Title |
Publisher |
Price |
 Castles play an important role in fantasy and medieval-historical roleplaying games; aside from being the place where feudal lords are based, they are often located atop those juicy dungeons full of loot and monsters. However, although players will likely have a general idea about how castles look, it can be helpful to have a visual prompt to help show how a specific fortification appears.
So what... [click here for more] |
Phil Masters |
Pay What You Want
|
 Six wild and weird Transhuman Space NPCs, ready to use in adventures!
Back in the day, Steve Jackson Games published volume 2 of Pyramid magazine in Web-based form. These six characters featured there at different times over the years, but since the demise of that version of Pyramid, they've not been available to the public. This book brings them back,... [click here for more] |
Phil Masters |
$8.00
|
A Roleplaying Game From Under the Floorboards!
The Small Folk have been lurking on the margins of human society since before the dawn of history, but we humans don't tend to notice them. They're really good at hiding from us. They're also good at arguing, picking fights, sulking, and splitting up into cliques. But they're tough, clever (on their good days), and armed with an array of startling magical... [click here for more] |
Phil Masters |
$11.99
|
A system-agnostic resource for fantasy roleplaying games. ... [click here for more] |
Phil Masters |
FREE
|
A classic free mini-RPG, set in the British education system, some time in the Twentieth Century. ... [click here for more] |
Phil Masters |
FREE
|
 Eight complete and ready-to-play characters for The Small Folk RPG (available on this site), grouped in two parties of four - an independent trading band, and a team of investigators working for the Small Folk authorities in London. ... [click here for more] |
Phil Masters |
FREE
|
 The eleven GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back.
Intended for use in fantasy and historical fantasy games, they range from humble clock-builders to proud djinn viziers, and from nervous neophyte wizards to grizzled warriors. All come complete with full GURPS... [click here for more] |
Phil Masters |
$8.00
|
 From Infinity (and Thereabouts!)
The six GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back.
Agents of Infinity Unlimited face a whole range of problems, from local crimelords on historical variant worlds to renegade magic weapons. And let’s not talk about... [click here for more] |
Phil Masters |
$6.00
|
The Excellent Prismatic Spray is a beautifully presented compendium of erudite articles, adventures and background material for the Dying Earth RPG.
Robin D. Laws presents "Phasms", an adventure for powerful arch-magicians; Gary Gygax details the influence of Jack Vance on the D&D game. Phil Masters, Steven Long, and many other stellar names present material of comparable interest.
Contents... [click here for more] |
Pelgrane Press |
$4.95
|
A World of Magic
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm!
Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history... [click here for more] |
Steve Jackson Games |
$25.00
|
 Welcome to the Future . . .
In the coming decades, genetic engineering, artificial intelligences, and nanotechnology will transform humanity. Earth will no longer confine us. Space tourism, Moon and asteroid mining, a permanent settlement on Mars: all are dreams poised to take flight. A strange new world will unfold - a nightmare to some, a paradise to others.
Transhuman Space... [click here for more] |
Steve Jackson Games |
$11.00
|
 Nine Authors. One Book.
Take nine fan-favorite GURPS authors. Give them each 10,000 words to write about whatever they want. The result is GURPS All-Star Jam 2004,featuring:
Kenneth Hite, writing about ghost hunters;
Phil Masters, with a fairytale world of muskets, ghosts, and strange magics;
Beth McCoy, channeling Walter Milliken, on a truly dangerous... [click here for more] |
Steve Jackson Games |
$9.00
|
Lost, But Not Forgotten
Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there.
Phil Masters (GURPS Discworld), this is a gamer's guide... [click here for more] |
Steve Jackson Games |
$9.00
|
 This month's Pyramid – the PDF magazine for roleplayers – is devoted to Transhuman Space, the science-fiction setting that's getting closer every day. This month's futuristic features are:
"Transhuman Action," a full set of guidelines for combining the fast-paced GURPS Action rules with Transhuman Space. Written by Transhuman Space... [click here for more] |
Steve Jackson Games |
$9.00
|
 If you're looking for a quaint little fantasy getaway, why not consider a trip to Yrth? Be warned; you may find it hard to go home again . . .
This month's Pyramid – the PDF magazine for roleplayers – is devoted to GURPS Banestorm, the premier GURPS Fantasy campaign setting. Most of its articles can also be adapted to other fantasy settings or games with little... [click here for more] |
Steve Jackson Games |
$9.00
|
 Lights, Camera, Action!
Push the speedometer needle to the right with this issue of Pyramid, the PDF magazine for roleplayers. It's action-packed – in more ways than one! This month's impossible heist includes:
"Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
 The Future Is Back!
The world of tomorrow comes into focus again, as countless near-future possibilities coalesce in front of your eyes. This month's issue of Pyramid – the PDF magazine for roleplayers – takes a look at the Transhuman Space setting. The latest installment unleashes the following memes:
"Three Offices, Port Lowell" explores a handful of the factions active... [click here for more] |
Steve Jackson Games |
$9.00
|
Why Settle for the Whole World?
Don't settle for being stuck in the same old universe when there are infinite worlds to explore! This month's Pyramid – the PDF magazine for roleplayers – reports on what's new in realms beyond, with features that are sure to interest GURPS Infinite Worlds fans or others looking to broaden their horizons with new rules and possibilities. This... [click here for more] |
Steve Jackson Games |
$9.00
|
 Dungeons, Only Different!
Everyone loves gathering friends for a good GURPS Dungeon Fantasy tomb-looting exploit. But sometimes you want to shake things up. Do things differently. Think "outside the dungeon." This issue of Pyramid – the PDF magazine for roleplayers – takes your Dungeon Fantasy game into unexpected realms.
This month's untraditional treasures... [click here for more] |
Steve Jackson Games |
$9.00
|
 Bringing You Tomorrow . . . Today!
The future isn't some far-off wonderland; it encroaches on the present with every passing moment! This issue of Pyramid – the PDF magazine for roleplayers – checks out skills, ideas, and tech from the not-too-distant future, whether it's a transhuman tomorrow, a cyberpunk society, or something even stranger. This issue features:
"Training for the Tech,"... [click here for more] |
Steve Jackson Games |
$9.00
|
 Embark on a journey of a thousand smiles.
The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use... [click here for more] |
Steve Jackson Games |
$9.00
|
 Treasures await on this last Pyramid expedition.
For 25 years, Pyramid magazine has delivered gaming goodness, but all good things must come to an end. This final issue of Pyramid, the PDF magazine for roleplayers, is a miscellany of marvels for myriad campaigns. Unleash mad science as a form of magic with Phil Masters. Become a master of animals or a natural leader in GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
The Excellent Prismatic Spray is a beautifully presented compendium of erudite articles, adventures and background material for the Dying Earth RPG.
Contents
Editorial Jim Webster
The Dying Earth: Colourful Play Lynne Hardy
The Pirates of the Jhardine Coast M D Jackson
Zaramanth, Turjan-level... [click here for more] |
Pelgrane Press |
Pay What You Want
|
Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.
There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions... [click here for more] |
Steve Jackson Games |
$30.00
|
 In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the... [click here for more] |
Steve Jackson Games |
$13.00
|
Fantastic Dreams
Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry.
Fantastic Creations
This book details Daedalean... [click here for more] |
White Wolf |
$6.74
|
The first supplement for the The Dying Earth RPG, and full of useful advice for non-Dying Earth swindlers and ne'er-do-wells.
For sound commerical reasons, we have made this supplement indispensable to both players and Game Moderators alike. A mere sample of this supplements contents offers proof:
A new power, the Tweak: Procure advantage in specific situations.... [click here for more] |
Pelgrane Press |
$8.95
|
Gatecrashing takes you through the mysterious Pandora Gates:
The 5 solar system gates and the factions that control them
30 extrasolar locations of interest to Firewall
Exploration operations and hazards
New morphs, new gear, and rules for gate use
Gatecrashing is a 200-page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks) and is Creative... [click here for more] |
Posthuman Studios LLC |
$14.99
|
The Gatecrashing Hack Pack contains:
Gatecrashing cover, chapter-opening, and other artwork as 150DPI images. (12 Photoshop files)
All Morph and Vehicle artwork. (8 Photoshop files)
Lorentzian Wormhole diagram. (1 Photoshop file, available under a Creative Commons BY-SA licensed -- commercial re-use of this diagram is allowed.)
Omnigraffle file of the Wormhole Link Map
Also, please be... [click here for more] |
Posthuman Studios LLC |
$4.99
|
 Journal of the Travellers' Aid Society. Issue No. 16 The award-winning Classic Traveller magazine from GDW Game Designers' Workshop. This issue includes (by issue and page number): 16- 02, From the Management (Editorial), Loren Wiseman 16- 05, Traveller News Service (Traveller News Service), Marc Miller 16- 06, World Maps For Travellers (Playing), Bobby Bryant 16- 09, Last Flight Of The Themis (Amber... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
|
Journal of the Travellers' Aid Society. Issue No. 17 The award-winning Classic Traveller magazine from GDW Game Designers' Workshop. This issue includes (by issue and page number): 17- 02, From the Management (Editorial), Loren Wiseman 17- 04, Traveller News Service (Traveller News Service), Marc Miller 17- 06, Icecrawler (Bestiary), J Andrew Keith 17- 07, Ice Spider (Bestiary), J Andrew Keith ... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
|
Journal of the Travellers' Aid Society. Issue No. 19 The award-winning Classic Traveller magazine from GDW Game Designers' Workshop. This issue includes (by issue and page number): 19- 06, Gerontology, Rejuvenation And Traveller (Rules Module), Robert L Reese 19- 09, The Ecology Of Piracy In The Spinward (Playing), Steve Sowards 19- 13, Pride Of Lions (Amber Zone), John M Ford 19- 18, Animal Handling... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
|
Journal of the Travellers' Aid Society. Issue No. 22 The award-winning Classic Traveller magazine from GDW Game Designers' Workshop. This issue includes (by issue and page number): 22- 06, 'Til They Glow (Rules Module), James F Cumber 22- 09, Computer Implants (Rules Module), J Andrew Keith 22- 13, Ventures Afar (Amber Zone), John Marshall 22- 16, Planetary Maps (Rules Module), Chris Struble 22-... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
|
Journal of the Travellers' Aid Society. Issue No. 24 The award-winning Classic Traveller magazine from GDW Game Designers' Workshop. This issue includes (by issue and page number): 24- 06, Religion In The Two Thousand Worlds (History), J Andrew Keith 24- 09, Embassy In Arms (Amber Zone), John Marshall 24- 12, The Credit Card (Ship's Locker), Leroy Guatney 24- 13, Remote Piloted Reconnaissance Unit... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
|
Big brother is watching YOU: Gilly's big brother Walden, that is, clan leader of Mud Bay's Mopey Goths! It's a special look at one of Dork Tower's unsung anti-heroes in the comic's annual Goth issue!
PLUS: "Clanbook Mopey," an official-as-a-three-dollar-bill sourcebook for Vampire roleplayers, by award-winning writer Phil Masters, along with a cover by renowned Vampire:... [click here for more] |
Dork Storm Press |
$2.00
|
 Fate Plays Strange Tricks...
It looks like a pretty small matter at first. Apparently, there’s a particularly brutal, violent outbreak of super-powered industrial espionage.
Appearances really can be deceptive. Soon, the heroes are pursuing a strange and devious enemy through a maze of clues and underlings. From the inner cities of the USA to burning deserts, haunted jungles — and somewhere even... [click here for more] |
High Rock Press |
$9.95
|
On the very edge of recorded history, the fabled island of Atlantis formed the centre of a vast and powerful empire. From there, the divinely-descended lords of the western ocean made war on the rest of the world, until a brave resistance drove them back, and the gods punished them for their hubris. In that last cataclysmic struggle between gods and mortals, the whole island continent sank beneath... [click here for more] |
Osprey Publishing |
$17.95 $10.46
|
During his legendary voyages, Sinbad encountered man-eating giants, flying-men, monstrous serpents, and many other strange and terrible creatures. He found lost treasures and hidden civilizations, and survived numerous terrifying ordeals including shipwrecks, entombment, and dinner with cannibals. It is only through his resourcefulness, courage, and a great deal of luck that he survived to tell his... [click here for more] |
Osprey Publishing |
$17.95 $10.46
|
Champions presents is an anthology of three of the best adventures that Hero Games has to offer. Each action packed adventure is completely separate and can be played as such, or a gamemaster can follow the guidelines given to intertwine the three adventure is fully detailed with NPCs (over thirty new characters!), layouts, bases, and everything else a GM needs to run the scenario. ... [click here for more] |
Hero Games |
$7.50
|
Classic Enemies is the largest volume of supervillains ever assembled for a superhero roleplaying game. Learn never before revealed secrets. Classic Enemies also features new illustrations by Pat Zircher, and contains a new version of classic “Escape From Stronghold” adventure featuring the ultimate supervillian prison. Classic Enemies is the perfect supplement to Champions. ... [click here for more] |
Hero Games |
$5.00
|
Kingdom of Champions is written as a Champions supplement, but it's also designed for use in other games. Any game with a contemporary (or near-future or recent-past) setting can involve trips to the UK, and we've tried to keep the "real world" and "possible superhero game" ideas clearly distinct. The latter draw on the former, of course, but you should be able to see where cold hard reality ends and... [click here for more] |
Hero Games |
$7.50
|
Save the World . . . or Destroy It!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS... [click here for more] |
Steve Jackson Games |
$25.00
|
Feel the Power!
Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:
Minor tweaks for the spell-based magic of the Basic Set:... [click here for more] |
Steve Jackson Games |
$30.00
|
Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk... [click here for more] |
Steve Jackson Games |
$20.00
|
 Aerostats and Heirs Apparent!
On the timeline known as Britannica-6, the 19th century is a time of great inventions and huge engineering projects -- but this isn't the Victorian Age! Queen Victoria was never born, and the Georgian period never ended. Royal "Bloods" and outrageous dandies gamble fortunes on aerostat races and sponsor gigantic war machines, while Luddites grumble and the secret agents... [click here for more] |
Steve Jackson Games |
$12.00
|
GURPS has never run with such mechanical precision! GURPS Steampunk 1: Settings and Style explores the inner workings of steampunk games.
Get advice for running various models of steampunk campaigns, from a Kipling-inspired “scientific romance” to steampunk anime-style. Find out how to add steampunk technology to your game, with support for styles... [click here for more] |
Steve Jackson Games |
$11.00
|
"I'm an alchemist," snarled the masked mystery man. "You crooks try to shoot me" -- he thumped his fist into his palm -- "and I'll turn your lead bullets into gold teeth."
In the world of the 1930s, costumed crimefighters clash with cunning criminals. The eldritch forces that empowered Merlin and Circe have emerged anew. With two-fisted research and fearless forays to far lands, a new generation... [click here for more] |
Steve Jackson Games |
$9.00
|
Welcome to a land that's as familiar as history and as fanciful as a fairy tale. GURPS Alchemical Baroque presents the Known Lands, a place existing between the old history of magical tales and the new realities of exploration and enlightenment. It's a time of ghosts and giants, of spirits and spellcraft, of charm-slinging cunning-men and chubby sly cats. Yet even in these... [click here for more] |
Steve Jackson Games |
$7.00
|
 "One giant leap for mankind . . ."
In the year 2100, Earth-Lunar space is the most densely populated area of the solar system outside Earth itself. Come visit:
Earth orbit, buzzing with busy space factories, bustling spaceports, under the watchful eye of rival orbital weapons platforms. But the biggest danger is not the threat of war but the ravages of 150 years of space junk, moving at 25,000 miles... [click here for more] |
Steve Jackson Games |
$11.00
|
 2100 A.D.: Heroes Wanted?
The universe of Transhuman Space is vast, and cool, and challenging. Complete your party with these ready-to-go characters fit to adventure there.
There's a detective agency with an unusual boss and even stranger legmen; a pack of high-tech newshounds for whom no story is too dangerous; a crew of orbital debris-recovery specialists; and a security... [click here for more] |
Steve Jackson Games |
$4.00
|