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The Deal (Standard Deck Edition)
by Broken Ruler Games

How much will you bet to win back your life? The Deal is a unique combination of poker and larp (live-action roleplaying) involves a high stakes game of poker that quickly reveals a blackmailer in their midst. Recommended for mature audiences only.

The Deal (Standard Deck Edition)
 
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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths. Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons. Wisdom from the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and...   [click here for more]
Skirmisher Publishing  $0.99

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Wirtin Unbound Character Sheet

Wirtin Unbound Character Sheet


This is an A4 character sheet for the associated game of Wirtin Unbound. ...   [click here for more]
Peter E Murray   FREE 

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Wirtin Unbound

Wirtin Unbound


The Kingdom, having known settled peace for over 1,000 years faces its direst enemy. The Kharadmon Empire is on the move, supported by the Cult of Manrosh. However, Seers foretell that a more dangerous foe exists. Awoken from a slumber of 1,000 years, he has risen to challenge the right of mortal man to rule. Will the Elemental Brothers take these portents to recapture the World they lost to the...   [click here for more]
Peter E Murray  $6.25

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Wireless Soul Transmission Character Sheet

Wireless Soul Transmission Character Sheet


Free printable character sheets for Wireless Soul Transmission. - Sheets seperated into 'adventure' and 'combat' pages so you only need to have one page out at a time. - Colour coded sections make locating your details quick and easy. - Design is also grayscale friendly for those without access to a colour printer. ...   [click here for more]
Scribed Starlight Press   FREE 

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Wireless Soul Transmission - Play Guide

Wireless Soul Transmission - Play Guide


Unite with your friends in a tabletop role playing experience like no other. This >200 page rulebook contains everything a player needs to create and play a memorable hero in the Wireless Soul Transmission universe. Face the Whisper: as much a god as an enemy, its tendrils spread vastly over the wireless and its voice in the ear of every augmented. The more powerful the cybernetics, the greater...   [click here for more]
Scribed Starlight Press  $25.00 $20.00

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Wireless Soul Transmission - Mastery Guide

Wireless Soul Transmission - Mastery Guide


Guide your friends through an amazing tabletop role playing experience. This >300 page guidebook contains everything a game master needs to create scenarios your players will never forget. Learn the secrets of the Whisper: the Whisper is a deadly force like no other game has and its presence defines the Wireless Soul Transmission setting. This guide will equip GMs to get the most...   [click here for more]
Scribed Starlight Press  $30.00 $25.00

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Wired Neon Cities - Minimalist Cyberpunk Roleplaying

Wired Neon Cities - Minimalist Cyberpunk Roleplaying


Welcome to Glow City, where the corporations will beat you down as much as the gangs. Cyberninjas patrol the neon streets with katanas, the Iron Maidens roam the roads with chains and chop shops are filled with the poor and bored who want to alter their bodies beyond their wildest dreams. Hulking sentries guard the gleaming skyscrapers of the elite and psycho juicers drop adrenaline before holding...   [click here for more]
Trollish Delver Games  Pay What You Want

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Winternight

Winternight


The Winternight holiday on the planet Geola is a time for celebration, feasting, and time spent with family; but the actions of a pirate leader ensure that this year’s Winternight will consist of nothing but sadness, privation, and loneliness. The heroes, on planet in time for the holiday are asked to help restore the holiday spirit to the Geolans, but are they up to facing down murderous pirates...   [click here for more]
Michael Brown  $0.75

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Winterkönigin 6 - Die Rache der Hexenkönigin (PDF) als Download kaufen

Winterkönigin 6 - Die Rache der Hexenkönigin (PDF) als Download kaufen


Nichts kommt der Rache einer Hexe gleich! Baba Jaga konnte aus den Fängen ihres Sohnes Rasputins gerettet werden! Die Hexenkönigin ist aber immer noch in einer magischen Matroschkapuppe gefangen. Die Helden stoßen in verborgene Kammern in der Tiefe der Tanzenden Hütte vor, um die verschachtelten Puppen zu öffnen. Dabei bekommen sie es mit den treuesten...   [click here for more]
Ulisses Spiele  $20.07

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Winter in Mhanadistan short story

Winter in Mhanadistan short story


Snow in Mhanadistan? Nerida just wanted to take a nap but now she has to find out how to free the orchard from this sudden winter and its icy grip. – A winterly short story for the holidays in Aventuria and outside of it.   Winter in Mhanadistan is a short story for The Dark Eye first published in 2015 over at my dA-account (https://dayawritescoffee.deviantart.com/art/Winter-in-Mhanadistan-556723349)...   [click here for more]
Ulisses Spiele  Pay What You Want

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Wings Of Fury (SAGA)

Wings Of Fury (SAGA)


Fly with the dragons of Ansalon! Within the long shadow of the dragon overlords' domains, villainous schemes approach fruition. Only a handful of courageous heroes dare to challenge these ruthless wyrms--and their success or failure will determine the future of Krynn. "Wings of Fury" provides a wealth of detail about the mightiest creatures of Krynn. The handbook within...   [click here for more]
Wizards of the Coast  $6.99

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Wings

Wings


This is a game designed in 2010 by Richard Tucholka and tucked away in the pages of his Hardwired Hinterland book. We are presenting this as a stand alone printable game to be used during Hardwired Hinterland adventures or simply because it is a fun game to play with friends. The pdf allows printing on whatever type of paper desired and the Print on Demand version is printed on a heavy weight...   [click here for more]
Tri Tac Games LLC  $4.95

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WindZone

WindZone


The world is flat, the sky is forever, and the Wind is everything. It's time to learn a new mythology. WindZone brings completely new ideas to the world of gaming. Seven races, a literally endless world, magic and technology, and completely different ways of thinking of life and death. WindZone is flexible enough to allow players to choose any genre or time period. It's time to get blown away....   [click here for more]
Final Level Games  $19.99 $5.00

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Winds of the Ice Forest (LL)

Winds of the Ice Forest (LL)


The dreaded Ice Forest! Once a safe passage to the north, now the forest's evil magic seeks to trap and confuse travelers with ever-shifting paths full of terrible dangers. New monsters, new magic items, new magics! This adventure for character levels 1-3 was designed for Labyrinth Lord but can be used with any old school dungeon-crawling RPG. It is a drop-in locale that can be played through in...   [click here for more]
Random Order Creations  $2.00

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Windchill - AoV Solo (M&M3e)

Windchill - AoV Solo (M&M3e)


Introducing the "Brand X" imprint of Xion Studios! Under Brand X, we will publish third-party authors & creators who provide quality content and are looking for a publishing platform from which to operate. Creators retain all of their rights to their creations, and benefit from Xion's publishing connections. Best of all, fans get more...   [click here for more]
Xion Studios  $0.99

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Wind über Weiden (PDF) als Download kaufen

Wind über Weiden (PDF) als Download kaufen


A74 | Soloabenteuer Der Ritterschlag - ein großer Tag im Leben eines jungen Helden. Allein, das verbriefte Recht Waffen und Rüstungen zu tragen, die Pflicht, den Schwachen und Hilflosen beizustehen, sind nicht alles im Leben eines Ritters. Also macht sich der junge Hartmann Riedinger von Eschenbrück auf, um auf dem herzöglichen Turnier Ruhm in den Liedern...   [click here for more]
Ulisses Spiele  $5.57

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Will You Survive the Night

Will You Survive the Night


This is a Micro-RPG game where a group of friends (you the players) have come together for a night of fun and laughs. Due to the weather, they have become bored and a member of the group decides that it ‘might be fun’ to create an Ouija Board to conjure up the dead. Unfortunately, this group of friends (the players) quickly discover that this was a mistake when they accidently summon a...   [click here for more]
The Pink Protagonist  $3.00

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Wildside

Wildside


"WHEELING, DEALING AND STEALING -- THAT'S LIFE ON THE STREET... ...and nobody knows it better than the man in the middle, the man who keeps the goods and the info flowing -- the Fixer. In this hot new supplement for everyone's favorite dealmakers, you'll get down to the dark underbelly of Cyberpunk; the "grungy, nervous, jury-rigged, and illegal" milieu of the urban go-between, where Money meets the...   [click here for more]
R. Talsorian Games Inc.  $14.00 $7.00

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Wilderlands of the Magic Realm Color Maps

Wilderlands of the Magic Realm Color Maps


Important Note: The PDF for the Wilderlands of the Magic Realm Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook. Bundle Notice: If you plan to buy all four map sets at once in the Wilderlands series then please take a look at the Wilderlands of High Fantasy Maps Bundle (Print or PDF). Product...   [click here for more]
Bat in the Attic Games  $7.99

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Wilderlands of the Fantastic Reaches Color Maps

Wilderlands of the Fantastic Reaches Color Maps


Important Note: The PDF for the Wilderlands of the Fantastic Reaches Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook. Bundle Notice: If you plan to buy all four set of maps at once in the Wilderlands series then please take a look at the Wilderlands of High Fantasy Map Bundle (Print or PDF)....   [click here for more]
Bat in the Attic Games  $7.99

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Wilderlands of High Fantasy, Color Maps

Wilderlands of High Fantasy, Color Maps


Important Note: The PDF for the Wilderlands of High Fantasy Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook. Bundle Notice: If you plan to buy all four map sets at once in the Wilderlands series then please take a look at the Wilderlands of High Fantasy Maps Bundle (Print or PDF). Product...   [click here for more]
Bat in the Attic Games  $9.99

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Wildebeast Plains - Man vs Wild

Wildebeast Plains - Man vs Wild


This is a very short expedition into the wildeness to hunt snooks or work as a beater for your master on a hunt. You might even survive! It is for L1 or 2 characters. May the good times roll, Khagh ...   [click here for more]
Khaghbboommm   FREE 

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