Close
Close
Browse Categories
$ to $
Free Stuff
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Keywords
"phil masters"   Remove Search Term
Advanced Search

pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Transhuman Space: Shell-Tech

Transhuman Space: Shell-Tech


You're Hardware! Cybershells are everywhere in the world of Transhuman Space. Some of them are player characters, while others are faithful allies or dangerous opponents. Shell-Tech lets you fill your games with these robotic marvels and monstrosities. GURPS Third Edition supplements for Transhuman Space...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Transhuman Space: Personnel Files 2 - The Meme Team

Transhuman Space: Personnel Files 2 - The Meme Team


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. Transhuman Space: Personnel Files 2 – The Meme Team presents a group of professionals...   [click here for more]
Steve Jackson Games  $6.00

Add to DriveThruRPG.com Order  
Transhuman Space: Personnel Files 3 - Wild Justice

Transhuman Space: Personnel Files 3 - Wild Justice


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But its rich in detail can make it difficult to know what to do with it. That's where Personnel Files come in handy. When the assassins killed Steve Hollick and blasted his house apart, they made one mistake: They left two beings...   [click here for more]
Steve Jackson Games  $6.00

Add to DriveThruRPG.com Order  
Transhuman Space: Personnel Files 4 - Martingale Security

Transhuman Space: Personnel Files 4 - Martingale Security


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. In the world of Transhuman Space, some people still feel the need for personal...   [click here for more]
Steve Jackson Games  $7.00

Add to DriveThruRPG.com Order  
Transhuman Space: Personnel Files 5 - School Days 2100

Transhuman Space: Personnel Files 5 - School Days 2100


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. Transhuman Space: Personnel Files 5 – School Days 2100 presents a group of teenagers...   [click here for more]
Steve Jackson Games  $6.00

Add to DriveThruRPG.com Order  
Transhuman Space: Martial Arts 2100

Transhuman Space: Martial Arts 2100


Get a Kick Out of Tomorrow! Sure, humanity may have evolved beyond the need for face-to-face contact – but that doesn't mean we're not still interested in hand-to-hand combat! Transhuman Space: Martial Arts 2100 is your guide to bringing the power and possibilities of GURPS Martial Arts into the world of Transhuman Space....   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Transhuman Space: Bioroid Bazaar

Transhuman Space: Bioroid Bazaar


Embrace Genetic Diversity! In the year 2100, humanity is remaking itself using mature biotechnology – and creating new kinds of living things. Transhuman Space gamers have the option to play genetically edited human upgrades, enhanced or specialized parahumans, or completely synthetic bioroids. Even if they don't decide to tamper with genetics, they'll encounter plenty of...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Transhuman Space: Bio-Tech 2100

Transhuman Space: Bio-Tech 2100


Make New Friends In the future of Transhuman Space, no field has grown as much or had such a profound impact as biotechnology. The exploitation of new frontiers in space and underwater has pushed civilization's boundaries – but only because biotech has delivered improved humans capable of living there, not to mention bioroids and uplifted animals to do much of the...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Arabian Nights

GURPS Classic: Arabian Nights


Open Sesame! Flying carpets and magic lamps . . . flashing scimitars and scheming viziers . . . crusaders, Mongols, and Bedouin . . . sultans, poets, merchants, and the original Assassins – all this and more can be found in GURPS Arabian Nights. Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. Voyage with Sinbad or ride with...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Places of Mystery

GURPS Classic: Places of Mystery


Lost Worlds. Hidden Cities. Holy Ground. Have you ever wanted to visit Stonehenge? With GURPS Places of Mystery, you can. Or uncover the mystery of the lost city of Atlantis. Travel back in time to ancient Babylon. Journey to Shangri-la and explore the Dreamtime beneath Ayers Rock. Endless adventure awaits within these pages: Complete chapters on Atlantis, the Stone Circles...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
Interactive Fantasy #2

Interactive Fantasy #2


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

Add to DriveThruRPG.com Order  
Interactive Fantasy #3

Interactive Fantasy #3


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

Add to DriveThruRPG.com Order  
Interactive Fantasy #4

Interactive Fantasy #4


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

Add to DriveThruRPG.com Order  
GURPS Classic: Who's Who 1

GURPS Classic: Who's Who 1


History is full of people who were stranger than fiction. People you'd want to meet. People you'd pray to avoid. People who changed the world. This book gives complete descriptions and character stats for 52 of the most interesting people in history, ready to serve as patrons, allies, enemies, or role-models. From the man who united China to the real Dread Pirate Roberts; from the voice of...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Who's Who 2

GURPS Classic: Who's Who 2


Stranger Than Fiction -- and Stranger Than Ever The second volume of 52 real-life characters for historical and time-travel games introduces an even more varied collection of personalities. From the Bronze Age to Punk Rock, the Mayan Empire to Japan, From priest-kings to rocket scientists, philosophers to courtesans, From steppe-lords to saints, playwrights to tyrants . . . Through brilliance or luck,...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Y2K

GURPS Classic: Y2K


The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD. Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong. The Big Crash. The Bug. The end of technology - the end of humanity. In GURPS Y2K, 10 of your favorite GURPS...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/058: Urban Fantasy II

Pyramid #3/058: Urban Fantasy II


The City: More Magical Than Ever! Forget the city guidebooks; consult the spell books! This month's Pyramid – the PDF magazine for roleplayers – is another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include: "Safe as Houses," a GURPS guide on how to defend structures from paranormal threats. Keep the...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Pyramid #3/121: Travels and Tribulations

Pyramid #3/121: Travels and Tribulations


Discover destinations unknown and denizens unnerving. Danger sensed from the edge of sight can be just as thrilling as an unexplored land a plane ticket away. This issue of Pyramid, the PDF magazine for roleplayers, looks at oddities and opportunities related to other times, other places, other possibilities. Watch out for new monsters from the GURPS Technomancer setting (but suitable...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Dungeon Fantasy 07: Clerics

GURPS Dungeon Fantasy 07: Clerics


When trapped in the dankest corners of a forsaken dungeon, there may be little left to do but pray . . . but for a special class of hero, prayer is enough. Dungeon Fantasy 7: Clerics covers the powers and possibilities of those who find strength in faith. All manner of religious servants in a Dungeon Fantasy game will find this material beneficial....   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Dungeon Fantasy 09: Summoners

GURPS Dungeon Fantasy 09: Summoners


The awesome eldritch energies harnessed by those who can summon allies from thin air should never be used for deeds as frivolous dungeon-crawling expeditions -- unless there is the promise of really good loot. Dungeon Fantasy 9: Summoners details the amazing abilities of those who can bring powerful beings into the world. Anyone who seeks to tap the natural and unnatural...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Steampunk 2: Steam and Shellfire

GURPS Steampunk 2: Steam and Shellfire


As GURPS Steampunk 1: Settings and Style explores in detail, steampunk riffs liberally on Victorian backdrops, costumes, and manners for its look and feel. Yet as stylish as that window dressing is, what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
GURPS Steampunk 3: Soldiers and Scientists

GURPS Steampunk 3: Soldiers and Scientists


When it comes to steampunk, it's important to be of good character. Fortunately, that's easier than ever, thanks to GURPS Steampunk 3: Soldiers and Scientists. This supplement builds off of the campaign-world information of GURPS Steampunk 1: Settings and Style to present the information you need to make amazing Victorian-era adventurers for GURPS...   [click here for more]
Steve Jackson Games  $12.00

Add to DriveThruRPG.com Order  
Transhuman Space: Teralogos News - 2100, Fourth Quarter

Transhuman Space: Teralogos News - 2100, Fourth Quarter


Keep up with tomorrow's news, today! Revised and compiled from information previously hidden on the Transhuman Space website, the Teralogos News series contains brief news reports that can be incorporated into that setting. Teralogos News: 2100, Fourth Quarter reports items that came to light at the end of 2100. Learn about...   [click here for more]
Steve Jackson Games   FREE 

Buy Now  
Transhuman Space: Teralogos News - 2101, First Quarter

Transhuman Space: Teralogos News - 2101, First Quarter


Keep up with tomorrow's news, today! Revised and compiled from information previously hidden on the Transhuman Space website, the Teralogos News series contains brief news reports that can be incorporated into that setting. Teralogos News: 2101, First Quarter contains items that made headlines at the beginning of 2101. Learn...   [click here for more]
Steve Jackson Games   FREE 

Buy Now  
Transhuman Space: Teralogos News - 2101, Third Quarter

Transhuman Space: Teralogos News - 2101, Third Quarter


Keep up with tomorrow's news, today! Revised and compiled from information previously hidden on the Transhuman Space website, the Teralogos News series contains brief news reports that can be incorporated into that setting. Teralogos News: 2101, Third Quarter offers a few items of note as 2101 marches on. Read reports about...   [click here for more]
Steve Jackson Games   FREE 

Buy Now  
Pyramid Dungeon Collection

Pyramid Dungeon Collection


Treasures from the Past, Better Than Ever! Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,...   [click here for more]
Steve Jackson Games  $16.00

Add to DriveThruRPG.com Order  
GURPS Vehicles: Transports of Fantasy

GURPS Vehicles: Transports of Fantasy


Get ready for the ride of an elvish lifetime! In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Adventurers Club Volume 7

Adventurers Club Volume 7


The seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 LETTERS TO LENORE by Lenore… PAGE 4 PRESENCE OF MIND by John L. Hall … PAGE 7 LANDS OF MYSTERY ERRATA … PAGE 11 RAID ON BLACKGULTCH by Andrew Robinson … PAGE 13 A LETTER FROM I.C.E … PAGE 30  GADGETS...   [click here for more]
Hero Games  $10.00 $3.00

Add to DriveThruRPG.com Order  
Adventurers Club 1-27 [BUNDLE]

Adventurers Club 1-27 [BUNDLE]


This special bundle product contains the following titles. Adventuers Club Volume 26 Regular price: $3.76CAD Bundle price: $1.80CAD Format: PDF The twenty-sixth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1995. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by HERO Staff … PAGE 5 ...   [click here for more]
Hero Games  $83.00 $39.95

Add to DriveThruRPG.com Order  
Faerie Stories

Faerie Stories


Faerie Stories at a Glance Use the faerie legends of Brittany to inspire interesting stories with this Ars Magica fourth edition supplement. Provides plot ideas large and small, from full story outlines to locations with accompanying story seeds. Easily fill gaps in your saga with a variety of locations, outlines, and Fair Folk to encounter. Magic and Mayhem: More about Faerie...   [click here for more]
Atlas Games  $9.95

Add to DriveThruRPG.com Order  
Discworld Roleplaying Game: Powered by GURPS Third Edition

Discworld Roleplaying Game: Powered by GURPS Third Edition


The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.   Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known...   [click here for more]
Steve Jackson Games  $20.00

Add to DriveThruRPG.com Order  
Tales of Mythic Europe

Tales of Mythic Europe


Tales of Mythic Europe at a Glance A collection of nine short — but compelling — Ars Magica scenarios full of mystery, danger, and unexpected twists. Provides an easy, low-prep way to get Ars Magica to the table for a short campaign. Perfect for one-shots or bridges between larger campaign elements.  Requires Ars Magica fifth edition to play. Tales of Magic:...   [click here for more]
Atlas Games  $14.95

Add to DriveThruRPG.com Order  
Displaying 51 to 82 (of 82 items) Result Pages: [<< Prev]   1  2 
Select Page Number

  D100 Space Mapping Game (Accessory 1) Print and Play