable Advantages

Cugel's Compendium of Indispensable Advantages


The first supplement for the Dying Earth RPG, and full of useful advice for non-Dying Earth swindlers and ne'er-do-wells. For sound commerical reasons, we have made this supplement indispensable to both players and Game Moderators alike. A mere sample of this supplements contents offers proof: A new power, the Tweak: Procure advantage in specific situations. Negate a blunder with "Forgive...   [click here for more]
Pelgrane Press  $4.95

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Transhuman Space: Bio-Tech 2100

Transhuman Space: Bio-Tech 2100


Make New Friends In the future of Transhuman Space, no field has grown as much or had such a profound impact as biotechnology. The exploitation of new frontiers in space and underwater has pushed civilization's boundaries – but only because biotech has delivered improved humans capable of living there, not to mention bioroids and uplifted animals to do much...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Banestorm

GURPS Banestorm


A World of Magic Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history...   [click here for more]
Steve Jackson Games  $24.99

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Artisans Handbook

Artisans Handbook


Fantastic Dreams Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry. Fantastic Creations This book details...   [click here for more]
White Wolf  $6.74

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Transhuman Space Classic: Personnel Files

Transhuman Space Classic: Personnel Files


2100 A.D.: Heroes Wanted? The universe of Transhuman Space is vast, and cool, and challenging. Complete your party with these ready-to-go characters fit to adventure there. There's a detective agency with an unusual boss and even stranger legmen; a pack of high-tech newshounds for whom no story is too dangerous; a crew of orbital debris-recovery specialists; and a security...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Steampunk 1: Settings and Style

GURPS Steampunk 1: Settings and Style


GURPS has never run with such mechanical precision! GURPS Steampunk 1: Settings and Style explores the inner workings of steampunk games. Get advice for running various models of steampunk campaigns, from a Kipling-inspired “scientific romance” to steampunk anime-style. Find out how to add steampunk technology to your game, with support...   [click here for more]
Steve Jackson Games  $9.99

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A Dozen Castle Images

A Dozen Castle Images


Castles play an important role in fantasy and medieval-historical roleplaying games; aside from being the place where feudal lords are based, they are often located atop those juicy dungeons full of loot and monsters. However, although players will likely have a general idea about how castles look, it can be helpful to have a visual prompt to help show how a specific fortification appears. So what...   [click here for more]
Phil Masters  Pay What You Want

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The Excellent Prismatic Spray: Vol 2

The Excellent Prismatic Spray: Vol 2


The Excellent Prismatic Spray is a beautifully presented compendium of erudite articles, adventures and background material for the Dying Earth RPG. Robin D. Laws presents "Phasms", an adventure for powerful arch-magicians; Gary Gygax details the influence of Jack Vance on the D&D game. Phil Masters, Steven Long, and many other stellar names present material of comparable interest....   [click here for more]
Pelgrane Press  $4.95

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GURPS Dragons

GURPS Dragons


Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk...   [click here for more]
Steve Jackson Games  $19.99

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Transhuman Space: Shell-Tech

Transhuman Space: Shell-Tech


You're Hardware! Cybershells are everywhere in the world of Transhuman Space. Some of them are player characters, while others are faithful allies or dangerous opponents. Shell-Tech lets you fill your games with these robotic marvels and monstrosities. GURPS Third Edition supplements for Transhuman Space...   [click here for more]
Steve Jackson Games  $7.99

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The Small Folk

The Small Folk


A Roleplaying Game From Under the Floorboards! The Small Folk have been lurking on the margins of human society since before the dawn of history, but we humans don't tend to notice them. They're really good at hiding from us. They're also good at arguing, picking fights, sulking, and splitting up into cliques. But they're tough, clever (on their good days), and armed with an array of startling magical...   [click here for more]
Phil Masters  $11.99

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Kingdom Of Champions (4th edition)

Kingdom Of Champions (4th edition)


Kingdom of Champions is written as a Champions supplement, but it's also designed for use in other games. Any game with a contemporary (or near-future or recent-past) setting can involve trips to the UK, and we've tried to keep the "real world" and "possible superhero game" ideas clearly distinct. The latter draw on the former, of course, but you should be able to see where cold...   [click here for more]
Hero Games  $7.50

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Champions Presents #1 (4th edition)

Champions Presents #1 (4th edition)


Champions presents is an anthology of three of the best adventures that Hero Games has to offer. Each action packed adventure is completely separate and can be played as such, or a gamemaster can follow the guidelines given to intertwine the three adventure is fully detailed with NPCs (over thirty new characters!), layouts, bases, and everything else a GM needs to run the scenario. ...   [click here for more]
Hero Games  $7.50

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The Wars of Atlantis

The Wars of Atlantis


On the very edge of recorded history, the fabled island of Atlantis formed the centre of a vast and powerful empire. From there, the divinely-descended lords of the western ocean made war on the rest of the world, until a brave resistance drove them back, and the gods punished them for their hubris. In that last cataclysmic struggle between gods and mortals, the whole island continent sank beneath...   [click here for more]
Osprey Publishing  $17.95 $13.95

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Transhuman Space: Martial Arts 2100

Transhuman Space: Martial Arts 2100


Get a Kick Out of Tomorrow! Sure, humanity may have evolved beyond the need for face-to-face contact – but that doesn't mean we're not still interested in hand-to-hand combat! Transhuman Space: Martial Arts 2100 is your guide to bringing the power and possibilities of GURPS Martial Arts into the world of Transhuman Space....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Who's Who 1

GURPS Classic: Who's Who 1


History is full of people who were stranger than fiction. People you'd want to meet. People you'd pray to avoid. People who changed the world. This book gives complete descriptions and character stats for 52 of the most interesting people in history, ready to serve as patrons, allies, enemies, or role-models. From the man who united China to the real Dread Pirate Roberts; from the voice...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Dungeon Fantasy 07: Clerics

GURPS Dungeon Fantasy 07: Clerics


When trapped in the dankest corners of a forsaken dungeon, there may be little left to do but pray . . . but for a special class of hero, prayer is enough. Dungeon Fantasy 7: Clerics covers the powers and possibilities of those who find strength in faith. All manner of religious servants in a Dungeon Fantasy game will find this material beneficial....   [click here for more]
Steve Jackson Games  $7.99

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GURPS Dungeon Fantasy 09: Summoners

GURPS Dungeon Fantasy 09: Summoners


The awesome eldritch energies harnessed by those who can summon allies from thin air should never be used for deeds as frivolous dungeon-crawling expeditions -- unless there is the promise of really good loot. Dungeon Fantasy 9: Summoners details the amazing abilities of those who can bring powerful beings into the world. Anyone who seeks to tap the natural and unnatural...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Who's Who 2

GURPS Classic: Who's Who 2


Stranger Than Fiction -- and Stranger Than Ever The second volume of 52 real-life characters for historical and time-travel games introduces an even more varied collection of personalities. From the Bronze Age to Punk Rock, the Mayan Empire to Japan, From priest-kings to rocket scientists, philosophers to courtesans, From steppe-lords to saints, playwrights to tyrants . . . Through brilliance...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/101: Humor

Pyramid #3/101: Humor


Embark on a journey of a thousand smiles. The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use...   [click here for more]
Steve Jackson Games  $8.00

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Transhuman Space: Personnel Files 5 - School Days 2100

Transhuman Space: Personnel Files 5 - School Days 2100


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. Transhuman Space: Personnel Files 5 – School Days 2100 presents a group...   [click here for more]
Steve Jackson Games  $4.99

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Transhuman Space: Personnel Files 2 - The Meme Team

Transhuman Space: Personnel Files 2 - The Meme Team


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. Transhuman Space: Personnel Files 2 – The Meme Team presents a group of...   [click here for more]
Steve Jackson Games  $4.99

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Transhuman Space: Personnel Files 3 - Wild Justice

Transhuman Space: Personnel Files 3 - Wild Justice


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But its rich in detail can make it difficult to know what to do with it. That's where Personnel Files come in handy. When the assassins killed Steve Hollick and blasted his house apart, they made one mistake: They left two beings...   [click here for more]
Steve Jackson Games  $4.99

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Transhuman Space: Personnel Files 4 - Martingale Security

Transhuman Space: Personnel Files 4 - Martingale Security


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. In the world of Transhuman Space, some people still feel the need for personal...   [click here for more]
Steve Jackson Games  $5.99

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The Sands of Time

The Sands of Time


Fate Plays Strange Tricks... It looks like a pretty small matter at first. Apparently, there’s a particularly brutal, violent outbreak of super-powered industrial espionage. Appearances really can be deceptive. Soon, the heroes are pursuing a strange and devious enemy through a maze of clues and underlings. From the inner cities of the USA to burning deserts, haunted jungles — and somewhere...   [click here for more]
High Rock Press  $9.95

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GURPS Infinite Worlds: Britannica-6

GURPS Infinite Worlds: Britannica-6


Aerostats and Heirs Apparent! On the timeline known as Britannica-6, the 19th century is a time of great inventions and huge engineering projects -- but this isn't the Victorian Age! Queen Victoria was never born, and the Georgian period never ended. Royal "Bloods" and outrageous dandies gamble fortunes on aerostat races and sponsor gigantic war machines, while Luddites grumble and the secret...   [click here for more]
Steve Jackson Games  $10.99

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Pyramid Dungeon Collection

Pyramid Dungeon Collection


Treasures from the Past, Better Than Ever! Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,...   [click here for more]
Steve Jackson Games  $15.00

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Pyramid #3/085: Cutting Edge

Pyramid #3/085: Cutting Edge


Bringing You Tomorrow . . . Today! The future isn't some far-off wonderland; it encroaches on the present with every passing moment! This issue of Pyramid – the PDF magazine for roleplayers – checks out skills, ideas, and tech from the not-too-distant future, whether it's a transhuman tomorrow, a cyberpunk society, or something even stranger. This issue features: "Training for...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/122: All Good Things

Pyramid #3/122: All Good Things


Treasures await on this last Pyramid expedition. For 25 years, Pyramid magazine has delivered gaming goodness, but all good things must come to an end. This final issue of Pyramid, the PDF magazine for roleplayers, is a miscellany of marvels for myriad campaigns. Unleash mad science as a form of magic with Phil Masters. Become a master of animals or a natural leader in GURPS...   [click here for more]
Steve Jackson Games  $8.00

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Pyramid #3/053: Action

Pyramid #3/053: Action


Lights, Camera, Action! Push the speedometer needle to the right with this issue of Pyramid, the PDF magazine for roleplayers. It's action-packed – in more ways than one! This month's impossible heist includes: "Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/058: Urban Fantasy II

Pyramid #3/058: Urban Fantasy II


The City: More Magical Than Ever! Forget the city guidebooks; consult the spell books! This month's Pyramid – the PDF magazine for roleplayers – is another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include: "Safe as Houses," a GURPS guide on how to defend structures from paranormal threats....   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/063: Infinite Worlds II

Pyramid #3/063: Infinite Worlds II


Why Settle for the Whole World? Don't settle for being stuck in the same old universe when there are infinite worlds to explore! This month's Pyramid – the PDF magazine for roleplayers – reports on what's new in realms beyond, with features that are sure to interest GURPS Infinite Worlds fans or others looking to broaden their horizons with new rules and possibilities....   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/072: Alternate Dungeons

Pyramid #3/072: Alternate Dungeons


Dungeons, Only Different! Everyone loves gathering friends for a good GURPS Dungeon Fantasy tomb-looting exploit. But sometimes you want to shake things up. Do things differently. Think "outside the dungeon." This issue of Pyramid – the PDF magazine for roleplayers – takes your Dungeon Fantasy game into unexpected realms. This month's untraditional...   [click here for more]
Steve Jackson Games  $7.99

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